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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 101/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I've been reading this on my Nintendo Power magazine.
Splash Woman? what the hell. I guess a LOT of Megaman fans design classic robot masters to change into female (including me). I don't have the Wii yet but it should be my first Wii game. |
Insectduel |
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Hammer Brother Level: 68 Posts: 102/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
WOW, you're really good at map/level editing I saw so far. . Unfortunatly for me, I'm not up to map/level editing yet. And there's more ASM I need to add and modify a few contents for my hack and including music.
When I get to map/level editing, only then I should insert some GFX, TSA sets and solidity to create my own level. At least only 1 level in my hack will remain as the original GFX while all others will be changed. Posted by Jimmy52905 At least move the boss health bar to hex D8 (Recommended) or E8. I kinda look like it don't match the whole arena. Posted by Jimmy52905 It's better than I expected. Posted by Jimmy52905 I never thought you add animation to other levels besides Fire Man. I also saw that in the Rockman RX hack too with Elecman and Wily 2. Posted by Jimmy52905 Damn, it's much better than mine. (Or at least) Have you seen my video yet?!? That's good work. I hope you get it done soon. Anyway, I notice some people say that MY title screen needs work and improvement and got me thinking, if I could make these 8-bit (2bpp)Touhou onto my tile editor, then I should do the same for my art. I made a new Megagirl title screen. I should thank Jeremy from Pokecommunity for giving me that idea. Old New I simply reduce Nikka's Megagirl artwork to 4 colors (2bpp) using Irfanview and also resize it. And right click the copy colors between MS Paint and YY-CHR. I hope you like it. |
Insectduel |
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Hammer Brother Level: 68 Posts: 103/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I'm gonna try to blend in the coloring. Although, it may not be easy but it's possible to get it right without any choppy parts. |
Insectduel |
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Hammer Brother Level: 68 Posts: 104/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by frantik Holy shit, I hope this project at least almost done since I heard it on ROM-Hacking dot net (In case I haven't even look at the thread). That title screen kinda look good. |
Insectduel |
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Hammer Brother Level: 68 Posts: 105/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You got to be kidding me Dahrkdaiz.
I hope a SMW Hacker does the same thing like SMB3. |
Insectduel |
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Hammer Brother Level: 68 Posts: 106/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
The hack looks awesome. I hope it gets finished soon. Haven't play or hack SMB3 in a while. |
Insectduel |
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Hammer Brother Level: 68 Posts: 107/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Cutgirl level teaser trailer. Or see my speech bubbles by clicking the video. I won't show it here for some reason. Oh about the title screen Palette I recently tried, I know what are you talking about but the real idea is hardcoded by ASM which is used in the Japanese version of RM1. So I don't need to do all the complicated stuff. |
Insectduel |
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Hammer Brother Level: 68 Posts: 108/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I may want to design a SMB2 level whatever I'm not working with my current project. I been designing SMB3 levels in a while.
I'm not sure if I want to do it now but only if I'm frustrated with a single AI edit. |
Insectduel |
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Hammer Brother Level: 68 Posts: 109/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Dahrkdaiz, you always try to entertain us with your new ASM techniques don't you. I thought you quit ROM-Hacking unless one of their SMB3 Hacks brought you back.
I would have been learn some 65816 ASM knowledge by now with the SNES rom address for SMB3 but it isnt enough. Plus I have no knowledge in those what you have in the NES version. Which is why I stopped hacking and/or researching SMB3. Most of them are impossible for me to grasp. |
Insectduel |
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Hammer Brother Level: 68 Posts: 110/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker. |
Insectduel |
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Hammer Brother Level: 68 Posts: 111/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Shit, there's a lot of games I want to hack after my MM1 Hack. Hana Yori Dango is next, then Super Mario All-Stars. Then everything else on list.
