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0 users currently in SMW Hacking | 5 guests | 1 bot |
Main - SMW Hacking - HOLYCRAPAWESOME (unused sprite) | New thread | New reply |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 66/339 EXP: 494702 Next: 26660 Since: 02-19-07 From: Stockholm, Sweden Last post: 5190 days Last view: 5190 days |
I began disassembling the sprite code bank to find unused sprite code not even pointed to by any used or unused sprite.
Two days and about 3600 lines of disassembled code later, I realized that it was worth it. Change Rex's (will probably work with other sprites too) ASM pointer to 87D9. This will create six sprites you can stand on. Standing on sprite 1 moves sprite 2, 3, 4, 5 and 6 to the right. Standing on sprite 2 moves sprite 3, 4, 5 and 6 to the right. Standing on sprite 3 moves sprite 4, 5 and 6 to the right, etc. Also, they will follow the ground. My theory is that it was the beta "floating skulls" sprite. (It's code starts right before the final skull code and it uses the same tiles.) If I find any other unused sprites, I'll post them in this thread. ____________________ |
Legoman |
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Micro-Goomba Level: 11 Posts: 17/17 EXP: 5553 Next: 432 Since: 02-23-07 Last post: 6228 days Last view: 6226 days |
You frogot screenshot... D: (I realy hate that smail). |
Raccoon Sam |
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Cobrat Level: 56 Posts: 140/672 EXP: 1380659 Next: 17517 Since: 02-19-07 From: Hi Last post: 3473 days Last view: 2704 days |
I'd try this out immediately but I have no idea how to change Assembly pointers.
Perhaps you could take Legoman's advice and fill us up with some screenshots, if not a patch of such? Thanks in advance. This sounds incredible. ____________________ |
Pac |
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Flurry Level: 37 Posts: 36/262 EXP: 336116 Next: 2137 Since: 02-19-07 From: Japan Last post: 4480 days Last view: 2882 days |
Posted by LegomanMmmm... frogurt... Screenshot from Smallhacker's ROM Interesting find. I'd try to utilize a sprite like that in my hack, if I could space them out and give them seperate graphics (number them) |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 67/339 EXP: 494702 Next: 26660 Since: 02-19-07 From: Stockholm, Sweden Last post: 5190 days Last view: 5190 days |
I made a short level with the sprite in it.
Download it HERE. ____________________ |
Xkeeper |
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Level: 105 Posts: 1312/2846 EXP: 12033760 Next: 228500 Since: 02-19-07 Last post: 6066 days Last view: 2803 days |
I can definitely see why this was removed
It doesn't seem to work properly for me -- one of them will always be in the same spot but will occasionally move around So you end up making a gigantic string of platforms that is hard to cross, or even worse pushing them so far off that they disappear... ____________________ I dealt with it. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 639/3965 EXP: 19788187 Next: 268509 Since: 02-19-07 From: Sweden, Skåne Last post: 3307 days Last view: 2058 days |
Posted by SmallhackerI can't get this patch working. I keep getting a corrupted ROM when trying to apply it on Super mario world(U)[!] ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 68/339 EXP: 494702 Next: 26660 Since: 02-19-07 From: Stockholm, Sweden Last post: 5190 days Last view: 5190 days |
Posted by Ailure The ROM I used to create the patch is clean (yes, I checked before making this post), so either you've got a crappy IPS patcher, or your SMW ROM isn't clean. ____________________ |
Doritokiller |
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Spike Level: 58 Posts: 397/709 EXP: 1495124 Next: 82422 Since: 03-01-07 From: California Last post: 6010 days Last view: 3036 days |
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Techokami |
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Red Paragoomba Level: 18 Posts: 21/50 EXP: 28021 Next: 1876 Since: 02-19-07 From: HoleNet! Last post: 6091 days Last view: 5328 days |
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Xkeeper |
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Level: 105 Posts: 1435/2846 EXP: 12033760 Next: 228500 Since: 02-19-07 Last post: 6066 days Last view: 2803 days |
afaik, it was just a 3-long skull platform. (in the shot) ____________________ I dealt with it. |
Main - SMW Hacking - HOLYCRAPAWESOME (unused sprite) | New thread | New reply |
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