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Please chime in on a proposed restructuring of the ROM hacking sections.
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Traffic Light
Posted on 02-07-10 10:10 AM, in Mega-Womanario - do you think it lasted long enough? Link | Quote | ID: 126741


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Posted by Xeruss
Posted by GreyMario
I'm going to go out on a limb and say... "who gives a fuck, do whatever you want with it".

If may be frowned on, but QFT.


+1

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Traffic Light
Posted on 02-07-10 10:14 AM, in Why can't I memorize and understand SMW's source code? (rev. 2 of 02-07-10 10:14 AM) Link | Quote | ID: 126742


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Posted by blackhole89
The trick is that you don't keep all of it in memory; you keep just general and coarse-grained enough information in your head that you can reconstruct any information you need to achieve a particular goal from looking at the code in very little time, i.e. "knowing where to look".


It sounds like pattern recognition. Like in chess, you don't need to memorize anything to be good, you find the best moves on the fly.

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Traffic Light
Posted on 02-07-10 04:50 PM, in Cant log in? Link | Quote | ID: 126760


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Or maybe his account was hacked and password changed!

Naaahh...

I'm going to create a new thread about this.

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Traffic Light
Posted on 02-07-10 04:58 PM, in Suggestion: Password reminder feature Link | Quote | ID: 126761


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(Not to be confused with "password resetting").

The TRUE reason that I left the board for so long (instead of just a few months) was that when I came back I couldn't login because I forgot my password, and I didn't bother to take any action until NightKev discovered that I was Traffic Light and convinced me to ask for my password at IRC, and just when I was about to do that I remembered my password...

The point is that having an option of sending it by email would have been faster.

If that's impossible because it is encrypted or something then an option to sending it by email when one changes it (before it is encrypted or something) would be good.

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Traffic Light
Posted on 02-08-10 03:46 PM, in Best software for resizing up pictures? [(56/k)] Link | Quote | ID: 126806


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This problem has been bugging me since forever, I already have solutions for high quality x2 resizing (fractal interpolation or hq2x), but now that I wanted something x4 as big everything gave poor results.

Here's the source:



At x4 it should be a 1024x768 picture, after a LOT of work (including Reshade, ImAnalyzer, Corel Photo Paint, Irfanview...) I managed to go from this:



(usually what you'd get with Bicubic interpolation/wiener filter, etc.)

To this:



The challenge seems hard since for every pixel of the picture 15 new pixels have to be created.

Still not satisfactory, since details that are clearly there in the original picture are gone, what seems to be happening is that in the original picture the tree looks natural and good, while in the resized image it looks like one painted by some artist.

I refuse to believe that this is state of the art resizing, any help is appreciated.

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Traffic Light
Posted on 02-09-10 03:17 AM, in SMB1 Koopaling Sprite Sheet Link | Quote | ID: 126833


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It's the best looking Mario for the NES.

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Traffic Light
Posted on 02-09-10 03:26 AM, in So how much do you guys think I could get for these? Link | Quote | ID: 126835


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I think people at ebay would be willing to pay $500.

Not really but the thread looked really sad without a positive comment.

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Traffic Light
Posted on 02-11-10 08:16 AM, in Ask Kawa - cos I obviously have nothing better to do Link | Quote | ID: 126961


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Posting this was mandatory:


Anyway, what's your favorite webcomic?

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Traffic Light
Posted on 02-12-10 05:31 AM, in The Shiny New Layout Thread! Link | Quote | ID: 126994


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The text is a bit hard to read, what about white text? Otherwise awesome!

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Traffic Light
Posted on 02-12-10 07:01 AM, in The Shiny New Layout Thread! Link | Quote | ID: 126997


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Perfect.

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Traffic Light
Posted on 02-15-10 01:22 PM, in So how much do you guys think I could get for these? Link | Quote | ID: 127093


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I always hated the taste of cucumbers, they were specially gross on McDonald's burgers.

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Traffic Light
Posted on 02-16-10 11:43 AM, in Microsoft Bing maps AR demo talk (rev. 2 of 02-16-10 11:44 AM) Link | Quote | ID: 127129


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Vpike already offers a 3D view like from the video, and probably covers your house (since mine being a really obscure place is covered). Let's the if they live up to the hype, it reminds me of the Spore video that turned out to be a crappy game 3 years later.

(Powered by Google Maps/Streets, of course)

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Traffic Light
Posted on 02-17-10 05:25 AM, in So how much do you guys think I could get for these? Link | Quote | ID: 127153


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Can I go a bit offtopic now?

Posted by KP9000
they have some flaws I never noticed until I actually looked for them.


Could you take photographs of the flaws? I'm curious.

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Traffic Light
Posted on 02-17-10 04:21 PM, in ¿ʎɐpoʇ ǝʍ ǝɹɐ ʍoɥ (rev. 2 of 02-17-10 04:23 PM) Link | Quote | ID: 127175


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.>|éǝdsㄥᄐᄐ⇂ uëɥʇ pëàɹ oʇ ɹåı5éǝ 5,ʇ¡ ⥿73^!↓îu¡ɟå[| +ñq ˙˙˙å|/\|¦÷ ɥ]|▔||ʌ| $é å)ï/\/\ʇ 3ʞé+ ð|[| ±í '|-|èå/- ʇñE| '77é +@ [|é-]Z| øL pɹéɥ ʇî ðuı=| ʇ,ú[|íp ì

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Traffic Light
Posted on 02-17-10 05:39 PM, in My chess game with Kawa (now with flooded and dru commentaries) (rev. 2 of 02-17-10 06:47 PM) Link | Quote | ID: 127182


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So I finally had my chess game with Kawa, here's on PGN format for all to enjoy:

1. c3 e5 2. Nf3 e4 3. Ne5 d6 4. c4 dxe5 5. Nc3 f5 6. Nd5 c6 7. Ne3 f4 8.Ng4 Bxg4 9. h4 Qb6 10. a4 Bc5 11. Rh2 Bxf2# {Black mates} 0-1

Let's go move by move, shall we?

