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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 422/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by spel werdz rite I easily mantain SNES roms using Windhex when editing stuff. Keep up the good work. |
Insectduel |
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Hammer Brother Level: 68 Posts: 423/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
No Zelda game will EVER have this before. I hope the real programmers would make some Wii Zelda games based on the future or city.
I've studied the Mega Man IV password data for a week and I kinda figure out how it works. It's still on beta test because the passwords may be wrong if set improperly. I have to make sure everyone gets a fair game. Oh and it prevents cheaters anyway. But I can't stop them from using Save States. I already add the data on Datacrystal. Feel free to look and try the code. Tell Yosaku to say hi! I spent a week finding this data. |
Insectduel |
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Hammer Brother Level: 68 Posts: 424/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I can add new codes whatever I need to but trying to create something unoriginal can be more hard.
If you remember my breath meter code for Mega Man IV, I have tried to correct it but it's still buggy (Even the Rush Marine effect). I was able to make Mega Man recover the meter (Or while it shows up) while splashing but anything else to the code can be complicated. I can't even create the dying part of the code when it's health reaches 0 while in water and acts like a zombie. I need codes that make sence. It remains unreleased to the 2nd attempt but I won't be doing it for a while. |
Insectduel |
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Hammer Brother Level: 68 Posts: 425/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I have post layouts left at Xeogaming. But I don't know if they compatable with this one.
Most of them are buggy but here's mine I recently use. EDIT: Can't submit it. |
Insectduel |
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Hammer Brother Level: 68 Posts: 426/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Good to have you back. I had the same problems back and now. I was hoping I didn't even lose all my projects.
Back in October 2006, installing libaaryfiles while trying to get MegaFLE X working for Windows 98 actually killed my computer activating the virus. January 2007: restored, but hard drive fails to upload any files connected to the internet. February 2008: Hard Drive fixed at the cost of $560 without any deleted projects. I was able to host my SMB2J+2 at the time I register to Board 2. December 2008: Power supply shuts down. My custom gfx for my Megaman 1 hack and even all mugen files were all gone. My Windows 98 is still at Workforce 1 but I never got it back again. December 2008 (Before New years): Got my Windows XP. Back to romhacking again. April 2009: Monitor broken, then brought it for $80. I had all my expereinces but my lucky 4GB flash drive backs it up for now. I don't want to lose current Mega Man IV project but I already have MM1 on ice because of lost of interest. You had my support and I urge you to take your time on your projects. |
Insectduel |
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Hammer Brother Level: 68 Posts: 427/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Googie I never have problems for me. I can send them all by E-mail like I did with fabian summers. Some hacks like Rockman 2URA or Rockman 2 SP can't be downloaded in Taiwan. Yeah, it's kinda like SMAS gfx in SMW all over again. I do enjoy Rockman 5 Dood in Gate mostly. |
Insectduel |
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Hammer Brother Level: 68 Posts: 428/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
This is not my screenshot.
Rockman Sparking to Hero Do you remember the video I showed a while ago about editing password data for Mega Man IV. Seems like Yosaku responded it. That's good right. The world needs more MM4 projects with changed Passcodes since Rockman 2 Grayzone. About my own password layout. I don't know what designs I should have. Or I should leave it unmodified. Anyone have suggestions about my own password layout, feel free to ask me about it. For now, the layouts remain unchanged. |
Insectduel |
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Hammer Brother Level: 68 Posts: 429/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Megaupload or Mediafire seems good.
Cool, a harder version of Zelda 3. |
Insectduel |
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Hammer Brother Level: 68 Posts: 430/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I will eventually edit the boss AI behavior for my Mega Man IV hack. Not as creative as Matrixz but will add custom ASM statistics for the original 8 bosses.
