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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - SMW Hack Ideas New thread | New reply

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Sgraff87
Posted on 04-21-07 08:47 AM Link | Quote | ID: 28465


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Creating a thread to discuss ideas for your SMW hacks. Too many hacks are lacking new ideas or decent plots. Here you can discuss ideas and get feedback as to what people might think about it or give some ideas back on how to improve on it.

Here are two ideas of my own:

- Remake Mario Bros into a more interactive platformer like the SMB games that came afterwards. The plot is that something is happening in the Brooklyn sewers and the Mario Bros are called in to help. It would be awesome to see the codes hacked so that Mario cannot jump on the enemies but have to hit the blocks under then to knock them upside down (or just kill them). Unlike most Mario games, this will take place fully underground in the sewers or caves.

- Bowser has found a portal to the real world! Now he is sending himself and his army to take over this world. Only Mario and Luigi can save us from the rule of the Koopa King! Basically this hack will be a usual Mario game except it will take place in this world. That means Mario will be stomping Goombas on street sides and fighting his way up sky scrapers rather than stone towers.

Actually now that I think about it, both of these hack ideas are very similar being that both take place in this world rather than the mushroom world. Just one deals with before the events of mario passing through the portal and the other after.

In any case, I hope this thread helps everyone out with making their own hacks.

quaker3332
Posted on 04-21-07 09:07 AM Link | Quote | ID: 28476


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Posted by Sgraff87

- Remake Mario Bros into a more interactive platformer like the SMB games that came afterwards. The plot is that something is happening in the Brooklyn sewers and the Mario Bros are called in to help. It would be awesome to see the codes hacked so that Mario cannot jump on the enemies but have to hit the blocks under then to knock them upside down (or just kill them). Unlike most Mario games, this will take place fully underground in the sewers or caves.



THAT is a cool idea. It gave me a slight chill down my back when I read it.

An idea I'm currently trying to execute is a hack in the style of Donkey Kong '94 that was on the old Gameboy.

Levels are one screen big with no horizontal or vertical scroll and you have to get a key and bring it to the exit. I just thought of it now, but to make it more in the style of DK94 (I don't know how to do this, but) Mario's jump could be weakened significantly so he would have to use ladders/vines to his advantage. This would also make it so Mario's jump wouldn't make the levels really easy because I have one level where he can just jump across the screen and get the key in the keyhole, whereas if this idea was implemented it would keep that problem from occuring.

An idea, that again I would have no idea how to implement (or if it's even possible) is to make a puzzle element similar to that found in Mario vs. Donkey Kong for GBA. Have blocks that turn on colored blocks, switch palace blocks in this case, and then when you turn on another switch that color block turns on and the others turn off, so only one color can be active at one time.

And to make things interesting, the boss levels could be more of an action level (like they were in the Gameboy games) where Mario could climb up a vertical level avoiding barrels, or in this case Chargin' Chuck footballs could be used as a decent replacement for barrels, as could a Fuzzy, Hothead or Sparky generator.

I've got a few really simple levels so far, but if I used some of these ideas I think it could actually turn into a pretty cool hack.

Cat Justice
Posted on 04-21-07 09:53 AM Link | Quote | ID: 28485


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WIP -- Fall of the Mushroom Kingdom (FMK) - 5 Catalysts
Accomplishing...

Story.
-During Mario's vacation, an oracle wand found in the kalamari desert revealed 5 Catalysts that can combine to grant a wish. These Catalysts are located in undiscovered territory thousands of miles from the kingdom. After hearing of this, Bowser's armies have destroyed the Mushroom Kingdom and forced the Princess and remnants of the Mushroom retainers to seek refuge. Mario searches for these Catalysts to help restore the Mushroom Kingdom. Time is running out as Bowser's troops hunt for these lost artifacts.

Making a two-way.
-The long path and short path. There's a fork in the middle after the first levels. After beating the fork level, the player may not return and must move forward. Either the easy path with many levels or the very difficult path with not as much levels to beat.

Toll booths. (levels)
-To access the secret areas, Mario must pay a fee of 50 coins. The secret levels unlock a puzzle piece and a bonus level. But the secret levels don't have checkpoints and are very lengthy.

Ocean Commotion (level)
-It's a sky/water level. One part where Mario gets sucked through a vortex where several fishes fly and squids give chase. Some parts will toss Mario to his doom so the player must swim around alot. So far I've worked on the graphics for over a month.


