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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 782/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
@Superjustinbros World H you say! Depending how many rooms it can handle, I don't think it can carry on past 20-3F which is the overworld attribute. Any other rooms are available and the rom don't have much space left unless I need to figure it out to insert $4000-4FFF slots. Luckily, it didn't before the final product.
It's possible to duplicate 20-3F rooms starting at World A but I haven't started attempting the code yet and Super Mario Bros. The Lost Levels did coded it and adding levels like World A-2 to a used 40-5F room slots. That means expanding the Warp Zones (in SMB1 format) can be harder to handle too if used cause I activate it whenever the player touches the certain world. |
Insectduel |
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Hammer Brother Level: 68 Posts: 783/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Will posted in my Facebook wall saying that the project is on delay due to computer screen issues. His external monitor he currently have has poor color distribution with a 100% reddish tint. So he can't clearly distinguish one color from another. When WillJ get his computer, he will get back on his project. |
Insectduel |
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Hammer Brother Level: 68 Posts: 784/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Bombman's stage of Rockman Alter Force. I may use the same enemies as the original game since it fits and the scrolls but changed to down in the first area. NOTE: The second screenshot, I already fix the screen in the actual rom. |
Insectduel |
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Hammer Brother Level: 68 Posts: 785/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by MathUser2929 What the? I never started RHDN submission yet. And I was too busy with other things like ummmm... work. And RHDN does reject submissions from links come from Google Sites. |
Insectduel |
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Hammer Brother Level: 68 Posts: 786/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Correct MathUser2929, the weblink which is Google Sites will be rejected from RHDN, but that is why I upload it on Webs.com to post a submission link. RHDN staff does check downloads to make sure it's approved. Some Japanese weblinks will also be rejected because some can't get through their hard drive. |
Insectduel |
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Hammer Brother Level: 68 Posts: 787/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Thanks MathUser2929 but webs.com is fine. I don't know if they take links from the Dropbox folder so I rather not risk it.
I haven't tried the Board 2 uploader links to RHDN so I'll try it next time. |
Insectduel |
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Hammer Brother Level: 68 Posts: 788/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I remember playing this Touhou SMB1 hack from Nightbug a long time ago. I may thinking it the rom needs to be expanded to add 512 bytes as a trained rom (41,488 I believe), or your SMB1 rom needs to have a clean dump. |
Insectduel |
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Hammer Brother Level: 68 Posts: 789/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I'm set to go this week, I'm wondering if anyone else in Board 2 is going in the U.S country. |
Insectduel |
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Hammer Brother Level: 68 Posts: 790/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by MathUser2929 That's because Afterworld 8 was a previous title so the original series immediately jump to World A while SMB Extended is made from scratch. I did call it Afterworld 8 version 2.0 but the game title no longer calls it when the level starts from World 1 and all the way to World D. @XTTX, thanks! The project lasted all summer while during the fall is the beta-testing. |
Insectduel |
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Hammer Brother Level: 68 Posts: 791/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Rockman AF is on hold for a month due to Karaoke singing reasons plus SMB3-SMAS personal projects and document guides.
Since I work full-time as a Hurricane Sandy clean up crew, ROM-Hacking stuff is limited and I only get 2 to 3 hours on a computer. |
Insectduel |
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Hammer Brother Level: 68 Posts: 792/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
If I'm not too busy, I'll try your beta hack! Anyway, you mean more adding more hex soundtracks or add soundtracks that points to rom offset, in Rockman 1, I only add more hex soundtracks depending how many space left in the rom bank. |
Insectduel |
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Hammer Brother Level: 68 Posts: 793/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Rockman Alter Force has been stopped since January - February due to personal activity reasons and I'm now it's back to work. This is Fire Man's stage which will be switched over to Elec Man as the boss. I can easily code the boss pose or AI switch! Levels starts by designing maps before enemies are inserted, the enemy choice will switch the graphic slots. |
Insectduel |
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Hammer Brother Level: 68 Posts: 794/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I was hoping if someone may use an idea like that. Kelvin's custom maverick bosses in Mega Man 5 if you rather use them or you rather create your own sprite unless you have the artistic skills to do so.
