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Please chime in on a proposed restructuring of the ROM hacking sections.
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Yakibomb
Posted on 06-23-16 03:50 PM, in Some (More) Lazy Shell Questions (rev. 2 of 06-23-16 03:54 PM) Link | Quote | ID: 163398


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Posted by Purple_Poison
Thank you guys for responding!

I have a few more questions based on your responses! :X Sorry in advance!

You're welcome. It's not an issue, it's my pleasure to help.

Posted by Purple_Poison
To Yakibomb:


(1) The 5 dummy spells that you can edit...which ones are they? All the dummy spells seem to have the "this spell cannot have a description" thing which I believe you said in another comment means they shouldn't be touched. Without the 5 extra ones there's only 27 spells you can play with it seems.

Well... It can actually be edited via hex editing, descriptions and animations included. The reason it wasn't included, I assume, is because things need to be shifted around for it to be read properly in the game.

The explanation: The pointers to these spell animation scripts are actually all laid out in the ROM, but there is no room for additional pointers, unless things are moved around a little. I can dabble into this so you may hear a fuller explanation, if you'd like.

Oh, and to your actual question! My mistake, they are spells 27, 28, 29, 30, and 31.

Posted by Purple_Poison
(2) Edit the coordinates in the animation editor. I'm assuming this is just trial and error more than anything? Like there's no magic number? Haha.

Nope nope, no magic number, sadly! It's best to use trial and error.


Edit:

On your most recent issue, it's due to the sprites not being set to priority 3. Change the Action #: to 12 for now, since it's a pretty widely used script.



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Yakibomb
Posted on 07-12-16 03:41 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 163470


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Posted by AnAxemRanger
In that case, how are you with spriting? That would probably be the area I need the most help with...

I think I'm ok, I've definitely improved since I last saw you. I even finished that Kamek/Magikoopa sheet since we last met. You can take a look at my works on MFGG.net: http://forums.mfgg.net/viewtopic.php?f=13&t=17925

(also sorry for the huge gap between posts!! )

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Yakibomb
Posted on 08-27-16 01:08 AM, in Fall SMRPG Hacking Community Contest: Halloween 2016! (rev. 3 of 08-27-16 01:12 AM) Link | Quote | ID: 163895


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Greeting from the SMWCentral.net and the Mushroom Kingdom! It is I, Yakibomb, with DarkFeposo on the side as DarkFeposo, here to bring you and the rest of Board2--A SMRPG Hacking Community Contest!!

On board? Great!! As of August 26th, 2016, a SMRPG Hacking Community Contest will begin, and run until October 31st, 2016, after a public vote for the final winner will be announced.

What is the Fall SMRPG Community Contest about?

The Fall SMRPG Community Contest is a fan-made contest for the SMRPG Hacking Community. In this contest, hackers will create a hack following the theme of the contest, Halloween. During a period of five days, the Top 3 Public Nomination Voting will be held. During this period, anyone in the community can vote to nominate a hack from the contest for the Top 3 Public Final Voting. During the last weekend of October, voters will elect their choice from the Top 3 for the Grand Prize giveaway!

A Prize? (Oh, boy!)

Yes, a prize!
The winner of the contest will be featured at the top of the List of Known Hacks and Patches, FOREVER!!!

I want to participate! How do I join?

To join in on the fun, grasp these guidelines!


MUST To-dos (The Requirements for participating!)

Create a Halloween-themed Hack for SMRPG:LotSS!
The hack must go over a reaction or response to something that may cause a type of fear to occur within an organism. Generally speaking, this is any kind of surprise or suspense that comes from being scared, in any organism. Use your imagination! (And no jumpscares, please. We don't like them)
To participate, upload the IPS patch of your hack and submit in this thread.
You MUST create at least one frame of gameplay.
Most of all, Have Fun!

NOT To-dos (Do not do these if you want to participate!)

No NSFW
No jumpscares
No flashing lights (seizure friendly)
No kaizo-type challenges.
No more than 2 party members

Optional To-dos (These do not need to present in your hack to be valid for the contest)

Dialogue or text
A new title screen
Battles
Party members
Overworld map
New level maps
Music
Overworld menu

General Voting Period Information (Please keep these in mind if you would like to participate or just vote)

At the end of October 23rd (Sunday), entries for the Top 3 Public Nomination Voting will stop being accepted.
The Top 3 Public Nomination Voting lasts through October 24th-28th (Mon-Fri). The public will vote to choose one of the hacks. The Top 3 most voted hacks will be nominated for the Top 3 Public Final Voting.
The Top 3 Public Final Voting starts on October 29th-30th (Sat-Sun). This final voting period will be the time to vote for the absolute winner of the "Fall SMRPG Community Contest".
The winner will be announced on October 31st, 2016, and that will conclude the event.


