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Insectduel
Posted on 02-14-09 08:15 PM, in *NEW* YY-Chr v99 - WIP C++ Version BETA released! Link | Quote | ID: 100976


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Applocale doesn't always work for all Japanese .exe programs. That's how I got Pokemon Synthesis editor to not run properly. Or Pokemon Synthesis must've run in different formats.

Insectduel
Posted on 02-14-09 08:17 PM, in board2 Town Square: Typos leave me bothered Link | Quote | ID: 100977


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How about a little crossover match. Pikachu VS. Iku Nagae.

Seems like a good electrifying match.

Insectduel
Posted on 02-25-09 08:25 PM, in Hack Ideas Thread Link | Quote | ID: 101833


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Here's my idea I've been holding.

Since there 2 or 3 Touhou SMB1 hacks, I decided to make this SMB1 hack or even SMB3 NES hack more interesting.

The hack is called Super Mario Bros. Gensokyo. I don't know if it's going to be a big project but the capture Touhous after beating Bowser will somewhat act like All Night Nippon Mario Bros.

Don't know when I'm going to start
Don't know when it took place

But I've been busy with real life so time is short for me this time.

Insectduel
Posted on 02-26-09 08:54 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 02-26-09 08:56 PM) Link | Quote | ID: 101881


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I'm going to start Megaman Showdown 4. It is a boss-only hack. Yes, it will use ASM (Health bars, boss weak points, boss AI's, etc) so I have to rely on my FCEU XD Emulator to find data. It shouldn't act like the incompleted version of MMS5 by Matrixz with the 3 difficulties (Easy, Normal, and Expert).

I'm going to make my version like Vagla's MMS1 like any other and it is NOT a team project. I should do all the work unlike the second series which I'm going to modify later until 9/21/09.

DES never produce MMS4 so I'm the person to do it since MM4 is my favourite game.

Insectduel
Posted on 02-27-09 07:27 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 101913


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Posted by Googie

Insey: Not bad, I'm figuring that to make a Showdown hack won't take alotta time at all if you make a level a day. ^^;


I haven't started to make the levels unless I find the beginning checkpoints first. Since there's no checkpoints for beginning levels in Mega FLE X, I have to rely on FCEU XD OR just create the room myself in the beginning and set the boss on Page 1.

So far, all I did last night is to find statistics on MM4 using FCEU XD and already found the first 5 databases.

x72F08 - Lives to start (After the Game Over Screen)
x77C09 - Max number of lives
x77C19 - Max number of E-Tanks (04 Recommended)
x7C54A - Lives to start
x7C698 - Health modifier (Recommended 8E for a Challenge)

I need to find more data including the boss weak points which is way too easy to find.

Insectduel
Posted on 02-28-09 08:01 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 101954


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Posted by Ailure
There needs to be more SMB3 hacks around, and less SMW hacks.


Having more SMAS-SMB3 hacks is more better. Unless people can hack the game on their own and not just me.

Insectduel
Posted on 03-03-09 07:40 PM, in Super Mario Bros Special - ported to NES Link | Quote | ID: 102086


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I haven't keep track of this hack. Although, I never contribute SMB Special because of the different level formats.

I'm going to give this one a try.

Insectduel
Posted on 03-04-09 04:56 PM, in Megaman Ultra 2 - The Rise of X (MINI LEVEL BETA V1.0) (rev. 2 of 03-04-09 05:18 PM) Link | Quote | ID: 102120


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Back in my times before I use FCEUX or the 0.98.28 version of FCE Ultra, I used VirtuaNES to record videos. Of course VirtuaNES is crap and won't run like real NES Hardware. One of the movie options in VirtuaNES is to show timers while replaying.

Doing .AVI recording must idle the VirtuaNES Emulator.

Oh yeah, I used VirtuaNES on my Windows 98 laptop before I actually have my XP desktop because my FCEUX Emulator play ROMs really slow and the 0.98.28 version automatically closes when it's opened. The .AVI conversion process is painful and SLOW on slow speed computers.

