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Main - Posts by Zynk |
Zynk |
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Purple Leever Level: 32 Posts: 81/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Does anybody know where I can find any hacking notes for Rockman 6 or Megaman VI? There are a lot of things I need to look up:
-Discharge sound of the charged shot (there are hacks where that sound is fixed) -How to skip the transformation sequence when equipping Jet & Power Armours And many other things. Thanks. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 82/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Posted by RetroRain I see a bunch of x-in-1 carts out there, but haven't seen a Mega Man Compilation from 1 to 6. Is that possible to make? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 83/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
I see this site is still plagued with necrobumpers and bots ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 84/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Just want to point out that Protoman has underwear on his running sprite LOL. I would really want to fix that & also give his scarf the yellow color. SO I just discovered a way to fix the player sprite's mirroring issue in Megaman 3 for my Roll-chan 3 hack, thanks to Matrixz's notes found here. Also doing Roll-chan 5 & Roll-chan 6 atm. Having trouble with Roll in POW & JET armor with Tango transforming to armor all that jazz. Need those colored green like Tango. I would like some help in locating where the offsets of the player palettes in Megaman 6 esp. weapons & Rush armor colors. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 85/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
A new chapter of Megaman's story was about to begin!!
Shouldn't it be "is" ? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 86/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
I posted the same thread in another place. Anyways I hope someone can relate to this,
I had Windows 7, and MegaFLE X and Capcom Sprite Assembler works perfectly. But my HD died and had to replace it, however I have all my files on an external HD. I recently got a new HD and got Windows 8 for its OS. Sadly, the fore mentioned utilities doesn't work anymore. I keep getting this message on BOTH utilities
Can anyone run these utilities using Windows 8? If so, how do you made them work? ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 87/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Persona 3 Portable. I have played the original PS2 version and P3:FES (Journey AND Answer mode). This was a refreshing start to play after 5 years I think. Gonna 2nd playtrhu this on FeMC mode AND on Maniac mode! (on Hard mode atm) ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 88/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Thanks guys, that worked! I thought I can't use those utilities anymore
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Zynk |
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Purple Leever Level: 32 Posts: 89/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
I just noticed how Toad Man gets a damage effect sprite over his head whenever he damages Mega Man. Odd bug. Anyway to fix this minor bug?
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Zynk |
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Purple Leever Level: 32 Posts: 90/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Thanks to rock5easily that Toadman bug is solved
Now: I found a glitch in Megaman 3 where your final hit on Hardman while the ground is shaking will freeze the game... better not kill him when he does this. :/ ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 91/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Put the COMCT232.OCX in the System32 folder
Primary drive, usually Local Disk ( C: ) > Windows > System32 Then right-click the Megaflex app then Run as Administrator. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 92/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
This is somewhat bothering me the whole time playing MM4. There's an existing, very minor graphics issue when Megaman slides in Drillman's room, MM seems to blend in the background.
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Zynk |
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Purple Leever Level: 32 Posts: 93/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
In Capcom Sprite Assembler, does anybody know how to turn on/off the Paired with check box? Specifically, only Dustman's Sprite (Sprite Bank 1C010; Sprite 15) doesn't have a check in its checkbox.
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Zynk |
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Purple Leever Level: 32 Posts: 94/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
@op: RetroRain has a point. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 95/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
I don't know if I posted this question here before... anyways
Does anybody know how to change the "released charged shot" in Mega Man 6? The sound the game makes is the same as shooting a normal shot. The sound should sound like the ones in MM4 and MM5. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 96/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
The discharge sound used in Innocent and Skype have complimentary sound, better than the regular "pew" sound. That's what I'm aiming at if the discharge sound from 4 & 5 are not in the game. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 97/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
@OP: What is this actually, is it a Megaman IV hack or or a Ghost n'Goblins hack?
And what kind of help are you asking? According to your first post, do you want a player sprite hack where you change Megaman to Arthur? Its pretty doable with CSA. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 98/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Posted by Zieldak Just found these. Image 1 then up the ladder comes Image 2. About Magnet's stage, I hope the drop-of-death screens aren't that narrow, I made it past it and reached him. ____________________ |
Zynk |
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Purple Leever Level: 32 Posts: 99/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
This is from version POC3: Tops's stage is fixed but this part still has this (note: new image):
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Zynk |
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Purple Leever Level: 32 Posts: 100/210 EXP: 201759 Next: 4683 Since: 10-19-12 Last post: 140 days Last view: 19 days |
Oh, I forgot to mention that using Top Spin against Shadowman still has that energy draining glitch that the MM3 Improvement patch had fixed. ____________________ |
Main - Posts by Zynk |
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