NES: Mega Man III Mega Man IV Mega Man V Mega Man VI Rockman 2 Super Mario Bros. 2 Super Mario Bros. 2 Japanese (Famicom) Super Mario Bros. 3 SNES: Super Mario All Stars (SMB1, SMB The lost levels, SMB3) Super Mario World Mega Man VII (maybe if someone makes an editor) Megaman X GB/GBC: Hana Yori Dango another love story (American translation only) Sega Genesis: Rockman Megaworld - Yeah, Rockman Megaworld is one of my favorite games for genesis and I am interested to find data and hack all 3 games (Not sure about Wily Tower) at once. MM1 is the most I can hack. GBA: Pokemon Fire Red Super Mario Advance 4 |
Insectduel |
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Hammer Brother Level: 68 Posts: 112/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I can understand that you can port SMB Special to NES but why VS. SMB.
I would like to port VS. SMB only to the US Version Super Mario All-Stars. Except no expansion levels for the first 8 worlds. In order words, NO. But taking levels from VS. SMB to any SMB related games is quite easy and has the SAME level format.. |
Insectduel |
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Hammer Brother Level: 68 Posts: 113/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
What's wrong with using Freeform mode. It allows to make your levels more efficiently. But it still does not add more space. It allows to use more space when making every single level depending what object set you're using.
Besides, every time you add more objects or sprites in a level, why not add more objects or sprites in a next level. |
Insectduel |
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Hammer Brother Level: 68 Posts: 114/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
The game Bad Dudes has good sewer BG's in the game and easy to rip them and insert them to MM2. |
Insectduel |
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Hammer Brother Level: 68 Posts: 115/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I really like what you're doing so far. But I'm not much of a fan of Mega man ZX series or even to play the game yet. I did play Mega Man Zero a while ago but the game is kinda frustrating.
Keep up the good work. |
Insectduel |
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Hammer Brother Level: 68 Posts: 116/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
So it's finally here.
*Downloading* Besides I need a break for editing so I deserve a little play time. |
Insectduel |
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Hammer Brother Level: 68 Posts: 117/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You what I always like to do. Hack Yu-Gi-Oh Dark Duel Stories for Game Boy Color. I had thoughts of doing Yu-Gi-Oh hacking like hacking opponents order including Téa, Yugi's Grandpa, and Exodia (They call him Exosha). Edit their decks, Music Pointers via ROM addresses, Edit monsters ATK and DEF points, insert graphics, edit card names and such. I am not sure about the effects of spell cards but equip spell card hacking can be complicated when equipping on a certain monster other than Megamorph.
If I am doing Yu-Gi-Oh hacking on my own with the hex editor, I would name my own Yu-Gi-Oh game, Yu-Gi-Oh Insect Duel stories with new or old duelists, their deck changes and more. |
Insectduel |
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Hammer Brother Level: 68 Posts: 118/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I don't think the difficulty matter in your hack. Rockman 2 Minimum and Rockman Deus Ex Machina are pretty hard completed hacks to finish with especially the wily levels. And Rockman No Constancy are medium difficulty.
I feel like I want to break my controller every time I want to play a hard type Rockman 2 hack but I hope Rockman 2 Gensokyo or even Rockman 2 Climax of the Beginning won't be hard when they finish it. I haven't got a chance of trying it out yesterday due to important things in my life. |
Insectduel |
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Hammer Brother Level: 68 Posts: 119/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You proberly might be the first MM2 ROM hacker to do all of this. The great ones never used some ideas that you don't have. |
Insectduel |
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Hammer Brother Level: 68 Posts: 120/1069 EXP: 2689813 Next: 38987 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I really like that review NetSplit. Also done the same thing for me but something else missing too. I hope this hack isn't already sent to RHDN otherwise some bad reviews may be written.
Yeah, you forgot about the door celing part. I can see it when facing Bombman. Unfortunely, only Visine can change TSA for doors that opens and closing. So there's much at work need to look at. By hand, I had no idea where the ROM address come from since I never even look at it yet. But I can now when I get to it. Also, Fireman's level is being blocked too. I can't even jump for some reason. In that case, I should get back with my own MM1 project. It takes time for me to start working on my own levels after the ASM coding features. |
Main - Posts by Insectduel |
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