MegaLion 2 Don't mind this falsified 8-Bit music. GXSCC is the shit! Anyway, I know some of the basic ASM stuff like limit the E-Tanks to 4 or anything I can manage them if you want! I really like the custom 8-Bit stage progress I've seen so far. @kujakiller Posted by Kain |
Insectduel |
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Hammer Brother Level: 68 Posts: 795/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
This is the error I mentioned on Facebook. A quick fix shouldn't be a problem in Protoman 1. |
Insectduel |
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Hammer Brother Level: 68 Posts: 796/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Chaobomr Not such a bad idea, but yeah 6502 knowledge of ASM required. I did however track of the Koopalings HP data for stomps but it's hard to find for Fireballs even if I did the ram searcher. It took 10 fire hits which is 0A in hex but more stomps means increasing for fire hits also. You could COMPARE (CMP) a World level you're in or create a list of HP hits for each world. I haven't done that yet but it's gonna put me on hold whenever I make a SMB3 hack in the future. According to the Koopalings AI data, there were a few CMP's (C9 XX) for certain attacks of their own kind once the world is loaded next to it. More stomps requires to have more fire hits or the game will crash during the fire hits. |
Insectduel |
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Hammer Brother Level: 68 Posts: 797/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by amarcum81 You're incorrect, I'm actually on break during the few months due to working in a real job. Is it because my message board closed down? But I'm now laid off the job I worked! I'm only limited working on romhacking projects about 5 hours a day in between Rockman 1 and SMB3 for Super Mario All-Stars. Now, for those that are Mega Man IV gamers or hackers out there, Yosaku started created minor IPS patches for use for your projects. I've seen Puresabe and Matrixz used it in different codings. Yosaku's Minor hacks IPS page I haven't started opening or trying out the patches in regional versions of Mega Man IV. But if you want Mega Man IV for (U) or (E), depending on the Jumps to Rom addresses of how the code is created knowing NES 6502 ASM is required. EDIT (5/16/13): I was mistaken for the wepaon select with the SELECT BUTTON! This quickly change the speed for Rush in the Weapon menu. Works in all regional versions of Mega Man IV but it's wise to use bytes of a code to a document. If I would use the FCEU debugger I would not allow to use rush sprites when choosing any of Rush's weapons. |
Insectduel |
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Hammer Brother Level: 68 Posts: 798/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You mean like from Rockman Deus Ex Machina?
I don't have high knowledge for Mega Man II hacking. I only know Mega Man 1 and Mega Man IV but I quickly know how about debugging codes. But I can't do anything at the moment. |
Insectduel |
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Hammer Brother Level: 68 Posts: 799/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Anandastoon Puresabe has the skills to instant CHR bank switching for enemy sprites for Rockman 4 MI. That would be cool especially if I want to add many enemies without any sprite glitch problems. |
Insectduel |
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Hammer Brother Level: 68 Posts: 800/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
In the past month, I used my FCEUX emulator to extract the best possible data and added onto my notes.
Someday, I'll be doing hack versions of Kyoryu Sentai Zyuranger for the Famicom. I already found the enemy data before my computer crashed but I did not add it on my notes a week later. I haven't got started on how the map layout works for all levels. I have no knowledge in making a level editor for it but if you like to use my notes, you can. Here's my current progress of my document. More will be added when I add more data. And my custom made patches based on 6502 ASM. Sound Test (A .NSF file is recommended but it's for music rippers when you use the FCEUX code data logger.) [URL=https://sites.google.com/site/insectduel/insectduel-s-remodeling-projects/Zyu%20%28Sound%20Init%29.zip]Sound Init for levels and boss battles |
Insectduel |
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Hammer Brother Level: 68 Posts: 801/1069 EXP: 2689876 Next: 38924 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Any idea how some games or pirated games like Pocket Monsters Yellow on the NES are more than 1,024 of rom size? |
Main - Posts by Insectduel |
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