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DiscoPeach
Posted on 12-07-08 07:54 AM, in Zelda 3 Hack: Dream Scepter (rev. 3 of 12-07-08 08:00 AM) Link | Quote | ID: 96045


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Posted by HylianFox
One question:

If Link is under the Nightmare's influence(fighting Zelda, etc.), why does he even consider obtaining the Master Sword and Dream Scepter unless he becomes free of them somehow? I just think that part of the opening story should be explained a tad better...


The nightmares just use Link to get to the Triforce. Being in his head they discovered his memories and realized that they can bring about their intents with the Triforce. When they make the wish, they have no need to remain in Link. They leave him when the Triforce grants the wish.

Posted by smkdan
goodluck with this, it'd be nice to see a full scale zelda3 hack since they're few and far between from what I see. one thing I'm curious about is Hyrule Magic's hacking ability though. I tried it a few times, and it's packed with all the features (and then some) but i recall a long while ago reading about it's very buggy nature, like just overwriting important data when saving. does it genuinely overwrite data just like that? it'd sort of make sense i guess, since it would be a huge factor in keeping a real popular game with a seemingly great editor from being hacked as much.


Thanks, bro. I don't know anything about saving over important parts. I do know it's buggy as hell. Trust me. It's fucking frustrating at times. But hell, you can't complain. You have the power to edit the greatest fucking game in the history of the SNES... The Legend of Zelda: A Link to the Past.

Besides, I know it's gonna be a lot of work, considering the nature of the game. That's why there are so few hacks of this one. Which is why I'd like to form a team to try and make one of the best ones out there, ya know?

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DiscoPeach
Posted on 12-08-08 05:10 PM, in Zelda 3 Hack: Dream Scepter (rev. 3 of 12-08-08 05:15 PM) Link | Quote | ID: 96167


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Nobody's really too sure how the Triforce works. Rather than risking anything to happen, Zelda would rather take on a possessed Link than use the Triforce to stop it. Actually, by doing so, Zelda is underestimating the Nightmare. She assumes that Link's will is strong enough to abate the Nightmare. Boy was she wrong.

Besides, if it takes awhile to actually tell the Triforce what she wants, she can merely be interrupted by Link. It's just better to defeat Link and then make any possible wish then to make a wish first. Anyways, again I iterate. Nobody knows exactly how the Triforce works. Or if you even have a limit of wishes. Remember, Ganon had the Triforce and he didn't merely wish for Link to be eradicated. He had to do it himself. Maybe the Triforce grants powers, but can't kill any living thing. That right there refutes your logic. Which would make even more sense, being as when the Nightmare uses the Triforce, it doesn't wish for anything to die. It wished for the WindFish to be imprisoned again. Maybe the Triforce communicates to you as you make your wish. It might even manipulate your wish a bit in the sense of whatever you want conquered or destroyed might merely change form or be rendered helpless in a sense.

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DiscoPeach
Posted on 12-08-08 05:18 PM, in Zelda 3 Hack: Dream Scepter (rev. 2 of 12-08-08 05:20 PM) Link | Quote | ID: 96169


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Posted by Donut Queen Arbe
If you feel like getting some sort of real team together, I can design maps.


Thanks!! I have the overall Overworld layout in the link in the first post of the topic. Also, certain areas have to be as I have them in Hyrule Magic (for obvious purposes I can discuss later on). But yes! Map ideas are welcome! If you're very interested, I can tell you more of the story to see if you really want to come aboard! Before I want to design any more maps, I'd really like to change the actual map pieces. For example, since the "Dark World" is really Koholint, I'd need some revamped tiles from Link's Awakening to make this a truly worth-while play. It is a sequel after all. If you want any details, PM me! So as not to ruin too much of the story in the post.

Also, remember the nature of Zelda games. Maps play a crucial role in solving puzzles and finding secret items and such. This will make map making a whole lot easier (in my opinion at least). It will be really great to have someone collaborate with me on map making!
Thanks!