Wanting...

Auto-select levels
-Like the hammer bros levels from SMB 3 except I'm going to make them extremely difficult and put several of them in the final world.

Multiple Mario Appearences
-Using ExGFX for Mario so his appearence changes depending on what level he's in.

Raccoon Sam
Posted on 04-21-07 10:25 AM Link | Quote | ID: 28489


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Super Mario Rape.
-A game that relies completely on various glitches and quirks to abuse the game in order to continue.
-It can be completed, but the task will be ridiculously difficult and will require patience and save states.
-Sometimes you must choose the path that looks like the wrong one, because killing yourself may be the only way to proceed.

____________________


Koitenshin -∞
Posted on 04-21-07 10:58 AM Link | Quote | ID: 28491

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I read that last title, and thought of this.

Princess: "Thank you Mario, but Toad is in another castle." XD

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Shiryu
Posted on 04-21-07 03:00 PM Link | Quote | ID: 28509


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I don't like how smw is programmed. I have many ideas for hacks and features, but to use some of them them better just hack another game.

Hack plots
- A "Super Mario World: Air" hack, bassically using the same concept of the Air hack of SMB, an impossible game that requires loads of savestates, glitch abuse, get an exact amount of coins and time, etc.

- A hack where Dark Matter gets into the mushroom kingdom, and Mario becomes evil. Meanwhile for some reason kirby has lost his powers, but suddenly Luigi falls from dreamland's sky over Kirby. Kirby noticed that he can jump higher than before after that, while Luigi can't do anything. Confused, Luigi tries to explain Kirby everything. And they try to save the mushroom kingdom.

- Mario goes trough the other games worlds (Hyrule, Lylat, Dreamland, Zebes...) for whatever reason.


Some ideas
- Making a secret level like SMB (1-1 1-2 2-1 2-2 8-3 D-4) But only as a secret level.

- A volcano in eruption or an exploding base or whatever thing where Mario has to leave the place quickly. Like a lava layer 2 rising fast in a vertical level or a custom sprite generator generating explosions in random positions, If this happens in the middle of the level better.

- A hack that lets you save in a level, starting from that point when you resume your game. With this you could take away the overworld and instead make things like small levels with many pipes leading to the different levels. A completion of a level instead of sending you to the overworld acts as a secondary exit to the pipe that enters the level, and enables an exit in the next screen of the "map" level. As well as triggering some overworld event instantly. There will be custom blocks that appear when a certain overworld event is triggered, which would be the ones used for entering the levels.

- Elemental fireballs. Make mario always be able to shoot fireballs. By getting a custom sprite it will write a vaule to a RAM address. Depending of that vaule Mario's pallete will change and will shoot different things. The default will be Mario's normal pallete and won't shoot anything. Edit the fireball's code so it changes it's pallete depending of that vaule as well as it effect and propertipes, also something could be done to make it load the graphics from an ExGFX file.

____________________
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roxahris
Posted on 04-21-07 03:04 PM Link | Quote | ID: 28510


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Posted by Shiryu

- A hack where Dark Matter gets into the mushroom kingdom, and Mario becomes evil. Meanwhile for some reason kirby has lost his powers, but suddenly Luigi falls from dreamland's sky over Kirby. Kirby noticed that he can jump higher than before after that, while Luigi can't do anything. Confused, Luigi tries to explain Kirby everything. And they try to save the mushroom kingdom.

- Mario goes trough the other games worlds (Hyrule, Lylat, Dreamland, Zebes...) for whatever reason.
...
- A hack that lets you save in a level, starting from that point when you resume your game. With this you could take away the overworld and instead make things like small levels with many pipes leading to the different levels. A completion of a level instead of sending you to the overworld acts as a secondary exit to the pipe that enters the level, and enables an exit in the next screen of the "map" level. As well as triggering some overworld event instantly. There will be custom blocks that appear when a certain overworld event is triggered, which would be the ones used for entering the levels.

YOU STOLE MY IDEAS! D:

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Raccoon Sam
Posted on 04-21-07 03:27 PM Link | Quote | ID: 28513


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Posted by Shiryu
- A "Super Mario World: Air" hack, bassically using the same concept of the Air hack of SMB, an impossible game that requires loads of savestates, glitch abuse, get an exact amount of coins and time, etc.


