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Insectduel
Posted on 10-09-08 08:33 PM, in TouhouMon - 東方人形劇 (rev. 4 of 02-08-09 03:26 AM) Link | Quote | ID: 92026


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I found this really cool Pokémon hack by accident when I watch one of my own videos with my own hacks. It didn't take me long to find the IPS Patch of it. However, I also found the ROM (PrePatched) too, but it is not recommended because it may be an old version.

I really hate Uploader sites except Board 2's uploader. I will eventually will use it shortly just in case my site's bandwidth exceeded the limit (Which it happens rarely). Right now the download is from my homepage.







There are at least 00's of YouTube posts on this hack.

-snip-

This hack has
- Custom Music
- Sprite Changes
- Types and moveset changes
- Gameplay changes
- Unedited overworlds

You need the Japanese Pocket Monsters Version 1.00 Fire Red, not Pokémon Fire Red US or other regions. Other Japanese Pocket Monsters Versions of Fire Red that isn't Version 1.00 also do not work.

I could make the patch that uses the US Fire Red just for lazy people who can't find the Japanese Pocket Monsters Fire Red, but it's best not to give it to lazy people.

Remember, you don't just play the game. YOU LIVE IT.

Insectduel
Posted on 10-11-08 07:33 PM, in Mega Man Powered Up to NES Project Link | Quote | ID: 92112


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I was wondering to ask. What about including SRAM in Megaman Powered Down. I remember Matrixz using it for MM5 Time Attack but you should use it for saving whenever a player beats the boss and already have the earned weapon.

Insectduel
Posted on 10-18-08 08:16 PM, in Hi,everybody,HappyLee's here! Link | Quote | ID: 92492


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Hello and welcome to the community. You may already know me since I saw the TAS video of my hack. I've been doing Walkthorugh and TAS Speedruns recently on certain Megaman 2 and SMB1 hacks.

You done a lot a SMB1 hacks. Well, good. Board2's uploader is for beginners.

I collect almost every SMB1 hack through each of the Japanese websites and host it in my own site. You course you may send yours into my homepage. I love to play SMB1 hacks which makes me one in the first place.

Well, I used to get in SMB1 hacking but not for a while unless my Megaman 1 hack is completed.

Insectduel
Posted on 10-20-08 07:46 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 92581


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@Logical Operand

These graphics don't look like state of the art but at least it's decent.

Insectduel
Posted on 10-20-08 08:17 PM, in Hi,everybody,HappyLee's here! Link | Quote | ID: 92584


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Damn, where they coming from. Are they just random users (Except Pi, I know this user) or what.

I would like to try some new Speedrun challenges if necessary. More of my Non-TAS Challenges of Rockman 2 dash will be uploaded into my account shortly this week.

Insectduel
Posted on 10-20-08 08:23 PM, in Megaman 1 Title Screen Sound Issue [Fix] Link | Quote | ID: 92585


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I’ve been researching the code about yesterday and took me a couple of minutes to insert the code into the US version of Megaman 1. I don’t know if anyone other than Assembly hackers know about this especially if you notice that Rockman 1 OR the US version of Megaman 1 used with Megaman anniversery collection is the only game with the sound when pressing start.

First off is to use your favorite hex editor and go to offset x1FA27 and change values to 00 and FF. Then go to offset x1FF10 (It has to be this offset) and insert the following values A9 1C 20 77 C4 20 4F C7 60. Then use the emulator to Play Megaman 1 and Press Start at the Title Screen. You will now issue the Title Screen Sound in the US version of Megaman 1.

I’ve also done the same for the European version of Megaman 1 but the code is the same but it is at offset x1FA2D. However the code is SOMEWHAT different than the US version so instead of entering 00 and FF, enter 30 and FF before inserting any values in offset x1FF40.

For some reason, when I looked at the 3 different Megaman 1 roms, only Rockman 1 gets the issue sound code and the other two are removed as seen one of my image here. It may possible to rearrange the code from the orginal code without putting it in an empty space depending if you’re editng the Title Screen in a certain way. Of course the issue sound code is memorized in my head.

