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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Higsby

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Higsby
Posted on 07-02-07 09:33 AM, in 6 Link | Quote | ID: 51548


Pokey
Level: 57

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Since: 02-19-07
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Congratulations on six years at Acmlm's Board! I can't really imagine Acmlm's Board without you (who would host all of the random events and experiments that everyone loves so much...).

Higsby
Posted on 07-02-07 09:46 AM, in Happy Canada Day Link | Quote | ID: 51553


Pokey
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Darn I'm late to wish my own country happy birthday (darn traffic after the fire works...). Anyway Happy Canada Day !

Higsby
Posted on 07-04-07 04:42 AM, in ABII user location distrubution (rev. 3 of 07-04-07 04:42 AM) Link | Quote | ID: 52028


Pokey
Level: 57

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Since: 02-19-07
From: Canada

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Good thing I joined or Canada would only have 56...*goes and get friends to join even if they have never hear of AB*.

Higsby
Posted on 07-04-07 09:11 PM, in Assembly Link | Quote | ID: 52282


Pokey
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Since: 02-19-07
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I have a Hot Wheels set somewhere in the basement. Unfortunately when I was younger a friend* of mine stole some of my Hot Wheels so it would be hard to find the few I have left.

Higsby
Posted on 07-04-07 09:16 PM, in Extra Mario Bros. (SMB Hack) By ATA (rev. 2 of 07-04-07 09:18 PM) Link | Quote | ID: 52284


Pokey
Level: 57

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Since: 02-19-07
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Wow that is an amazing hack! I really like the new graphics, the ! blocks and the blue koopa. I'm going to try it right away.

Higsby
Posted on 07-06-07 11:06 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 4 of 07-06-07 11:09 PM) Link | Quote | ID: 52785


Pokey
Level: 57

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Since: 02-19-07
From: Canada

Last post: 6126 days
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It's not bad. The only thing that I don't like is that almolst all of the levels are in the same place as it was in the original (with a few exceptions). I also notice that level 6 has no point as it can be skipped without taking an alternate route (this is okay though if you plan to put some sort of bonus item in this level).

P.S. I would recomend Image Shack or Photo Bucket for hosting images as it doesn't put that text at the bottom.

Higsby
Posted on 07-07-07 12:11 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 52795


Pokey
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Since: 02-19-07
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Posted by drjayphd
Posted by Higsby
It's not bad. The only thing that I don't like is that almolst all of the levels are in the same place as it was in the original (with a few exceptions). I also notice that level 6 has no point as it can be skipped without taking an alternate route (this is okay though if you plan to put some sort of bonus item in this level).

P.S. I would recomend Image Shack or Photo Bucket for hosting images as it doesn't put that text at the bottom.


To be fair, in the original, you could've skipped 1-3 and 1-4 if you didn't care about Toad's House. Not like optional levels are new to SMB3.


I know but what I was trying to say is unlike 1-3 and 1-4 there doesn't seem to be any obvious benefits to beating 1-6.

Higsby
Posted on 07-07-07 01:16 AM, in Speaking of Data Crystal... Link | Quote | ID: 52802


Pokey
Level: 57

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Since: 02-19-07
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Posted by kuja killer
I think it's totally ridiculous....
Seeing nothing but spam all the time is making me actually AVOID looking at that website anymore.


I know that something like that isn't really good for a website's reputation but not going to a website anymore because of something that wasn't even their fault seems dumb IMO. Hopefully they will have it cleared up soon.

Higsby
Posted on 07-07-07 11:46 PM, in Extra Mario Bros. (SMB Hack) By ATA Link | Quote | ID: 53065


Pokey
Level: 57

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Since: 02-19-07
From: Canada

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Over time I became quite good with the keyboard. Although even then this hack is still pretty tough. I never noticed that maps for each of the areas were provided so until a few days ago I was going in circles a lot.

Higsby
Posted on 07-08-07 02:45 AM, in custom sprite GFX Link | Quote | ID: 53110


Pokey
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Since: 02-19-07
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I really like the goomba (reminds me of the one from SML). I would suggest making the koopa troopa's head and eyes a bit smaller though.

Higsby
Posted on 07-08-07 08:46 PM, in Rise of dinosaur land (rev. 3 of 07-08-07 09:04 PM) Link | Quote | ID: 53257


Pokey
Level: 57

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Posted by Ice phoenix
[image of entire level]
Meh,to lazy to put in a in-game screen <3


The only things that I can see clearly are the ground, Banzai Bill and the pipes. I'm sure it will be easier to see everything while playing it though.

Higsby
Posted on 07-09-07 02:07 AM, in Rise of dinosaur land Link | Quote | ID: 53323


Pokey
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Since: 02-19-07
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Posted by Ice phoenix
Oh..
No...
AFAIK...

