Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,790,260
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-16-24 09:34 PM
Guest: Register | Login

Main - Posts by deshaun182

Pages: 1 2 3 4 5 6 7

deshaun182
Posted on 07-15-10 03:04 AM, in Super Nope RPG - Raeneske Link | Quote | ID: 132981


Red Koopa
Level: 27

Posts: 21/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
okay, i get it! So maps you want that big?

And it is very time consuming, def gotten used to spending hours working and editing

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-16-10 04:20 AM, in I a idea to bring paper mario n64 enemies in SMRPG Link | Quote | ID: 133024


Red Koopa
Level: 27

Posts: 22/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Thats a very good idea. I like it, and actually i was just thinking about doing this to a new hack that i plan on making soon. Paper Mario N64, i cant think of any enemies i really loved.
If this topic isnt limited to Just Paper Mario the first one,
id like to say the Thousand Year Door has some interesting characters in it.
The Shadow Queen and her little freak follower

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-16-10 04:22 AM, in Super Nope RPG - Raeneske Link | Quote | ID: 133025


Red Koopa
Level: 27

Posts: 23/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Completely up to it, Question, how many maps we talkin? Actually you know what, if i dont have to worry about the physical field, i can do as many as you ask.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-16-10 06:24 AM, in I a idea to bring paper mario n64 enemies in SMRPG (rev. 2 of 07-16-10 06:30 AM) Link | Quote | ID: 133031


Red Koopa
Level: 27

Posts: 24/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
I can do just about anything with battle scripts. From making an enemy kill itself, to coming back to life and using vigor up and a new range of spells

I can help with that bit

I dont really know how the do the sprite bit yet

Edit: I like that, im thinking about changing the font, in my newest hack, but idk how it will affect things.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-16-10 06:29 AM, in How do I _________..? Link | Quote | ID: 133032


Red Koopa
Level: 27

Posts: 25/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Im having spell issues. I cannot figure out how to add things to an weapon script or spell script. Is that possible? Or do i have to work with what is in the game?

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-16-10 06:20 PM, in Super Nope RPG - Raeneske (rev. 2 of 07-16-10 06:23 PM) Link | Quote | ID: 133042


Red Koopa
Level: 27

Posts: 26/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
how do i know where the maps should take place?

Edit: Whoa freeze. I just read something.
ITs alright if i do maps inside the LS editor?

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-17-10 12:58 AM, in I a idea to bring paper mario n64 enemies in SMRPG Link | Quote | ID: 133052


Red Koopa
Level: 27

Posts: 27/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
That would be good to learn, to insert sprites. Imagine the possibilities!!
*imagines*

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-17-10 01:00 AM, in Super Nope RPG - Raeneske Link | Quote | ID: 133053


Red Koopa
Level: 27

Posts: 28/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Holy Crap thats amazing!

Question, do you happen to know anyone whose an accomplised music hacker? Or could at least show me where the music can be edited?

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-17-10 08:00 AM, in Super Nope RPG - Raeneske Link | Quote | ID: 133065


Red Koopa
Level: 27

Posts: 29/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Wowsers, this is like a dream come true. I'll be checking that

For you fans, finally uploaded the IPS, so you can get that directly from the site

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-17-10 08:19 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 133066


Red Koopa
Level: 27

Posts: 30/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Hmmm.. Ive had a similar pop-up appear while editing just the stats of basic enemies, i just usually choose to ignore it, but if it happens again, ill be sure to post it.

Thats not the only thing have to say, more of a question actually

Is there a problem with Event script 515?
For some reason it WILL NOT do as i tell it to, for now ive had to resort ro changing my information to event 517.
Basically what kept happening was everytime i tried to run event 515, it did 516. No matter what i did. I checked all the pointers and i ran threw it severtal times, copying the game over and saving and restarting the editor.
Basically this event just will not do as i say, it keeps running 516
when i changed the information from 515 to 517 it worked perfectly fine.
So right now, i have 515 just completly clear because i have no idea if there is an actual problem with it.

