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Main - Posts by mickevincent |
mickevincent |
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Leever Level: 32 Posts: 142/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Well I have tried several times to tell you guys that I would like to design levels.
Posted by Thanatos-Zero |
mickevincent |
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Leever Level: 32 Posts: 143/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by Thanatos-Zero Question 1 - How would my level be implemented into the actual romhack that you are working on? I don't know, maybe it's just to copy/paste some parts of the hex code? If yes, I guess I just can make a level right away. I know you put up a special version of megaflex a while ago and the actual romhack. Question 2 - What level should I make. I will register on your board but right now I don't have time. If you could tell me I could start right away(almost). What I wanna know is the theme of the level(water, stone, air etc) and where on megaflex it would be(on wich boss in the stage select). |
mickevincent |
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Leever Level: 32 Posts: 144/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Playing as another character would only need a change in the sprites. A program like YY-CHR is needed there. It's another thing about the weapons(movements and such), that would need some hex editing.
You can do alot just with a specific game editor and a program like YY-CHR. But if you wanna change a character, the characters size may differ. Eg Hard man is bigger then Mega man. You can't fit Hard man into Mega man's sprite. Therefore you would have to make the sprite bigger, this would of course also need some hex editing. I have never seen anyone do just exact that thing but it's possible, of course, if you know NES language. The only thing I can come up with for you is to continue and read tutorials on the internet. I gave up years ago but you might be able to fix it |
mickevincent |
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Leever Level: 32 Posts: 145/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
If you dont already know ASM and how to use a hex editor i'd recomand something easier. At least to beggin with. |
mickevincent |
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Leever Level: 32 Posts: 146/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Matrixz has made some nice programs for that. But, I wouldn't begin with animations. You have to know ASM and hex to make cutscenes as you want them to play. |
mickevincent |
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Leever Level: 32 Posts: 147/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
This looks realy nice, considering how limited you are in Mega Man 1.
Nice work! |
mickevincent |
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Leever Level: 32 Posts: 148/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by FULMINE50 Well Iam no expert but to me it looks like you only missed to actualy put in the sprites for the arm. |
mickevincent |
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Leever Level: 32 Posts: 149/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Just wondering, what happened with this program? Or maybe it is... dead..? |
mickevincent |
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Leever Level: 32 Posts: 150/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Just change the tsa that is used where you dont want to show the ship to foreground. It could also be that color pallette no 1 is used in those tsa's, the first one will always show, not hide.
Yeah that was what za909 just wrote.. sorry |
mickevincent |
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Leever Level: 32 Posts: 151/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by NetSplit Oh yeah, only Mega Man's sprite is the one that will be drawn behind graphics. I dont even think he's shots will. Don't know how it is with rush, I guess not. |
mickevincent |
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Leever Level: 32 Posts: 152/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
I just made two videos of a playthrough of two levels from Maverick Revenge 2. Just wanted to show this in case anyone who's interested has missed this hack. =) Sorry, it's still not completely finnished.
Here's the IPS http://acmlm.kafuka.org/uploader/get.php?id=3745 And it should be applied to a Mega Man 5 rom. To those who are not yet familiar with this one - You can finnish the game, at least as far as I know up until the last Wily Battle. Two of the eight robotmaster levels are not complete, it's charge man and star man. Thats why they are so short. You can also collect all MEGAMANV letters. After the last Proto Man stage(wich isnt finnished neither) you will get a delay before the game continues on. Iam no good at asm, hence why this will probably never be more finnished, sadly. |
mickevincent |
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Leever Level: 32 Posts: 153/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Hey guys. I just found out about this when I was searching for some 6502 tutorials.
http://www.pagetable.com/?p=64 Very funny =) |
mickevincent |
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Leever Level: 32 Posts: 154/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
So.. after 4 years I finaly decided to actualy LEARN 6502 asm.