I HAVE TO WORK ON A FREAKING BACKUP!!!
(Sprite tool f*cked up my rom)


Thats the first time I've ever of Sprite Tool messing up a rom. But I guess that it's important to make backups in case something like that happens.

P.S. What exactly happened to the rom?

Higsby
Posted on 07-12-07 05:58 AM, in Mario Party DS Link | Quote | ID: 54068


Pokey
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Since: 02-19-07
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I've been thinking to myself for some time "why doesn't Nintendo Make a Mario Party for DS, it would be cool if it had online features to". Well at least half of it has happened.

Higsby
Posted on 07-16-07 09:18 AM, in Super Mario Omega [Lots of SS] (rev. 2 of 07-16-07 09:21 AM) Link | Quote | ID: 55395


Pokey
Level: 57

Posts: 670/681
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Since: 02-19-07
From: Canada

Last post: 6126 days
Last view: 5921 days
This is my first SMW hack although it may be important to note that I have been experimenting with Lunar Magic for quite a while now. I, like most beginners, started off by making crappy edits of level 105 and thinking to myself that it was really great. I created a few levels like this and then thought that it was good enough to post on the internet. As I was about to do this I noticed other peoples hacks and how much better they were. They had ExGFX, Amazing level design, and ASM hacks. After seeing this I realized that I could do much better than I had. I felt the urge to stop ROM hacking (which did end of getting the best of me). Last winter I had a snow day and was able to stay home from school. To get rid of my boredom I decided I would take another shot at ROM hacking. I made a few levels (which weren't to bad this time) but still wished that I knew how to insert ExGFX or hack ASM. As a result I thought to my self "Why don't I use Pac's SMBDX to make a hack?". I hacked a few levels and made an entirely new overworld but was depressed by the way that the "Level Names" patch worked (making every single level have it's own level name instead of using the same name of the level you selected from the overworld). I thought that no one would ever want to download a hack that had pipes in level 1-3 that led to bonus room that said 4-2. Realizing how screwed up this hack was going to be I just decided to trash it (but still leaving a copy of the SMW ROM and Lunar Magic on my computer. A few weeks later I had another snow day and decided to do whatever it takes to learn how to insert ExGFX myself so that I can start from scratch and do whatever I want to the ROM. After going back to the older board and reading the tutorial that was sticked I tried again but had no luck. There was one thing that I kept doing wrong because I didn't understand what the tutorial meant. I kept trying and eventually got it to work and thus, my new hack was born!

I put everything I've got into this hack and hope that when it's finally complete everyone will enjoy it. The number one thing that I've been aiming for in this hack is level design. Lately I have found that hacks have had amazing ExGFX but not the greatest level design. So I tried my best to create a hack with great level design and graphics that were better then the original SMW's. Here is what I have done so far.


I know that it looks like a remake of 1-1 but it has something added to it which I am sure people will find interesting.

The first level I created for this hack (although it appears second on the overworld).

Trying to make most levels non-linear.

This is where the levels start getting longer so that they can't be beat in under 100 seconds

This part of world 2 uses all SML2 themed GFX

The same level as above but closer to the end

The first underwater level of the hack!

Ghost houses are replaced by haunted ruins.

Levels that use the spotlight are actually dark now.

It's going to take a lot to find the top secret area this time (also note that this is the only place in the entire game that uses an original SMW tileset).

The Icicle Caverns!

This is one of those times when it would be good to go a different way...

Can you find the secret exit hidden deep within the maze?

Bullet Bills are introduced at the beginning of World 4.

P balloons are also introduced in World 4 unless you found the Green Switch palace

This is why I love smashable bricks.

A maze that is so big I had to give this level a time limit of 500 seconds (apposed to the average level time limit of 300).

A remake of level 1-2 with a twist! It can be found within the maze.

The first level that uses layer 2! The blue blocks are constantly moving up and down.

The Blue Switch Palace! The tileset's colour reflects which Switch Palace you are in.

The beginning of Castle #4. Even though the boss door looks like it's easy to get to...

...I assure you that it's not

What would a water world be like without a ship? Also note that the average time limit for a level was just increased to 400!

Or even better, a sunken ship

If you don't find the ship's secret exit you'll end up here.

After going down a pipe you will have to push through the rapids of the cove.

This is easier than it looks.

After going down another pipe you will go to a completely underwater area.

This place looks familiar.

If you used the springboard the way it was meant to be used you will end up here.


That took quite a while but it was worth it. I haven't set a release date for my hack yet but it will probably be towards the end of the year or early next year. I am also aware that Mario's same has the wrong colours in some screenshots. I promise you that this will be fixed before the final release (I know that I should of fixed them by now but I've had enough of keeping this hack a secret and wanted to make a thread about it). I would like to thank IceGoom for the coin and Star Coin GFX and I would also like to thank everyone the ripped the ExGFX I used.