Insectduel
Posted on 10-20-08 08:28 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 92586


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The oil tank and the blocks are quite good but everything else don't really look much.

Insectduel
Posted on 10-21-08 10:16 PM, in Megaman 1 Title Screen Sound Issue [Fix] Link | Quote | ID: 92655


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@KP9001 - I actually missed the whole thread sentence so It should have say " Megaman 1 Title Screen's Issue Sound code when pressing start" or if you have something more than that. And no, I will not make a patch for it. People must code it on their own. (Even by someone's request, I'm still not going to make an IPS Patch for it.)

I've been studying most of the sound subroutines by heart for almost a few months. But I never knew the idea would actually come in my head.

@Netsplit - Once again, you did absolutely a genius to make stuff clear. I can use other addresses but mine is more likely closer to the actual data in the same bank memory just in case it may crash or something but chances of that it won't.

Insectduel
Posted on 10-22-08 07:46 PM, in The 3rd hardest Super Mario Hack-HL Wonderland Link | Quote | ID: 92686


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I don't think I'm experienced with TAS stuff I don't really know except for Speed time. I did however, made a Smb2j hack with bugs and glithces but I never used it as Tool-Assistance.

Most of the time, I have to rely on Tool-Assistance to get the fastest times.



It is the only 2-level hack I made with the fastest times without getting hit.


Insectduel
Posted on 10-23-08 08:23 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 92723


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Posted by DurfarC
Hi all, I'm DurfarC. I came to Acmlm's Board for the first time in 2004 because of ROM hacking, and kept on posting for almost 2 years before I disappeared again, because I suddenly lost interest in ROM hacking. Until now, I've still been playing hacks once in a while, but with the release of the cool looking Mega Man 9, which I still don't have but will get very soon, I thought that maybe I should try some ROM hacking again.

I still remember many of the members that used to be here in 2004-2005, and it's great to see that some of you are still here. I don't know how active I will be this time, but I will at least try to make a few posts now and then and eventually show of some hack progress if I even get that far.

So yeah, I guess that's it for now, I got nothing more useful to say, as if this post was of any use at all.


It's nice to see you again. I don't have Megaman 9 myself either but I don't know exactly when to buy myself a Wii. I'm still into ROM-Hacking even if I'm currently employed. That doesn't change me. My Megaman 1 Project is still in development and I will keep doing it until I completed it. My banner has the game title I'm working on.

I'm still trying to do a TAS/Music Remix, speed and no miss run on MM2 Revenge of the eight robot masters. Of course someone made a walkthrough run.

My current video project I'm doing is Rockman 2 Dash walkthrough (Up to 14 separate videos). I orginally wanted to do a TAS Speed run but some parts is too difficult .

Insectduel
Posted on 10-23-08 08:27 PM, in The 3rd hardest Super Mario Hack-HL Wonderland Link | Quote | ID: 92724


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Posted by Xeruss
Do you have a video of the absolute hardest hack you could show us?


I don't have one except my own World 9 Mystic land hack video. I'm sure that Smb2J+2 Mystic land may be the hardest hack I made.


Insectduel
Posted on 10-24-08 08:57 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 92761


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Well, I do have a YouTube account so it's for all guests to see other than Nico Nico Douga. I hate Nico Nico so much and I want to convert Nico videos so badly. About once a week, I have new videos based on ROM-Hacking. My URL is the same as my username. My hack however, won't be finished until somewhere in 2009.

I thought my MM1 hack would be out at least 2 months from March 2008 but since I have to work on assembly stuff and including editing music in MM1, it takes even longer than I expected.

Insectduel
Posted on 11-02-08 04:48 PM, in The 3rd hardest Super Mario Hack-HL Wonderland (rev. 2 of 11-02-08 04:48 PM) Link | Quote | ID: 93299


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Posted by Linglin92
Insectduel,are you AC3U1?