Posted by Raccoon Sam
Super Mario Rape.
-A game that relies completely on various glitches and quirks to abuse the game in order to continue.
-It can be completed, but the task will be ridiculously difficult and will require patience and save states.
-Sometimes you must choose the path that looks like the wrong one, because killing yourself may be the only way to proceed.


____________________


Shiryu
Posted on 04-21-07 11:58 PM (rev. 3 of 04-22-07 12:01 AM) Link | Quote | ID: 28607


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Posted by sirhax0r
Posted by Shiryu

- A hack where Dark Matter gets into the mushroom kingdom, and Mario becomes evil. Meanwhile for some reason kirby has lost his powers, but suddenly Luigi falls from dreamland's sky over Kirby. Kirby noticed that he can jump higher than before after that, while Luigi can't do anything. Confused, Luigi tries to explain Kirby everything. And they try to save the mushroom kingdom.

- Mario goes trough the other games worlds (Hyrule, Lylat, Dreamland, Zebes...) for whatever reason.
...
- A hack that lets you save in a level, starting from that point when you resume your game. With this you could take away the overworld and instead make things like small levels with many pipes leading to the different levels. A completion of a level instead of sending you to the overworld acts as a secondary exit to the pipe that enters the level, and enables an exit in the next screen of the "map" level. As well as triggering some overworld event instantly. There will be custom blocks that appear when a certain overworld event is triggered, which would be the ones used for entering the levels.

YOU STOLE MY IDEAS! D:

got any problem with me reading your mind? =P

The overworld thing is actually inspired from Kirby's adventure. And mario in different games or kirby in mario from every other graphical hack and spin offs...

Posted by Raccoon Sam
Super Mario Rape.
-A game that relies completely on various glitches and quirks to abuse the game in order to continue.
-It can be completed, but the task will be ridiculously difficult and will require patience and save states.
-Sometimes you must choose the path that looks like the wrong one, because killing yourself may be the only way to proceed.

Sorry, I didn't notice your post... ^^; Is a good idea anyways.

____________________
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Laplace's Demon
Posted on 04-22-07 02:10 AM (rev. 2 of 04-22-07 02:13 AM) Link | Quote | ID: 28628


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Ohhh yeah. I've been waiting for this thread

Idea number 1: Mario's Inferno

Premise: Bowser's Castle Keep. 2009. Mario and Bowser are locked in their final, decisive battle. After a grueling fight, Mario knocks him into the pit of lava right below them. But before Bowser fell to his doom, he grabbed Mario by the legs and dragged him down with him. They both died and ended up in Purgatory. Now Mario must climb up Mount Purgatory to reach the Tower of Revival, where Bowser took residence. He gets there, they fight, something goes seriously wrong, yadda yadda, and they'll end up in Hell. Now Mario must get to Cocytus and defeat Bowser (again) before he revives the ancient Shadow King and takes over the universe. But wait! There's still the matter of getting out of Hell. Since God has no jurisdiction over Hell, Mario must make it to the top of Heaven so God (the Star Spirits...?) can resurrect him.

Levels: All levels are themed after their description in The Divine Comedy.

0: Limbo.
1-7: Named after the seven deadly sins.
8: Tower of Revival: The gateway between Purgatory and Heaven.
9-13: First five circles of Hell.
14: City of Dis.
15: Sixth circle of Hell.
16-18: Seventh circle of Hell. (Outer, middle, inner rings)
19-28: The Malebolgia.
29-32: Named after the four quadrants of the ninth circle (Judecca, Caina, Ptolemaea, Antenora)
33: Cocytus
34: Tower of Revival revisited
35-43: Named after the nine spheres of Heaven.
44: Deus

...Crap. Now that I said it, I actually have to work on it.

____________________

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HyperHacker
Posted on 04-22-07 02:27 AM Link | Quote | ID: 28632

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The KA-style overworld level, or a Metroid-style one-big-level, has been discussed a number of times before, but I haven't seen anyone work on it. I tried to find the code that loads the overworld but failed, however I just thought of another method: RAM address 7E0100 tells what the game is doing (title screen, overworld, level etc); IIRC, writing certain values would put it in "fading to overworld" mode, so essentially it would quit the level and load the overworld, and other values would put it in "entering level" mode so it would load and start a level. If you could figure out how to choose which level it loads, you could look for writes to this address that set "fading to overworld" mode and change them to "entering level" mode instead, to load the main hub level.

