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Main - ROM Hacking Related Releases - METROID II - DISTRESS CALL by moehr | New thread | New reply |
RT-55J |
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Armor Guardian Level: 81 Posts: 1561/1562 EXP: 4890664 Next: 102185 Since: 02-23-07 From: Wild Side Arcade Last post: 317 days Last view: 58 days |
One of my buddies in the Metroid hacking community released this hack recently. It is the first Metroid 2 hack that is (a) not a colorization, and (b) longer than 15 minutes.
I spent an absurd amount of time last year disassembling the game, which inspired moehr to make this hack. While the end result is a bit smaller than the original game, it is very extensive. Moehr was able to add a whole bevy of features to the game, from an in-game map, to non-linear design, new power-ups, new enemy behaviors, new block-types, beam switching, animated tiles --- the whole nine yards. It was a pleasure to work with him and help him implement his nutty ideas. Available on Metroid Construction I will give a slight word of warning to folks unfamiliar with the author's track record with Super Metroid hacks: this is a "moehr hack" through and through. Despite being built off of a different game, it still has his usual trademarks: visual maximalism that requires a careful eye, bizarre chocolatey puzzle elements, and weird swings in difficulty if you aren't careful. A manual is included on the page, and I recommend reading at least the beginning portion before starting. My estimated playtime for this is around 3 hours. (if the site complains "Resource Limit is Reached" or whatever just refresh until it cooperates) |
Main - ROM Hacking Related Releases - METROID II - DISTRESS CALL by moehr | New thread | New reply |
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