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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Trax
Posted on 12-24-08 08:49 PM Link | Quote | ID: 97512


Yellow Stalfos
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Hmmm, quite interesting. I played Gimmick when I saw that there was an editor for it in the works. At first, it looked quite random and simple, but the level editor seems to have quite some potential for interesting levels...

I also played Arkista's Ring, and while it's a simple game, it's quite fun actually. It could be fun to make an editor for it, as well...

boingboingsplat
Posted on 12-26-08 01:22 AM Link | Quote | ID: 97560


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
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New title screen for my Gimmick! hack.

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Googie
Posted on 12-26-08 04:11 AM Link | Quote | ID: 97578


Giant Red Paratroopa
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Since: 02-19-07
From: Brooklyn, NY

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boing: That video & title screen is tight! Now you got me all hyped up, awesome job man. I think this game has 2 endings, I can't remember right now cause I'm tipsy... '

Trax: Yeah, Arkista's Ring is one of those game you can get into really quick, and an editor would be so kick ass! I'm gonna be fixing the graphics more this weekend on my AR hack...

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HylianFox
Posted on 12-26-08 05:31 AM Link | Quote | ID: 97579


Blue Octorok
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Since: 10-08-08
From: St.Charles, IL

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yes, the love for AR continues to grow. ^^

boingboingsplat
Posted on 12-26-08 05:34 AM Link | Quote | ID: 97580


Giant Koopa
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Level 2:








Rather than being about a Pirate ship, this level is now about a pirate cove, or base, or whatever you want to think of it as.

This is probably the last of the screenshot's I'll be putting up here.

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Raccoon Sam
Posted on 12-26-08 05:23 PM Link | Quote | ID: 97596


Cobrat
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Since: 02-19-07
From: Hi

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Superb! I can't wait for this..!
Hope this doesn't sound too intruding, but I would love to beta test it once possible.

Seriously, very awesome

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RetroRain
Posted on 12-26-08 08:45 PM Link | Quote | ID: 97607


Fuzz Ball
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I never played this game before. But it looks colorful, and fun. And the graphics are nice, and easy on the eyes. Reminds me a little bit of SMB3. I'll have to give it a try sometime. Nice screenshots there.

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Pozeal
Posted on 12-27-08 03:27 AM Link | Quote | ID: 97631

Newcomer
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I'm hacking Gimmick as well!
The pics are from the 2nd level of my hack.

Entering the hillside base.

After a small trip through the basement, you can head on up in.

A partially submerged portion of the ship.

The storage hull. Black blobs run about, organizing cannonballs.


Thanatos-Zero
Posted on 12-27-08 04:14 AM Link | Quote | ID: 97635


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Posted by boingboingsplat
I saw that up on youtube a few days ago, it's real nice Googie.

I made a level today in Gimmick! using smkdan's new editor. I did it purely out of boredom so I doubt it will become a full hack, but who knows.




Is that really a nes game? My dear god, what for an amazing sound and such beautiful grafics without flackering. Just... wow!

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Pozeal
Posted on 12-27-08 03:12 PM (rev. 3 of 12-27-08 03:12 PM) Link | Quote | ID: 97669

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Posted by Thanatos-Zero


Is that really a nes game? My dear god, what for an amazing sound and such beautiful grafics without flackering. Just... wow!

Well, The game had...I think it was 3? extra sound channels, which let them make such great music.

Dr. Hell
Posted on 01-03-09 09:24 PM (rev. 2 of 01-03-09 09:24 PM) Link | Quote | ID: 98168


Lakitu
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Ah, I'll post a pic of it here so you guys can seez0r.

If anyone at all is interested in doing some FF7 enemy sprites in the style of FF1-3 let me know, there's a ton of work to be done, and it would be nice to have a couple of people working on it.

RetroRain
Posted on 01-04-09 06:26 AM Link | Quote | ID: 98205


Fuzz Ball
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Special thanks to Matrixz a.k.a. Panophobia. Without his help, I would not have been able to finish this.

It took me 2 weeks of long, frustrating, trial and error, and over-nighters to do this one thing, and Matrixz really helped a lot.

This video shows off a new but familiar weapon to Mega Man 4. Enjoy!



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Googie
Posted on 01-05-09 02:16 AM Link | Quote | ID: 98284


Giant Red Paratroopa
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Thanks Logical Operand, Panophobia, Infidelity, and NetSplit I finally bought MM9 for Xbox 360 lol! ^___^'

Btw, that video is really cool. I needa get back to my MM hacks, soon...

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Insectduel
Posted on 01-07-09 12:29 AM (rev. 2 of 01-07-09 12:30 AM) Link | Quote | ID: 98361


Hammer Brother
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From: Insectduel's office

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You shouldn't forgot about Kuja Killer after I seen his role of Romhacking and MM hacking.

I think MM4 assembly hacking is most likely the same role as any other MM games.

Just let the code read the weapon database and see the major coding results. Some of them are in different format.

RT-55J
Posted on 01-07-09 01:35 AM Link | Quote | ID: 98366

Armor Guardian
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While I'm impressed by the amount of coding that went into that weapon, it only leaves me asking the question "Why would anybody use it over the Mega Buster?"

You need to find a way to make it more powerful, like making it not disappear on contact with enemies (decreasing the energy consumption would also help). Basically, you shouldn't be afraid of making overpowered/broken weapons. After all, Mega Man 9 did that, and its no coincidence that it has the best arsenal in the series.

Delmaru
Posted on 01-07-09 03:52 PM Link | Quote | ID: 98380


Leever
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Custom song in Super Mario 64

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Trax
Posted on 01-08-09 12:19 AM Link | Quote | ID: 98402


Yellow Stalfos
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Is it really necessary to show everything from the beginning when you create a video demo?
Why not just start the video when Mario enters the stage instead of going through the outside and castle?

Ice Penguin
Posted on 01-09-09 11:02 AM Link | Quote | ID: 98464


Popo
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Posted by Trax
Is it really necessary to show everything from the beginning when you create a video demo?
Why not just start the video when Mario enters the stage instead of going through the outside and castle?
Not to mention constant jumping and making noise with Mario. I couldn't really hear the song with all the bouncing.

Delmaru
Posted on 01-09-09 01:42 PM Link | Quote | ID: 98466


Leever
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Sorry, I just didn't want to make mario sit there for the whole song, that'd be boring IMO. I'll keep that in mind for the next videos.

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mickevincent
Posted on 01-10-09 05:32 PM Link | Quote | ID: 98511


Leever
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Hey
Just so no one forgets about my MM4 hack among all other(excelent) upcoming hacks, I thought I should show a few screenshots of my progress. These are still from an quite early producing stage and changes will occur, of course. Id like to thank escpecially Phanophobia also for his help and tips along the way and his excelent Mega FLEX. (iam still hopping for new programs from you.. ) Anyway, here comes some fresh photos!



























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