Insectduel
Posted on 03-04-09 05:54 PM, in My first Megaman hack Link | Quote | ID: 102130


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Posted by ivanelmasterzx
well im new on this so im presenting my new hack is of megaman im trying all tools to a cool hack

more information just tell me


I noticed you from YouTube. You need to go to Romhacking.net and find the tools you want to hack. Some editors don't have tutorials so it's best to learn stuff on your own.

Insectduel
Posted on 03-05-09 04:27 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 03-05-09 04:32 PM) Link | Quote | ID: 102221


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Something I did about 7 months ago when I'm doing my Megaman 1 hack.



It was originally going to be a surprise but because of the time I've been wasting playing Touhoumon or coming to work, I don't work on my Megaman 1 hack anymore. The Yellow Devil still needs some AI tweaks to edit and I've been trying to duplicate the firing similar to Mega man 3's Yellow Devil. My ASM skills are crap right now and I'm not doing any better.

I also orginally going to make a 1 level demo but I haven't made any map edits yet. My last update in Megagirl is to rip Cirno's sprite from the 8-Bit Rockman 1 hack, Megamari and import the GFX as my own. Patchouli stays as my own art.

Until I get back to Megaman 1 hacking, I'm sticking with Megaman Showdown 4. Last night, it took me 2 hours to find each of the bosses weakness in Megaman 4 due to the fact that I have to log some crap to find it.


Insectduel
Posted on 03-08-09 01:16 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 03-08-09 01:18 AM) Link | Quote | ID: 102331


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I recently now have Windows XP. And I haven't tested out Mario Improvement 3 with DOSBox yet. I think mine already came with DOS which makes the DOS Megaman 1 and 2 editor Visine to work.

I think I prefer a little conversion of my own, like editing the NES versions of SMB3 first using Mario 3 Workshop before importing the level files to the SMAS-SMB3 Rom offsets with Windhex. Windhex dumps and insert certain binary ROM levels by ROM-Offset.

I am a bit lazy hacking Mario games, but now I need to hack the SNES version of SMB3 like I did in 2005.

The level format data in SMB3-SMAS is the same as the NES version of SMB3. Only the headers are added 4 more bytes than the original NES version which makes them 13 bytes in a level header.

Insectduel
Posted on 03-12-09 04:35 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 03-12-09 04:36 PM) Link | Quote | ID: 102666


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It's sad that NO one took my notes every time they are going to make an All-Stars SMB3 Editor. At least someone from SMW Central is going to do it after disassemble every game.

But then again. FAILURE! At lease some people know how to edit SMB3 levels using level and enemy ROM offsets like me and Quick Quirly for instance.

I have 0% Knowledge in programming so doing it myself will take 4 years.

Insectduel
Posted on 03-12-09 04:42 PM, in KCS March '09 Link | Quote | ID: 102667


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Come to think of it, I used to post a lot back in *Cough*Ac*Cough*, not anymore. That includes the XPW (Don't know what XPW is?) on that time when I post at Xeogaming. Now it's XGF is more inactive every day.

Insectduel
Posted on 03-13-09 07:24 PM, in The *official* MushROMs (SMAS Editor) thread Link | Quote | ID: 102777


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Wow, you're pretty learning this #C stuff already.
I'm suggesting for the ExGFX ASM support for SMB3 like Super Mario World. It's hard to setup GFX manually in level headers.

Insectduel
Posted on 03-17-09 04:26 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 103373


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Megaman Showdown 4. So far Bright Man's field completed. Game Stats edited as well. Boss AI Edits will be in a separate patch as Megaman Showdown 4 EX.


Insectduel
Posted on 03-30-09 07:52 PM, in Megaman 4 Hacking is ticking me off lately Link | Quote | ID: 104279


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I have problems with the Cossack and Wily Bosses at the 2nd Screen. When I set them, they won't show for some reason. I don't mind Wily 4 when these circling fireballs won't show on the 2nd screen but it will be a Megaman Showdown 4 challenge when you face Dr. Wily.

