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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 982/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by kuja killer It's very logical in physics. Think of it as the bow and arrow where the targets are supposed to hit at a certain point. If the target is bypassing the walls (Solid Tiles), it wouldn't work. I assume that PureSabe programmed the weapon very logically with the tile solidity database. I couldn't understand the wheel Metal either and looks like some enemies had a poor hit detection. That's not even logical. |
Insectduel |
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Hammer Brother Level: 68 Posts: 983/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Personally is Super Demo World the Legend Continues and I recently brought this game on a reproduction cartridge. It's always a dream to play the game on a real SNES console. |
Insectduel |
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Hammer Brother Level: 68 Posts: 984/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by BaronHaynes Matrixz made it possible and the code is in the patches folder after downloading MegaFLE X. |
Insectduel |
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Hammer Brother Level: 68 Posts: 985/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Hi there! Today is my 10th anniversary of my romhacking website being launched. To celebrate this occasion, I present you Mortal Kombat II Challenger on Super Nintendo which is based on the arcade version. It is incomplete and there may be bugs in the game and the missing key features from the arcade version. The project began in June 2015 and stopped around Mid-July. It's still lying around on my PC so I think it's time to release it in public of my progress so far. This project is discontinued! If you want to be part of the project to complete it, please go on ahead. However, differ from the arcade version some tournament ladders are customized so you have to face Shao Kahn on the very last instead of the middle of the ladder. It is also intended to be created as a reproduction cartridge for fans to enjoy this crazy arcade port and if only I could do the infinite dead pool uppercuts which I didn't include. Keep in mind that this is done by code via hex editor, not porting directly since I don't have knowledge of Z80 code to 65816 code transfer. As a bonus, I created a custom tournament ladder called Mortal Kombat II Ninja Challenger which is included in the same file. Here's the download file via dropbox. Patching format is XDELTA and the rom is Mortal Kombat II (U) (V1.1) Enjoy and happy gaming! |
Insectduel |
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Hammer Brother Level: 68 Posts: 986/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Not a romhack but it's been a while spriting a character using MS Paint and Photoshop. I'm not really the best spriter but I'm trying to make my sprites as accurate as possible. |
Insectduel |
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Hammer Brother Level: 68 Posts: 987/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
PureSabe of Neoぼろくず工房 wishes you a happy new year.
This post in the USA as of 1:36PM of 12/31/15 and is 3:37AM of 1/1/16 in Japan. PureSabe's latest project is Mega Man X or Rockman X they call it in Japan. Currently I won't show you any spoilers of screenshots and videos until later. Play for yourself! Neoぼろくず工房 Website: http://borokobo.web.fc2.com/ |
Insectduel |
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Hammer Brother Level: 68 Posts: 988/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Congratulations on your success. It's too bad that Roll Chan Mobile sprite couldn't make it due to hardware issues. She was planned for the 4th installment and was thinking about putting her to the 3rd or 5th installments since it's a bit easier. She's probably meant only for PC engine games and not NES cartridges. One of these days I should program a perfect sprite on the NES cartridge and bypass the hardware limitations. |
Insectduel |
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Hammer Brother Level: 68 Posts: 989/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by DurfarC Rockman Gaiden, Rockman Kai, Rockman RX & Rockman Claw are the only good hacks being made so far. People asking me on my Facebook for Rockman AF which is my project but I haven't touched it within a year. 100% maps completed but enemies not yet inserted. I'm expecting to work on it ASAP. |
Insectduel |
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Hammer Brother Level: 68 Posts: 990/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
It depends on the sprites!
I would love to see a sprite sheet of 16-Bit Chris & Jill but in RPG overworld style. |
Insectduel |
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Hammer Brother Level: 68 Posts: 991/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by synnae You clearly didn't change all the transparency colors. That is mandatory in all NES games. |
Insectduel |
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Hammer Brother Level: 68 Posts: 992/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
@synnae what I mean is that I watched the whole video. I saw that you changed.... wait!
I wasn't fully how to understand it but why is the transparency colors 0F on palette quad 1, 2, & 3 while 21 on palette quad 0 that is shown in the video at 0:13. That doesn't make sense. I should take a look at it and may come up with a better answer. My gut tells me is the transparency colors is the one you need to edit as one color. Shown in the video that you changed hex 21 but not all the transparency colors shown but in this case most of the NES games are required to use it. |
Insectduel |
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Hammer Brother Level: 68 Posts: 993/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by Termingamer2-JD Your account has been hacked! I already know. I started changing my password because I may be the next victim to get banned here for something I didn't post. Even so I forgot my new password to login. |
Insectduel |
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Hammer Brother Level: 68 Posts: 994/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by synnae MegaFLE X has the music swap option. The game itself by coding is 16 btyes. I think it's misc. on the GUI option and you are able to select the tracks. |
Insectduel |
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Hammer Brother Level: 68 Posts: 995/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by Mike-Tech Super Mario Bros. 3 for Super Mario All-Stars via SMB3 Workshop & Translhextion. I became more experienced with ASM but not the same as Dahrkdaiz's or Southbird's elite level. It's fun making levels and progress my imagination. |
Insectduel |
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Hammer Brother Level: 68 Posts: 996/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
So NTSC music is no longer gives you content ID match. Oh well, I still like Rokko Chan BGM. Code inspired by Googie on his Mario Time Flies hack but I slightly modified and copied from SMW's code database. I noticed that the code Googie uses only uses INC and the rest are NOP's which is useful but not programmed properly. If you want the code it's provided below. I can be used whether you grab coins (unless you create a new coin), P-Switch, Enemy Stomps and more. Remember to start with JSR on a certain address.
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Insectduel |
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Hammer Brother Level: 68 Posts: 997/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Hmmmm....... Not a bad idea! Enemy splitting! It's possible for normal Goombas since it has a code when it turn Red Paragoombas to regular but 2 Enemies on one screen? If I get a chance I should open up SMB3 Disassembly and figure out how it works. |
Insectduel |
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Hammer Brother Level: 68 Posts: 998/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
I assume that you saw me in that forum. Sometimes I posted at Xeogaming whenever I get bored but meh. Social media has been taking over rather than checking out some message boards. I got bored with few of the message boards so quickly. Not to mention that Xeogaming didn't have much activity either.
You know, I had my reasons to close Insectduel's Board and not allowing any more new registered members because I lost interest of the forum since social media is a new evolution of getting along with people from all over the world. |
Insectduel |
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Hammer Brother Level: 68 Posts: 999/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Tonight at 2AM in the United States for Daylight Saving Time we change our clocks 1 hour forward also known as Spring Forward or Summer Time. In this tradition, myself and English1stud's Sanctum made our own DST levels and Sun Clock Chase is one of my original levels. It's been on my head for a while and is inspired by Zelda's Majora's Mask about the timer & the moon but I got this completed and played in real time without save states and cheats even if I designed the level myself. Since Super Mario Maker was released back in 2015, I thought I should start sharing my SMB3SMAS levels in Pre-Patched rom if anyone wants to try it out, just come to my Facebook and get one because I am always active on FB. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1000/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Spoiler: Zynk, since you're talking about putting Roll Chan on the Rockman World series or Game boy Mega Man as you call it, I hope inserting Roll Chan Mobile sprites isn't a problem since the colors are monochrome. The problem is that Roll is taller than Mega Man for some reason. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1001/1069 EXP: 2689922 Next: 38878 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1266 days |
Posted by synnae I noticed that Yosaku's Twitter is gone because I can't find his account. Yosaku was going to include updates before completing Wily 4 but I can't seem to figure why the project being stopped especially if the project started in 2008. |
Main - Posts by Insectduel |
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