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Main - ROM Hacking - Mega Man in St. Canard (MM1 hack demo) | New thread | New reply |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1385/1407 EXP: 4178765 Next: 12364 Since: 02-19-07 From: Brooklyn, NY Last post: 2 days Last view: 2 days |
People been asking for it, so I'm delivering.
I been working on this hack since 2007 on and off, but I'd love to finish it. Dragonsbrethen did the graphics. Here's a video of the hack in action. And here's the patch. Bugs: The checkpoint in Bombman's level doesn't work, you'll keep falling through the screen. There's also graphic glitches when you walk through the doors before you fight the bosses. There's a graphic glitch in Elec Man's boss room, it's in the video, and I don't know how to get rid of it. It looks fine in the editor though. Need help in this department: Whoever wants to make the boss corridors like in Mega Man 2, please let me know, I want to get ridda the double screens in the boss hallways. I'd like to have the robot masters have different weaknesses. Please lemme know what you think, I'd really love to finish this hack. ____________________ My Linktree |
locolol |
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Micro-Goomba Level: 9 Posts: 10/11 EXP: 2697 Next: 465 Since: 05-02-09 Last post: 577 days Last view: 469 days |
Googie,could you re-upload it? There was a problem (now fixed) with the uploader and when i try to download your patch it gives a zero-size file :O
Thanks in advance |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1389/1407 EXP: 4178765 Next: 12364 Since: 02-19-07 From: Brooklyn, NY Last post: 2 days Last view: 2 days |
I uploaded the hack to my media fire account so you're good to go.
It's in the link where the original patch was. ____________________ My Linktree |
Alien-Type-0 |
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Level: 20 Posts: 71/92 EXP: 42309 Next: 130 Since: 01-02-18 Last post: 1680 days Last view: 1528 days |
Posted by Googie For starters which Mega Man 1 rom version do we need ? I just got around to playing this just now, I like the ice man stage you did. The enemies don't give out enough yellow energy balls or none at all. I think there are two really messed up stages in your hack. To be sure of that please give us the correct rom version we need to apply the ips correctly. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1057/1069 EXP: 2686177 Next: 42623 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
Posted by Googie I fixed the Bombman checkpoint a long time ago and it was an easy fix. You can blame the Rock n' Roll editor for not properly have the hex value the for the teleportation for all checkpoints. However, your hack has a lot of bugs which means it can't be repaired and it has a lot of problems. I'd like to have the robot masters have different weaknesses? That's in the Rock n' Roll editor itself. I'm sorry man but it's just too much stress to fix and I already quit on your project because it's just too much to handle. I was originally going to charge people for doing people's projects (including using Fiverr) which was in the grey area but Nintendo and other companies gets pissed off and I don't work on people's romhacking projects for free. I've been hacking Mega Man 1 for long periods of times and I know these problems but unfortunately you have to sit and learn how the mechanic works which usually takes up to 6 months or a year. |
kuja killer |
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Level: 55 Posts: 595/628 EXP: 1243178 Next: 71011 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 7 hours |
that's really un-fortante to hear that the rock and roll editor cant edit some things properly like the checkpoints. That sounds like it really really needs to be addressed badly, for the editor. I've never used it personally once, so i have no idea.
Sorry to hear though googie's hack has alot of problems. But well mm 1 and 2 was so ridiculously full of dozens of glitches though ...while 3-6 has far less and was overall programmed way better than 1 and 2 originally. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1390/1407 EXP: 4178765 Next: 12364 Since: 02-19-07 From: Brooklyn, NY Last post: 2 days Last view: 2 days |
Posted by Insectduel So you would charge me to fix my bugs in this hack? Okay, how much would you charge me to fix the graphical glitches? ____________________ My Linktree |
Alien-Type-0 |
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Level: 20 Posts: 72/92 EXP: 42309 Next: 130 Since: 01-02-18 Last post: 1680 days Last view: 1528 days |
Posted by GoogiePosted by Insectduel See if he will settle for $40 first then help walk you through to correct the problems in the future yourself. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1058/1069 EXP: 2686177 Next: 42623 Since: 02-16-08 From: Insectduel's office Last post: 1250 days Last view: 1249 days |
Posted by Googie About $30 per project depending on the length but I stopped the program since Nintendo took action taking down AM2R and watched the video from BlazeHedgehog stating that you cannot charge people money from fanprojects including using Ko-Fi, PayPal, Patreon, KickStarter, GoFundMe, etc because companies will file a lawsuit against people that willing to attempt. It doesn't matter anyway because I have no motivation of working with fanprojects or ROM-Hacking due to my personal issues and future vacation plans. Most of the time I have been making YouTube videos and designing SMB3SMAS custom levels just for my entertainment. |
Main - ROM Hacking - Mega Man in St. Canard (MM1 hack demo) | New thread | New reply |
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