So this is basically the reason I've been so inactive lately (that and the fact that I've been on the computer a bit less because of doing other stuff during summer). Comments, Constructive Criticism, and everything is welcome.

EDIT: I have a small idea for a story but I decided not to post it as it will probably change a lot before I decide to release this hack.





Higsby
Posted on 07-16-07 08:51 PM, in Super Mario Omega [Lots of SS] (rev. 6 of 07-19-07 08:15 AM) Link | Quote | ID: 55483


Pokey
Level: 57

Posts: 671/681
EXP: 1408606
Next: 77322

Since: 02-19-07
From: Canada

Last post: 6126 days
Last view: 5921 days
Thanks for the comments

As far as a demo goes I don't think I'm going to have one. I will probably get beta testers though but it will still be a while before I get them.

Anyway I've put together a giant picture of the overworld, and took some pictures of the sub worlds for you guys to enjoy.



This is the main area of the overworld. You may notice places where objects look a bit weird (ex: beside the fortress). This has nothing to do with the overworld and happened when I was piecing the screenshots together in MS Paint . Also not that I'm redoing what the ghost houses look like and since they looks really bad at the moment I replaced them with a picture of a normal ghost house.



This is world 1. It has six levels and one secret exit.



This is world 3. I'm not to sure about this one. depending on what people think I might redo it. The thing I hate about sub-worlds is the fact that there isn't much room to work with (especially because of the boarder that appears while actually playing the game). This world has eight levels and three secret exits.



This is world 5. It is the world I am currently working on. I am aware that there are a few errors near the top but I haven't bothered fixing them because I am thinking of redoing the area around the pipe. This world will have eight levels and four secret exits.

Well that is everything I have done so far. I will make world 7 and star road (which it will not be called) when I get to them. I can tell you right now that star road will have 10 levels and 9 secret exits.


Higsby
Posted on 07-16-07 11:15 PM, in Super Mario Omega [Lots of SS] Link | Quote | ID: 55518


Pokey
Level: 57

Posts: 672/681
EXP: 1408606
Next: 77322

Since: 02-19-07
From: Canada

Last post: 6126 days
Last view: 5921 days

Suggestion: Darken the light color in the water around the wrecked ship. It looks rather bad, whether it's how it was in the regular game or not.


consider it done


If you're going to use square ? blocks, at least redo the SMB3 blocks in the SMW style...


I'm not exactly sure what you are trying to say. Redo the SMB3 blocks in SMW style?


Your overworld is slightly blocky. Try making it a bit more jagged on the edges?


A lot of people have been saying this and I agree completely. It will be fixed ASAP.


Check the left edge of world 3, you've got a top and bottom mismatch... unless you were going for the "broken cliff" effect.


Again I didn't even notice the cliff problem. I assure you that they will all be fixed.



Is the switch palace's background animated? If it is, cool!


I never even thought about making it animated. I'm not sure if I will or not.

Almost all of the suggestions that people have posted have already been fixed! Thanks again.

Higsby
Posted on 07-16-07 11:30 PM, in U SHAL NOW TURN IN 2 UR AVATAR (rev. 2 of 07-16-07 11:30 PM) Link | Quote | ID: 55522


Pokey
Level: 57

Posts: 673/681
EXP: 1408606
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Since: 02-19-07
From: Canada

Last post: 6126 days
Last view: 5921 days
At least I'm still a human

Higsby
Posted on 07-17-07 03:04 AM, in Super Mario Omega [Lots of SS] Link | Quote | ID: 55560


Pokey
Level: 57

Posts: 674/681
EXP: 1408606
Next: 77322

Since: 02-19-07
From: Canada

Last post: 6126 days
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Posted by darklink898

I like the OW, but your perspective is crappy and you leave many empty fields, try adding some trees or something at least.



The reason for that is because those are where the paths appear. I'll try to fill in some of the more open areas.

I already went back and fixed all of the problems with the cliffs. I'm not sure why I never noticed those problems myself.

Higsby
Posted on 07-18-07 04:23 AM, in U SHAL NOW TURN IN 2 UR AVATAR Link | Quote | ID: 55820


Pokey
Level: 57

Posts: 675/681
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Since: 02-19-07
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Posted by Mudkip
Numberman is your only friend.

Can I buy your most-awesome chips please?


Hmm...most awesome chips. I believe that would be Bass X for 100000z (Giga chip) and Meteor 15 G for 40000z.

Higsby
Posted on 07-18-07 04:59 AM, in Lookee what I found here... Link | Quote | ID: 55823


Pokey
Level: 57

Posts: 676/681
EXP: 1408606
Next: 77322

Since: 02-19-07
From: Canada

Last post: 6126 days
Last view: 5921 days
Interesting. I noticed a few members that used to be part of Acmlm's but where either banned or left.
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Main - Posts by Higsby

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