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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Darkkefka

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Darkkefka
Posted on 08-23-13 10:07 PM, in LAZY SHELL v3.19.0 released (2014-01-22) *REPORT BUGS HERE* (rev. 2 of 08-23-13 10:19 PM) Link | Quote | ID: 154639


Red Koopa
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OH!!! I SEE!!

Thanks for clearning that up. Now maybe I can finally make one of my favorite songs for this game.

One last thing...

Say I'm using the piano..I want to use a whole note..and I want that note to play for 4 beats..but it always pay it as a 8th note. How do I get the editor to hold the note for the whole 4 beats?

Darkkefka
Posted on 08-25-13 06:38 AM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154654


Red Koopa
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Sorry. Won't happen again.

In any case, I might not worry about it, because I'm adding my own personal touches that will make it a great game even without the level cap removed.

Darkkefka
Posted on 08-27-13 07:11 AM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154671


Red Koopa
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Oh. I've tried contacting him in the past..I never got a reply from him.

I'm assuming we have to edit one of the offset number or something.

Darkkefka
Posted on 08-27-13 07:33 PM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154675


Red Koopa
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Posted by justin3009
If there's a level cap of 30, then that basically means you'd have to find all the hard-coded checks for level 30 and extend them to a higher cap (Probably a single byte change). Depending on how the game reads the data, it could be incredibly easy to fix or incredibly difficult. I'm pretty much guessing it'd be a simple task though I'm not sure how leveling up would work. That may have to be changed.


So how do I do that? There are so many codes. i'm using Translhextion.

30 is all over the place.

Darkkefka
Posted on 08-28-13 05:05 PM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154678


Red Koopa
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Posted by SMRPG HACKER
its like 10 pointers and 6 tables

basically move those tables and expand them to the appropriate size then repoint them to other places

PS, do you have Gian's Docs?


What's Gian's Docs??

And um..you lost me there......
I'm completely new to Hex editing. So What's a table and Pointer? All I see is a bunched of numbers, letters and wierd symbols.

Example.....I read on how to expand the rom becausre they listed the offsets you need to change.( although I don't see what it really does..)

Exactly which offset effects level cap and coin limit and stuff like that?

Darkkefka
Posted on 08-29-13 05:29 PM, in Lazy Shell Improvement Thread (rev. 3 of 08-29-13 05:31 PM) Link | Quote | ID: 154679


Red Koopa
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I finally learned how to use the music editor, and I've finished my first custom song for the game. But it took me about 2 weeks to make it!!!!

I have 2 major issues...and I doubt they can be added in, but....


1: is there a slight possibility to add at least maybe 2 or 4 more channels?? Most of the custom songs I want to use require a full band. I literally have some channels playing 8 instruments and it gets me mixed up a lot..and of course some most play on the very same beat..forcing me to leave out some parts of the song since it seems impossible to have 2 different notes/instruments play on the very same beat in the same channel.

2: The music editor has a very bad habit of scrolling you back to the top of the score, and I lose my place on the editing a lot when that happens.

Oh..I tried to import a custom wave, and it said file wasn'r supported. What when wrong??


Darkkefka
Posted on 08-31-13 06:09 AM, in Breaking the level cap over 30. Make it public! (rev. 2 of 08-31-13 10:55 AM) Link | Quote | ID: 154691


Red Koopa
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Posted by SMRPG HACKER
3A1AFF - 3A1B38 | DATA | Experience needed for level up (29 items, 2 bytes each)
3A1B39 - 3A1CEB | DATA | Stat modifications by level (29 items, 15 bytes each, 3 bytes per character)
| DATA | 1st byte HP increase
| DATA | 2nd byte, bit 4-7 Attack increase
| DATA | 2nd byte, bit 0-3 Defense increase
| DATA | 3rd byte, bit 4-7 Mg.Attack increase
| DATA | 3rd byte, bit 0-3 Mg.Defense increase
3A1CEC - 3A1E9E | DATA | Stat Bonus modifications by level (29 items, 15 bytes each, 3 bytes per character)
3A1E9F - 3A20F0 | ---- | --------


This is a excerpt from Gian's

these outline the level up tables

and a pointer is similar to a "jump to" in event editor except it doesn't point to a event it points to some where in the code

look up LoRom snes pointers


oh THIS...

yeah I downloaded it, but I don't understand it.

