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mickevincent
Posted on 04-27-10 06:47 PM, in Maverick Revenge II Link | Quote | ID: 130613


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thanx everyone for your comments. it makes me wanna work even harder. iam gonna try to make this one bug-free as much as i possibly can! keep your eyes up for news =)

mickevincent
Posted on 05-10-10 11:03 AM, in Maverick Revenge II Link | Quote | ID: 131074


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Just a quick update!
The progress is going quite fast and I have started to work on several levels. There will be some big sceneries here and there not very much unlike Mega Man X had.
Also, this Maverick Revenge is gonna have a "new" soundtrack Hopefully, with some tunes that fits my level design better then the original Mega Man 5 music.

mickevincent
Posted on 05-25-10 11:03 PM, in Bossdoors in Mega Man 5 (rev. 3 of 05-26-10 07:49 PM) Link | Quote | ID: 131480


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Alright, so I could need some help with this now cause I seriously can't figure it out!

Iam trying to change the Y position of the bossdoors wich I suppose is quite simple, if you know what to do... well, what I have accomplished is that I have watched the Nes memory in the hex editor of FCEUX and tried to figure out what steers the doors. But no matter what I change, it just screws the doors up and also it changes the doors to all the levels to that!

Lets say I want to change the doors at Napalm Man's level, and only the first door. Do I first have to figure out where Napalm Mans level is in the hex editor and then change the doors? Not that I know how to figure out where Napalm Mans level is...
I don't even know if Iam doing anything right at the moment, and I have realy tried to make it work myself, but I cant!

Of course I want help with this so I can change it. But I also need to know how you should do to figure out what to do! I need to know the steps I should take, cause I cant even walk damit!
(if that makes any sense...)

mickevincent
Posted on 05-27-10 06:06 PM, in First video clips of Maverick Revenge II (rev. 2 of 05-30-10 07:17 PM) Link | Quote | ID: 131501


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I couldnt resist making a video like I usualy do with some random clips of what I have so far. It's still far from being complete but I'll tell ya, Iam working all day and night on it!


mickevincent
Posted on 05-27-10 06:14 PM, in Which games would you like to see a editor for? Link | Quote | ID: 131503


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An absolutely easy question! Mega Man X!! (and X2,3)

mickevincent
Posted on 05-28-10 07:41 PM, in First video clips of Maverick Revenge II Link | Quote | ID: 131545


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thanx both of you!

mickevincent
Posted on 05-31-10 03:54 PM, in First video clips of Maverick Revenge II (rev. 2 of 05-31-10 03:54 PM) Link | Quote | ID: 131594


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Posted by RetroRain
Nice work there. The graphics are all being done by you, from scratch?


thank you! well, most of the graphics is ripped from different games. then i usualy have to edit some tiles to make them fit together so its both my own and ripped. most ripped though.

kp9000 - thank you! I will embed the next one

mickevincent
Posted on 06-04-10 11:57 PM, in How many people speak two or more languages? Link | Quote | ID: 131732


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svenska och engelska
(swedish and english in swedish)

mickevincent
Posted on 06-05-10 12:01 AM, in First video clips of Maverick Revenge II Link | Quote | ID: 131734


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Posted by RetroRain
Oh, well they still look good. I'm looking forward to seeing more.

thanx alot!
all comments means alot. altough I dont do any special asm hacking, there is tons of work behind my hacks.
however, Iam trying my best to learn 6502 asm. but damn... its hard... but ive figured out some simple things lately, like how to change palettes with just hex. iam also near to figure out how to change tile table load in different places. wich Iam proud of

now.. iam gonna drink my beer and wreck my guitar

mickevincent
Posted on 06-05-10 12:04 AM, in How many people speak two or more languages? Link | Quote | ID: 131735


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Posted by Kawa
How do you speak english in swedish?


no.. i said that I speak both swedish and english, but i said it in swedish.
i speak swedish and english -
jag pratar svenska och engelska

uh... iam drunk..

mickevincent
Posted on 06-05-10 03:13 PM, in General Megaman Hacking Thread Link | Quote | ID: 131751


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OMG!! a willy wars editor from you? if so, we shall worship you

mickevincent
Posted on 06-05-10 05:20 PM, in General Megaman Hacking Thread Link | Quote | ID: 131756


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Posted by Kawa
Posted by Matrixz
caused by a corruption tool.
Posted by mickevincent
OMG!! a willy wars editor from you?
It doesn't follow...


i think he says its not a accident caused by a corruption tool...

mickevincent
Posted on 06-05-10 06:08 PM, in General Megaman Hacking Thread Link | Quote | ID: 131762


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ow, but thats cool to. very nice work!

mickevincent
Posted on 06-27-10 09:12 PM, in HELP WITH MEGAMAN REVAMPED Link | Quote | ID: 132451


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that can only be a tsa problem. you have changed the wall to background, all you gotta do is change it back.

mickevincent
Posted on 06-28-10 12:29 PM, in HELP WITH MEGAMAN REVAMPED Link | Quote | ID: 132463


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Posted by Atari1128
what does tsa mean?


its the blocks you build the levels with. backgrounds, walls, ladders, watter etc. apparently the wall block behaves like background blocks = you wont be able to walk anywhere

mickevincent
Posted on 07-09-10 10:45 PM, in how to make hacking tools? Link | Quote | ID: 132804


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but you dont want to start with n64. its like playing guitar, you dont start with a michael angelo song, you start with knocking on heavens door or something easier like that

mickevincent
Posted on 07-23-10 10:13 PM, in Rockman Dash help Link | Quote | ID: 133327


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its easy fixed with e editor. wierd though that such a big thing gets missed before realesing a hack

mickevincent
Posted on 07-31-10 11:51 PM, in General Megaman Hacking Thread Link | Quote | ID: 133674


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shootable blocks is something i dont understand why it doesnt work at all

mickevincent
Posted on 08-04-10 11:54 PM, in Megaman Forever Demo 3 Link | Quote | ID: 133866


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it's a great romhack this time to. altough, as pointed out, there are alot more to work on. i liked chrono man's stage alot more this time! it was funnier and looked better then in the last demo. ow, dont know if you know about it, but 2 glitches i found was that the first boss(intro stage) had wrong tileset first, then it changed. and the bossdoors into him aint correct working. just so you know, cause i suppose there is like thousands of things to fix and look after when making a hack this big

mickevincent
Posted on 08-05-10 02:10 PM, in Megaman Forever Demo 3 Link | Quote | ID: 133888


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iam sorry i think i was mixing it up with some other door. it was 1 door somewhere on the first stage that showed wrong tile colour under the door when it opened up. not a big deal realy
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Main - Posts by mickevincent

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