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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Omega45889

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Omega45889
Posted on 03-01-08 03:41 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 79492


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Im working on the Events editor, but its going slowly. Its tedious to program and not interesting at all. Also between midterms and me getting sick not much has happened as of late.

The editor probably needs another 20-30 hours work.

Omega45889
Posted on 03-03-08 06:29 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 79644


Red Paratroopa
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You can change everything about the attack except the animation.

Omega45889
Posted on 03-07-08 08:23 AM, in Strangest ways you've met people Link | Quote | ID: 79891


Red Paratroopa
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I dunno, probably hitting on these 2 girls in a restaurant on new years while really drunk. Hell, one of em didnt even speak english. Had like a 10 min conversation with the one girl, while the other just sat there before they hinted that I should get the hell out of there. When it starts to get awkward, I like to stretch it out as much as possible. Its much funnier that way.

Omega45889
Posted on 03-10-08 08:02 AM, in Smash Bros. Brawl - Board Friend Code List (rev. 10 of 03-25-08 12:28 PM) Link | Quote | ID: 80108


Red Paratroopa
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Anyone with Brawl, add your friend codes here so we can play together online.

me: ~EVIL : 3265 - 4738 - 6323

Look forward to seeing you online

UsernameNickFriend code
Omega45889~EVIL3265-4738-6323
AlastorStark2793-0236-1477
philCIRNO2878-9286-8323
Luigi-SanL~San0044-2497-4789
KP9000~KP2492-3822-9268
ScionJAMES3308-4245-0407
Ice PenguinDoug4210-3655-7540
interdpthintrd0903-2496-3400
KawaiiImoto-eZüri1075-0491-1859
DelmaruTBA5412-9673-0950
RemnicRemmy2707-1287-4480
Jin DoganDansh2878-9380-5862
boingboingsplatAlex3780-8748-5809
xpCynicxpc1676-3523-4097
Megaman-OmegaOmega0989-1637-9251

Omega45889
Posted on 03-10-08 08:04 AM, in Super Smash Bros. Brawl Tournaments? Link | Quote | ID: 80109


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Im in.

Omega45889
Posted on 03-12-08 02:05 AM, in Smash Bros. Brawl - Board Friend Code List Link | Quote | ID: 80210


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Registered everyone. We should arrange a game together. Maybe sometime this weekend.

Omega45889
Posted on 04-11-08 03:04 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 81740


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Troopa Pride, I started making a video to demo Lazy Shell, but then I sounded stupid on video so I trashed it. Maybe ill give it another shot, this time when i havent been drinking that night.

Yakibomb
1) Yes, but for a more complete answer, see my response on acmlm 1.

2) Editing the menus, i doubt that will be in the initial release, however pallets and tiles are already fully editable.

3) You should be able to edit the title screen.

4) Yup, thats all done with the events editor, which is actually very capable. To get rid of that, you would just need to remove the event trigger using the level editor, or modify the event itself using the Event Script editor.

5) No, thats an ASM type hack. But it shouldn't be too hard to do, maybe well look into it.

6) Ill take it under advisement, but that will most likely be up to you to keep track of.

A Quick Update:
The Event Scripts Editor that we have been putting off due to its complexity is now well under way. Most of the difficult work has been completed. With finals coming up in the next 2 weeks, were gonna have to shelve it. However with summer free after that, it wont take long.

Omega45889
Posted on 04-11-08 03:05 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 81755


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Looks like it would have a slightly higher learning curve than your typical ROM hacking editor.

Your right, but while it is higher than the average editor, it also demonstrates the power of the editor. No editor I have ever used has allowed such a range of freedom combined with extra features. For instance, if you use up too much level data, Lazy Shell will detect it and warn you that you wont be able to save all the levels. Then it will correctly save every level it can. However, rather than randomly removing stuff (which wont always help since level data is spread across multiple banks) you can use the "Space Analyzer" to view the resource usage for each and every level with errors highlighted in red. So rather than getting frustrated and giving up, you can clearly see whats wrong and fix it.

Heres a quick screenshot of the space analyzer

Its a feature that will only be used by the more advanced users, but its there none-the-less.

We also have done a lot of work making it easy to use, simple to navigate, and bug free. Im not sure how many versions the GUI has undergone, but im sure its at least a half dozen. Also, it is well documented, meaning as long as you know what you want to do you can just look up how in the docs rather than bashing your head against the wall. These combined with a couple demo videos to get people started should provide a good starting point.

Sure it'll be tough to use at first, but isnt anything worth doing?

Omega45889
Posted on 04-12-08 01:26 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 81776


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That is very excellent. Is Are the objects always like that, or can you go for 'raw' editing as plain as 8x8 tiles?


Yup, you can edit the 8x8 tiles, however we decided against including that directly in the editor since there are great tools out there already to do just that.

