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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
messiaen |
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Cheep-cheep Level: 32 Posts: 112/193 EXP: 204605 Next: 1837 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4452 days Last view: 4780 days |
This is a Mario64 Gameshark code written entirely in C using a mips-gcc compiler. It checks Mario distance with all objects in a level and perform certan actions depending on the distance. I'm working on some header files for Mario 64 with function/structs mapped, so hopefully some pretty complex hacks will be possible with it.
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RetroRain |
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Fuzz Ball Level: 66 Posts: 371/994 EXP: 2439947 Next: 21904 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
It's nice to see that ROM hacking is in full force. I like all of the projects I am seeing. Good luck on your hacks guys. I will have some new stuff to show pretty soon as well. ____________________ My YouTube Channel |
Dr. Hell |
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Lakitu Level: 52 Posts: 444/552 EXP: 1027195 Next: 56645 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
There, just to show off that area names actually work in that status bar. |
Delmaru |
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Leever Level: 33 Posts: 177/193 EXP: 209359 Next: 19820 Since: 08-26-07 Last post: 5452 days Last view: 5416 days |
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Matrixz |
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Ninji Level: 35 Posts: 33/225 EXP: 266561 Next: 13375 Since: 04-07-07 From: Norway Last post: 3115 days Last view: 1792 days |
Early progress on Capcom sprite/animation editor,named "Capcom Sprite Assembler". It can only do viewing so far. It's written in VB6.0.
What's with the "Capcom" thing? Well, the possibility is open for this to support multiple games released by Capcom on the NES. But for now i'm only focusing on Megaman 4 support, support for other Capcom games might be neglected.. but MM3, 5, and 6 should be little trouble to support. I decided to make a Google Code account for this, for open source, and structured download lists, etc., and all good things. The early progress is downloadable both as source and bin. http://code.google.com/p/capcom-sprite-assembler/ For those wondering, this will be a booster on my own hack project, so it's not like i'm taking a break. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 56/423 EXP: 653350 Next: 6814 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1100 days Last view: 1062 days |
Very interresting. Can even a NOOB like me use that editor, without to ruin the ROM? ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1519/5344 EXP: 30966403 Next: 696578 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
Posted by Thanatos-ZeroCount the number of controls on that form and ask yourself that question again. By the way, love the emphasis ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
kuja killer |
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Level: 55 Posts: 79/628 EXP: 1244744 Next: 69445 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 290 days Last view: 22 hours |
Ooo That could maybe be helpful to me especially. I've always been making my custom sprites, doing all my bosses, everything in pure "straight hex only".
Right down to the tile id's, frame ids, x/y position of every tile, pallete info and all that stuff. |
Matrixz |
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Ninji Level: 35 Posts: 34/225 EXP: 266561 Next: 13375 Since: 04-07-07 From: Norway Last post: 3115 days Last view: 1792 days |
@Thanatos-Zero: I think you have nothing to worry about. I want to make the interface intuitive/easy to use.
One thing, the data is laid so out some sprites share the same data, so editing one sprite could affect a different sprite. But i'll try make it so the user have overview over this. @kuja killer: I've done that as well so far, only with a NES assembler instead. I decided to start this utility because of the bosses alone. I can't imagine the pain of starting work on them in .db hex. |
kuja killer |
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Level: 55 Posts: 80/628 EXP: 1244744 Next: 69445 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 290 days Last view: 22 hours |
You mean coding it in VB form? Yikes, I wouldn't wanna even try probably.
Oh, the only hardest thing about constructing sprites in my opinion, is that they have to be as close to Y, and X position F8 as possible. Not directly on F8, but it all depends on how tall and wide a sprite is. So that they'll work as best as possible with hit detection. I always have a hell of a time shifting every tile's Y,X info by a couple pixels until i get it perfect the way I want it. I don't know how insanely hard that's going to be for you to deal with in Visual Basic form. (in terms of mm3, 4, and 5) |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1523/5344 EXP: 30966403 Next: 696578 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
Why would it be so difficult in VB? If the math works out and you can draw the bits and pieces properly... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Matrixz |
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Ninji Level: 35 Posts: 35/225 EXP: 266561 Next: 13375 Since: 04-07-07 From: Norway Last post: 3115 days Last view: 1792 days |
Posted by kuja killer Nah, that's not what i meant. Anyways. The center of the grid is slightly brighter than the rest. (Hard to see, i'll improve it.) At the point those two lines cross, is the center of the sprite. So as long as the user centers the sprite around that cross, hit detection should act correctly. I got an idea, i'll implement a "center sprite" function that automatically takes care of it. |
mickevincent |
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Leever Level: 32 Posts: 21/193 EXP: 206163 Next: 279 Since: 02-26-08 Last post: 3366 days Last view: 979 days |
Posted by Panophobia oh phanophobia this looks so awesome I cant wait to use this when finnished! but support for mm5 is something i realy wish for! because iam planning on moving my hack to mm5 instead of 4 because of several reasons. (tile set animation for for example). forgive me for asking to much from you hehe |
Sukasa |
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Red Birdo Level: 92 Posts: 1465/2112 EXP: 7694715 Next: 62222 Since: 02-19-07 Last post: 4456 days Last view: 3228 days |
Panophobia, I would suggest A) brightening the center lines slightly and darkening the rest of the background grid colours and B) when it's a little more finished, refine those controls and fix the colours. IF you want any help, I've got a few years of VB6 experience under my belt in a variety of subjects (graphics/files/advanced stuff included). If you're interested, let me know. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1527/5344 EXP: 30966403 Next: 696578 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
Rule #167 of software design: if you require some controls to have their text in bold and they're not headers, you should probably sit back and think.
I'm still looking forward to giving this baby a spin though ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Raccoon Sam |
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Cobrat Level: 56 Posts: 592/672 EXP: 1380986 Next: 17190 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
SML Music hackin ____________________ |
Trax |
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Yellow Stalfos Level: 71 Posts: 709/1145 EXP: 3037955 Next: 129159 Since: 07-06-07 From: Québec Last post: 3635 days Last view: 2887 days |
What is that app? A tabbed version of TextEdit? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 593/672 EXP: 1380986 Next: 17190 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Well, kinda. It's known as TextMate and it's a really good text editor. Unless my memory fails me, it was the winner of the 2007 Apple WWDC in the category 'best app'..
You should try it. ____________________ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 107/194 EXP: 212987 Next: 16192 Since: 05-02-07 From: Shelton, WA Last post: 2481 days Last view: 2324 days |
Posted by Raccoon Sam WOAH! Nice! I'd would like seeing SMB1 music hacking with similar syntax. (If there's source code involved and no NET crap. that is.) Also, Why use a Mac? I would buy one, But My stuff is mostly run on Windows (98/2000/XP). I know it is better, But the compatibility is very different! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 594/672 EXP: 1380986 Next: 17190 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Ain't really got a choice.
I'm a Mac user, always been from an old Macintosh Plus to this trustworthy MacBook and for the time being, I'm staying as one. For I do not have the money to buy a PC. That may sound pretty ironic considering how cheap PCs are when in comparison to Macs, but I have 'connections' to certain people on the business who provide me Mac models at low cost. That, and the fact they're grown into me. Don't get me wrong though, I'm not a macfag zealot who loathes even the word 'windows'. I realize the advantages and disadvantages of both. However, my discoveries are only text documents. I have no intention on writing an editor. If you want to do one, —for Mac or not—, go ahead. It would be amazing. ____________________ |
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