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Main - Posts by Buu-Huu

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Buu-Huu
Posted on 02-04-08 08:14 PM, in Palette change for block bounce sprite (rev. 2 of 02-05-08 11:27 AM) Link | Quote | ID: 76315


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Aah, that enlight me more, thanks for the fast respond.

Edit:
There it is, someone found the adress for the palette of the bounce sprites, it WAS in the Rom Map, I don't saw it:

x10989 Block bounce sprite pal/gfx

Buu-Huu
Posted on 02-04-08 08:16 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 76316


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Not exactly, it happens in like 5-6 minutes.

Buu-Huu
Posted on 02-05-08 11:28 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 76368


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No problem interdpth, I was just curious why it happened. Anyways, again, good luck with the program. I hope it has background editing soon.

Buu-Huu
Posted on 02-05-08 04:11 PM, in Generic SMW screenshot thread Link | Quote | ID: 76382


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Super Metroid - Maridia BG:



Download

Buu-Huu
Posted on 02-05-08 05:39 PM, in Generic SMW screenshot thread Link | Quote | ID: 76384


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Should I rip it for you?

Buu-Huu
Posted on 02-05-08 05:46 PM, in Palette change for block bounce sprite Link | Quote | ID: 76387


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Oh sorry, didn't noticed that the adress koala_night posted was the ROM Adress. XD

Buu-Huu
Posted on 02-05-08 06:09 PM, in XnView Convert Problem (rev. 2 of 02-05-08 06:24 PM) Link | Quote | ID: 76391


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I have a problem with the program XnView. I want to use the Intro Adder to add an intro pic to my hack but I have to convert my picture from PNG to GIF and XnView should be hold the good qualtiy during converting. However, when I go to "Batch Processing", choose the "Convert to GIF" option, go under "options" and check the "Gif87a" option, then click on "OK" and then on "go", nothing happens. I don't know but is there a way to fix this or is there another program that can be used for the Intro Pic conversion? I hope someone can help me. I would really appreciate it.

-- Buu-Huu

Edit: Nevermind, I found it out how to do that.

Buu-Huu
Posted on 02-05-08 07:06 PM, in Generic SMW screenshot thread Link | Quote | ID: 76398


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Looks very nice doggycharly. Keep up the good work.

Buu-Huu
Posted on 02-06-08 07:45 PM, in Generic SMW screenshot thread Link | Quote | ID: 76511


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Two new backgrounds:

Brinstar Maridia:



Reini ripped it, I made the ExAnimation.

Download

Brinstar Bomb Torizo Way:



Download

Buu-Huu
Posted on 02-06-08 08:37 PM, in Generic SMW screenshot thread Link | Quote | ID: 76516


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Everybody can change it, it isn't hard.

Buu-Huu
Posted on 02-14-08 12:29 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 77781


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I don't know if this is the Event Editor but will we be able to edit the little cutscenes like when Mario is making some funny moves?

Buu-Huu
Posted on 02-16-08 01:24 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 77979


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Umm... Where's the program itself? I don't seem to find it.

Buu-Huu
Posted on 02-17-08 01:29 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 78074


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If this is going to be really working, then you're both the best programmers I know here.

Buu-Huu
Posted on 02-18-08 08:46 PM, in Problems with sprite code (rev. 2 of 02-18-08 09:29 PM) Link | Quote | ID: 78168


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I have this sprite code (with help of mikeyks tutorial and especially smkdans help):

dcb "INIT"
RTL

dcb "MAIN"
JSR SUB_GFX
RTL

;;;;;Graphics Routeine

FRAMES dcb $C2,$C0

SUB_GFX
JSR GET_DRAW_INFO

LDA $157C,x
STA $02

LDA $00
STA $0300,y

LDA $01
STA $0301,y

PHX
LDA $13
LSR A
LSR A
AND #$01
TAX
LDA FRAMES,x
STA $0302,y
PLX

LDA $15F6,x

PHX
LDX $02
BNE_NO_FLIP_1
ORA #$40
NO_FLIP_1
PLX

ORA $64
STA $0303,y

INY
INY
INY
INY

LDY #$02
LDA #$00
JSL $01B7B3
RTS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;
; GET_DRAW_INFO
; This is a helper for the graphics routine. It sets off screen flags, and sets up
; variables. It will return with the following:
;
; Y = index to sprite OAM ($300)
; $00 = sprite x position relative to screen boarder
; $01 = sprite y position relative to screen boarder
;
; It is adapted from the subroutine at $03B760
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;

