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Insectduel
Posted on 06-08-09 10:50 PM, in Rockman Peercast Link | Quote | ID: 108295


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Posted by Nesty

You'll have to do some snooping for Megaman IIDX, though.


Most of the hacks are found on Datacrystal. BTW, the link is removed off datacrystal. I'll re-add the link. I haven't got time to check if they see if the links are working. And I have no idea what happened to WINED's site (author of Rockman 2 Grayzone). Some people are actually asking me for it too.


Insectduel
Posted on 06-09-09 10:14 PM, in The *official* MushROMs (SMAS Editor) thread (rev. 2 of 06-09-09 10:16 PM) Link | Quote | ID: 108362


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I've been hacking SMB3 for SMAS since 2005. I used to have my official hack back in July 2005 but deleted in November 2007 due to infringement levels and lack of difficulty. I'm officially will make Frank15's 2nd SMB3 hack using Super Mario All-Stars for future reference.

For now, I'm hosting my last Mario hack for this year only. I have other projects to start.

This IPS patch is SMB3 the lost levels the one that MEGABYTE made as a NES version. Comes with 2 for SMAS, no header and header for each lost level.

NOTE: You must patch with the Super Mario All-Stars (U) ROM with header. Not Super Mario Collection or any SMAS rom without header.

Download from Board Uploader NOW!

Insectduel
Posted on 06-09-09 10:28 PM, in Megaman Forever Unabridged demo 1 Link | Quote | ID: 108363


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Posted by Matrixz
Megaman The Wily Wars (for Sega Genesis). Buster Rod G's stage theme. Or 64 from the sound test. It took so much trying before i got this song to sound well on the NES.


I've been noticing that. Especially Wily Tower #4. It's hard to recongize though.

It's sound so much different from Kuwata's Rockman Z hack. I don't know how the music format is releated.

Insectduel
Posted on 06-10-09 07:37 PM, in Megaman Forever Unabridged demo 1 Link | Quote | ID: 108418


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Posted by Nesty
Huh? Did that guy finally get around to finishing Rockman Z?


That project died. And it was made in 2001. That's 8 years ago. I do like the concept of messing around with the levels and the music that Kuwata built and includes the 8-Bit version of Mega Water S level.

Insectduel
Posted on 06-10-09 07:57 PM, in World 3-3 Island Tops - How to Change from Yellow to White? Link | Quote | ID: 108419


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Posted by GameGenie81
I have a Super Mario Bros. programming question: in regards to World 3-3, how do I change the color of its island tops from yellow to white? Worlds 3-1 and 3-2 are both "snow" levels (as are Worlds 5-1, 5-2 and 7-1). This is the Nintendo NES version I'm referring to.

Thank you,

Ben



That's the same question I always hear from you. And I always know the anwser to your question. If you're really changing island top colors, then you should change the first 2 bytes of the level which is the level header.

That stuff is covered in some document.

In that case World 3-3 Starts at ROM offset with No trainer at 0x247B.


Insectduel
Posted on 06-11-09 07:25 PM, in Free SMB3 Map Hacking For You! Link | Quote | ID: 108484


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I'm pretty good importing the NES Map Screens to SNES version of SMB3. If anyone wants to import their maps to SMAS, they can ask me too.

Thanks for the appreciation but I don't need help with map screens.

Insectduel
Posted on 06-12-09 07:26 PM, in Rockman Peercast Link | Quote | ID: 108533


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I have Rockman 2 Grayzone Demo version uploaded in my private uploader. If you guys needed it, please Send PM to me and I'll give the file if anyone needs it.

Insectduel
Posted on 06-12-09 07:38 PM, in MegaGirl Another Fight Story - Beta Release (rev. 2 of 06-29-09 05:46 PM) Link | Quote | ID: 108534


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First off before my interactions of this hack.

- I'm not a profressional Mega man hacker (I never say I was). I only experienced.
- The ASM Coding in Mega Man 1 is a bit messy and has different formatting.
- I suck at being a pixel artist.

Anyway, I decided to host this 2 level beta Mega Man 1 hack to the public (Entire World) for a reason because I'm not working with it anymore. That does not mean that you can take over my project or even finishing my hack for me. The reason why I stopped with my Mega Man 1 hack because I'm working on a long-term Mega Man 4 project from scratch and something more of an idea. And I will start with it immediately. I have some ideas in my head.

I'm not giving up on MegaGirl. I will get back to it when ready.

Yea, Yea, Yea. I already did finished with Mega Man Showdown 4 and people are enjoying it. That's just the beginning. Now I should work on all levels, add new ASM, add sound initals for each enemy or boss and more for my new Mega Man 4 hack.

Mega Man 1's ASM coding is extremely hard to work with especailly the weapons AI. I'm still stuck with it. The weapon AI is divided into 3 sections. In order words, I don't know most of the memory addresses to recogonize in Mega Man 1.

