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Main - Posts by Insectduel |
Insectduel |
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Hammer Brother Level: 68 Posts: 321/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
It dosen't matter how suck it goes for Zelda 3. Any ideas good or bad is still a sucessful hack.
I kinda wish they do the same for Pokemon Hacking. Only Liquid Crystal and Christo's Liquid Ocean are good ones so far. Anyway, I already made a new Title Screen for my Mega Man 4 hack called Dr. Light's Conquest, and no I'm not using the Rockman 4 ROM as a base. All I did is to insert all Rockman 4 Tiles into the tile editor and copy the sets of tile data from offset $62010 to somewhere where the unused data took place. The palette and the sprite data took place around $72010 (Not sure where). Dr. Light is now the bad guy. I will come up with some ideas for it. The hack should be released in January 1, 2010 or later when finished. No less. Now I have 2 MM Projects to deal with. |
Insectduel |
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Hammer Brother Level: 68 Posts: 322/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Kawa It's wider because it's Drawn from the Japanese Rockman 2 or 3 Titles. See. |
Insectduel |
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Hammer Brother Level: 68 Posts: 323/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Kawa I guess I could make is shorter or insert letters in my tile editor into a new blank tile or the existing one where the red part is. |
Insectduel |
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Hammer Brother Level: 68 Posts: 324/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
@Kawa, you're not updating your editor are you? Looks like it.
Got my Title Screen fixed as planned. Check out my Tile table in Tile offset $28010. Lots of Japanese characters still left out in the ROM itself when I use the table file to delete the Japanese letters of Rockman 4. Image Also, I have manage to move the cossack image sprite to drag it into Dr. Light's face. No black outlines seen. |
Insectduel |
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Hammer Brother Level: 68 Posts: 325/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
@HylianFox It's already inserted since I have the Mega Man 9 Tile Sets. But thanks for the suggestion.
btw, it was hard for me to index each potrait palette set for a little bit. The data is somewhat different in each ID. Animation palettes is also somewhat frustrating too unless I flipped the address memory for each animation ID. Brightman, Ringman, and Drillman all shared the same red animation palettes. Bosses in this hack are now palette swapped. |
Insectduel |
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Hammer Brother Level: 68 Posts: 326/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I love when hack ideas come at work. I recently init sounds for most of them. I will do the same for enemies soon and including bosses. May also change the sound effect memory also. Like having Mega Man 1 sounds into Mega Man 4.
It's my own idea of having it in my own hack. Btw, the password selected sound is better than selected. And I won't be using any music in my hack while cossack appears. Just for demo purposes only. |
Insectduel |
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Hammer Brother Level: 68 Posts: 327/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Me and my mother grew up with M.J. It's sad that the king of pop died.
Oh, well. I do idolize him in my childhood years. |
Insectduel |
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Hammer Brother Level: 68 Posts: 328/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I have created several custom ASM patches for Mega Man IV all day yesterday and came up with some ideas in my head for my current hack right now. All files comes with source .asm code.
Link to the Mega Man IV ASM Patches Googlepages is DOWN, so I can't use it until further notice. So far I created 3 ASM patches with source .asm files for the current Mega Man IV games. The Proto Man whistle is my favorite custom ASM code and tested several times. Now you can use it for Protoman users. And the warp fast code took me a long time to initalise. I don't know how Matrixz did it with his forever hack but it seems like Matrixz used it differently the way I coded from scratch. NOTE: Some patches CANNOT be combined with others since I most likely to use it in the same free space memory. You have to use the .asm file with the hex editor and recode them from scatch in a different address. |
Insectduel |
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Hammer Brother Level: 68 Posts: 329/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
New graphics would've been nice rather seeing old classic graphics. |
Insectduel |
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Hammer Brother Level: 68 Posts: 330/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Imagine a Zelda 3 hack with Pokemon GBA Graphics. I'd love to see that. |
Insectduel |
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Hammer Brother Level: 68 Posts: 331/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by RT-55J I would also think about putting the prototype Fire Man's level with enemies is a start. |
Insectduel |
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Hammer Brother Level: 68 Posts: 332/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Argh, damn slow internet (Plus scripting). My profile is a bit messed up.
I hope there's a Twitter group right now. Been in contact almost every day. |
Insectduel |
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Hammer Brother Level: 68 Posts: 333/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
It's okay. I had the same way with MegaGirl. I was more focused with Mega Man IV so I really don't have time to finish it unless I completed the hack before or after 2010 of January. (I would release the hack on New Years) I inserted some good ASM stuff that CAPCOM didn't even coded some of the sound stuff and other customary ASM.
Thanks for the demo release, apprieciated. OMG, today is my lucky day. Rockman 4 Endless has it's first release too. Better start playin them both tonight. |
Insectduel |
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Hammer Brother Level: 68 Posts: 334/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I used to play card games back in my teenager years.
I just collect Pokémon cards for my own sake and I used to play Yu-Gi-Oh. Now that I'm an adult, I don't play card games anymore and my money is being wasted at the same time. I need a good paying job to continue my duel monsters hobby. |
Insectduel |
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Hammer Brother Level: 68 Posts: 335/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
How do you exactly import the music from other games? I know where the music data is since I held on the document and I have a few tools related to music.
Nsf2Midi GXSCC Spc2Midi RockMidi2Nsf (For Mega Man 3 to 6 games) - Will be used with my MM4 hack. The point is, I'm not good at making music or playing notes with hex formats. I've planned to use parts of Hana Yori Dango music for Game Boy Color into my Mega Man 1 hack. |
Insectduel |
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Hammer Brother Level: 68 Posts: 336/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
The link is at http://nemusg.com/rockmanpe.html It applies to Rockman 2, not Mega Man II. You guys better get it now before it vanishes. There's proberly still no luck with the original 1 and 2 of the Peercast series while it's already deleted. You better contact a friend who still have it in the PC. I spoke too soon before I got things in control. |
Insectduel |
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Hammer Brother Level: 68 Posts: 337/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by RetroRain It's good to hear from you. What's worse is you can't really hack without your own PC. I've been through it at least 3 times already and I'm bored enough. |
Insectduel |
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Hammer Brother Level: 68 Posts: 338/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I guess it's never easy to create music. The only way to do it or to write songs is to play around with hex and know the headers.
It's easy to find music data, but creating music isn't one of them. |
Insectduel |
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Hammer Brother Level: 68 Posts: 339/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
Posted by Googie I can probably make levels that don't need the same scrolling as the original or having the same enemies with graphics. I'm working on MM4 right now. Level designing is pending for mine right now after all ASM and music inserts. btw, I should make an ad too. For sprite designer of the female robot masters. |
Insectduel |
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Hammer Brother Level: 68 Posts: 340/1069 EXP: 2689826 Next: 38974 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I can help you. But what doors are you talking about. The Boss doors, 1st doors or second doors. Unfortuenly, only Rock n' Roll covers the first set of doors. Others must be with the hex editor to make them set. |
Main - Posts by Insectduel |
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