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06-16-24 06:48 AM![]() |
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Main - Posts by Pac |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 144/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
I didn't see this coming, and I'm sad to see it happen, but there doesn't seem to be any bad feelings between the two sides, and both sides seem to be doing well, so... ![]() |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 145/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
That's strange, your profile says you're from the Mushroom Kingdom. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 146/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
[citation needed] |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 147/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Yeah it's too bad we don't have an SMW Hacking forum for threads like this... ![]() Anyway, you must be proud, congrats. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 148/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
You should really use Google and find out what a server is.
Also, I've heard good things about ulmb.com. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 149/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
click
Also, that Koopa Troopa could do with a hamburger. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 150/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
<3 knuck |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 151/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
brb |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 152/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
And you, SMWFreak, have been around long enough to know that ROM requests are against the rules. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 153/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
After seeing your recent behaviour on SMW Central, MSN, and on the Acmlmwiki, I'm afraid I just can't believe that.
You haven't changed one bit. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 154/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
The Wiki? Does replacing every page with "SMWFREAK OWNS!!!" ring a bell?
MSN? Well if you're interested I'll gladly post a document showing all of your best conversations with me, and as a bonus, I'll throw in the conversations you had with Smallhacker too. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 155/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Oh I think I see what you mean now.
Well actually there are three slots shared by the blocks... if that makes any sense... the ! blocks, turn blocks with items, and smashable brick share data the ? blocks share data the regular turn block uses its own data Basically, all you can really do is seperate the turn block from the brick, item-holding turn blocks, and ! blocks. I've done this, and it enabled me to use bricks and turn blocks in the same level, where the item-holding turn blocks look like bricks. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 156/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
No of course the ? blocks and turn blocks don't use the same bounce sprites ![]() From Mattrizzle's notes: 113F1-113F8 [40 6B 2A 42 EA 8A 40 A0] The first 40: ! blocks, turn blocks with items, and brick The 2A: ? blocks The last 40: regular turn block The rest in there are the bounce tiles used by the musical note block, the wooden block with feather, and others. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 157/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Posted by Ice ManI think you are. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 158/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Or you could try looking 8 threads down... |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 159/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Read the manual; animations. You need to apply the animation to a space in the GFX files (see 8x8 editor), and then make those map16 tiles use the 8x8 tiles you applied the animation to. |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 160/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Posted by Ice ManYou're only going to make things messy if you start making different versions. Anyway, not looking too bad. I hope you put as much work into the gameplay as the graphics. I'll say no more... |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 161/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Wow, you're cool dude |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 169/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
Posted by someoneThanks, blacky ![]() |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 171/262 EXP: 337319 Next: 934 Since: 02-19-07 From: Japan Last post: 4525 days Last view: 2927 days |
/me hugs Shyguy
Welcome back ![]() |
Main - Posts by Pac |
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