1.c3



This is a very coward move, I mean, c3? c4 serves the same purposes without seeming girly.

1...e5



Now THIS is a move, 4 pieces are ready to develop just by this, unlike e5's 0 pieces

2.Nf3



Knight: Prepare to die you pitiful pawn!

2...e4



Pawn: Oh yeah? Who is pitiful now?!

3. Ne5



Knight: OSHI--

3...d6



Pawn: (whispering) hey knight, the queen says that she loves you!
Knight: O RLY

4. c4??



Goes closer to listen to the whispers.

Pawn: NOT RLY, now I EAT YOU!

dxe5 5. Nc3



The other knight: NOOO MY BRROTHER!

f5 6. Nd5!?



Knight: I SHALL AVENGE YOU!!

c6

Pawn (glares): Run knight run

7. Ne3!?



Knight: Huh, that pawn looks scary, I'll let the revenge for another day...

f4

Pawn: What about me?

8.Ng4??



Knight: AAAAHHHHHHH

Bxg4 9. h4!?



Black Bishop: That damn knight wasn't letting me sleep, cutting his neck was surprisingly effective.

Qb6 10. a4 Bc5



White King: Huh, those black pieces are some big cheaters! Rook, move forwards and kill them!

11. Rh2 Bxf2#



Bishop: Hehehehe

King: You! Pervert!

Hours later:



Bishop: I am Alpha and Omega, the beginning and the end, the first and the last.
Revelation, 22. 13

King: Please kill me already!

Thanks for playing Kawa! At this point I don't think it matters who won the game, but the fun we had and what we learned, see you next game!

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Traffic Light
Posted on 02-17-10 06:07 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 127186


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Welcome back Quick Curly! Well, Color Lingo N basically died as only one guess has been posted for 5 days D:, and... other things that didn't affect me might have happened ;o

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Traffic Light
Posted on 02-17-10 06:20 PM, in board2 Town Square - Down'n'Up Link | Quote | ID: 127189


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Ehh, I'll try readjusting the points given on a future lingo, since with the current system the distance in points look much bigger than they really are.

E.g., you can make 1000 points with 6 words right, are 6 words much? D:

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Traffic Light
Posted on 02-17-10 06:48 PM, in My chess game with Kawa (now with flooded and dru commentaries) Link | Quote | ID: 127192


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Oh, you're quite right, I have fixed it

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Traffic Light
Posted on 02-17-10 06:53 PM, in My chess game with Kawa (now with flooded and dru commentaries) Link | Quote | ID: 127194


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It... it was the bible quote, right? Anyway, what I really thought about c3 was too dry, so...

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Traffic Light
Posted on 02-17-10 07:06 PM, in My chess game with Kawa (now with flooded and dru commentaries) Link | Quote | ID: 127196


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Oh, you can't have it both ways! Not in one post anyway, here's the original commentary for people interested in chess:

So I finally had my chess game with Kawa, here's on PGN format for all to enjoy:

1.c3



This is called the Saragossa Opening, I think it's the first time I play this opening, the ideas are to develop the Queen to b3 to attack the pawn on f7 and b6, or just support a d4 pawn push. The negative side is that it blocks the c3 square that is a great spot for the queen's knight.

1...e5



Opens the way for a future development of the bishop or queen.

2.Nf3



Develops the knight and attacks the pawn. This looks like an Alekhine with reversed colors (after 1.e4 Nf6).

2...e4



Chases the knight away.

3. Ne5



Puts the knight to safety.

3...d6



Chases it again.

4. c4??



This move loses the knight that now can be captured, better was Nc4 to put it back to safety.

dxe5 5. Nc3



Develops the other knight and attacks the pawn at e4, however, this pawn is protected with f5 the next move.

f5 6. Nd5!?



Now, the knight wasn't chased away, so there was no reason to move it again. Usually it's good to put all the pieces in action, so a move like Qb3, to attack the pawn at b7, so that the bishop at c8 cannot move (because it's the only piece protecting it) would have been better. Now c6 was moved to chase the knight.

c6 7. Ne3!?



This move isn't good because it allows the knight to be chased again. Getting it back to c3 was better, even if it looks bad that it was the place from where the knight came from. f4 was played to chase the knight.

f4 8.Ng4??



Losing this knight as well, because this square was protected by the bishop at c8. Better was Nc2, a safe square. Now the bishop captured the knight.

Bxg4 9. h4!?



At this point in the game it's critical to develop the pieces that white still has, the rook can't be developed because the a3 square is protected by the bishop. Qc2, attacking the e4 pawn, and freeing the e pawn from the pin (if the pawn moves, the queen is captured) was better. The queen was moved to b6 to attack the b and f pawns (though they are protected). a4 was played, and once again, the other rook can't be developed because the other bishop guards the h3 square.

Black moves the Bishop to f5.

Qb6 10. a4 Bc5



This attacks the f pawn with two pieces, and only the king is there to defend it. But what is more important, it threatens mate, because the king doesn't have a square to flee after the pawn is captured. Moves like d4 or e3 don't work, because the bishop just captures the pawns and the threat reappears. So, a queen move to free the space besides the king was necessary, however, Rh2 was played, and then...

11. Rh2 Bxf2#



Black plays the mating move, game over.

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Main - Posts by Traffic Light

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