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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 442/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I would try hacking the X games in the future. I have Mega Girl X already in progress but I decided to stop doing it because of bad drawing and too many tiles got in the way. I hope it's easier. |
Insectduel |
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Hammer Brother Level: 68 Posts: 443/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I decided to create this ASM for Mega Man IV/Rockman 4.
Description: The Boss intitial music load patch allows to change the music while you face the boss in Mega Man IV/Rockman 4 you progress in. It is an ASM hack that uses a series of checks and performs code according to the music you face in each boss levels. The original game only just incremented the boss theme music plus Wily Final battle at Wily 4. This idea is taken from Rockman Z by the way and decided to do it for Mega Man IV/Rockman 4. The coding took a while to get it right and is tested over and over again. You can even try it with Mega Man Showdown IV. Took only 6 hours minus 1 hour for watching Degrassi Junior High. For people who likes RAM.
For people who likes ROM Address. Go to Rom address $7FDAC and change them to A4 22 B9 B0EF C5 D9 F0 12 20 BCF6 60. You don't need to worry about Rom offset $7FDB9 to $7FDC6, they're unused for now. Then put the following music ID's for Rom offset $7EFC0 to $7EFCF. Also note that the unused slots only frees up 14 bytes of space which is why I chose another rom address location. For people who likes IPS Patches. You can download it from either Board 2 or Googlesites. Source code included for ASM coders who used codes in empty slots. They are compatable for all versions of Mega Man IV/Rockman 4 since the codes are used in the same rom address. To change the music for each boss battle, change the following ROM addresses accordingly after you already applied the IPS Patch. $7EFC0 - Bright Man $7EFC1 - Toad Man $7EFC2 - Drill Man $7EFC3 - Pharoah Man $7EFC4 - Ring Man $7EFC5 - Dust Man $7EFC6 - Dive Man $7EFC7 - Skull Man $7EFC8 - Cossack 1 $7EFC9 - Cossack 2 $7EFCA - Cossack 3 $7EFCB - Cossack 4 $7EFCC - Wily 1 $7EFCD - Wily 2 $7EFCE - Wily 3 (This includes the 8 capsule bosses besides Wily) $7EFCF - Wily 4 If you are going to use this, please be sure to credit me somewhere. Otherwise I'll spray you down with insect repellant on your nose. NOTES -If you have the same song as the original stage, (Ex: Drill Man's music matches with the boss battle music) then the music won't repeat. -The Effect Enemy EX Hex F1 does not play music properly in boss rooms which is why I created it. Have fun! ~ Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 444/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I am urging to hack SMB3 again pretty soon. Esepecially if I want to convert all the NES made levels into Super Mario All-Stars by Windhex. |
Insectduel |
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Hammer Brother Level: 68 Posts: 445/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
YES, THANK YOU!
I'm currently working on Megaman Tilesets right now with my Mega Man IV game. I have all of Mega Man VI tiles in one set. |
Insectduel |
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Hammer Brother Level: 68 Posts: 446/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You really made my day! I eventually will have to set my own tiles for SMB1-SMAS soon.
Thanks for making this. |
Insectduel |
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Hammer Brother Level: 68 Posts: 447/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Awesome map screen zbyte. |
Insectduel |
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Hammer Brother Level: 68 Posts: 448/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
The editor won't start on my Windows XP OS system. It kept aborting the application when I opened it. |
Insectduel |
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Hammer Brother Level: 68 Posts: 449/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Oh well.
It needs .NET framework to run so I deleted it off my harddrive until I feel like hacking SMB3 again. |
Insectduel |
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Hammer Brother Level: 68 Posts: 450/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
What should I do with deleted tiles that some frames don't act properly? For instance with the Balloon object graphic. It works good on left but bad on right. |
Insectduel |
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Hammer Brother Level: 68 Posts: 451/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I'm aware of the situation about Rockman hacking geocities sites. Most J-people now use "atwiki.jp" for their source especially Touhoumon.