So I need to modify these codes. 29 items I assume means 29 levels.


I looked into it, but I still don't see what determines the level cap. I can see where you EXPs are and such..and other things like HO Bonus and all that, but I'm not seeing the offset that caps the level at 30..or how to increase to 31 and above. In my hex editor..there's a red number, and then a blue number. Let's say I'm on Offset 3a1b37. The hex is 0F. On the bottom screen. it says B-15 W-9999, then L and a uber long number.
From what I'm getting, this means 9,999 Experience points. The Hex numbers before and after this are are 24 and 27, which is a base of 36 and 39.How is this related to the level cap being at 30?? This is what I'm talking about. It's too confusing....

ALso.. I can use the coin thing too, but I would have to manually port everythi g over...which takes too long. Which offset raises the coin limit to 9999?

Darkkefka
Posted on 09-03-13 09:17 AM, in Breaking the level cap over 30. Make it public! (rev. 2 of 09-03-13 08:15 PM) Link | Quote | ID: 154717


Red Koopa
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okay..I think I figured it out.

Sadly I have to go to work now, so I'll have to modify my game when I get back.



Were you guys not allowed to simply "tell" me how to do it on this thread, or where you testing me?
In anycase, I found the pointer for the Level ups and such, and I know how to move it to anywhere on the rom I want. You have no idea of what I had to do to learn this.

I still have a long way to go, but I think I can finally do this.

Darkkefka
Posted on 09-06-13 03:37 PM, in Breaking the level cap over 30. Make it public! (rev. 2 of 09-09-13 07:27 PM) Link | Quote | ID: 154732


Red Koopa
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I will, and I have indeed learned how to do it....



But before I do I need to work on it some more to make sure I fully understand it myself because it's not that simple.

One mistake and this happens......




UPDATE:

I've taken care of the level issue, but it comes with a price.

It seems that after you pass level 30, for some reason, the game will not tell you to rotate pad, hold press, push why in battle. Why this happens is beyond me, and it seems to be unfixable.

However, this is a minor issue because not only does it speed up the game, but by that point, you should have every spell memorized.

When I'm done with the game, I will try my best to break it down. It's not easy.

Darkkefka
Posted on 09-12-13 07:38 PM, in Lazy Shell Improvement Thread Link | Quote | ID: 154763


Red Koopa
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Would it be possible for an Undo option in the animation editing screen?

I make a lot of mistakes and I'm forced to close the screen and re-open it.


Oh..you seem to be the boss around here.
I think finally understand how the level cap thing is done, however, I need to know if it's okay to talk about that here on this site. I promised I'd explain how to do it if I ever learned it. It won't be for a few days though.

Darkkefka
Posted on 09-13-13 06:06 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 154766


Red Koopa
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the animation scripts, for like making custom attacks and such.

Darkkefka
Posted on 09-13-13 02:03 PM, in How do I _________..? Link | Quote | ID: 154768


Red Koopa
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How do I use the previwer? I'm changing a lot of things on screen and levels, and sometimes it forcers you to start a new game because the game will glitch up if you continue to play the same file while editing.

Darkkefka
Posted on 09-13-13 11:00 PM, in How do I _________..? Link | Quote | ID: 154773


Red Koopa
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Sorry for asking so many questions, but i'm taking this hack very seriously.

It seems that making/moving a hidden treasure box isn't as simple as copying it and pasting it on another map.

I want to change the locations of the hidden treasure, but when I move it to another map, it bugs up. Are those hardcoded?

Darkkefka
Posted on 09-15-13 09:01 AM, in How do I _________..? (rev. 3 of 09-15-13 09:15 AM) Link | Quote | ID: 154778


Red Koopa
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Posted by giangurgolo
They're not hardcoded, look in the NPC's event and see if NPC #s correspond.