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DiscoPeach
Posted on 12-08-08 05:54 PM, in In need of help finding DS GFX... (rev. 2 of 12-08-08 05:55 PM) Link | Quote | ID: 96170


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Since haxoring a DS rom is still beyond our reach, I assume these ripped grafix are for editing a previous gen Castlevania game. If so, all you need to do is run the DS castlevanias with a DS emulator and rip the grafix you want, instead of just extracting them. It's much easier. Either way, since you're probably going to be "importing" these rips in a Castlevania hack, just edit the extracted sprites from those castlevanias to look like the ones from the DS versions.

Anyways, you can always just google that shit. There are probably buttloads of sprite dedicated pages that are also dedicated to castlevania sprites. That's an excellent videogame series.

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DiscoPeach
Posted on 12-08-08 11:04 PM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 96194


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Posted by HylianFox
you've got me at every turn there, DiscoPeach.

Therefore, I now wholeheartedly support this hack ^^


Thanks, bro! I've already made some progress with the overall layout of the game. I think this is the most important thing to do before actually stepping in and completely hack it. It's better to have things mapped out and planned accordingly. For example, where you get the items, who the NPCs are, where important landmarks go, the items you need to get to so and so place. Etc, etc, etc. Which is why I'd like to start a team. I really need some mappers to help out with the burden. I'd also like people who can help me edit some monster and other grafix and reimport them back into the rom. This is needed for the intro (the part of the game that appears if you're idle in the start screen). Also, since characters from Link's Awakening are present on "Koholint", some characters are gonna need to be changed around. Another reason for my desire to change some grafix around.

Again, thanks for the support! I'm a real Zelda nut, so sorry if I barraged you with those details. But I want to make this as Zelda as possible, while keeping my own thing going. I want the story to sort of "end" where ALttP and LA left the series off. Because the OoT and MM arc were a whole 'nother direction for the series. So it's not a bridge, per se. More of a "The End".

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DiscoPeach
Posted on 12-09-08 05:01 AM, in Zelda 3 Hack: Dream Scepter (rev. 2 of 12-09-08 05:08 AM) Link | Quote | ID: 96253


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Posted by Marzen
Damn. This idea ROCKS. I completely completely support the idea, and I can help design/make some areas and dungeons if you want. Always been a fan of Link Awakening, it was actually my first game ever . If you need any help, just ask mm'kay?


Thanks, Marzen! Thank goodness you love Link's Awakening! Cuz the 7 dungeons in the Dark World in ALttP become 7 dungeons in Koholint Island . If you want any details and if you are really interested in helping out then PM me. I don't want to spoil too much out here for the general public . Remember, before we map or design anything, I want to edit the grafix a bit. Insert some Link's Awakening tilesets in there. Though these grafix will obviously be revamped ALttP style. If you ever played Parallel Worlds you'll understand what I mean. In that hack, the beach uses revamped palm trees and the coconuts with sprouts buried in the sand from Link's Awakening.

Edit:
Posted by HylianFox
No, I'm glad you 'barraged me' with details ^^. I myself am attempting a Zelda 2 hack and it's very refreshing to talk to another Zelda nut.
For some dumb reason it slipped my mind that Ganon had the whole Triforce at his command in ALttP so your point about not being able to defeat/kill someone with it's power alone is quite valid.


Oh yes, dude. Zelda is one of the top reasons I love video games so much. ALttP broke my Zelda cherry, though. Then of course Link's Awakening blew me away. Then and there, I knew I had to take some part in the grand Zeldaverse and either make my own Zelda game or alter one. And what better game to hax0r than the mackdaddy of them all... A Link to the Past .

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DiscoPeach
Posted on 12-09-08 08:54 PM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 96292


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Lol!

Well, I'd really like to get this thing done - even if it takes me a couple of years like all the great hacks out there. I'm realistic. Right now my only hurdle would probably be grafix. I'm not really modding anything.

Oh yeah! MathOnNapkins. You were working on a bomb mod for Zelda3, right? Were you able to finish it without any bugs or anything?

