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Main - Posts by mickevincent |
mickevincent |
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Leever Level: 32 Posts: 162/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Thanatos-ZeroPosted by kuja killer Yes. And also... think about it.. the whole thing with making a Mega Man hack is to take an idea of a whole game. |
mickevincent |
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Leever Level: 32 Posts: 163/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Ok this topic turned out to be a real chatter room That's good, keep on talking! Hehe.
And thanx for everything Infidel! The part with 200 - 2FF was realy nice. But... it doesnt make any sense at all ... I mean, it did work... a bit.. I tried to just add something to the screen, wathever from the PPU. So I wanted to make $2F0 become 16. I added a write breakpoint to it and it appeared. I changed the LDA to 16 and succes! Something poped up. Problem is something poped up everywhere... and it changed when I walked and it were there on the boss select screen, level intro and everything... wich to me.. well Iam getting dizzy.. Edit - Now I know 2F0 would be the vertical part of it, but since the other once after said 00 I didn't expect anything to come up. |
mickevincent |
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Leever Level: 32 Posts: 164/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
So I have now written my first asm code that works, and don't makes the game crash It does absolutely nothing... haha, well it does. But not that you can see. I have moved a routine for the health bar in MM4 to another part were I hope there was some free mem, and then I did a return. If I want to, I guess I could code something right after that health bar routine now I just have to move the end of it to the other side of wathever I wanna do there. Feels very good ! Iam very glad now
Edit - So I have actualy managed to do something with it. I have put an letter under the health bar And when you enter the menu, it's gone. It's only there when you are on a stage and fighting. Hehe. Well, at least Iam getting somewhere! |
mickevincent |
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Leever Level: 32 Posts: 165/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by infidelity Yeah, thanx But wathever I writes to $200-2ff is flickering. I see that it wants to write f8 to many of those places. But the place were mega man is stored is also flickering in the ram, but mega man himself doesnt flicker. I dont get why. |
mickevincent |
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Leever Level: 32 Posts: 166/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by infidelity That was what I was thinking. Hmmm.. also, I took a routine that is for the health bar to write what I want on the level screen. It works and disappears when in menu. But it shows during the intro and for about 1 sec at boss intro screen. Wierd... |
mickevincent |
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Leever Level: 32 Posts: 167/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by NetSplitPosted by mickevincent Okey. Matrixz told me yesterday about ram $97 wich is the one controlling $200 - $2FF. It will write $F8 to every 4th adress from $200. I examined $97 yesterday without any of my own codes. Now I can be totally wrong, but... It seems that it will say the top adress value of what is used on $200 - 2FF. Let's say only adress $200 - $215 is used, then $97 will say $15. So.. I tried to write what I would need it to say, that's E9 with a simple LDA STA but that didn't work cause it looks like something else is also written at the same time so 97$ will jump fast between my value and another one. I guess it's not as simple as STA something to it, but there's gotta be a way to controll it? Edit - No I guess I can't just say E9 cause that would also mess things up depending on what is already on the screen. It has to be something like "write to adress+wathever is in 97.." it has to check whats already there. |
mickevincent |
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Leever Level: 32 Posts: 168/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Iam gonna try this It looks good considering it's Mega Man 1. It's very limited compared to later Mega Man games. |
mickevincent |
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Leever Level: 32 Posts: 169/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Since I always buy good games on release, there is realy no one for me to play now. Iam waiting for GTA V.
I just recently felt like replaying FFVIII, when I noticed that's one of the FEW PS1 games that doesn't work on PS3. Thats just wierd. Okey with some crap no one liked anyway like ... oh yeah, no one actualy liked FFVIII haha... |
mickevincent |
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Leever Level: 32 Posts: 170/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Thanatos-Zero Yeah, because Inafune wanted(the games) to have the same power as rock. Therefore the music is often very brittish heavy metal inspired, or similar. Except it's in nes sound format... |
mickevincent |
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Leever Level: 32 Posts: 171/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
delete this crap |
mickevincent |
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Leever Level: 32 Posts: 172/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Although Iam new at 6502 this is something that would interest me to later. Infidel - I havent searched, but arent there actualy more info on SNES programming then NES programming?
Maybe it's harder? Because, seriously, why havent anyone made a serious Mega Man X editor and/or Mega Man X romhack? |
mickevincent |
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Leever Level: 32 Posts: 173/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Crist_93 The graphics looks great but there are some wierd things with the palletes on the towers "wings" and on the clouds. I think a dark and a bright color needs to be swapped, it's easy to change with YY-CHR, Iam not sure if it will help but other then that it looks cool =) Edit - On the wings, I think it is purple and white. But I could be wrong. |
mickevincent |
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Leever Level: 32 Posts: 174/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Romnation.net has a rom that has the ending UE. Don't know what they mean by that. |
mickevincent |
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Leever Level: 32 Posts: 175/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Who is this one guy you speak of? Hehe |
mickevincent |
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Leever Level: 32 Posts: 176/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Rocketech ProductionsPosted by mickevincent Ne, just joking |
mickevincent |
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Leever Level: 32 Posts: 177/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Gavzilla1000 You could always start with taking tiles from different mm games and play around with the colors. Other than that, do you asm code yourself? |
mickevincent |
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Leever Level: 32 Posts: 178/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Gavzilla1000 You mean for exmple 512 tiles instead of 256? Iam not sure, but i doubt that is possible. However like Kuja Killer said, i guess its possible to update the tile screen when you come to a certain place at the stage. Like Mega Man 5 does. |
mickevincent |
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Leever Level: 32 Posts: 179/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Posted by Rocketech ProductionsPosted by kuja killer If you want some help with fl studio i can probably assist |
mickevincent |
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Leever Level: 32 Posts: 180/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
My first asm hack is a buster loader energy bar for mm4. Just likin matrixz mm forever. I have done several smaller ones after. |
mickevincent |
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Leever Level: 32 Posts: 181/193 EXP: 206050 Next: 392 Since: 02-26-08 Last post: 3360 days Last view: 972 days |
Looks badass if you ask me Nice asm too. |
Main - Posts by mickevincent |
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