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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Someguy

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Someguy
Posted on 06-23-07 11:45 AM, in Pokecommunity in a nutshell Link | Quote | ID: 48871


Red Paragoomba
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Posted by Koolboyman
You know what though? This is kind of mean, but I'll laugh my ass off when or if Nintendo released an official Gold/Silver remake for the DS, and everyone moves onto that because of "OMG GRAPHIXXXXXX". Fire Red hacked remakes of Gold will cease to exist, or at least nobody will give a rats ass about them. It's all about moving forward for these kiddies.


Sadly, the advanced generation, and even the DS generation, seemed to be set up to avoid the requirement of making a G/S remake, as if you go through all the GC games, the spinoffs, the events, and the special areas in FR/LG/Emerald, you eventually can get them all. Worse, in Diamond/Pearl, thanks to several other features, you can basically get all non starter/legendary Pokemon with just one copy of the game, and perhaps alittle trading.

Someguy
Posted on 06-23-07 02:44 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 48895


Red Paragoomba
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Posted by Kyoufu Kawa
Is that made in MMF or sumin'?

Given the icon and complete lack of bitmap life counters, it's being made in Game Maker, though that's still near the ballpark, the communities sometimes share each other.

Someguy
Posted on 06-26-07 03:38 PM, in Demo 6 (Hack name unknown) Link | Quote | ID: 49761


Red Paragoomba
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I'm guessing that you can't get to World 8 or such since it's a demo, as I've done every secret exit I could find, and even opened the rom in Lunar Magic to make sure of that, any other exits don't seem to have corresponding goals, even though there are more levels stored in the rom then seen.

Someguy
Posted on 06-27-07 04:52 AM, in Demo 6 (Hack name unknown) Link | Quote | ID: 49984


Red Paragoomba
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You can find some pretty neat stuff if you open the game in Lunar Magic(it's not locked) and get to the unfinished content. I was looking to see if there was any way to go beyond where I was, and I found out there wasn't, but it still looks impressive.

Someguy
Posted on 06-28-07 09:35 PM, in Adding overworld music Link | Quote | ID: 50465


Red Paragoomba
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Use the code 7E1DFBxx, where xx is 11 through 18, to listen to the music when on the title screen or overworld. This should be easier then modifying the overworld song selection over and over...

Someguy
Posted on 07-01-07 06:48 PM, in OpenPoké - who wants some? Link | Quote | ID: 51234


Red Paragoomba
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I'd be happy to try it out when it's done, though I don't know if I'd have enough imagination to make anything good with it.

Someguy
Posted on 07-10-07 03:52 PM, in Super Mario world nes pirat full version founted Link | Quote | ID: 53678


Red Paragoomba
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They couldn't of had Yoshi with the power of the mappers back then, but later I guess they were good enough... that or this game has Yoshi but doesn't work him too well. T_T

Someguy
Posted on 07-14-07 04:15 AM, in Sooooo. Link | Quote | ID: 54822


Red Paragoomba
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Why I'd sell it to the highest bidder, of course. Starting bids at one million?

Someguy
Posted on 07-21-07 04:21 AM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 56367


Red Paragoomba
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I want to think that Zero Suit Samus would have a Final Smash involving Chozo spirits bringing her a new suit like in Zero Mission, though if it isn't, that would add more risk to her Final Smash. I wonder if her Final Smash's beam is stronger then everyone else's attacks since it changes the character completely as a result?

Someguy
Posted on 08-03-07 05:23 AM, in New Custom Sprites Link | Quote | ID: 59810


Red Paragoomba
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Posted by blackhole89
One thing I'd wonder about is how the reverse gravity in Kichikuou Mario ("Demo 6") is implemented. (Chances are it uses BMF's LevelASM rather than "generator-style" sprites, but you never know) Did you ever get around to look into that (given you took note of it at all)? (I would myself, but getting the server back in fully operational state is going to take a long time )


I looked at the level myself in the rom when trying to see what levels could gotten to, there's a flipped version of the level above it, I'm guessing it puts Mario up there and displays the reversed Mario in the player's sight.

Someguy
Posted on 08-05-07 06:47 PM, in Solar Soundtrack discussion/suggestion/whatever thread Link | Quote | ID: 60017


Red Paragoomba
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The features I would want would be...

An export to SPC button or the like, for quick listening and sharing WIPs. You could even have the illusion of a built in player by just dumping an SPC and using a basic SPC player dll or such.

N-SPC importing, however you plan on doing it if you do. If it supports exporting to a format from one loaded game and importing it somewhere else, that seems good enough.

The ability to edit music. You know, because that's the point of the program. ;x

Oh, and maybe the ability to edit sounds, aren't they stored the same way as music tracks? (I don't mean instruments or samples, I mean sounds like, say, the spin jump or killed an enemy type sounds)

Someguy
Posted on 09-11-07 01:34 AM, in New Custom Sprites Link | Quote | ID: 65184


Red Paragoomba
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I thought that in SMB2, you could drop the blocks on top of scenery to use as platforms or such, or at least I thought it worked on clouds, though they usually weren't as big as things as bushes.

Someguy
Posted on 09-11-07 06:06 AM, in New Custom Sprites Link | Quote | ID: 65196


Red Paragoomba
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I personally think the hammer should keep Mario from jumping(or even running?), so it's less like a star... would those be hard to add as options?
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