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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by mickevincent

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mickevincent
Posted on 06-09-11 07:43 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 143550


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Just curious, how's it going with this? Any progres? Or is the fun over..

mickevincent
Posted on 06-09-11 07:47 PM, in I need help for Tile Layer Pro.(Colors) Link | Quote | ID: 143554


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FCEUX has a hexeditor, debugger, ppu viewer, trace logger and etc

mickevincent
Posted on 06-09-11 07:50 PM, in I need help for Tile Layer Pro.(Colors) Link | Quote | ID: 143557


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Well it depends on where the color is he wanna change. But of course, is it in-level its just stupid to do it with hex. Just get megaflex then, you can find it on this board.

mickevincent
Posted on 06-09-11 08:14 PM, in I need help for Tile Layer Pro.(Colors) Link | Quote | ID: 143563


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I think you might get a runtime error if you don't have both the program and the romfile in the same folder in c: .. but... iam not sure of that at all, I may be wrong. Otherwise it's probably just the romfile thats incorrect. Try another one.

mickevincent
Posted on 06-18-11 08:15 AM, in decrease the maximum number of shots megaman Link | Quote | ID: 143937


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At least it's weekend

mickevincent
Posted on 06-18-11 08:19 AM, in General Megaman Hacking Thread (rev. 2 of 06-21-11 06:31 PM) Link | Quote | ID: 143938


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Posted by Thanatos-Zero


Go to the Megaman Odyssey thread for more information.


That looks realy nice!

mickevincent
Posted on 06-18-11 04:11 PM, in General Megaman Hacking Thread Link | Quote | ID: 143942


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Posted by Crist_93
Some new questions:
1. How to make that it will be eight rooms and in everyone will be diffrent boss refight (i mean how to make wily stage 3 working same as wily stage in MM&B that you're fighting with bosses but there's no teleports). For now i can only make 2 fights - after second screen don't want to scroll and boss is same - drill man.

2. Is it hard to edit assembling blocks. I want to make my own piece of map where you have to jump throught them.

3. What pieces of hex code ar about boss battle. I mean i would like to copy hex code of for ex. fire man from MM1 or gemini man from MM3 and make that it will work on MM4. If it's possible will it work with weapons.

4. Where in hex code are abbitles of weapons. For ex. i want to make that drill will fly longer before it blow up or ring would stay longer in one place.


3. No you can't just "copy" weapons from other games, it doesn't work that way.

mickevincent
Posted on 06-30-11 07:29 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 144232


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This gets better and better. One question, does this work with Windows 7 32bit? Cause I can't get it to work anymore I've tried all versions of MMWW. The error message tells alot, but it doesn't help me...

mickevincent
Posted on 07-03-11 07:07 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 144344


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Ok I got it to work when I downloaded the newest version and then a .bin file. It starts to looks as good as MegaFlex as an editor. I can't wait to start using it

mickevincent
Posted on 07-16-11 05:07 PM, in "Groen" - Bionic Commando editor (V4 release) Link | Quote | ID: 145043


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This is very nice, makes me wanna make a future bionic commando hack will a tile editor/viewer come in a future update?

mickevincent
Posted on 07-17-11 01:07 PM, in "Groen" - Bionic Commando editor (V4 release) Link | Quote | ID: 145123


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alright, cool

mickevincent
Posted on 07-18-11 12:32 PM, in MegaFLE X 0.701 release Link | Quote | ID: 145271


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Posted by Fx3
Hey.

For some reason, the boss door (when closed) acts as background, instead of wall. Do you know a way to fix it?


set it as wall in the tsa window, instead of background.

mickevincent
Posted on 07-27-11 09:12 PM, in Back To Work On Megaman Ultra 2 Link | Quote | ID: 145544


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I'd say same as Kuja Killer. You know, some levels in the first Maverick Revenge were remade 5-6 times before I finaly made something I liked.
Restarting is probably only gonna end up in a vicious circle


mickevincent
Posted on 08-18-11 10:52 PM, in Mega Man Compilation - NEW Demo Relase (11.2012) Link | Quote | ID: 146377


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Posted by Insectduel
Just curious about your current video, what graphics did you borrow from?


rockman no constancy i think..

mickevincent
Posted on 09-12-11 10:59 AM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 146810


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How is this project going? Will an update come soon were we can actualy change level layouts? Iam realy looking forward to it!

mickevincent
Posted on 09-15-11 10:38 PM, in Megaman the Wily Wars - Editor news and Game related info Link | Quote | ID: 147016


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Yes of course. Well, what you have done so far looks very nice. I can't wait to start using this!

mickevincent
Posted on 12-13-11 07:42 AM, in Defeult color of megaman 5 '_' Link | Quote | ID: 148742


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just grab a new romfile

mickevincent
Posted on 12-15-11 04:21 PM, in Defeult color of megaman 5 '_' Link | Quote | ID: 148765


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Posted by Matrixz
Posted by za909
Is there a newer version out there somewhere?

Thats the last version. In theory, you could set up what graphics are loaded for each sprite, by editing the text files in the "support" folder. But i guess its tedious and uninteresting for anyone to do.


Hehe no dude, I would if I just knew how to.

mickevincent
Posted on 12-17-11 08:15 PM, in MegaFLE X 0.701 release Link | Quote | ID: 148798


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I've gotta say thank you again for this program. the door editor is superb. i dont think there will be any better editor to any game!

mickevincent
Posted on 01-12-12 09:29 PM, in How often do you check or use this section of the forum? Link | Quote | ID: 149492


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Iam into the romhacking related sections on this board once or twice almost everyday. mostly to look for new realeses etc. I think it would be sad if this board disappeared.
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Main - Posts by mickevincent

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