As for saving, the best idea I heard (I may have come up with it, can't remember) was using the overworld as a map/teleporter. In the game you access computers or something to "pull up a map", which would actually return you to the overworld. Then you "select a place to warp to" (just normal OW usage), or don't put in any paths and use it as a map. Making each level have the save prompt flag would give you a way to save the game too.

I wonder if the game would work OK if you removed the message box sprite from the "welcome to SMW" level and instead put a door or something to the main hub. You'd start playing right from selecting a new game, only ever loading the overworld from within a level as described above. I see no reason this wouldn't work.


Also I'd thought about, but am never going to get around to, an Inuyasha-themed hack. Mario = Inuyasha, Luigi = Kagome, fireballs = arrows. You wouldn't have to change much: separate character graphics, straight fireballs, Mario (Inuyasha) would swing a sword instead of shooting fireballs, start as Fire Mario, use a health bar instead of the traditional damage routine, and pressing some button (Select?) swaps characters. The hard parts would be coding the sword and explaining why Kagome can jump so well. (Spring shoes? Working out a lot? )

You could do this with a few other animés too, depending how much coding you were willing to do.

Sgraff87
Posted on 04-22-07 03:51 AM (rev. 2 of 04-22-07 10:54 AM) Link | Quote | ID: 28651


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Posted by quaker3332


THAT is a cool idea. It gave me a slight chill down my back when I read it.

An idea I'm currently trying to execute is a hack in the style of Donkey Kong '94 that was on the old Gameboy.

Levels are one screen big with no horizontal or vertical scroll and you have to get a key and bring it to the exit. I just thought of it now, but to make it more in the style of DK94 (I don't know how to do this, but) Mario's jump could be weakened significantly so he would have to use ladders/vines to his advantage. This would also make it so Mario's jump wouldn't make the levels really easy because I have one level where he can just jump across the screen and get the key in the keyhole, whereas if this idea was implemented it would keep that problem from occuring.

An idea, that again I would have no idea how to implement (or if it's even possible) is to make a puzzle element similar to that found in Mario vs. Donkey Kong for GBA. Have blocks that turn on colored blocks, switch palace blocks in this case, and then when you turn on another switch that color block turns on and the others turn off, so only one color can be active at one time.

And to make things interesting, the boss levels could be more of an action level (like they were in the Gameboy games) where Mario could climb up a vertical level avoiding barrels, or in this case Chargin' Chuck footballs could be used as a decent replacement for barrels, as could a Fuzzy, Hothead or Sparky generator.

I've got a few really simple levels so far, but if I used some of these ideas I think it could actually turn into a pretty cool hack.


I kinda imagine mixing most of the old gameplay mechanics of the Mario games that take place before Mario ended up in the mushroom kingdom. That means no super mushrooms. Either Mario can have only one hit or health like in SMB2.

I would rather than the screen will be scrollable instead of one screen (too small of a map if it was). Lots of pipe generators. That is for sure.

Another idea.

Game & Watch World. Basically the game will look like a game and watch game. Everything will be in black and whites to grays.

Spontaneous Madness
Posted on 04-23-07 09:44 PM Link | Quote | ID: 29249


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Right now, my in-progress/on ice hack:
Super Mario and the World of Chaos.
Started by High Flyin' Ryan, I continued this hack.

Features: Just some ASM hacks that weren't done by me Such as Raccoon Mario, and custom blocks.

Story: No story yet.

Graphics: Right now, I'm working the kinks out of Super Mario Redrawn graphics with SMB3 GFX patch.

