Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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CrossTheRubicon
Posted on 09-23-09 01:40 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 115872


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Do you mean actually changing the actions? If that's the case, then it is not possible to do so short of modifying the part file.

If you mean triggering different actions to repeat, "change" their order, make them somewhat random, etc. then use events.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-07-09 11:56 PM, in Compendium Changes and Updates Link | Quote | ID: 116681


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10/7/09

-Added reference page for Events. It is located here.

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RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-09-09 11:48 PM, in Has Anyone... Link | Quote | ID: 116836


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Several people have created Try files, me included.

You can view the ones from the Wiki here.

You can also look at the main Try Command page for more information.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-14-09 01:16 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 117090


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I think it's 300 - 310 from the Editor's initial point. Just set the main Core's Distance to that and play around with the value.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-17-09 05:02 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 117379


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Hmmm... I've tried just about everything I can think of and I have a theory as to what's wrong. I think that the "Include Child Parts" option is malfunctioning, which has been known to happen every once in a while. What is means is that you'll have to set up a series of events to trigger in order to get the final phase's parts to activate. It's an irritating process, but it's the most headway I've gotten thus far. There be another factor, but as of this time I'm not sure.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 10-29-09 11:23 PM, in Central Fraxy Related Question Thread (rev. 2 of 10-29-09 11:23 PM) Link | Quote | ID: 118214


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Posted by Nub Slayer
Posted by Nub Slayer
(Bear with me... I don't know if you can upload files)

So I made this enemy

"FRAXY_ENEMY","The Master Spark","",0,15,0
...



Another thing I forgot to mention.
Why is the enemy not leaving an item upon death?


The reason it is not leaving an item upon death is because you are using a Core that does not normally leave an item behind after being destroyed. There are two main ways to make it release an item.

1) Add an Item Box and Destroy it when the Bit Core is destroyed (it may activate when the Bit Core is destroyed anyway if it's the main Core, aka part #1).

2) Adjust the Bit Core's properties. This is done with an Event Condition: Change Create Flag When Destroyed, Value = 2 (or more).

See: Under Extra Flag And Option

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-02-09 01:19 AM, in EvE Online Link | Quote | ID: 118560


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I remember hearing about EvE Online from some people in college. They explained a little bit of it to me and I found it very interesting how, if I remember correctly, your research and building is somewhat realtime in that it can take many days (some said months) to get an upgrade. How accurate is this?

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-02-09 09:36 PM, in CTR's Creations and Concepts (rev. 2 of 11-03-09 12:10 AM) Link | Quote | ID: 118657


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Here are some of my more recent creations involving the new stuff:

Rayxanber Fighter - Tribute to the fighter from the Rayxanber series. What's unique about this ship is the weapon orbs that change color with each new weapon. It's hard and a bit unfair, it'll help with your dodging technique.

Hollow Core - A very unique Big Core type of ship. It really shows how the Energy Wall part can be put to great effect. Not too difficult, but shows the concept well.


____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-06-09 06:18 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 118908


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Posted by Vic Viper
Decided to make a version of Infernity Core for Area Fixed mode or whatever it's called. For simplicity's sake, I made a few events that activate thrusters to push the boss left or right at certain times. The problem arises once it starts firing slow rays everywhere; the thrusters' timing somehow gets messed up, and they begin stopping and restarting when they're not supposed to, eventually culminating in it leaving the area.

How do I fix this?

Area-Fixed Infernity Core


Ok, I looked at it and I noted a few things:

1) On Part 275 (Thruster Device M 2), the Advanced Timing event has the conditions Always and Variable 3 = 0. From the counting, Variable 3 will eventually = 1 and Variable 4 will = 50.

2) On Part 1 (Big Core), the Destroy Shell(2) event has it adding 1 to Variable 3 of Part 244. I do not exactly understand what the purpose of that is, although it does activate different things that seem to be the original pattern. Does it start it faster?

3) On Part 274 (Brick-Semicircle 1B), it has events that are dedicated to Move Right and Move Left (Parts 272 and 273 respectively) but it does not seem to control them precisely as I noticed the effects don't seem to match the movements. Instead it seems Part 45 (Movement Control) is controlling movement. Is this what you want?

4) By deleting the events of Part 274, the problem seems to be solved. I believe that there was a conflict of part control.