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DiscoPeach
Posted on 12-09-08 09:07 PM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 96294


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Nice dude, let me know about it. I was real pumped when you mentioned it the first time here. I'd love to implement it in my hack!

Also, thanks to your sig, I finally found a great forum to be a member of! A zelda3 hax0rs forum! Thanks, dude! I just registered!

ありがとう ございます!!

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DiscoPeach
Posted on 12-09-08 09:33 PM, in Zelda 3 Hack: Dream Scepter Link | Quote | ID: 96302


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Well, remember that the game starts with Link sleeping. So he's probably sleepwalking up until when the Nightmare cast their wish on the Triforce. To enter Koholint and back, you need the Dream Scepter, which works just like the Magic Mirror. You can enter Koholint through "rifts" between the realms that aren't sealed yet. The nightmares (monsters and such) use these warps to go back and forth. You however, can use them to reach Koholint (just like reaching the Dark World from Hyrule in ALttP). Since Koholint is materialized thanks to the Nightmare's wish, you travel back and forth through these planes as I mentioned earlier. Koholint isn't a dream in this game. The Nightmares materialized it because they grew accustomed to it all those years. Also, they use it to have the WindFish sealed in the egg again out of spite. So basically, Koholint is analog in function to the Dark World.

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DiscoPeach
Posted on 12-15-08 05:03 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 96793


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Welcome back, Omega! I know how you feel, Omega. I'm swamped with work and haven't been able to work on much of my hobbies, either. Still psyched about Lazy Shell!

P.S. I'm even more psyched about you actually finishing your Lazy Shell editor. Because now (I assume and hope), you'd have enough time to get around to your Zelda3 hack.

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DiscoPeach
Posted on 12-16-08 02:53 AM, in Problem importing world map grafix in Hyrule Magic Link | Quote | ID: 96892


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Well, Hyrule Magic has a built in world map editor. You simply copy the chipset and then paste it in the editor. The only limitations are the colors, the format, and the size. I keep everything exactly as it should. The changes made are used with the same colors taken off the chipset. Why do I keep getting an error when importing it? It always says: The image does not have the correct dimensions or is not a 16 color image. Both of these specifications are maintained, so why can't I paste it in the editor?

Any help?

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DiscoPeach
Posted on 12-16-08 03:07 AM, in Problem importing world map grafix in Hyrule Magic (rev. 2 of 12-16-08 03:07 AM) Link | Quote | ID: 96898


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Photoshop. Even when you right click and check the properties, the file has the correct dimensions and it's a 16color bmp.

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DiscoPeach
Posted on 12-16-08 07:47 PM, in Problem importing world map grafix in Hyrule Magic (rev. 2 of 12-16-08 07:55 PM) Link | Quote | ID: 96963


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Posted by Xeruss
Well, that was pretty much my only idea. Just in case (last ditch, but since it's unlikely there's a better suggestion) you might try decreasing to 16 colors in Irfanview (again, very unlikely to help, but if you're desperate).

Otherwise, I already know you're not a newb, and therefore I trust you have the latest version of the program, so my other best guess hinges on whether or not you use vista. If you do, is it possible there's an issue with file permissions?


Well, I'm using XP. I hope vista chokes. Piece of shit. Whew! Now, with that out of the way, I pasted the chipset directly from Hyrule Magic's copy function into a blank Photoshop page. There, I made all the changes I wanted, and saved the image as a 16-color .bmp. After doing so, I copied the same image I have opened in the Photoshop and tried to paste it in Hyrule Magic, but to no avail.

PS: Well, I presume the latest version is v0.962. Am I incorrect on this? Is there a later release than this one?