Other General Contest Information
(Note: This content may be changed or added onto throughout the contest)

You are welcome to post your work-in-progress (WIP) content in this thread.
You have permission to develop this hack by one or more people. If working in a group, please give a notice to me or DarkFeposo, either through PM or this thread, that a group is working on one project so we know who to keep track of.
You have permission to use content that was created before this contest was held.

Important Dates
Spoiler:
Announcement of Halloween Contest: August 26th, 2016
Last day to accept entries: October 23rd (Sun)
Voting Period to be in Top 3: Oct 24th-28th (Mon-Fri)
Voting Period for Winner: Oct 29th-30th (Sat/Sun)
Announcement of Contest Winner: Oct 31st, 2016


Credits
Spoiler:
The contest was brought up by DarkFeposo and powered with a little Yakibomb-magic on the side.
Thanks to everyone that participated! We couldn't have done it without you!


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Yakibomb
Posted on 09-06-16 04:32 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 3 of 09-06-16 04:32 PM) Link | Quote | ID: 164074


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Turns out the link has been dead for a long time. I managed to have found a backup on my computer of the original zip. Here is the link:

http://bin.smwcentral.net/u/124/LAZYSHELL_v3.19.0.zip

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Yakibomb
Posted on 09-16-16 05:14 PM, in List of Known Hacks and Patches (March 16, 2022) Link | Quote | ID: 164229


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Posted by Termingamer2-JD
Posted by xK_
bumping, considering it's nowhere to be found on the first page and quite useful, thanks for this

Are you sure all of them are working? Because I'm in no mood to test all the downloads but I saw some mediafire links and other hosted file sites that might be dead.

If any links are dead, please tell me and I will update them. All the patches on the list are backed up in one zip, which can be found here. (This file is also on the top of the hack list, too)

If there is any way to sticky this thread that would be amazing. It's been around for like, 5 years and hasn't been stickied yet! Then again, I never did ask. Might as well put it out here now!

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Yakibomb
Posted on 09-16-16 05:23 PM, in Fall SMRPG Hacking Community Contest: Halloween 2016! (rev. 3 of 09-16-16 05:25 PM) Link | Quote | ID: 164231


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Posted by Termingamer2-JD
I don'tthink many people post in this section but I could get cderp4 to help out a bit.


Yeah, it's kind of a way to spread the word so SMRPG hackers can do something together. I've been helpful and not-so-helpful in this field, this is just one attempt to help out the community of hackers interested in this game. Whether we get anyone to participate or not is not really the mission, but rather to bring people together, to hack the game or anything else.

Who is cderp4? I would love any help that comes our way!

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Yakibomb
Posted on 10-31-16 07:55 AM, in Fall SMRPG Hacking Community Contest: Halloween 2016! Link | Quote | ID: 164524


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It's almost Halloween, so let's look at those hacks!-- Oh! It looks like there is nothing here.

o0o0o0o0o0o spooky.



Happy Halloween, everybody!

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Yakibomb
Posted on 11-04-16 12:02 PM, in Fall SMRPG Hacking Community Contest: Halloween 2016! Link | Quote | ID: 164538


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Thank you! My wish for the holiday season is definitely to see some people come by, or even ROM hackers. Even if it is to test the waters of Lazy Shell and SMRPG hacking. Anyway that's my wish!

A collaboration? That sounds... complicated. It may be a good time for me to start brushing up some ideas for holiday hacks, and perhaps I could do one or two different hacks to get the season cheer out, or at least pretend to? Seriously the record of hacks is minimal but the potential is always there for there to be greater hacks, it just needs time and direction.

You said "my forum's community", which forum community are you also apart of?

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Yakibomb
Posted on 05-17-18 11:43 PM, in List of Known Hacks and Patches (March 16, 2022) (rev. 2 of 05-18-18 03:09 AM) Link | Quote | ID: 166356


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Hey, I kind of forgot about updating this. My bad!

I'll include the old versions of Super Mario RPG Armageddon in the SMRPG ALL HACKS MAY 2018.zip.

EDIT: It is updated now. Got them straight off ngplus.net, lol. Thanks Doomsday31415!