Most of the time, I was forced, to set adapter items, then change the mid-point settings the same as boss-point settings. Wily 3 is the most trouble because of the warp. I have NO problem doing it when I doing my Megaman 2 hack, but Megaman 4 seems different the way I edit them.

I even dump ASM to find out where it comes from, but can't seem to find where the screen is started for Cossack and Wily Bosses. Is there any solutions to set these bosses in the 2nd Screen for either one of these settings or ASM. Megaman Showdown series is supposed to be a 2-screen boss rush hack for MOST levels.

Insectduel
Posted on 03-31-09 06:59 PM, in Untitled SMB Hack 2 World Demo Release {Some Screens Inside} Link | Quote | ID: 104331


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I have a good reason why I don't play SMB1 hacks anymore or to edit them.

I know you said that you currently working on it, but level designs must be neat and orientated made like other good SMB1 hacks. And Background/Foreground GFX should be designed AT LEAST for the final version of your game.

Insectduel
Posted on 04-02-09 07:49 PM, in Megaman 4 Hacking is ticking me off lately (rev. 5 of 04-04-09 08:58 PM) Link | Quote | ID: 104460


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It's more complicated than I thought it would be and it's quite bit of a challenge for me. When I edit the screen number for Cossack 3 boss and defeat both of them, the stage clear init did not activate, explosions turned out weird, and music also not played. It's somewhere in ROM offsets $6B323 to $6B332 where the stage clear init clear taken place on the certain screen but can't actually figure out how to set them on screen.

I've also played with ASM for the Warp Sprite. It's fun to edit but I've been trying to figure out how to set them on Screen 0 in Wily 3 than Screen 5.

Forget doing the warp ASM. Useless coding.


I used the LDA for (A9 2B) which uses the warp from all area warping spots to set the same exact screen you warped from. In that case, it warps only to the Wily 3 boss without fighting all rematch bosses. I've still need to play around until I get what I need to set from Screen 0 to Screen 6.

I never thought Megaman 4 hacking can be complicated than Megaman 2 or 1 I've been editing for months.


Shit, now I found out why the bosses won't load properly because of the Enemy positoning. That's why I hate relying on level editors because the coding seems mixed or something like that. I have to Re-Code it from scratch via hex editor and it worked out perfectly. But Cossack 2 is STILL hard to research even though I found the screen number but the scrolling my be hard to re-code unless I reposition all enemies where they belong in proper coding.

Insectduel
Posted on 04-02-09 08:23 PM, in Ever been in a fight? Link | Quote | ID: 104462


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I'm pretty violent sometimes and even with girls. I'm always invloved in fights.

Insectduel
Posted on 04-04-09 09:05 PM, in Megaman Ultra 2 - The Rise of X (MINI LEVEL BETA V1.0) (rev. 2 of 04-04-09 09:06 PM) Link | Quote | ID: 104559


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Posted by infidelity
RetroRain, I honestly don't think so. I'm trying to keep as much as possible a surprise/secret.

I can say that progress has been on a very heavy pace since February. My wife bought me a new HDD for my laptop on my birthday, and I have been working on this non stop for 7 days a week, 4 to 5 hours each day. So I'm really flying now. I've wiped out the entire sprite engine, and have been writing ASM from scratch. It's very gratifying bringing my invisions to life. About friggin time lol, so many years of trying to learn are finaly paying off.


How can you do this even though you may be having employment or something like that. I can't barely work on my Megaman Showdown 4 project because I have to work and do network marketing. Plus on 3/28/09, I have to attend to the World Class Training and Banquet and enjoy myself which didn't give me enough time to do my project.

Megaman Showdown 4 give me problems the whole week with the Cossack and Wily Bosses until I found the problem last night until 3AM. I have to re-position every wily and cossack bosses (Still on Cossack 2 at the moment) in proper X and Y Positions and enemy ordering via realtime hex editor. In fact only Cossack 2 and 3 bosses are the only ones that need certain screen numbers through ASM coding.
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