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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
messiaen |
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![]() ![]() Cheep-cheep Level: 32 Posts: 112/193 EXP: 198626 Next: 7816 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4116 days Last view: 4444 days |
This is a Mario64 Gameshark code written entirely in C using a mips-gcc compiler. It checks Mario distance with all objects in a level and perform certan actions depending on the distance. I'm working on some header files for Mario 64 with function/structs mapped, so hopefully some pretty complex hacks will be possible with it.
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 371/994 EXP: 2371495 Next: 90356 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
It's nice to see that ROM hacking is in full force. I like all of the projects I am seeing. Good luck on your hacks guys. I will have some new stuff to show pretty soon as well. ![]() ____________________ My YouTube Channel |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 444/552 EXP: 999362 Next: 14576 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
There, just to show off that area names actually work in that status bar. |
Delmaru |
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![]() ![]() Leever Level: 32 Posts: 177/193 EXP: 203520 Next: 2922 Since: 08-26-07 Last post: 5117 days Last view: 5081 days |
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Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 33/225 EXP: 259297 Next: 20639 Since: 04-07-07 From: Norway Last post: 2779 days Last view: 1457 days |
Early progress on Capcom sprite/animation editor,named "Capcom Sprite Assembler". It can only do viewing so far. It's written in VB6.0.
![]() What's with the "Capcom" thing? Well, the possibility is open for this to support multiple games released by Capcom on the NES. But for now i'm only focusing on Megaman 4 support, support for other Capcom games might be neglected.. but MM3, 5, and 6 should be little trouble to support. I decided to make a Google Code account for this, for open source, and structured download lists, etc., and all good things. The early progress is downloadable both as source and bin. http://code.google.com/p/capcom-sprite-assembler/ For those wondering, this will be a booster on my own hack project, so it's not like i'm taking a break. |
Thanatos-Zero |
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![]() ![]() Nipper Plant Level: 45 Posts: 56/423 EXP: 633628 Next: 26536 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 764 days Last view: 727 days |
Very interresting. Can even a NOOB like me use that editor, without to ruin the ROM? ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1519/5344 EXP: 30128688 Next: 744167 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
Posted by Thanatos-ZeroCount the number of controls on that form and ask yourself that question again. By the way, love the emphasis ![]() ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
kuja killer |
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![]() Level: 54 Posts: 79/626 EXP: 1205141 Next: 28729 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 43 days Last view: 14 hours |
Ooo That could maybe be helpful to me especially. I've always been making my custom sprites, doing all my bosses, everything in pure "straight hex only".
Right down to the tile id's, frame ids, x/y position of every tile, pallete info and all that stuff. |
Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 34/225 EXP: 259297 Next: 20639 Since: 04-07-07 From: Norway Last post: 2779 days Last view: 1457 days |
@Thanatos-Zero: I think you have nothing to worry about. I want to make the interface intuitive/easy to use.
One thing, the data is laid so out some sprites share the same data, so editing one sprite could affect a different sprite. But i'll try make it so the user have overview over this. @kuja killer: I've done that as well so far, only with a NES assembler instead. I decided to start this utility because of the bosses alone. I can't imagine the pain of starting work on them in .db hex. ![]() |
kuja killer |
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![]() Level: 54 Posts: 80/626 EXP: 1205141 Next: 28729 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 43 days Last view: 14 hours |
You mean coding it in VB form? Yikes, I wouldn't wanna even try probably. ![]() Oh, the only hardest thing about constructing sprites in my opinion, is that they have to be as close to Y, and X position F8 as possible. Not directly on F8, but it all depends on how tall and wide a sprite is. So that they'll work as best as possible with hit detection. I always have a hell of a time shifting every tile's Y,X info by a couple pixels until i get it perfect the way I want it. I don't know how insanely hard that's going to be for you to deal with in Visual Basic form. (in terms of mm3, 4, and 5) |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1523/5344 EXP: 30128688 Next: 744167 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
Why would it be so difficult in VB? If the math works out and you can draw the bits and pieces properly... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 35/225 EXP: 259297 Next: 20639 Since: 04-07-07 From: Norway Last post: 2779 days Last view: 1457 days |
Posted by kuja killer Nah, that's not what i meant. Anyways. The center of the grid is slightly brighter than the rest. (Hard to see, i'll improve it.) At the point those two lines cross, is the center of the sprite. So as long as the user centers the sprite around that cross, hit detection should act correctly. I got an idea, i'll implement a "center sprite" function that automatically takes care of it. |
mickevincent |
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![]() ![]() Leever Level: 32 Posts: 21/193 EXP: 200231 Next: 6211 Since: 02-26-08 Last post: 3031 days Last view: 644 days |
Posted by Panophobia oh phanophobia this looks so awesome I cant wait to use this when finnished! ![]() ![]() |
Sukasa |
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![]() ![]() Red Birdo Level: 92 Posts: 1465/2112 EXP: 7486613 Next: 270324 Since: 02-19-07 Last post: 4121 days Last view: 2893 days |
Panophobia, I would suggest A) brightening the center lines slightly and darkening the rest of the background grid colours and B) when it's a little more finished, refine those controls and fix the colours. IF you want any help, I've got a few years of VB6 experience under my belt in a variety of subjects (graphics/files/advanced stuff included). If you're interested, let me know. |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1527/5344 EXP: 30128688 Next: 744167 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
Rule #167 of software design: if you require some controls to have their text in bold and they're not headers, you should probably sit back and think.
I'm still looking forward to giving this baby a spin though ![]() ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 592/672 EXP: 1343635 Next: 54541 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
![]() SML Music hackin ____________________ |
Trax |
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![]() ![]() Yellow Stalfos Level: 70 Posts: 709/1145 EXP: 2953940 Next: 61871 Since: 07-06-07 From: Québec Last post: 3300 days Last view: 2552 days |
What is that app? A tabbed version of TextEdit? |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 593/672 EXP: 1343635 Next: 54541 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Well, kinda. It's known as TextMate and it's a really good text editor. Unless my memory fails me, it was the winner of the 2007 Apple WWDC in the category 'best app'..
You should try it. ____________________ |
Hamtaro126 |
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![]() ![]() Cheep-cheep Level: 33 Posts: 107/194 EXP: 207160 Next: 22019 Since: 05-02-07 From: Shelton, WA Last post: 2146 days Last view: 1989 days |
Posted by Raccoon Sam WOAH! Nice! I'd would like seeing SMB1 music hacking with similar syntax. (If there's source code involved and no NET crap. that is.) Also, Why use a Mac? I would buy one, But My stuff is mostly run on Windows (98/2000/XP). I know it is better, But the compatibility is very different! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 594/672 EXP: 1343635 Next: 54541 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Ain't really got a choice. ![]() I'm a Mac user, always been from an old Macintosh Plus to this trustworthy MacBook and for the time being, I'm staying as one. For I do not have the money to buy a PC. That may sound pretty ironic considering how cheap PCs are when in comparison to Macs, but I have 'connections' to certain people on the business who provide me Mac models at low cost. That, and the fact they're grown into me. Don't get me wrong though, I'm not a macfag zealot who loathes even the word 'windows'. I realize the advantages and disadvantages of both. However, my discoveries are only text documents. I have no intention on writing an editor. If you want to do one, —for Mac or not—, go ahead. It would be amazing. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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