As you know I've yet released two hacks but just without any new asm programming. As everyone knows, you are very stricted on what you can do without any coding knowledge and the hack will just end up beeing just a graphical edit. Of course, most people starts with that but after a while it's gonna get boring. And I decided once and for all that I just had to learn 6502 asm. Thats why I made this thread. Because I have found two of the best sites for begginers that's surely is gonna give you a really good start. Skilldrick's page will explain every bassic thing you need to know first. And when you feel that you understands the most of the things he writes about you should go to the Atari archives and read Richard Mansfield's book Machine Language For Beginners from 1983. The whole book is up there for free with his permission. Why I had to share this with everyone is simply because I have learned more the last 2-3 days than I have done in 4 years. You need these sites Begginers guide by Skilldrick Machine coding(full book) Good luck! Update - I just found another good book that probably is good to read after the first two as a complement. After all, the second one wasnt actually aimed directly towards NES programming. I havent realy got into to it yet but it looks like it covers the most. It's also made for learning to program the SNES, but it starts with the NES. http://www.westerndesigncenter.com/wdc/datasheets/Programmanual.pdf Program manual |
mickevincent |
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Leever Level: 32 Posts: 155/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by infidelity Yeah that would be nice . I just found something else that probably needs to be readed to complement the first two, I'll post it. |
mickevincent |
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Leever Level: 32 Posts: 156/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by NovaYoshi Ok thanx! I will check them up later. Yeah it is better to test yourself then to only read documents. But I have messed with FCEUX's debugger for many years now. It's just that I need some theoretical knowledge now. Hehe I didnt know the difference between LDA #$02 and LDA $02 a few days ago. Heck I didn't even know what LDA ment....... That wont get you anywhere. But of course, only reading wont get you anywhere either |
mickevincent |
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Leever Level: 32 Posts: 157/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by za909 If so, probably the program manual, it seems to cover the most. But I don't know for sure. Edit - Okey.. so I've tried to work out some things now when I got a little bit of knowledge of asm. So I got a tip from someone on youtube about my hack Maverick Revenge 2. When you select boss/level RAM adress $20 is suppose to get loaded with C0 as you can see in the first picture. STA $0020. And this happens on ALL level select stages. But, when you select Charge Man there is a glitch for wathever reason. Then suddenly the A register at the exact same location is loaded with 80. So I went up a bit and thought maybe the A register is just loaded with a wrong value somewhere. Strangely it looks exactly the same... Is it because of the PLA(means Pull from stack to A? Right?) If so, I guess it's the stack that has got the wrong value on top? This would help me alot if someone could explain . Note one thing. I don't want help with this because Iam planning on finnishing Maverick 2, I will probably never do that. This just seemed easy enough to start with. (This glitch screws the graphics when you see Charge Man on the level intro screen. But it's the correct graphics loaded to the PPU) |
mickevincent |
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Leever Level: 32 Posts: 158/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Yeah.. I found this
LDA $A900,Y @ $A903 = #$02 On a working level it want's to load 03 instead. I tried to change it and it did work. It's just that everything else got messed up .... like my computer will soon ... Edit - Nevermind, I managed to fix it. My first own bugfix in hex But.. all this for such a small glitch? How am I suppose to make my own bosses, enemies and other cool things? Geez ... Edit 2 - It's not healthy to do this 4 days in a row straight. |
mickevincent |
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Leever Level: 32 Posts: 159/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by NovaYoshi I have opened the files in FCEUX now and tried to do different things with it in hex and the debugger and so on. I don't understand anything at all. I think it's easier to learn Japanese without a translation book. Iam sorry if I sound a bit dull at the moment.. |
mickevincent |
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Leever Level: 32 Posts: 160/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Which would be why the source code, with lots of comments explaining everything, is included, so you can make edits with a text editor and then use the assembler. :p
I was able to edit the text displaying demo into a text scroller without very much difficulty, but who knows where my source went. ------------------------------------------------------------------------------ Ok, yeah... I guess you mean the files that can be opened with the windows text pad. It just feels so impossible to learn this by myself. Like change what to be in the PPU on some special location in a Mega Man game. Change AI routines for enemies... I mean I could figure out a small glitch with the help of Matrixz after alot of time. In that speed it would take a year to add a enemy. How has people like Kuja Killer, Matrixz and Puresabe learned this? I can't understand that. |
mickevincent |
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Leever Level: 32 Posts: 161/193 EXP: 206043 Next: 399 Since: 02-26-08 Last post: 3359 days Last view: 972 days |
Posted by kuja killer And my problem is not beeing able to program. I got tons of ideas both for bosses but specialy for level design. Maverick Revenge 2 is only a graphic demo of what I realy want to do. It's wierd when I make a level I can just sit and do it while listening to music and ideas just pops up in my head the more I make. It's on the other hand, annoying as hell that I most of the time can't do anything with those ideas |
Main - Posts by mickevincent |
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