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Main - Posts by Mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 41/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by Stark I know that now, but it is what the word "Kaizo" means in video games now. The weight it caries is what makes me put it here... KP9000 helped me put this to words. I must give them a bit of credit. =p ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 42/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by StarkPosted by MecakotoDunno about you, but I think words mean what they mean, not things arbitrarily assigned to them. It is also a matter of overall community understanding. There are many other people like me that lack adequate knowlage of Japanese words and there meanings, so when a word such as "Kaizo" comes up, we need to give it a meaning to understand the point of a sentence. Kaizo just has the meaning of extreme difficulty set to it. No matter how poor the word choice is overall, it still works because of the aforementioned. Not much I can do about that, so I mind as well take advantage of it. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 43/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by Arbe How so? What can I do to make it harder? ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 44/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by ChaosBoi That looks great! =D ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 45/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by Matt Chapman Well, all the things you described can be possible, but it would require much manual sprite editing, coding, and other things, even with Lazy Shell. I'm to Lazy to make entirely new sprites for the game, so I'll leave it to someone who is better and faster then me in that area. =p ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 46/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by Matt Chapman Well, all the things you described can be possible, but it would require much manual sprite editing, coding, and other things, even with Lazy Shell. I'm to Lazy to make entirely new sprites for the game, so I'll leave it to someone who is better and faster then me in that area. =p Yeah, I'm totally lost in all of that mess, LOL! Well, I can change sprite colors okay, haha! This and this may be able to help you in the area to which you want help in. The above were taken from http://giangurgolo.home.att.net/smrpg/. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 47/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Possibly against my better judgement, as I am not sure if I should do this, I am bumping this thread to keep it off of page 2 for the people who use the default (I think) setting for topics viewable per page per section of these boards.
Also, it can be a reminder to Waddler-D to finish it when he is not to busy. =p (sorry if I bump this pointlessly, either because you are to busy to continue it at this time or of some other circumstance that are unbeknownst to me) ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 48/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
It's nice to see the project is still continuing. Maybe once new release comes out the community will grow a bit. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 49/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by Sukasa If I remember right, this is where I got my copy: Link ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 50/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
I can't wait until 2.1 is released. I can start on my hack when that happens. =D
I played through it and I have to say... I can't wait. Custom images as attacks... Field limitations on attacks such as Breaker Beam... A Giant Pizza... I just cannot wait. It'll be the most epic Hack Utility ever released! One question, though... Spoiler: How the hell are we supposed to beat the final boss? I mean... If I go invincible, so does he. Stupify does 213 damage to me, and I only have 209 HP. Am I supposed to use a White Wine first off? Even then, how do I survive the giant Pizza from hell? It did over 150 damage to the Mario in Lazy Shell v1.0's Test Mario, who has maxed stats and equipment... I had to cheat in order to win that fight... ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 51/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
I'm bumping this back up because it's just so good and useful. =p ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 52/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by giangurgolo Not to sound over-eager or like an ass... Ah, who am I kidding? I am over-eager and am willing to risk sounding like an ass. =D Does the new version of Lazy Shell have a release date or time frame? I'mma little bit excited. =p ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 53/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by al2fenrir Well, I'm sure that, once V2.0 is released, the community will get a good boost and, because V2.0 should make editing things easier and will allow more overall options in terms of editing, the community will continue to grow. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 54/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
I have high hopes for this. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 55/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
I've been having an issue with battle formations lately. When I create a battle formation with more then 3 enemies, most of the time enemies 4-8 are glitched. For some others, however, I can have as many as I want. Any way to fix this or bypass it? I've tried summoning some of the enemies that glitch up, but they glitch up as soon as they appear. Any advice? ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 56/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Posted by al2fenrir Ah. That explains why you can have 8 Jinx but no more then 3 Cannon Enemies. I guess I'll just have to mix and match to see if I can manipulate the system to my will. =p Thanks. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 57/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
I have a new question:
Is there any way to add music to a SMRPG Rom? Be it through Lazy Shell or other methods? I'm working on something and a certain song would work perfectly. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 58/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Excellent! I can now start on my hack in full. (I've already started on the scripting/area edits. I was waiting for this for custom spells)
Thanks for all time and effort you and anyone else that has worked on the editor have put in. I'll try it immediately. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 59/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
Can you tell I just activated my activity button? Question after question? Someone ask something to make me look less needy. XD
I just want to know if anyone else has an issue with bonus stats on level up. (Just to clarify, stats gained on level up work perfectly fine. It's the bonus stats you can choose from after the level up that I'm having an issue with.) When I make a character, such as Peach, level 1, for levels 2-9, regardless of what I make the bonus, Magic Attack and Defence will not provide anything other then 0. This also effects Bowser (2-8), Geno (2-5), and Mallow (2 only). Oddly enough, all of the other stat bonuses (Hp and Physical) work fine. ____________________ http://www.youtube.com/user/mecakoto |
Mecakoto |
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Shyguy Level: 23 Posts: 60/93 EXP: 67137 Next: 586 Since: 01-28-09 From: A computer. Last post: 3498 days Last view: 3392 days |
"Life Shroom" just seems to fit. ____________________ http://www.youtube.com/user/mecakoto |
Main - Posts by Mecakoto |
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