NO. But there are reasons about me.

1] I was born in NYC in America and can read and write in English.
2] I was a good player.
3] I hack SMB1 related mostly and knows level editing too well.
4] My English may not be perfect but grammar and speech language gives me a lot of trouble.
5] I like Touhou.
6] I have Japanese friends via social networking account.

All these prove that I'm not the author of these Touhou related SMB1 hacks from Nightbug. And U.N. Owen is her is too hard for me to attempt a no miss run.


Insectduel
Posted on 11-02-08 04:57 PM, in Do not open until sunday night~ (rev. 5 of 11-02-08 05:18 PM) Link | Quote | ID: 93302


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Posted by Arbe

IT IS TOTALLY COOL TO BE UNBANNED THOUGH! Seriously that was a really cool thing to see. Thanks for believing in the little guy!



You know, you of all people voted you to be unbanned from the forum is got to be more stupid than I think. You see, I do not unban any permabanned users in Insectduel's board when users are harassing me and some other shit including spam attackers like I have last year with the Winx club porno posting. Some users can't be IP Banned because they are too smart to delete any Cookies while some users can't even do it.

I should have vote against the unbanned ArBe fans. Now it's too late.

You hijacked this board and people's accounts which some admins in other boards including my admins deserve to remain as a permabanned member. Don't say how I do my job in my forum but RULES are RULES.

Insectduel
Posted on 11-02-08 05:24 PM, in Do not open until sunday night~ Link | Quote | ID: 93305


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Posted by Sukasa
No Kidding.

Also Insectduel? This isn't your goddamned board in the first place. As administrators, we actually do have valid reasons for unbanning Arbe, don't act like you know everything because you most definitely don't. Rules are Rules, Did I mention YOU DON'T MAKE THEM HERE?


Yeah, but he hacked this board which makes me upset. I'm afraid that my account would be hacked and get blamed for everything I done. I changed my password for a reason.

Now I'm scared now.

Insectduel
Posted on 11-02-08 05:38 PM, in Do not open until sunday night~ Link | Quote | ID: 93307


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Posted by boingboingsplat
He didn't hack the board genius. He got a password.


Whatever, That's why I don't talk much anymore other than romhacking. As long ArBe didn't do anything wrong. He's cool. But seriously, I am not pretending. I always act so damn seriously no matter the way I act.

Insectduel
Posted on 11-03-08 10:57 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93375


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Nice project scrennies guys.

SWR: I always knew you do something more creative. Of course I also knew how to dump levels from the Japanese Mario Collection using Windhex and insert levels to the USA Mario All-Stars.

Makes me want to continue with my SNES Afterworld 8 Project but not right now. I may also want to do the Spikes Assembly code which I'm too lazy to do with the SNES version with the comparisons between the 6502 and 65816 assembly coding. And I have no idea about the JSL routine if is used in the future while I'm attempting to do the Spikes project.

Logical Operand: Now the whole concept of the level is now state of the art graphics.

koala_knight: That's a good start.

Insectduel
Posted on 11-03-08 11:02 PM, in The 3rd hardest Super Mario Hack-HL Wonderland Link | Quote | ID: 93377


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Ah ,dang.

That's why I'm not good with games that only use for Tool-Assistance I can't even beat.

Insectduel
Posted on 11-05-08 08:04 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93604


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I really like that Megaman 3 hack you do so far. It should be better than Rockman 3 Alpha or Rockman Peercast 2 (Although I haven't found it yet but it's deleted).

Anyway, here's my lost hack that was released back in 2005. I've plan to remake one as Frank15's SMB3 2nd hack to the SNES version.


Insectduel
Posted on 11-06-08 08:09 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 93690


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Posted by spel werdz rite
Nice work. Gotta love the fact that graphics have a 90% failure rate.


Yeah, but it proberly needs ExGFX which is hard to assemble and absoultely have no idea how it works in SMB3.
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