These sprites aren't very good either. I very suck at pixel drawings and I needed help with it. That's when the MegaMari (Rockman 1 hack) comes in. I was hoping someone will do a Marisa Megaman hack but Touhou music is missing. MegaMari WAS my original idea, so I chose MegaGirl instead because of GreenNinja's work. I'm glad someone made it too.

As I said, I needed help with the female robot (NOT Protogirl, Patchouli and Cirno) drawings because I suck. Unless you're okay with it. I spent 1 month trying to pixelize every sprite. The only sprite drawing that is stolen is Cirno. I have to use someone's Cirno and put it as my own but Patchouli remains as my own because I have her death sprite ready to initalize. And Megagirl's sprite is created by Blueboy and some outlines of her hairstyle of MegaGirl is by me. You can get the original patch from Zophar's Domain or download it from ANY rom site.

Too many things actually stopping me from finshing this hack. I actually

- Play Touhou Games and Touhoumon
- Employed for work
- Working on another project
- Most likely play another ROM-Hack
- Most likely to do run through or speed run movies for any game
- Computer Problems

And just to be honest, I thought I can complete it within this year but I didn't. It should be next year.

Now about this hack. 2 levels are NOT my offical levels but parts of Cirno's level is. Some screens of Cirno's level is missing until the final version of my hack. Right now the beta version is NOT my final version. And Bombgirl's stage final version should be the forest level with different enemies and the scroll layouts remain unchanged until the final version that don't overwrite another level for the current beta version. Also in the beta version is some AI's changed for bosses.

I haven't started with Custom music either. I know what music I needed or even found the music data but making the music can be TOO HARD for me to do. I need certain tools that can make music in NSF format before putting the data in the music data rom offset. My hack should have "Hana Yori Dango Another Love Story" Music too.

The final version when is done should include

- Weapons AI modified
- Suika's AI similiar to Mega Man 3's Yellow Devil
- Cirno's level with all missing screens inserted
- Bombgirl's Forest level
- Custom Music
- Select Button uses Weapon Select
- All levels modified
- Modify newly ASM stuff
- A possible MMC3 mapper or Expansion.

I'm not too sure about porting this one to MMC3 with expansion for the final version. It may cause some emulators to not run them like VirtuaNES or even Nester J. I can easily do this with Disch's MM1 document.

Screenshots




To Download this hack, please choose one of the download mirrors of your choice.

Board 2 Uploader (Recommended, less file size space)
Insectduel's Domain OUT OF SERVICE

These 2 files aren't the same with different uploaders. And if you're downloading the IPS file from my site, it comes with Image Touhou and MegaGirl files for people to look at or to redrawn them from scratch. Both uploaders comes with Emulator Save States so you can screw around with the Wily levels for see more of my ASM Stuff.

Enjoy! Just make sure you apply it with Mega Man (U) ROM, not Rockman 1. And sorry for the long reading. MegaGirl has been a inspiration to me since Maria Sisters SMW Hack and IKA's Rockman No Constancy which started me to do Mega Man hacking.

You may use the graphics and levels for your own personal use but NOT my ASM stuff. Do these on your own. Redistributions are also OK.

Insectduel
Posted on 06-12-09 08:31 PM, in How old are you guys? Link | Quote | ID: 108538


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Posted by Chain-Chomp88
I am 11 years old,turning 12 in 7 months on January 27.


No kidding right. Is there a rule that users under 13 aren't allowed to register to forums without approval from your parent/guardian. Just a suggestion.

Most forums including mine only allow users to register to forums only if they're over 13 years old.

Insectduel
Posted on 06-12-09 08:45 PM, in How old are you guys? Link | Quote | ID: 108543


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That's not the point. The point is some sites or forums and Japanese BBS Forums are unsafe for underage users. Mostly MySpace, Twitter, and Facebook is too unsafe to children because they can expose what they're doing.

I don't know if PokéCommunity Forums requires to be 13 to register. I know SMW Central is for anyone to join.

Insectduel
Posted on 06-13-09 10:09 PM, in MegaGirl Another Fight Story - Beta Release (rev. 2 of 06-13-09 10:14 PM) Link | Quote | ID: 108641


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Posted by PSlugworth
Haven't played it yet, but right off the bat I have a suggestion: get rid of the lame-looking, ultra-compressed "girl" at the end of the robot masters' names. Either hack however the text is displayed so you have more room, use much shorter names, or use something that will actually fit, like "Guts Gal," "Cut Gal," etc.

Just sayin'...


It may be possible but unfortunely, the text uses a 7 letter limit for each name. Sometime in the future whenever I decide to do this, I will figure how to expand the text for more room at the boss selection screen without overwritten another text.

OR I'll just stick with gal. That's a good reference.

Insectduel
Posted on 06-13-09 11:02 PM, in How old are you guys? Link | Quote | ID: 108643


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Now I know how is generated from each regions. Proboards is made in the U.S. which is why restrictions has to be made. I need a certain board maker.