I used to have Geocities on my own. Just downloading 1 SMB-SMAS project off and put it in another. |
Insectduel |
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Hammer Brother Level: 68 Posts: 452/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I do have a question from kuja killer. In your hack, isn't hard to assemble Megaman Tiles esepcially the MM5 buster charge? |
Insectduel |
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Hammer Brother Level: 68 Posts: 453/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
http://romhacking.net/hacks/178/
You proberly may remember this hack back in 2006. Before I get started with the SNES version either edited by MushROMs or not when SWR releases it very soon, I want to make some changes from the original NES version. Now that I'm so well learning what ASM can do, I'm planning to set different Load table settings that uses unused space values up to 13 sets. Such as enemies when killing Bowser by fireball, halfway pages, etc. There will be only short-term changes into this game. And also will lower World C (And World C-4) difficulty. I'm not sure if I want to redesign some of the levels. I would like put some suggestions for the 2009 version if any if you're welcome. I don't know when I'm planning to release it but either this Thanksgiving or February 16, 2010 will be planned. I will make this a bug-free ASM hack. |
Insectduel |
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Hammer Brother Level: 68 Posts: 454/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by kuja killer I see, I currently placed all MM6 Tiles onto my MM4 rom and I've been trying to pick which common tiles used in the game and the others should be in another. Most of the arm throwing tiles (Like Pharoah Shot, Rain Flush) are being set in a new location. I carefully put most of the tiles used in weapons slot so it'll be uncommon. Speaking of time, I spent at least 5 hours a day trying to contruct all Megaman tiles using Matrixz's new version of Capcom Sprite Assembler and most of the common tiles used in the main game still needs to be fixed plus trying to add the MM6 buster charge animations. |
Insectduel |
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Hammer Brother Level: 68 Posts: 455/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Googie I originally want it to leave it the way it is too but something came up when I mess around the load tables. And people ACTUALLY uses fireballs to kill Bowser on World A-4 that can sometimes make the game freeze reading it's data. I have to make it a decision before doing this but it won't take long since my current project will take a long time to complete. Also, not too many people complete World C-4 and I didn't know I made it too long and too hard for them. |
Insectduel |
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Hammer Brother Level: 68 Posts: 456/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Kiokuffiib11 I used it occassionally and only 80% of the time that works for me. But I would like to make a Video tutorial soon and hopefully CAMSTUDIO doesn't make it slow. Anwyay, sometimes sprite tiles needed to load in a specific rom address then map. I only edit Megaman tiles by the editor while enemies by hex/hand. |
Insectduel |
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Hammer Brother Level: 68 Posts: 457/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I've been using this thing for over a week and I'm getting used to it. Although it's hard pairing the sprites together and I got most of the new sprites created.
I'll show the results soon when I make a video of my latest MM4 project. |
Insectduel |
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Hammer Brother Level: 68 Posts: 458/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Castle levels can be a pain of designing. Eventually because there's a large amount of objects. |
Insectduel |
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Hammer Brother Level: 68 Posts: 459/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I'd like to see someone create Ice Slippery TSA attribute for every level (Not Cossack 1 only) for Rockman 4. I don't know if I can do the code but it may take some tries if possible. |
Insectduel |
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Hammer Brother Level: 68 Posts: 460/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
These are the results after messing around with Matrixz's Capcom Sprite Assember. Introducing the Rockman 6 Buster Charge in my Mega Man IV hack. And a few other ASM stuff. Some coding like the Wind, Fast Scroll and the Fade are from Rock5easily. Not me.
Pharoah Man's Tileset still needs to be assembled as it loads somewhat different along with other Megaman tiles. |
Insectduel |
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Hammer Brother Level: 68 Posts: 461/1069 EXP: 2689865 Next: 38935 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I don't really know about that. I don't feel right about it either. Speaking of Wall Climbing, Mega Man X6 is one of those games that you need the Ninja Armor to proceed to Gate's Stage 1 to climb these spiky walls. I do love that arm upgrade idea.
But whatever feels right for you, I would suggest it. |
Main - Posts by Insectduel |
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