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Insectduel
Posted on 06-20-08 07:59 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 85432


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I'm gonna comment something about your new project in the future.

Posted by Rockman


New Title Screen, I also cut out the intro sequence, and Mega Man's warp.


That's a good Title screen. BTW, you cut off the intros. WOW. I recommend doing the Japanese Rockman 2 since RM2 has no Normal and Hard Difficulty unless you have the code to remove it in the US or Euro versions of MM2.


Posted by Rockman

You can now toggle between all weapons via the select button.


How that happen?!? I realize that most of you toggle weapons with the select button in each MM hack. That's a good ASM. I wish I need it too But I've plan to use the start and select buttons to open the weapon menu in MM1 for mine.

Posted by Rockman

Also, making its way to Mega Man II, is the W Tanks.


Will restore a single weapon's energy completely, on the spot.


That would be a good ASM too.

My conclusion, it's a good start. I really love it. I hope you don't lose focus on this one because I know you still working on Dark Mario.

Focus on one project at a time.

Insectduel
Posted on 06-21-08 09:24 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 85480


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I kinda notice in the signature and I view the site. Are you planning to do Protoman too. I have the patch for MM2 that has Protoman GFX.

Insectduel
Posted on 06-23-08 07:41 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 85774


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Posted by NightKev
I know the question has been asked before but DD never answered it so... will it support editing of the SMAS version?


What do you think? Of course not. Besides, most of the SMAS editing stuff is in the MI3 editor.

Insectduel
Posted on 06-23-08 07:54 PM, in Ultimate SMB3 Editor (Coming soon...) (rev. 2 of 06-23-08 07:58 PM) Link | Quote | ID: 85779


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SMB3 for SMAS is much harder to work with. And the headers are a little bit extended in the game than the NES version. They include background layer 1, layer 2 (like water), and forgot the rest.

EDIT: I forgot I wrote the 13 headers and what they mean in SMB3 for SMAS.

Level Header

The level header is much harder in Super Mario all-stars and it’s extremely large than any other.

LL LL LL SS SS SS VF HP YO AG TM BB ZX

11 22 33 44 55 66 77 88 99 aa bb cc dd

13 bytes in a level header in SMAS.

L: Level Pointer

S: Sprite Pointer

V: Vertical Position (First 3 bits)

F: The level’s Length

HP = Horizontal Position with level Palette

(Horizontal Position is the first 3 bits. It’s best to look for the level offset for your palettes and Horizontal positions.)

Y: Scrolling Type (Hex 0-7 means if you enter the pipe you automatically ends your level. Hex 8-F is normal.)

O= Object Set Pointer

A= Mario Action (First 3 bits)

G= Level and Sprite Graphics (Bits 4-15)

T= Timer (First 2 bits)

M= Music

B= Level Background

Z: The Palette of the Layer 2 Background

X: The hex number of the Layer 2 Background

Insectduel
Posted on 06-23-08 08:06 PM, in Brings back memories (rev. 2 of 06-23-08 08:06 PM) Link | Quote | ID: 85780


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You should look at this?

Bass 3 is an unused project by Sivak Drac. I heard that he's active but around somewhere else.

I meant to ask him that if he still has an unused copy unless it's deleted. My brother want to do Bass III.

Insectduel
Posted on 06-24-08 08:17 PM, in Dark Mario Update Link | Quote | ID: 85846


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I don't have the urge to hack SMB3 anymore for either consoles (NES and SNES) in a while until really soon but those screens look really good.

Insectduel
Posted on 06-25-08 08:15 PM, in Brings back memories Link | Quote | ID: 85895


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I wasn't around at these days because I'm still a High School Student. Watching anime, playing Yu-Gi-Oh, hang out with my friends. The only thing I did is to play an illegial ROM with my friend back at these days until 2004.

My most memory is when I started hacking SMB1 after my neighbor drag his old computer to my apartment and my brother download all NES emu's and ROMs. I don't get to release them until after I made my own site which makes all SMB1 Hacks still unused today. Then I started SMB3 for SMAS about april 2005 trying to make all the levels and including the "lost levels" and host it on another site around July 2005. The SMB3SMAS released hack is deleted a LONG time ago from my hacks section in my current homepage so I'm planning to do a new one from scratch about 2010 or 2009.

After Hana Yori Dango English translation from Japanese of course.

Insectduel
Posted on 06-25-08 08:23 PM, in Want to get started in ASM hacking? Link | Quote | ID: 85896


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I already started doing ASM, but I haven't learn much of it. It's best for me to review all tutorials.

Yeah I found a better tutorial for people who need to get started with ASM here.

