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Main - ROM Hacking Related Releases - Pit Stop v0.1 Release! [Kid Icarus Editor] | New thread | New reply |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 29/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
Here is my first released version of Pit Stop, a Kid Icarus Editor for the Windows platform. Please refer to the readme and offer suggestions, comments and bug reports!
Lets start hacking Kid Icarus! |
Raccoon Sam |
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Cobrat Level: 56 Posts: 148/672 EXP: 1380034 Next: 18142 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
That's a rather dandy pun.
I'd tyr the editor out immediately, but I'm on a school computer :X Perhaps you could fill us up with some screenshots? EDIT: Shouldn't this (also...?) be in Rom Hacking-related releases forum? ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 30/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
Not much else to show off |
iamstillhiro1112 |
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Paragoomba Level: 20 Posts: 16/66 EXP: 42414 Next: 25 Since: 03-09-07 Last post: 6119 days Last view: 6111 days |
Congratulations. I submited your utility to Romhacking.net. Now your utility will live forever! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 39/1407 EXP: 4181121 Next: 10008 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Nice, the levels are still in my head on what I wanna edit. I'll see what I can chef up, since the editor doesn't have enemy support I'm not worried about that. Hell, if I worked around Astyanax without enemy support I can work Kid Icarus.
Thanks for making the editor DahrkDaiz. ____________________ My Linktree |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 31/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
Remember, this is not complete! This is only the first release. Expect much more in the future |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 32/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
New Update! My current version how has TSA editing in!
You can go to Tools->TSA Editor to view the TSA Editor. Left/right changes the current TSA block, up/down changes palette (just for viewing conveniences). Alternatively, you may right click a tile in the editing area and edit the visible tile's TSA. Changes in the TSA editor are reflected in the editor area, changes in the editor area (palette values) are reflected in the TSA Editor. |
Drag |
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Spike Dragon Level: 57 Posts: 312/705 EXP: 1482982 Next: 2946 Since: 02-19-07 From: Last post: 3928 days Last view: 3928 days |
While you're at it, you'd might as well add a tile editor too. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 33/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
New update!
Add Cut/Copy/Paste of single objects! Soon to come, CCP of object "areas". I've also found door data that leads to "bonus" areas. Editing of that will be come next. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 148/4196 EXP: 21533065 Next: 303536 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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Xkeeper |
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Level: 105 Posts: 1379/2846 EXP: 12028311 Next: 233949 Since: 02-19-07 Last post: 6060 days Last view: 2797 days |
Posted by blackhole89But did you actually update everything else (forum/post counts, etc)? That's one of the reasons I've been kind of refusing to move threads right now (I don't like dealing with all that manual crap and making a page dedicated to one-time moving for me is silly) Anyway, a lot of this still seems unfinished (to me, at least)... right now the windows have a lot of "empty space" around the edges, and there's little detail given in the editor windows. Then again, this is v0.1... ____________________ I dealt with it. |
Arbe |
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go away Level: 86 Posts: 29/1788 EXP: 5987375 Next: 154732 Since: 02-23-07 Last post: 4969 days Last view: 1538 days |
What's it written in? |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 34/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
good ole C++ using Window's API
As for all the white space: well what would you guys like to see in this editor? Gimme ideas! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 42/1407 EXP: 4181121 Next: 10008 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Lesse... How about a text editing option, like in SMBU? That's the only idea I can come up with for now. ____________________ My Linktree |
HyperHacker |
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... Level: 73 Posts: 446/1220 EXP: 3366805 Next: 119063 Since: 03-25-07 From: no Last post: 6091 days Last view: 6075 days |
Posted by XkeeperYeah, I was going to mention that too. The actual level area doesn't need so much empty space around it. The tile at the top of the TSA editor has this problem too. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 37/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
Not much else to show at the moment but I've added special door editing, that is, doors that lead you special rooms (endurance training, ? bag room, shops, etc). A new release is coming soon! |
Raccoon Sam |
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Cobrat Level: 56 Posts: 162/672 EXP: 1380034 Next: 18142 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Posted by DahrkDaiz Uuuh, text editor comes first to my mind. Then maybe a bigger area to be viewable. The default 15 x 16 blocks makes it look pretty wonky. Either that or Zooming. ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 41/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
I've FINALLY figured out the enemy data! Im working on that right now. Once I get that puppy out of the way. v.7 will come out. For now, a screen:
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Shadic |
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Buzzy Beetle Level: 44 Posts: 115/376 EXP: 577604 Next: 33681 Since: 02-19-07 From: Washington Last post: 5952 days Last view: 5743 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 43/417 EXP: 674455 Next: 37319 Since: 02-22-07 Last post: 3486 days Last view: 3406 days |
Of course a butt load of misc data editing will be in, no doubt about that. If I can come up with some hot-swappable asm hacks I'll throw that in there.
Things left to do before next release: finish loading enemy generators for world 3. fix grim reaper data edit data for now a screen! This is a screen from level 2-1. You can see the two types of enemies will be seen when you reach this screen. I edited the ground gfx and modified the TSA of one of the squares as shown here. Also edited the palette of this level as you can see. Pretty awesome, yes? Edit: Update! Enemy generator editing is NOW IN! I just have to figure out how the placement of the Grim Reapers work. I'm getting very close to a v.8 release! |
Main - ROM Hacking Related Releases - Pit Stop v0.1 Release! [Kid Icarus Editor] | New thread | New reply |
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