However, since all the GFX sets are compressed, we included a GFX Set export/import feature:


It exports all 256 gfx sets as binary data that can be easily viewed/edited with whatever you want and then just imported back in. The importer only previews the new gfx sets as of right now since its a little more tricky to store it in the rom due to space requirements and compression, but if people are interested well finish it for release.

Ive also previously mentioned an idea for automating the importing of standard images into tileset's which could be used directly to build levels, but thats just an idea since it would require an entire gfxset for each image.

Omega45889
Posted on 04-21-08 11:28 AM, in Help with Zcompress Link | Quote | ID: 82161


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Yeah, zcompress is cmd line only. It probably wouldn't be hard to write a gui wrapper for people to use if someone is looking for a small project.

Omega45889
Posted on 04-23-08 03:11 PM, in Hex editor Link | Quote | ID: 82269


Red Paratroopa
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Hex Workshop all the way. Its got a free trial, but its not freeware.

Omega45889
Posted on 04-25-08 02:46 AM, in Tell us what's in your Vault Link | Quote | ID: 82333


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1) Zelda LTTP: Dark Prophecy
2) Lazy Shell - SMRPG Editor
3) Somethin else

Not too bad i think. My list of unfinished videogames is much longer.

Omega45889
Posted on 04-25-08 02:50 AM, in Dark Mario Official Preview Link | Quote | ID: 82334


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Nice, now if only that music would play during the game.

Omega45889
Posted on 04-25-08 10:51 AM, in Hex editor Link | Quote | ID: 82351


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Ill never understand some of the stupid names people give their software... like Translhextion.... What were they thinking?

That basically esures that anyone with any sense will never use it

Omega45889
Posted on 05-02-08 05:23 AM, in Item changes won't save when I save the areas in HM Link | Quote | ID: 82632


Red Paratroopa
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HM corrupts the item tables in certain areas. Not sure why, but I talked to the author about it a while back.

Omega45889
Posted on 05-06-08 12:50 AM, in To SMB1 ROM-Hackers Link | Quote | ID: 82808


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Ummm, I really don't know whats worse, that your actually trying to rip off this software, or that you don't see the problem with it.

You cant just change a couple strings and then slap your name on it and expect people to congratulate you. This really is pathetic.

Omega45889
Posted on 06-18-08 03:34 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 85289


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Its been a while since an update, so here's the latest.

Giangurgolo has done a wonderful job on the sprites editor, which is comparable to a fully fledged Tile Editor specifically for SMRPG. It allows every sprite and animation in the game to be easily edited. This makes it possible to create completely new animations, rather than trying to work with current animations in a tile editor.

Here's an image of what it looks like for anyone wondering.


So, the only remaining major component is the Fonts / Windows / Maps editor which deals with static data, so it should be reasonably simple.

Also, as previously mentioned, the Event Editor is complete. Its very comprehensive as well. Allows every event in the game to be edited. Its also surprisingly easy to use. Here's an image of it.


Questions and comments are always welcome.

Omega45889
Posted on 06-18-08 03:03 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 85294


Red Paratroopa
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Yeah, I should have said "surprisingly easy to use considering". Its not bad once you learn what does what. And all similar commands are grouped together, so there is no hunting around for something obscure. Its all clearly laid out.

Omega45889
Posted on 06-19-08 02:02 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 85321


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No, the editor wont be compatible with the Japanese or Pal versions. It could probably edit most aspects of them. Lazy Shell will warn you that your not editing the correct version of the rom, and will let you try and edit. It may not work at all though, so were not going to bother with Jap or Pal support. I don't think there's much demand for it either.

Omega45889
Posted on 06-30-08 01:03 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 86265


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Whats the percentage on how much is done? D:


Hard to say, but its probably 95%+ complete. We have finished every section of the editor. Were currently going through it all fixing things up, debugging a couple problems, and adding extras.

For example, we wrote an Event Preview system today. It allows you to preview any Event Script in game with the click of a button, rather than setting everything up in a demo ROM, and making your own save states. Were likely going to modify it to preview the Levels in addition so you can quickly see what they look and play like without all the hassles. We will probably post a video of that tomorrow. I'm looking forward to a sleep marathon (been awake 28h).

We have always maintained that it will be released when its ready, but it'll probably be a few weeks till release. Its on the horizon .

Here's a picture of the Fonts / Maps editor (The last major component).



Any decisions on being able to edit music? Maybe get with blackhole89 on his SST and collaborate?


Nah, there aren't any music editing features, you can only change what music is played. Nobody has volunteered to help figure it out, and it'll probably never be used so unless someone wants to do the legwork on that one its not happening.

However, since it will be open source anyone can go and add that feature. Id be happy to answer any questions people have about the code.
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Main - Posts by Omega45889

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