All in all, I really like the boss concept. Great job.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-14-09 12:45 PM, in CTR's Creations and Concepts (rev. 5 of 01-05-10 01:47 AM) Link | Quote | ID: 119390


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This creation I feel is my finest to date. It's not the difficulty that is common nowadays, but it's not too easy either.

Preview Prism Divide Core

Download Prism Divide Core



As you will notice, it works off of the idea of Hollow Core and adds more. Please enjoy.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-23-09 10:23 PM, in Central Fraxy Related Question Thread Link | Quote | ID: 120178


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I know Ebo made a very similar type of shot for Lance 10K which I've been trying to mimic. I think it was made by having a Power Ball constantly firing and disappearing while on a Panel-Turn that was moving forward.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 11-28-09 08:35 AM, in Free, downloadable games (rev. 3 of 01-04-10 02:17 AM) Link | Quote | ID: 120792


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Here is a shmup in progress from well-known Fraxy player and boss maker, Eboshidori and friends called FINAL BOSS.

It is made in GM6 and is very well done for being a demo. The concept is simple. You are fighting against a vast enemy fleet in order to eventually become worthy of being called... a Final Boss.

You start out with a front gun that acts very similar to the main shot from Ikaruga. As you destroy bosses, you have the option to gain new weapons to use in your quest. Be sure to choose wisely as you can only get one per boss.

The game has a few tributes to other classic shmups and it is a treat to see all the blatant and subtle ones. See how many you can find!

Also, there are secrets within the game (although I personally haven't found any yet...) to give better incentive for completing the demo.

Download FINAL BOSS

YouTube Video

---

There have been shmups that have been revolutionary, such as RayForce, Ikaruga, Gradius, R-Type, Xevious, Space Invaders, and so on, but no shmup I know of has dealt with evolution quite like this little gem.

Genetos is a shmup that takes a different approach to the standard affair. It goes through the evolution of shmup styles starting with Space Invaders and going through to evolution of life itself. It is done very well and the style and flow are quite refreshing.

The weapon system is interesting as well. As your ship changes, your weapons can also change if you meet certain criteria. There are three types of weapons the ship can use, provided the ship is at the appropriate level. They are the main shot, bomb, and secondary shot with the defaults being Normal, Circle, and Laser respectively. Once you get a new weapon, it is unlocked for use in Free Play mode via the History area.

You can get Genetos here: Download Genetos

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 12-21-09 03:52 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 123608


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Posted by Vic Viper
So I've got to be like, the least-skilled person on this site, hands-down.

I was making a boss, blah blah blah same story as all the other times. It fights using a pattern, and it works fine until when it's supposed to start the pattern over. At that point, it starts firing lasers when it's not supposed to, or not firing them enough, and then it just gets messed up. I COULD just keep it as it is and say to think of it as getting harder if you take too long to destroy it, but that's not what I really want.


I wouldn't say you're the least skilled, you're experimenting and trying to understand which is a good thing. This is much better than the Laser Tetran I made long ago, although I'm curious as to why you used Homing Lasers instead of Missiles but that is a design preference.

In this case, I think you might benefit from using the Global Variables to track the phases to make things easier. I think the major problem is that the Lasers do not have an event to stop movement but reset the attack frame, which may cause them to activate prematurely and cut off midfire.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 12-25-09 06:54 AM, in Fraxy Change log Link | Quote | ID: 124059


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Mon left us a gift! While fighting a creation on 12/25, using 20091219beta, press Esc and look at the right side of the screen. Notice a little something? Choose it for a nice surprise!

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 12-27-09 10:22 PM, in Some useful info on the editor Link | Quote | ID: 124314


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Do you mean using events? If so, then do you mind if they get added to the Wiki? There are already some Attack Frame resetting tutorials in there but there's room for other things.

Event Tutorials

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 12-29-09 04:41 AM, in errors in the newest version and incomplete wiki Link | Quote | ID: 124439


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Thank you for noticing that, we're working on it.