SPR_T1 dcb $0C,$1C
SPR_T2 dcb $01,$02

GET_DRAW_INFO STZ $186C,x ; reset sprite offscreen flag, vertical
STZ $15A0,x ; reset sprite offscreen flag, horizontal
LDA $E4,x ; \
CMP $1A ; | set horizontal offscreen if necessary
LDA $14E0,x ; |
SBC $1B ; |
BEQ ON_SCREEN_X ; |
INC $15A0,x ; /

ON_SCREEN_X LDA $14E0,x ; \
XBA ; |
LDA $E4,x ; |
REP #$20 ; |
SEC ; |
SBC $1A ; | mark sprite invalid if far enough off screen
CLC ; |
ADC.W #$0040 ; |
CMP.W #$0180 ; |
SEP #$20 ; |
ROL A ; |
AND #$01 ; |
STA $15C4,x ; /
BNE INVALID ;

LDY #$00 ; \ set up loop:
LDA $1662,x ; |
AND #$20 ; | if not smushed (1662 & 0x20), go through loop twice
BEQ ON_SCREEN_LOOP ; | else, go through loop once
INY ; /
ON_SCREEN_LOOP LDA $D8,x ; \
CLC ; | set vertical offscreen if necessary
ADC SPR_T1,y ; |
PHP ; |
CMP $1C ; | (vert screen boundry)
ROL $00 ; |
PLP ; |
LDA $14D4,x ; |
ADC #$00 ; |
LSR $00 ; |
SBC $1D ; |
BEQ ON_SCREEN_Y ; |
LDA $186C,x ; | (vert offscreen)
ORA SPR_T2,y ; |
STA $186C,x ; |
ON_SCREEN_Y DEY ; |
BPL ON_SCREEN_LOOP ; /

LDY $15EA,x ; get offset to sprite OAM
LDA $E4,x ; \
SEC ; |
SBC $1A ; | $00 = sprite x position relative to screen boarder
STA $00 ; /
LDA $D8,x ; \
SEC ; |
SBC $1C ; | $01 = sprite y position relative to screen boarder
STA $01 ; /
RTS ; return

INVALID PLA ; \ return from *main gfx routine* subroutine...
PLA ; | ...(not just this subroutine)
RTS ; /


The tiles should now switch between the smiley coin and the message box but it looks glitched. Here is the screenshot:



I hope somebody can help me and correct the mistake.

edit by blackhole89: Changed to use code tag for improved readability.

Buu-Huu
Posted on 02-20-08 08:06 PM, in Problems with sprite code Link | Quote | ID: 78435


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Won't work either, they're still random tiles. The strange thing is that the sprite works for smkdan but for me it won't work. And it don't switches while in Pause Mode. But it's still on LDA $13. I don't have any clue but this gets slowly annoying.

Buu-Huu
Posted on 02-22-08 03:48 PM, in Problems with sprite code Link | Quote | ID: 78567


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I give up, nobody can help me. I knew it, I will never be able to code my own sprites, I learned all this shit for nothing...

Buu-Huu
Posted on 02-24-08 11:11 AM, in The Seven Star Pieces Link | Quote | ID: 78802


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Looks very good, I really like it. But I don't think it fits in an underwater level, try to make a beach level with it. And maybe you can add some decorations like shells or else.

Buu-Huu
Posted on 03-01-08 04:43 PM, in Super Mario Bros ZERO Link | Quote | ID: 79523


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Those screenshots are looking very nice, your graphics are very good, especially the last screenshot with the Thwomps, it really caught my eye.
However, there are many problems with your status bar. Try to fix it, it looks ugly. From the screenshots, some of your levels are looking very hard, however, it would be a big adventure for me to discover all those levels and enjoy all the nice graphics. Keep up the good work, I hope that there will be a demo.

Buu-Huu
Posted on 03-01-08 04:48 PM, in [?] Super Mario Bros. - The Wicked Star Story Link | Quote | ID: 79524


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I really hated the Sumo Bros. but with this graphical change, it looks like a decent enemy. I suggest that you should change the graphics of the flame that is on the floor, I everytime thought it don't looks good in SMW. Try to make it looking more like normal flame, curved, not that tall. To come to the other screenshot with the dolphins: I like the FG, it fits very well with the style. And about your edited Banzai Bill: It's one of the most interesting and good looking enemys I've ever saw. Great job on it. I hope to see a demo soon, you're very good in SMW Hacking, keep it up and make us happy with that hack.

Buu-Huu
Posted on 03-02-08 07:04 PM, in Super Mario Bros ZERO Link | Quote | ID: 79603


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This level is really a battlefield. It looks really good, I guess that graphics are drawn by you? It looks very good. That big ball, I guess that was made by you? It looks interesting, would it mind you sharing it with me? And about your status bar: How I mentioned, fix it. It looks ugly, otherwise your hack looks great. Keep up the good work. ^^
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Main - Posts by Buu-Huu

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