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Main - Posts by Someguy |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 41/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
Posted by Koolboyman Sadly, the advanced generation, and even the DS generation, seemed to be set up to avoid the requirement of making a G/S remake, as if you go through all the GC games, the spinoffs, the events, and the special areas in FR/LG/Emerald, you eventually can get them all. Worse, in Diamond/Pearl, thanks to several other features, you can basically get all non starter/legendary Pokemon with just one copy of the game, and perhaps alittle trading. |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 42/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
Posted by Kyoufu Kawa Given the icon and complete lack of bitmap life counters, it's being made in Game Maker, though that's still near the ballpark, the communities sometimes share each other. |
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![]() ![]() Red Paragoomba Level: 19 Posts: 43/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
I'm guessing that you can't get to World 8 or such since it's a demo, as I've done every secret exit I could find, and even opened the rom in Lunar Magic to make sure of that, any other exits don't seem to have corresponding goals, even though there are more levels stored in the rom then seen. |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 44/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
You can find some pretty neat stuff if you open the game in Lunar Magic(it's not locked) and get to the unfinished content. I was looking to see if there was any way to go beyond where I was, and I found out there wasn't, but it still looks impressive. |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 45/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
Use the code 7E1DFBxx, where xx is 11 through 18, to listen to the music when on the title screen or overworld. This should be easier then modifying the overworld song selection over and over... |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 46/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
I'd be happy to try it out when it's done, though I don't know if I'd have enough imagination to make anything good with it. |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 47/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
They couldn't of had Yoshi with the power of the mappers back then, but later I guess they were good enough... that or this game has Yoshi but doesn't work him too well. T_T |
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![]() ![]() Red Paragoomba Level: 19 Posts: 48/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
Why I'd sell it to the highest bidder, of course. Starting bids at one million? |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 49/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
I want to think that Zero Suit Samus would have a Final Smash involving Chozo spirits bringing her a new suit like in Zero Mission, though if it isn't, that would add more risk to her Final Smash. I wonder if her Final Smash's beam is stronger then everyone else's attacks since it changes the character completely as a result? |
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![]() ![]() Red Paragoomba Level: 19 Posts: 50/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
Posted by blackhole89 I looked at the level myself in the rom when trying to see what levels could gotten to, there's a flipped version of the level above it, I'm guessing it puts Mario up there and displays the reversed Mario in the player's sight. |
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![]() ![]() Red Paragoomba Level: 19 Posts: 51/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
The features I would want would be...
An export to SPC button or the like, for quick listening and sharing WIPs. You could even have the illusion of a built in player by just dumping an SPC and using a basic SPC player dll or such. N-SPC importing, however you plan on doing it if you do. If it supports exporting to a format from one loaded game and importing it somewhere else, that seems good enough. The ability to edit music. You know, because that's the point of the program. ;x Oh, and maybe the ability to edit sounds, aren't they stored the same way as music tracks? (I don't mean instruments or samples, I mean sounds like, say, the spin jump or killed an enemy type sounds) |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 52/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
I thought that in SMB2, you could drop the blocks on top of scenery to use as platforms or such, or at least I thought it worked on clouds, though they usually weren't as big as things as bushes. |
Someguy |
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![]() ![]() Red Paragoomba Level: 19 Posts: 53/53 EXP: 30685 Next: 5092 Since: 02-22-07 Last post: 6123 days Last view: 4695 days |
I personally think the hammer should keep Mario from jumping(or even running?), so it's less like a star... would those be hard to add as options? |
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