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Main - Posts by frantik |
frantik |
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Red Koopa Level: 28 Posts: 81/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
various screens... more here
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frantik |
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Red Koopa Level: 28 Posts: 82/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
it would be easier to just make a code which always gave u fireworks regardless of the time |
frantik |
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Red Koopa Level: 28 Posts: 83/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
^ lol awesome
and thanks celiece.. it should play on the real NES -- i had NES-master Disch help me with the mapper code |
frantik |
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Red Koopa Level: 28 Posts: 84/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
BNE $00 would have no effect because it is branching $00 bytes ahead (or not branching)
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frantik |
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Red Koopa Level: 28 Posts: 85/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
maybe the programmer hates NOP? |
frantik |
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Red Koopa Level: 28 Posts: 86/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
new skull switch like from NSMB
and no more mushroom retainers for me |
frantik |
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Red Koopa Level: 28 Posts: 87/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
yep |
frantik |
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Red Koopa Level: 28 Posts: 88/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
you should change the pointer to where the title screen data was moved to |
frantik |
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Red Koopa Level: 28 Posts: 89/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
SMBUtil is by far the best SMB editor especially if you're doing asm hacks cause the hacked graphics show up in the levels just like if it were original. the main thing i wish was different about SMUtil is that you can't relocate or expand the level data because it only reads from the range where the level/enemy data is in the original rom. you can expand level data at the expense of enemy data and vice versa though. (i did this in SMB Special conversion)
smbutil is still very good though and you can just write a little app to rip the level data if you have to |
frantik |
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Red Koopa Level: 28 Posts: 90/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
you've never played contra? omfg! lol
beat it the other day.. took slightly less than 60 lives lol. it seemed like it was a lot longer back in the day though |
frantik |
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Red Koopa Level: 28 Posts: 91/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
Super Mario Bros:
AAYAAZ - enables world select on main screen by pressing b |
frantik |
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Red Koopa Level: 28 Posts: 92/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
dr floppy has documented the SMB engine somewhat.. i think theres a doc on RHDN |
frantik |
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Red Koopa Level: 28 Posts: 93/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
Posted by PSlugworth well he said it wouldn't work... the new code only gives u 20 lives though :'( great job btw |
frantik |
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Red Koopa Level: 28 Posts: 94/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
XXXX is cool
http://smbarchives.run.buttobi.net/xxxx.html |
frantik |
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Red Koopa Level: 28 Posts: 95/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
Download SMB Graphics Workshop v0.1.1 Still pretty simplistic but you can edit the 3 major graphics tables. Some of the sprites look funky since the game mirrors some of the tiles. Perhaps I will add an option to enable default mirroring for those tiles. Next up I want to add palette editing and also load custom palettes from the rom instead of using the hardcoded palettes i'm using now. other planned features: * misc sprite editing * modify all palettes * edit backgrounds * edit castle object * edit shape of staircase object * edit pipe objects * more... The app is written in PHP using the WinBinder extension and compiled with phc-win. |
frantik |
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Red Koopa Level: 28 Posts: 96/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
the mario and enemy sprite editors use the same PPU bank... the tables defining the different sprites exist in the code at different places and mario is 8 tiles while enemies are 6, so i made a different window for each |
frantik |
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Red Koopa Level: 28 Posts: 97/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
XVINAX gets you some glitchy "pong-like" sound effects in demo mode.. seems like the sound engine needs something else to tell it to play some sound effects longer
it would be cool to get the patch for that hack though.. it can't be hard to enable the music edit: this makes the sound effects load correctly: AOIYLZ you're gonna have a tough time loading the music though with only two op code changes cause you have to have that one to enable sound on the title screen. wouldnt be that hard with asm but game genie not so much. you need to load something into 0xfb to get a song to play edit2: ok AOIYLZ + AUYPAA will load the music from level 1-1 (or whatever level is showing on the title screen if you've hacked it) |
frantik |
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Red Koopa Level: 28 Posts: 98/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
(Click for bigger pic) Download SMB Graphics Workshop 0.2.0 Now with color support for all tiles. Loads color info directly from the ROM. Background tiles and enemy sprites automatically switch color when you choose them, and mario sprites have a drop down for you to select between mario/luigi and fire flower colors |
frantik |
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Red Koopa Level: 28 Posts: 99/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
w00t got a working color editor.. just need to make it update the other graphics on the fly and i'll release a new version then onto stuff concerning metatiles (background objects, etc) |
frantik |
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Red Koopa Level: 28 Posts: 100/139 EXP: 127951 Next: 3387 Since: 10-09-07 Last post: 4541 days Last view: 4534 days |
lulz.. fixed |
Main - Posts by frantik |
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