Insectduel
Posted on 06-26-08 07:40 PM, in Problems with some of the doors in MM1 Link | Quote | ID: 85943


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I studied about the doors a while ago. For door animations, it's easier to use Visine. Once you use Visine and choose a MM1 game, press S on your keyboard to view the door animations. Then you have to copy/paste the tile onto the slot.

Please do not expect me to be accurate because I'm not always right.

If you're using a Rock and Roll Editor, they only use the doors on screen only for the first and not the tile animations for the 1st, 2nd, and Boss and including the activation of doors for 2nd and Boss. I forgot to mention that doors on screen for the first one does not include the wily levels.

It's best to go with these 2 ROM offsets that NetSplit has because that may be one you're looking for.

Insectduel
Posted on 06-27-08 07:44 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 86043


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By the time you did finish the editor. I might be tired to find and research all SMB3 NES data comparing to Super Mario All-Stars.

Technically, I don't do SMB3 anymore.

Insectduel
Posted on 06-28-08 07:50 PM, in A plethora of Japanese SMB hacks! (rev. 4 of 06-28-08 07:59 PM) Link | Quote | ID: 86161


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Sorry to bother, but you did download the instant kill block type 2 for the NES version right? Just to remind you for all people that actually missed or never saw the type 1 kill patch I made a long ago for SMAS is right here at RHDN. YES, the patch uses the x200 byte header or it will not work and MUST be the US version of Super Mario All-Stars .

Yeah, I was meant to create the type 2 that only allows to use the thorns only in Mushroom levels which is required to use for my SNES afterworld 8 hack I'm going to do in the future after HYD and Megaman.

My computer didn't work back then in 2007 so I can't really make anything.

EDIT: Please ignore the screenshot. I took it by accident after the kill block test while the edits still exists.

Insectduel
Posted on 06-30-08 09:02 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 86352


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Posted by silas
but seems like hukka stopped the project, saddly.


I actually give Hukka the SMAS data for him to work on a long time ago .

And that is sad that SMB3 Workshop is discontinued. Otherwise I have to learn C++ and make the SMB3 Editor for SNES myself.

Insectduel
Posted on 06-30-08 09:10 PM, in Ultimate SMB3 Editor (Coming soon...) (rev. 2 of 06-30-08 09:11 PM) Link | Quote | ID: 86354


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Posted by Delmaru
I may actually get into SMB3 hacking with this editor. The other one never worked for me.


You just need good experience with SMB3 Workshop and SMB3 Hacking. I forgot to mention that MarioX.Smc's (The SMAS rom name) edit with SMB3 Workshop only saves the levels only 13% of the time due to bad written headers.

Insectduel
Posted on 06-30-08 10:31 PM, in Board2 Summer MOSTS ~ Voting (rev. 2 of 06-30-08 11:24 PM) Link | Quote | ID: 86376


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Insectduel
Posted on 07-02-08 06:52 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 86496


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This is the data

I meant to re-host the document to RHDN but oh well. Every pointer and level/sprite offset are covered and also corrected from the MI3 Editor. Also covers a few things too.

It does not have Map16x16 blocks yet. But for future use, I recommend a large ASM Freespace for SNES version so anyone should make such Lunar Magic features like ExGFX, Map16x16, and stuff.

Speaking of SMA4, Purplebridge, and Sludge has the ROM data but DJBouche and Caitsith are the only ones with the E-reader level infomation.

Insectduel
Posted on 07-03-08 07:25 PM, in SMB Level editors Link | Quote | ID: 86695


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My site has most SMB Editors that ROMHacking.net don't have.

Maybe I should start submitting editors I uploaded.

Insectduel
Posted on 07-09-08 08:55 PM, in Donkey Kong Country level editor Link | Quote | ID: 87163


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Fuck Google, use Excite

Anyway on topic, this might get me started in DKC Hacking. But I may not though.

Insectduel
Posted on 07-09-08 09:08 PM, in SMB Level editors Link | Quote | ID: 87164


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Posted by Parco
What? Site? What site?


Can't you read, or at least Google my Username.

Insectduel
Posted on 07-12-08 07:27 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 07-12-08 07:27 PM) Link | Quote | ID: 87375


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This is my own video clip. Megagirl facing Cirno. There's also new suprises in this video as well.

I'm still working with Boss AI routine right now but Ice Man's AI is currently completed right now.

Spoiler:
There is no "CUTIE" in ready text in my own version unlike most graphic (Non-level) Megagirl games. And these bosses are not Megagirl's dates.

Insectduel
Posted on 07-12-08 07:33 PM, in Free, downloadable games Link | Quote | ID: 87376


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Here's that interest you Megaman/Rockman fans. While I'm looking for more Megaman/Rockman 9 fan clips, I found Rockman 7 8-bit by accident. It's not a NES game some people think but it's worth playing on your PC.

By the way, that's my 100th post.







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