Looks like most of them are. I tried changing the NPC numbers to match the one I want, but I'm having problems. Either the chest will be glitch or it won't be there at all.

Example. The Hidden Frog coin in the Rose Town Item Shop. If I wanted to move it from there to a spot in the Rose Way instead, how would I do that?

I seem to have no problem moving it in the same room, but I can't seem to move it to a ompletly new area in the game. Or rather..is there a way to make my OWN hidden treasure instead of moving the current ones. Maybe that would be faster. There's a normal chest in that very same room. I'm looking at the events and such, and I don't see anything that makes one into a normal chest, and abother into a "Hidden" chest.


Darkkefka
Posted on 09-15-13 04:38 PM, in How do I _________..? (rev. 2 of 09-15-13 04:40 PM) Link | Quote | ID: 154780


Red Koopa
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Posted by DS Piron
After Derping around a bit, I found that the chests are made invisible through the room events.

Now all I have to do is figure out why the one outside the place can't be touched, but it might be something simple, I don't have a lot of SMRPG hacking experience.


Hmm..I don't see any events in the room that control it. Is it being controlled elsewhere. Something's funny. In the editor, the hidden chest in the Item shop appears as a normal chest on sprite. The hidden chest in the first Forest area appears as a blank sprite.
Then of course there's the signal ring. What event makes that thing beep when your in a room with a hidden treasure?

Darkkefka
Posted on 09-15-13 07:26 PM, in How do I _________..? Link | Quote | ID: 154782


Red Koopa
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No good..unless I'm missing something. The partition looks confusing..

I might have to make a custom hidden treasure using events and give it the 70C8 memory so it can count as a hidden treasure. The only problem with this is i'll need to eit events..an changing the event number can be very bad. I'll have to make sure the numbers stay the same from start to end.

Also, I won't be able to make the signal ring detect it.

Which reminds me.....

the Signal Ring Scrooge Ring, EXP booster have effects that can't seem to be changed. Is there a way to edit those..like make EXP booster triple EXP instead of Double.

Darkkefka
Posted on 09-15-13 07:53 PM, in How do I _________..? (rev. 2 of 09-15-13 11:50 PM) Link | Quote | ID: 154784


Red Koopa
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OOOHH!!!!

I was unaware of the room event. I thought that was the event you highlighted in the events tab. I'm going to have to study this.

Update:

hank you for taking the time to look into this. Looks like changing their location is too much trouble, but now that I know what controls them,I might be able to make new ones.

Darkkefka
Posted on 09-19-13 08:20 AM, in Why is this happening to my menu and how can I fix it? (rev. 6 of 09-19-13 07:14 PM) Link | Quote | ID: 154800


Red Koopa
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Don't know why this is happening....maybe I have too much going on in my game....

Everytime I edit the dialoge(battle or normal..), my menu screen gets weird..

At first the gray text turned dark green, and I was willing to deal with this....


but NOW it's dark red. Also, the World map screws up as well.




When I edit the dialoge, for some reason it changes the palette colors of things in the game.

Sometimes the pallet bar that's normally red changes colors to.



I can fix these by fixing the pallete after it happens, but I don't know how to edit the pallet of the grey text on the menu..the one when you can't use the item/spell in the menu. It's a rather small issue, but still.....I need to fix it because I'm changing A LOT for my new version.




Darkkefka
Posted on 09-19-13 11:01 AM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154802


Red Koopa
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talking about the special move thing?

I have no idea why that happens....
but yeah, after you pass level 30, that happens.

Darkkefka
Posted on 09-20-13 04:03 AM, in Breaking the level cap over 30. Make it public! Link | Quote | ID: 154804


Red Koopa
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I see...

I think it's unavoidable. The instant one person passes 30 it happens, probably because the pointers are all mixed up after level 30.

But it's a small price to pay. After using a spell 5 thousand times, I think you would know how to increase the damage.

As I said, I'll try my best to fully explain the process once my game is complete. I'll need to find all of the negative after effects before I tell everybody how to do it.
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Main - Posts by Darkkefka

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