Insectduel
Posted on 06-15-09 09:31 PM, in MegaGirl Another Fight Story - Beta Release (rev. 3 of 06-15-09 09:32 PM) Link | Quote | ID: 108736


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Posted by Zidanerfox
I tried your hack today and so far it's really good. I hope to play a finished version some day.

And btw, I was kinda uninspired today so I remade the Megagirl picture for the title screen after reading PSlugworth's comments. I took the liberty to alter the title to try it out. I will not use this myself, so what do you think Insectduel? If you like it, I'll mail it to you.

[Image]

And I'll be looking forward to learn more about your Mega Man 4 project.
Good luck!


Absoultely. Mail it to me so I can use it. Please remove "Wrigglenightbug" in my mailing address.I very suck at putting some of Nilkla's images to 4bpp using ifrnaview and have to open up YY-CHR with the bitmap file. That's a decent amount of work. And thank you for doing this.

Some people say that my MegaGirl sprite is skinny (Or even suck) and I didn't even quite drew it myself as I borrowed it from Blueboy's GFX patch I downloaded from zophars. At least I have someone in my YouTube account since I posted it to do all six of the female masters.

Insectduel
Posted on 06-16-09 07:34 PM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 108783


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Posted by Googie

Insey: I'm with PSlugworth, change the squished words to Gal and you'll be all set to go. If you can, give Mega Girl some eye lashes/eye liner and a pink armor palette. It'd really look good imo... ^^;


I don't know about the pink armor palette unless is for the Magnet beam weapon since no artists actually have pink colors. Then again, the eye lashes would be a good idea though.


Insectduel
Posted on 06-17-09 07:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 108834


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Posted by SePH
Worked some more on my ''Modern/Sci-Fi'' Zelda3 hack, adding new buildings/sprites in the process.. Sprites which are for testing purposes obviously



This new Zelda 3 hack is a win right there. The hack of the year.

Insectduel
Posted on 06-17-09 07:20 PM, in Megaman Hero Link | Quote | ID: 108840


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Cool. Looking foward to see this project.
Good luck!

P.S. Thanks for the drawn MegaGirl image you sent to me.

Insectduel
Posted on 06-17-09 07:46 PM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 108845


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Sure, about next day because I have a cluster meeting tonight. I'll proberly send the one with the untouched level designs.

Insectduel
Posted on 06-19-09 08:54 PM, in MegaGirl Another Fight Story - Beta Release (rev. 2 of 06-19-09 08:55 PM) Link | Quote | ID: 108985


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That was a nice piece of work. And I never noticed that he already did this before I get to lend infidelity the ROM image. I guess he proberly asked Zidanerfox.

Anyway, I have 2 people on my list for their creditablity which I should NEVER forget.

Recently last night, I looked up the text table data and decided to work on it since PSlugworth and Googie disagree with compressed names.



Here's what I did

In Offset $1B622 I insert A008 (Number of letters in the stage select screen) and BD60FF to Change the load's FreeSpace offset Value. Then copy any number of Bytes from offset $1BF7F and paste it onto a freespace offset to load them. Mine is 56 bytes with 8 letters each.

Now for the intro boss select screen.
At offset $1BF6B to $1BF7E, you change the offset for each byte for low and high. First byte is low and second is high.

And finally, change the number of letters in offset $1B8B3.

I changed Firegirl to Firegal because the letters are CLOSE to each other. Which is not good and a bit confusing too. And Patchouli have multiple short-term names so Pachy is more better than Patcholy or Patchy.

BTW, I should consider insert Pachy from MegaMari 8bit Rockman 1 hack and try to draw her dropping from the wily ship.

I'm still pending for someone to give me the redrawn female masters which is IceGirl, GutsGirl, Bombgirl and FireGirl. ElecGirl is fine now. For future terms, like on Rockman ABNormality, I should reprogram Ice Man's AI back to it's normal AI and a possible 7th Boss instead of using Copy Robot which I'm using it for the last level.


Insectduel
Posted on 06-19-09 09:03 PM, in Look what I started doing. ;) Link | Quote | ID: 108987


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I'm glad you started doing Mega Man III. If you need to put in the specific spot. Use Datacrystal to add coding into the specific ROM or RAM tables.

Good luck finding all the data.

Insectduel
Posted on 06-20-09 08:57 PM, in MegaGirl Another Fight Story - Beta Release Link | Quote | ID: 109033


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Posted by koala_knight
Good job expanding the text, but why not make them all into new characters like Cirno & Pachy?


Cirno and Pachy (Patchouli Knowledge) are the 2 Touhou characters that should be used in my own storyline. As the story goes, Patchouli came from Gensokyo and stole Wily's blueprints which Dr. Light have in his lab to create the pending 5 female robots, Pachy used the blueprints to create as her own army. Dr. Light already created IceGirl before all others.

And I have the following major bosses already made in the Wily levels which is Suika Ibuki you will face in Wily 1 and Tsukushi Makino from Hana Yori Dango in Wily 3. I will come up with a storyline about Tsukushi working for pachy later on.

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