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Main - Posts by andy_k_250 |
andy_k_250 |
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Shyguy Level: 24 Posts: 24/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by SmallhackerPosted by andy_k_250 Hey now - I had assumed (maybe wrongly?) that the item box was an editable 2bpp graphic in one of the game's GFX files. And it's not like I am saying it could be exactly like the Sonic monitors (flickering and everything), but you could make a pretty close approximation, maybe even with a glassy sheen. What inspired me, actually, was Delmaru's current item box, because it is very similar. If this is difficult/impossible to do, I apologize. What you already have is totally cool. It was just a suggestion. I hope I didn't offend anyone too much. Del - if you need any help from me at any point in your project, I would be happy to do what I can. Don't hesitate to ask. |
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Shyguy Level: 24 Posts: 26/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
The Amazing Flyin' Hammer Bros. graphics have been bothering me for a while, so I redrew them to make them more similar to "normal" SMB3-style Hammer Bros. Along with this, I've turned SMW Lakitu into the SMW2 Lakitu, complete with a few graphical tweaks to make the graphics work with SMW's Lakitu sprite mapping. Luigi fights off Bandits (Chargin' Chuck GFX replacements) while being pursued by a Kuribo's Shoe (a modified Spiked Potted Funguy). |
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Shyguy Level: 24 Posts: 27/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by trip dering Sorry - most computers have java already, so I thought you meant you were trying to install the latest version. If no one else has helped you by the time you read my message here, I will help you. Just PM me. EDIT: Posted by x1372 This might help: Posted by Mior |
andy_k_250 |
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Shyguy Level: 24 Posts: 28/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Your level design is spot on. This looks like it would be really fun to play, because it seems challenging without being overly hard. My only critique would be that some of your ground is kind of plain, and the transition between the forest floor and treetops seems too different, but those are minor quibbles. I love your bouncy mushrooms. |
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Shyguy Level: 24 Posts: 29/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Is there anything I can edit to make Banzai Bills go behind objects with layer priority? |
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Shyguy Level: 24 Posts: 30/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by pieguy1372 Yep. The Kuribo's Shoe is the only custom sprite in those new screenshots. Posted by pieguy1372 Mimic made them. Posted by pieguy1372 That is just the Bandit itself. It is pretty much exactly like the SMW2:YI version. It has three feet in that screenshot because when it is moving it makes its feet appear like a blur. It looks better in motion. Posted by pieguy1372 Posted by pieguy1372 I don't really know how to answer this question, other than just because I want to use them. I like the way they look without personally feeling any desire to change them. I needed some grassy GFX, so I used the SMAS SMB1 GFX. I needed some mushroom platforms, so I used the SMAS SMB1 GFX. I needed some blocks, so I used the SMAS SMB1 GFX. If that doesn't answer your question, can you ask it in a different way, or tell me why you're asking? I don't think I really understand. A lot of what I have used so far graphics-wise has been pre-made. I am fine with that. I am just tweaking the graphics that I've never liked (i.e. brown used blocks, SMW Hammer Bros., SMW Goombas, SMW Munchers, etc.). |
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Shyguy Level: 24 Posts: 31/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by koala_knight Good point! I forgot that "Catherine" (as Birdo is called in Japan) "thinks he's a girl." Posted by koala_knight Another good point. That's kind of how I see it. Posted by koala_knight Oh, I understood what you meant the first time. Thanks for the compliments, both times. We were just getting all technicanal. |
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Shyguy Level: 24 Posts: 32/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
I might as well ask this here too - is there an address to modify that will make Banzai Bills go behind objects with layer priority? |
andy_k_250 |
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Shyguy Level: 24 Posts: 35/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
You definitely have interesting ideas. I kind of agree about mixing so many things, but then, look at Brutal Mario - how many games were thrown together in that? I am going to postpone judgement until you get a story together. I want to play this, though - it looks like it could be fun almost for its sheer randomness. Good graphics. |
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Shyguy Level: 24 Posts: 40/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
I think coming up with an "industry standard" here is definitely the way to go, but I honestly don't know enough about the FX chips to have a preference. That being said, I think most folks may be like me, and would just be happy with whatever is easiest and least conflicting with the best results.
I just appreciate the work that you and others do, because it gives less technical people like me the chance to do some really great things. |
andy_k_250 |
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Shyguy Level: 24 Posts: 48/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Very nice job on the feathery wings! |
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Shyguy Level: 24 Posts: 49/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by xpCynic Is it a Goatse reference? I don't get it. |
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Shyguy Level: 24 Posts: 55/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
From SMWCentral:
Posted by Dispari Scuro Posted by Boingboingsplat Posted by Dispari Scuro The Bowser Statue solution isn't a terrible solution unless someone can get the bombable block sprite. |
andy_k_250 |
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Shyguy Level: 24 Posts: 57/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Has anyone else watched this yet? I would love to see what others thought of this movie.
If you've not seen it yet, I would highly recommend it. It is one of the best films I've seen in a long time. |
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Shyguy Level: 24 Posts: 73/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
I have been working so slowly lately that I have been working on the same level for the past several weeks - changing things here and there while doing some spritework and other graphical work.
Here are my revised bridge graphics - I like them so much better than the default ones from the original SMW. Mario contends with a Pipe-Dwelling Lakitu and a Venus Fire Trap. Here is something that I made recently for Schwa that I will probably end up using in my underwater levels as well - I call him Tora! Tora! Tora! Ted. |
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Shyguy Level: 24 Posts: 74/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by BOBO Yep! I made it for Schwa, but I ended up liking it a lot, so I will use it too. |
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Shyguy Level: 24 Posts: 76/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Thanks to DotsAreCool, I now have a userbar for my project! I have been wanting one of these for months. Feel free to pin it to your profile/footer if you like my project and want to show support!
Mario crosses the Deep Blue Sea with the help of some friends... Well, it was a pain in the butt, but I changed the Sumo Bros. graphics in my project. I was never a big fan of the enemy since they deviated so far from "normal" Hammer Bros.-type enemies. Anyway, here is what my graphics look like in action. I would love some constructive criticism - I've just been staring at it too long and need some outside feedback. However, it is worth noting that since making that video, I have changed the palette of the Sumo Bros., which I am now calling Magma Bros. I also changed the lightning bolt into a ball of magma that the Magma Bros. spit down at the Mario Bros. The video is still an accurate representation of how this sprite animates itself, but here are the new palette/graphics: That's all for now! |
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Shyguy Level: 24 Posts: 77/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Wow - I wish I could go into details, but this looks amazing. I am just floored by how awesome this looks. I can't wait to play this. How many of your graphics are homemade? That Torpedo Ted level is so original. Nice "Whomps" too! I can't wait to see more, and I can't believe this hasn't gotten more responses. Keep up the good work! |
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Shyguy Level: 24 Posts: 78/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Mario climbs up one of the support pillars underneath Ruby Bridge. The climbing aspect was inspired in part by Whomp's Fortress in SM64. @Buu-Huu - Thanks for the compliments - coming from someone with your graphical skills, it's really nice. |
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Shyguy Level: 24 Posts: 79/93 EXP: 70025 Next: 8100 Since: 01-10-08 From: St. Louis Metro East Last post: 5994 days Last view: 5671 days |
Posted by boingboingsplat How long is Candlelight Tower? And does it figure prominently in your project? I just wondered since the Candle enemy is on your userbar. Yeah - I was trying to figure out what to do with those blocks. I need to make sure whatever I do, they are easy to tell apart from the main beam - maybe I can make them in the same palette range, but slightly darker - I just don't want them to blend in too much and become "invisible." |
Main - Posts by andy_k_250 |
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