Mega Man 4 Dr. Light's Conquest It may not be the best looking Password Layout design and I was inspired by Yosaku by looking at his own Password Layout to do one myself. Editing the TSA graphics are difficult but I tried my best but it's I can do. Yosaku has his creative best looking password layout, I have my own. |
Insectduel |
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Hammer Brother Level: 68 Posts: 431/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by speedreemix Sure, I love that. Posted by GreyMario Actually, I kinda did try to rip Mega Man III's mugshot lining but I don't have anymore TSA space and the TSA space is too short and may overwrite other stuff like Weapons menu and Title Screen. |
Insectduel |
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Hammer Brother Level: 68 Posts: 432/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by speedreemix Thanks, but I'm fine with the bosses AI coding and sprite boss designs in my Mega Man IV hack remain unchanged. I've just need to be creative that no hack ever coded before comparing to Rockman STH. However, my Mega Man 1 hack does need to be redesigned sprites and coding since my own female sprites I drew isn't very good at all. |
Insectduel |
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Hammer Brother Level: 68 Posts: 433/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You should proberly release it on Christmas day. That would be a good present. |
Insectduel |
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Hammer Brother Level: 68 Posts: 434/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Wow, the enemies are tougher. I noticed the Mace guy before I rescue Zelda. Amazing challenge.
I may go after the game with 0 retries. |
Insectduel |
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Hammer Brother Level: 68 Posts: 435/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by DahrkDaiz I have 0% ASM projects with SMB3 in it's name. Good to see you again. Don't know if I'm going to hack SMB3 this or next year. |
Insectduel |
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Hammer Brother Level: 68 Posts: 436/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I may not be the best Rom-Hacker here but most people outside of this board think I'm one of the best programmers esepcially if I'm hacking Mega Man titles. I edit 2 sometimes, never edited 6, hacked 4 and 1 mostly, occassionally 3 and 5.
That includes the past projects I've done. Afterworld 8 is one of the popular SMB1 hacks I created. For some reason, when Me and Konchuu look at our Rockman hacking rankings at our forum, I was consider one of the music editings being unknown. That is my problem because I don't have knowledge in music hacking either. I don't know when I should start but finding data is easy but actually doing it yourself isn't. And now, being on the same level as Rock5easily really wanted me to work harder on my Mega Man IV hack. I've been coming up some ASM ideas I never done before since my summer season. |
Insectduel |
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Hammer Brother Level: 68 Posts: 437/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
That would be useful when I'm editing levels.
Thanks! |
Insectduel |
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Hammer Brother Level: 68 Posts: 438/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Nothing new actually, just expanding the text tables and change the weapon palette colors. I'm starting the weapon menu editing. The data already goes to datacrystal. I will continue to find Rom offset data for Mega Man IV if I find any. |
Insectduel |
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Hammer Brother Level: 68 Posts: 439/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I don't know much about the Title Screen editing for Megaman 3-6 but I'm not very good designing it without screwing the sprite data up and text tables. That also means that I have to move it's new position.
I already know it works the same way as you make levels but I'm not a good designer. |
Insectduel |
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Hammer Brother Level: 68 Posts: 440/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by RetroRain Looks like Mortal Kombat II, the dead pool. It's a good start of designing custom graphics that aren't ripped but needs to be a bit polished. Desktop Screenshot 1] Original 2] Before 3] After I spent 20 hours making the Mega Man II theme weapon menu. And I'm seriously going to create Beat the Bird from MM5's coding into Mega Man IV. Weapon AI editing is about later. I came up the names as I made it Bright Man - Clock Stopper Toad Man - Acid Leaves Drill Man - Drill Bomb Pharoah Man - Pharoah Flame Ring Man - Boomerang Scissor Dust Man - Super Stone Dive Man - Fish Fangs Skull Man - Ice Barrier |
Insectduel |
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Hammer Brother Level: 68 Posts: 441/1069 EXP: 2689845 Next: 38955 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by kuja killer I haven't touch the hacks list in a long time other than adding data. But too lazy to write info on Rockman Sparking to Hero's updates. Sure, I'll add and write the info starting tonight. |
Main - Posts by Insectduel |
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