I hope to actually work on this at some point

____________________
D: Can't think of anything original....

FirePhoenix0
Posted on 04-23-07 11:25 PM Link | Quote | ID: 29289


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I'll let the pictures do most of the talking. This would most likely be a mini-hack for me but if I get this working correctly, I'd make it free to use by anyone for a mini or large hack. The biggest issues I face are a potential health bar and lots of graphics changes. Also, how I'm going to fit Samus's sprite into a 16x32 space. (Hers is 24x48 or something like that.)
Other than that, I have an idea for an hidden upgrade in the game and I'm going to use Bio's new Fire HP patch to give enemies health against fireballs (Power Beam shots). I've also disabled spin jump and made even normal enemies like shell-less Koopas (probably Zoomers or Geemers in here) unable to be jumped on.
The way I'm planning on doing samus is that she's always in "Fire" mode and when small she's in Morph Ball. So when she approaches a tunnel I've placed "make Mario small" blocks and on the other side I've placed "make Mario fire" blocks.
I still have to fix level names and stuff, plus add more to the world map. I spent a good deal of time yesterday handdrawing the overworld tiles.

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HyperHacker
Posted on 04-24-07 07:11 AM Link | Quote | ID: 29441

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It doesn't have to be a Metroid clone, just one big level like Metroid games have.

FirePhoenix0
Posted on 04-24-07 08:51 PM Link | Quote | ID: 29553


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I know it doesn't have to be, but I just want to try and see how far i get.

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Tyty
Posted on 04-27-07 05:06 AM (rev. 5 of 04-27-07 05:17 AM) Link | Quote | ID: 30555


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I have an idea (I'd like to do it to)

-Mario across dimensions (needs a better name)
Theres a rip in the space time continuum (yes thats how you spell it) and peach got sucked in, It's up to Mario to travel across time and worlds and save her
My ideas for areas
world 1 (yoshi's island) -> Yoshi's island (SMW2)
world 2 (donut plains) -> Planet Zebes (Zero mission tileset)
world 3 (Vanilla dome) -> 8 Bit World (just take a guess)
world 4 (cookie mountain and butter bridge) -> Hyrule (Would need custom tileset)
World 5 (Forest of Illusion) -> Dreamland (KSS tileset)
world 6 to star (Chocolate island to star) undecided ( I want bowsers area to be sonic themed though)
This is only an Idea right now because it would take ALOT of ExGraphics, and I am in no way good enough to do this right now...
EDIT: I want bowser's area to be sonic themed cause I'm gonna replace him with eggman graphics)
EDIT2: Hyrule and another world would work on overworld due to the fact it has 2 colors of ground

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JrShrooboid
Posted on 04-29-07 07:58 PM Link | Quote | ID: 31308


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Hey, I gotz an idea. Here go's...

Mario has been living the easy life seince he banished the koopa king from Dinosor(sp?) land.
Meanwhile, however, Bowser and his minions have been been trying to find some way to take revenge on our mustachioed plumber. They stumble apon a magical portal and rush in without another thought. When they amerge, Bowser and co. have been posessed by some dark energy from this other world. He begins his reign, showering destruction and mayhem across the land. Word of this soon reaches the Mario bros., and they leap into action.

This first part will just be a sort of introduction. The Mario bros. need to travel across a small countryside to reach Bowser's domain. Once there, they will fight a quick and easy battle with Demon Bowser, then he will turn the tables and send the brothers into the second dimension, and then destroying the portal. Mario and Luigi then have to travel through the dark relm, and then battle some dark entity (maybe negative Peach? ) to find the way out. When they do, however, they find that in their absence, DBowser has taken over the mushroom kingdom. Filled with darker, stronger, versions of the origional enemys, the Kingdom needs to be cleared by the Mario Bros, defeating the new-and-improved Kooplings (perhaps with elemental powers depending on where they are found? Like, earth-cave, air-mountain, plants-forest, and so on). At the end of their long quest they will find Bowser once again, and with out the help of the portal, things get rough.

So, you like it?

Mattrizzle
Posted on 04-30-07 10:15 PM (rev. 3 of 05-01-07 07:02 AM) Link | Quote | ID: 31688


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We really need more hacks that don't have Bowser in them.

I mean, we have Donkey Kong, Wart, Tatanga, Wario, Smithy, Cackletta, the Shadow Queen, Princess Shroob, and Count Bleck. Bowser doesn't have to capture the Princess every time. You don't even need a custom sprite as long as you can change Bowser's graphics enough to make it convincing!

I have one of these villains in my hack, but I won't reveal who it is.

____________________

FirePhoenix0
Posted on 05-01-07 02:18 AM Link | Quote | ID: 31753


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Which one is Tatanga? Was he the boss in Super Mario Land 1?

My hack has Bowser in it but he's a minor character. The final boss won't be anyone who you expect it to be...

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