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Yakibomb
Posted on 06-15-18 06:20 PM, in Remove Battle Timing? Link | Quote | ID: 166385


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I don't see why it can't be implemented. I mean, I did document a lot of the battle system already... Which I will link below.

http://acmlm.kafuka.org/uploader/get.php?id=5334
(It's Giangurgolo's document that I added onto, by the way)

I don't know what a "pure % crit and parry system" means. I'm curious. What does it mean?

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Yakibomb
Posted on 06-17-18 06:37 PM, in LazyShell 3.19.0: UPDATED EDITION! (rev. 6 of 01-25-20 12:05 AM) Link | Quote | ID: 166392


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Hello! I am a passionate SMRPG hacker. If you don't know who I am, I am the guy who compiled a list of all SMRPG hacks available (which can be found here), and I have also bug tested LazyShell's earlier builds and now as of recent, I'm updating the source code to LazyShell v3.19.0.

The changelog is pretty small so far. I've only added a few things (changelog below), like some missing commands and features.

You can get LAZYSHELL: UPDATED_EDITION here.

==CHANGELOG 2020-1-24==
Please check the About... section for all the changelog info.

Most recent version is 1.2.9.


-------

I hope, in time, LazyShell will be even better than before! Thanks for reading, Happy Hacking!

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Yakibomb
Posted on 02-16-19 07:09 AM, in Modifying Mario's Jump? Link | Quote | ID: 166894


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Hi there Adeleine! As an avid SMRPG hacker, I actually haven't done much to mod the overworld yet outside jump and speed to match something akin to Toad's jump from SMB2 (lower jump and faster running speed). I couldn't give you any advice to piece together how to make the overworld character float.

Sorry! Good luck in your endeavors!

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Yakibomb
Posted on 02-16-19 07:22 AM, in How do I _________..? Link | Quote | ID: 166895


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Posted by Adeleine
I'm hoping to breathe some new life into this section, but I'm having some difficulty with the title screen. It seems that no matter how I index the colors in Photoshop, the palette imported gets mangled. Even worse than that, the animation that fades the first layer in is... really distraught. It would appear LS is assigning blue overlays to certain tiles, which are what fade in and glow in the title animation... How do I fix this? The actual title from layer 3 fades in fine, though even for that the palette is a little mixed up.


Yeah, title screen is a little limited in the editor, but it is doable with some workarounds. All I can suggest is importing the title (or part of the title, with all colors you need) into the Sprites editor, then copy each color's HTML code from the Palette editor into a notepad. You'll be making it look the best it can look like via MS paint, importing the title into the Sprites editor, vice versa until you've achieved the desired look. At last, use the title screen editor to finish your assets.

It is not an A to B slap-this-tag-on process. I know I'm probably not much help but these were the workarounds I've taken in making my title screens. Be inspired to teach yourself the editor, really have fun with it.

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Yakibomb
Posted on 12-12-19 03:12 AM, in List of Known Hacks and Patches (March 16, 2022) Link | Quote | ID: 167184


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Hey everybody,

I'm going to start uploading all the Super Mario RPG hacks I have on this list to RomHacking.net. This is due to accessibility, and flexibility of my life because it's gotten pretty busy.

I'm still around, just not here to update the list! Contact me on Discord if you want.

Best wishes everyone.

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Yakibomb
Posted on 12-19-19 11:03 PM, in LazyShell 3.19.0: UPDATED EDITION! Link | Quote | ID: 167196


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OK so there was this annoying bug in the Dialogues editor that saved the Battle Menu GFX in the wrong place. So that's fixed. (Current version is 1.2.7)

I really dunno how much further I can go with this editor due to my inexperience with C++. So I'm going to school for it! Probably going to keep updating this over the next few years. We'll see.

Happy New Decade! Best wishes.

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Yakibomb
Posted on 12-24-20 03:15 PM, in Super Mario RPG: Sephiroth Boss Battle Link | Quote | ID: 167458


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I saw this on a Paper Mario Discord via Twitter, and now you're here! Welcome! And Yeah, Sephiroth is great. Again, love how you did Supernova.

Those sprites are really spot-on! Kudos.

For the animations, uhh... the editor does not make it easy. We really need a decompiler and reassembler for each and every pointer, because frankly it's kind of a mess with obj ques that use pointers... and man, it's just difficult.

I mean, the most I can do to help you right this second is handing over my updated version of LazyShell that documents some missing commands for animations. It does not include that decompiler/assembler thing I was talking about, that's out of my reach right now.


https://www.romhacking.net/utilities/1486/
^This is it right here.

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Yakibomb
Posted on 03-16-22 05:45 PM, in List of Known Hacks and Patches (March 16, 2022) Link | Quote | ID: 168069


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Updated.

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