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DiscoPeach
Posted on 12-16-08 10:49 PM, in Problem importing world map grafix in Hyrule Magic Link | Quote | ID: 96978


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So which program do you suggest I use to save and edit the chipsets? Because with MSPaint, saving it as 16-color bmp image in MSPaint absolutely fucks it up. Yet, saving in Photohshop gives the right info in the properties. So I guess it does make sense that Hyrule Magic reads a more archaic "bitmapinforheader" than one provided by image editors. Which program do you recommend? Because the only program I have that doesn't fuck up the image saving it as a 16color .bmp is Photoshop (program that I have).

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DiscoPeach
Posted on 12-17-08 12:03 AM, in Problem importing world map grafix in Hyrule Magic Link | Quote | ID: 96985


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Posted by MathOnNapkins
Well I figure Hyrule Magic was finished in 2001, so like, XP had just come out. See if you can track down a windows 2000 or windows 98 version of MSPaint. It might work, you never know.

btw: I've heard very good things about Irfanview. I'd say that's also an avenue worth pursuing.


Alright, thanks bro . I'll try the Irfanview. Cuz if the XP paint fucks up the image, chances are that a lesser OS paint will do the same .

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DiscoPeach
Posted on 12-17-08 12:15 AM, in Problem importing world map grafix in Hyrule Magic (rev. 2 of 12-17-08 05:12 AM) Link | Quote | ID: 96987


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MathonNapkins: Oh, I see. So how do you install or "downgrade" the existing Paint in XP?

Changing the image to 16colors in Infranview also fucks up the image. Any pointers for Infranview you guys who recommended it?

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DiscoPeach
Posted on 12-19-08 11:48 PM, in Problem importing world map grafix in Hyrule Magic (rev. 2 of 12-20-08 12:15 AM) Link | Quote | ID: 97179


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Well, after much tinkering I fixed the problem! Thanks to all of you guys for your recommendations!

PS: If you'd like to see the fruits of my labor, head on to my Zelda 3 Proposition topic and see the last post I made with the UPDATE. The finished world maps are posted there .

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DiscoPeach
Posted on 12-20-08 12:00 AM, in Zelda 3 Hack: Dream Scepter (rev. 3 of 12-20-08 12:01 AM) Link | Quote | ID: 97182


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UPDATE

World Map of Hyrule:
http://img167.imageshack.us/img167/3408/hyruleyj2.png

World Map of Koholint:
http://img147.imageshack.us/img147/5045/koholintwp3.png

These are not final final changes. It's 99% done (there's always room for change ). But basically, these are the maps of the "Light World" and "Dark World". All custom grafix you see were made by me. All palette changes as well.

As you can see in Koholint, you have Toronbo Shores, Gaponga Swamp, the Desert, Ukuku Prairie, Mt. Tamaranch, the WindFish's Egg, the Eagle's Tower, Turtle Rock, the Tail Cave, the Fishing Pond, the Face Shrine (east of Kanalet Castle), Richard's Villa, Mabe Village, Animal Village, Martha's Bay with the Catfish's Maw, etc.

What do you guys think?

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DiscoPeach
Posted on 12-23-08 01:30 AM, in Entances/Exits/Holes problem in Hyrule Magic Link | Quote | ID: 97368


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Hey, you guys.

In Hyrule Magic, I'm trying to move some holes around. In this particular case, I moved a hole from one place to another. But, when I do this, the hole ceases to exist. I can see it in Hyrule Magic, but not in game. Any ideas?

PS: Also, is there a guide in the internet for Hyrule Magic besides "Orochimaru's Perfect Guide to Zelda3 Hacking"? This guide is the best one I've found so far, but I'd like to know if anyone here has or knows of any others. I'd just like to know all I can as I hack Zelda3. Any details that might be useful.

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DiscoPeach
Posted on 12-23-08 01:34 AM, in Gah, Hyrule Magic EXIT problems. Link | Quote | ID: 97369


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The problem is where you're placing the Exit circles over the door. They have to be exactly centered and exactly over the door. To know what I mean, open a clean Zelda3 rom in Hyrule Magic and look where the Exit circles are placed over the door. That's what I mean. That's a real bitch in HM. I noticed that your exits are placed incorrectly. Try that then let us know if it works.

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