As to the Missile exploding, I'm going to guess you haven't set Extra Parameter 8 yet so it's defaulting to 0 (instant destruction). To use Extra Parameters effectively, you need to set values to quite a number of them, in the case of Missiles Extra Parameter 8 is vital as it controls the lifespan of a Missile. When Extra Parameter 1 is 0, it will not accept any other Extra Parameters and it defaults to the Missile's in-game settings. Any other values than 1 means you are committed to using other Extra Parameters. If you did set Extra Parameter 8 to a value, then there may be a problem. I suggest setting it to 30-50 as a test. I also suggest changing Extra Parameters 2 and 3 to control the speed of the Missile.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 12-29-09 05:28 AM, in errors in the newest version and incomplete wiki Link | Quote | ID: 124442


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You don't have to set all of them, just the ones that you want. Think of the Extra Parameters as a way to rewrite a part's function. For example, using the Energy Egg, you want it to shoot out very fast but slow to a crawl later and shoot Ion Rings in a line at the player. The Eggs cannot be hit. The setup would look something like this:

Extra Parameter 1 = 1 (Allow Extra Parameters)
Extra Parameter 2 = 3000 (Initial Speed)
Extra Parameter 3 = 150 (Fading Speed)
Extra Parameter 5 = 1 (Shrapnel aims at player, line)
Extra Parameter 6 = 24 (Ion Ring shrapnel)
Extra Parameter 7 = -2 (Intangible)
Extra Parameter 8 = 40 (Short life)

This will run you 2 events. As you notice, Extra Parameter 4 is omitted. This is because I don't want the Egg to curve.

Hopefully that gives a better explanation. You could also look at Section 1 of the Extra Parameter tutorial for a recap. =)

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 01-04-10 12:30 AM, in Any reasons you chose this particular username? Link | Quote | ID: 124975


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I chose my name in honor of my favorite fighter from R-Type Final, the RX-12 Cross The Rubicon. Being the shmup fan that I am, and having the picture of it as a background, I thought it would be a perfect fit.

As a partial aside, the term "cross the Rubicon" is similar in meaning to "passing the point of no return". It comes from Ancient Rome when crossing it with a Roman legion was against the law. Julius Ceasar crossed it with his unit to invade Rome and thus triggered war with the Romans.

In the game, this craft is the key to using many of the higher number craft, including the R-13 series and the Bydo organic enhanced fighters. It was designed to push the theoretical upper limit of R-series fighters' Bydo level, thus the designation Bydo Coefficient Test Unit.

It is also a semi-cameo for the fighter from X-Multiply, another shmup created by Irem. This is noted by it's Force unit, a mimic of the main feature of the X-Multiply fighter.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 02-07-10 11:24 PM, in A discussion. A challenge? Advancing creation patterns. Link | Quote | ID: 126784


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Recently one of my friends was talking to me about two shmups that are featured in the Indie Game Challenge, those being Zeit^2 and Galactic Arms Race. Both of these are unique in their own light:

Zeit^2 is a shmup that allows the player to time travel for a limited time, both forwards and back. When going backwards, a replica of your previous self also fights which mimics everything that you did at that time. In essence, you are fighting with a self-generated partner destroying those enemies in the past. When going forward, time speeds up allowing for the stage to progress faster.

Galactic Arms Race doesn't have time travel but it does have self-evolving weapons. The game itself generates the player's weapons based on what "isotopes" they pick up and what ones they decide to keep or discard. This is done using a Compositional Pattern Producing Network generated from a customized content-generating Neuro-Evolution of Augmenting Topologies algorithm. Essentially, the weapons become incredibly unique, fresh, and perfectly suited to the player.

So what does this have to do with Fraxy? In the recent updates, Fraxy has been given the ability to change weapon abilities through the use of Extra Parameters. Even more recent, those Extra Parameters have basic math functions associated with the values (+, -, *, /) allowing them to be changed a bit more dynamically depending on the conditions. Looking at many new bosses, they have a lot of bullet-spam patterns and they are getting more complex.

What I want to see is what the potential of bullet/part patterns can become using these new mechanics in Fraxy, something that beings the full scope of what Fraxy is into light.

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.

CrossTheRubicon
Posted on 02-08-10 05:01 AM, in A discussion. A challenge? Advancing creation patterns. Link | Quote | ID: 126794


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Unfortunately not as of yet as the game isn't quite finished, but it's close to completion I believe.

Here are the Indie Game Challenge links:

Zeit^2

Galactic Arms Race

____________________
RX-12 - Bydo Coefficient Test Unit

"No, don't try and pull any fast ones. There's nothing illegal on the Internet."

"Hello extremely! I hope you like to *play*. Some *campers* are not so good for *games*. Is it time for *playing* yet?"

Asker: How do I remove the border on a GroupBox in .NET?
Answer: Use a panel instead?
Asker: Gee, thanks @$$.
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