I havent come across any other problems with any other numbers, just that one just continued to run the one above it

Yes i did check out the sprite on the level page to make sure it was the event that i intended it to be, but it still wouldnt run the script like i told it to.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-18-10 06:39 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 133090


Red Koopa
Level: 27

Posts: 31/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Here's what the event looks like, and when i switch it back to 515, it still doesnt work, so im leaving it at 517 now:

[1E5224] If set, mem 00:7051, bit: 3, jump to $5233
[1E5228] Run dlg: [2053] "Goomba:[32]Darn.[12][12].[12][12].[12...", sync =fal
[1E522C] Playback start, sound: [014] flower
[1E522E] Inventory store x1, item: [84] "=Dancing Pin"
[1E5230] Set mem 00:7051, bit: 3
[1E5232] Return
[1E5233] Run dlg: [2056] "Goomba:[32]Stupid[32]talent[32]show.....", synce = fal
[1E5237] Return

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-18-10 06:40 AM, in I a idea to bring paper mario n64 enemies in SMRPG Link | Quote | ID: 133091


Red Koopa
Level: 27

Posts: 32/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
So what you're saying is, too import it, we'd have to maybe shrink it to the best quality thats possible? And then upload it

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-26-10 10:15 PM, in Lazy Shell Improvement Thread Link | Quote | ID: 133447


Red Koopa
Level: 27

Posts: 33/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Hey, just got back from vaca. Did anyone find a problem in my script?

Btw, i download Version 3.0
I will probably test it out today, and ill see if i still have the same script error

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-26-10 10:18 PM, in Super Nope RPG - Raeneske Link | Quote | ID: 133448


Red Koopa
Level: 27

Posts: 34/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
More magic attacks will be added in the second game. And that WILL feature new maps.

THe invisible thumping game was for people who were great at the original thumping, and can spot the little hints

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-26-10 10:21 PM, in Super Mario RPG Legend of the Seven Sages Link | Quote | ID: 133449


Red Koopa
Level: 27

Posts: 35/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Not seven stars, the seven SAGES.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-28-10 02:31 AM, in Lazy Shell Improvement Thread Link | Quote | ID: 133492


Red Koopa
Level: 27

Posts: 36/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Talk about annoyed, what did i do?
So i was changing colors, and now the game wont load past the STUPID super mario rpg legend of seven stars screen


____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-28-10 06:47 PM, in Super Mario RPG Legend of the Seven Sages Link | Quote | ID: 133517


Red Koopa
Level: 27

Posts: 37/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Seven Sages is NOT a ROM hack... Its a game. Look it up. Youtube it if you want.
Google it. Its a fan-made game that you play WITHOUT an Emulator with its own storyline.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-28-10 06:53 PM, in Cecil's armour on Final Fantasy IV Link | Quote | ID: 133518


Red Koopa
Level: 27

Posts: 38/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
I voted DS for many reasons. I never really liked that Dark Knight Cecil in this game. Im a HUGE FAN of the Paladin. Therefore, i welcome the new look and new design of Cecil's armor and look.
That is my main reason for voting DS
My other small reason.....
Rosa is freakin hhaawwtt!!!

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-30-10 12:52 AM, in Super Mario RPG Legend of the Seven Sages Link | Quote | ID: 133579


Red Koopa
Level: 27

Posts: 39/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Thx KP9000

and alright, ill post some images for anyone who wants to see, it will be at the top.

____________________
--The Disappeared--

God Bless

deshaun182
Posted on 07-30-10 01:00 AM, in Cecil's armour on Final Fantasy IV Link | Quote | ID: 133580


Red Koopa
Level: 27

Posts: 40/131
EXP: 107171
Next: 8988

Since: 06-21-10

Last post: 2350 days
Last view: 2350 days
Hahah i know. Now if it was Paladin Cecil, id choose SNES. That Cecil looks awesome. I is sowwy but i cant STAND dark knight Cecil, and like i said, i welcome the change

____________________
--The Disappeared--

God Bless
Pages: 1 2 3 4 5 6 7


Main - Posts by deshaun182

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.238 seconds. (329KB of memory used)
MySQL - queries: 131, rows: 163/163, time: 0.222 seconds.