| |||
Views: 88,540,424 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-05-24 03:34 PM |
|
Guest: Register | Login |
Main - Posts by Insectduel |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 81/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I'm gonna comment something about your new project in the future.
Posted by Rockman That's a good Title screen. BTW, you cut off the intros. WOW. I recommend doing the Japanese Rockman 2 since RM2 has no Normal and Hard Difficulty unless you have the code to remove it in the US or Euro versions of MM2. Posted by Rockman How that happen?!? I realize that most of you toggle weapons with the select button in each MM hack. That's a good ASM. I wish I need it too But I've plan to use the start and select buttons to open the weapon menu in MM1 for mine. Posted by Rockman That would be a good ASM too. My conclusion, it's a good start. I really love it. I hope you don't lose focus on this one because I know you still working on Dark Mario. Focus on one project at a time. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 82/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I kinda notice in the signature and I view the site. Are you planning to do Protoman too. I have the patch for MM2 that has Protoman GFX. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 83/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by NightKev What do you think? Of course not. Besides, most of the SMAS editing stuff is in the MI3 editor. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 84/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
SMB3 for SMAS is much harder to work with. And the headers are a little bit extended in the game than the NES version. They include background layer 1, layer 2 (like water), and forgot the rest.
EDIT: I forgot I wrote the 13 headers and what they mean in SMB3 for SMAS.
|
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 85/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You should look at this?
Bass 3 is an unused project by Sivak Drac. I heard that he's active but around somewhere else. I meant to ask him that if he still has an unused copy unless it's deleted. My brother want to do Bass III. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 86/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I don't have the urge to hack SMB3 anymore for either consoles (NES and SNES) in a while until really soon but those screens look really good. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 87/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I wasn't around at these days because I'm still a High School Student. Watching anime, playing Yu-Gi-Oh, hang out with my friends. The only thing I did is to play an illegial ROM with my friend back at these days until 2004.
My most memory is when I started hacking SMB1 after my neighbor drag his old computer to my apartment and my brother download all NES emu's and ROMs. I don't get to release them until after I made my own site which makes all SMB1 Hacks still unused today. Then I started SMB3 for SMAS about april 2005 trying to make all the levels and including the "lost levels" and host it on another site around July 2005. The SMB3SMAS released hack is deleted a LONG time ago from my hacks section in my current homepage so I'm planning to do a new one from scratch about 2010 or 2009. After Hana Yori Dango English translation from Japanese of course. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 88/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I already started doing ASM, but I haven't learn much of it. It's best for me to review all tutorials.
Yeah I found a better tutorial for people who need to get started with ASM here. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 89/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I studied about the doors a while ago. For door animations, it's easier to use Visine. Once you use Visine and choose a MM1 game, press S on your keyboard to view the door animations. Then you have to copy/paste the tile onto the slot.
Please do not expect me to be accurate because I'm not always right. If you're using a Rock and Roll Editor, they only use the doors on screen only for the first and not the tile animations for the 1st, 2nd, and Boss and including the activation of doors for 2nd and Boss. I forgot to mention that doors on screen for the first one does not include the wily levels. It's best to go with these 2 ROM offsets that NetSplit has because that may be one you're looking for. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 90/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
By the time you did finish the editor. I might be tired to find and research all SMB3 NES data comparing to Super Mario All-Stars.
Technically, I don't do SMB3 anymore. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 91/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Sorry to bother, but you did download the instant kill block type 2 for the NES version right? Just to remind you for all people that actually missed or never saw the type 1 kill patch I made a long ago for SMAS is right here at RHDN. YES, the patch uses the x200 byte header or it will not work and MUST be the US version of Super Mario All-Stars .
Yeah, I was meant to create the type 2 that only allows to use the thorns only in Mushroom levels which is required to use for my SNES afterworld 8 hack I'm going to do in the future after HYD and Megaman. My computer didn't work back then in 2007 so I can't really make anything. EDIT: Please ignore the screenshot. I took it by accident after the kill block test while the edits still exists. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 92/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by silas I actually give Hukka the SMAS data for him to work on a long time ago . And that is sad that SMB3 Workshop is discontinued. Otherwise I have to learn C++ and make the SMB3 Editor for SNES myself. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 93/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Delmaru You just need good experience with SMB3 Workshop and SMB3 Hacking. I forgot to mention that MarioX.Smc's (The SMAS rom name) edit with SMB3 Workshop only saves the levels only 13% of the time due to bad written headers. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 94/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Best Listener
Best ROM Hacker - infidelity Best Programmer- Blackhole89 Best Staff Member - Ailure Best Regular Member Best ESL Member Best veteran Best newbie Funniest Friendliest Smartest Stupidest Most likely to appear at random Most missed Most eloquent Most mysterious Most quirky Most annoying Most dependable Most likely to achieve world domination Most insane Most down-to-earth Most likely to get hit by a parked car Most likely to succeed Most professional Most reclusive Most likely to become staff - MathOnNapkins Most likely to get banned Most likely to electrocute the SPATULATOR Most unpredictable Best overall |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 95/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
This is the data
I meant to re-host the document to RHDN but oh well. Every pointer and level/sprite offset are covered and also corrected from the MI3 Editor. Also covers a few things too. It does not have Map16x16 blocks yet. But for future use, I recommend a large ASM Freespace for SNES version so anyone should make such Lunar Magic features like ExGFX, Map16x16, and stuff. Speaking of SMA4, Purplebridge, and Sludge has the ROM data but DJBouche and Caitsith are the only ones with the E-reader level infomation. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 96/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
My site has most SMB Editors that ROMHacking.net don't have.
Maybe I should start submitting editors I uploaded. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 97/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Fuck Google, use Excite
Anyway on topic, this might get me started in DKC Hacking. But I may not though. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 98/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Parco Can't you read, or at least Google my Username. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 99/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
This is my own video clip. Megagirl facing Cirno. There's also new suprises in this video as well. I'm still working with Boss AI routine right now but Ice Man's AI is currently completed right now. Spoiler: There is no "CUTIE" in ready text in my own version unlike most graphic (Non-level) Megagirl games. And these bosses are not Megagirl's dates. |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 100/1069 EXP: 2689857 Next: 38943 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Here's that interest you Megaman/Rockman fans. While I'm looking for more Megaman/Rockman 9 fan clips, I found Rockman 7 8-bit by accident. It's not a NES game some people think but it's worth playing on your PC.
By the way, that's my 100th post. Game Download |
Main - Posts by Insectduel |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 136, rows: 168/168, time: 0.227 seconds. |