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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Trax |
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Yellow Stalfos Level: 71 Posts: 690/1145 EXP: 3037927 Next: 129187 Since: 07-06-07 From: Québec Last post: 3635 days Last view: 2887 days |
Hmmm, quite interesting. I played Gimmick when I saw that there was an editor for it in the works. At first, it looked quite random and simple, but the level editor seems to have quite some potential for interesting levels...
I also played Arkista's Ring, and while it's a simple game, it's quite fun actually. It could be fun to make an editor for it, as well... |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 723/1292 EXP: 3636276 Next: 17268 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 399/1407 EXP: 4183968 Next: 7161 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
boing: That video & title screen is tight! Now you got me all hyped up, awesome job man. I think this game has 2 endings, I can't remember right now cause I'm tipsy... '
Trax: Yeah, Arkista's Ring is one of those game you can get into really quick, and an editor would be so kick ass! I'm gonna be fixing the graphics more this weekend on my AR hack... ____________________ My Linktree |
HylianFox |
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Blue Octorok Level: 16 Posts: 18/39 EXP: 18368 Next: 1888 Since: 10-08-08 From: St.Charles, IL Last post: 2717 days Last view: 2690 days |
yes, the love for AR continues to grow. ^^ |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 725/1292 EXP: 3636276 Next: 17268 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 567/672 EXP: 1380974 Next: 17202 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Superb! I can't wait for this..!
Hope this doesn't sound too intruding, but I would love to beta test it once possible. Seriously, very awesome ____________________ |
RetroRain |
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Fuzz Ball Level: 66 Posts: 355/994 EXP: 2439924 Next: 21927 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
I never played this game before. But it looks colorful, and fun. And the graphics are nice, and easy on the eyes. Reminds me a little bit of SMB3. I'll have to give it a try sometime. Nice screenshots there. ____________________ My YouTube Channel |
Pozeal |
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Newcomer Level: 8 Posts: 6/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5606 days Last view: 5604 days |
I'm hacking Gimmick as well!
The pics are from the 2nd level of my hack. Entering the hillside base. After a small trip through the basement, you can head on up in. A partially submerged portion of the ship. The storage hull. Black blobs run about, organizing cannonballs. |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 25/423 EXP: 653344 Next: 6820 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1099 days Last view: 1062 days |
Posted by boingboingsplat Is that really a nes game? My dear god, what for an amazing sound and such beautiful grafics without flackering. Just... wow! ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Pozeal |
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Newcomer Level: 8 Posts: 7/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5606 days Last view: 5604 days |
Posted by Thanatos-Zero Well, The game had...I think it was 3? extra sound channels, which let them make such great music. |
Dr. Hell |
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Lakitu Level: 52 Posts: 421/552 EXP: 1027186 Next: 56654 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Ah, I'll post a pic of it here so you guys can seez0r.
If anyone at all is interested in doing some FF7 enemy sprites in the style of FF1-3 let me know, there's a ton of work to be done, and it would be nice to have a couple of people working on it. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 364/994 EXP: 2439924 Next: 21927 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Special thanks to Matrixz a.k.a. Panophobia. Without his help, I would not have been able to finish this.
It took me 2 weeks of long, frustrating, trial and error, and over-nighters to do this one thing, and Matrixz really helped a lot. This video shows off a new but familiar weapon to Mega Man 4. Enjoy! ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 407/1407 EXP: 4183968 Next: 7161 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Thanks Logical Operand, Panophobia, Infidelity, and NetSplit I finally bought MM9 for Xbox 360 lol! ^___^'
Btw, that video is really cool. I needa get back to my MM hacks, soon... ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 206/1069 EXP: 2689727 Next: 39073 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
You shouldn't forgot about Kuja Killer after I seen his role of Romhacking and MM hacking.
I think MM4 assembly hacking is most likely the same role as any other MM games. Just let the code read the weapon database and see the major coding results. Some of them are in different format. |
RT-55J |
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Armor Guardian Level: 81 Posts: 911/1562 EXP: 4892560 Next: 100289 Since: 02-23-07 From: Wild Side Arcade Last post: 322 days Last view: 63 days |
While I'm impressed by the amount of coding that went into that weapon, it only leaves me asking the question "Why would anybody use it over the Mega Buster?"
You need to find a way to make it more powerful, like making it not disappear on contact with enemies (decreasing the energy consumption would also help). Basically, you shouldn't be afraid of making overpowered/broken weapons. After all, Mega Man 9 did that, and its no coincidence that it has the best arsenal in the series. |
Delmaru |
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Leever Level: 33 Posts: 171/193 EXP: 209357 Next: 19822 Since: 08-26-07 Last post: 5452 days Last view: 5416 days |
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Trax |
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Yellow Stalfos Level: 71 Posts: 698/1145 EXP: 3037927 Next: 129187 Since: 07-06-07 From: Québec Last post: 3635 days Last view: 2887 days |
Is it really necessary to show everything from the beginning when you create a video demo?
Why not just start the video when Mario enters the stage instead of going through the outside and castle? |
Ice Penguin |
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Popo Level: 51 Posts: 465/539 EXP: 991922 Next: 22016 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
Posted by TraxNot to mention constant jumping and making noise with Mario. I couldn't really hear the song with all the bouncing. |
Delmaru |
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Leever Level: 33 Posts: 173/193 EXP: 209357 Next: 19822 Since: 08-26-07 Last post: 5452 days Last view: 5416 days |
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mickevincent |
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Leever Level: 32 Posts: 19/193 EXP: 206161 Next: 281 Since: 02-26-08 Last post: 3366 days Last view: 979 days |
Hey
Just so no one forgets about my MM4 hack among all other(excelent) upcoming hacks, I thought I should show a few screenshots of my progress. These are still from an quite early producing stage and changes will occur, of course. Id like to thank escpecially Phanophobia also for his help and tips along the way and his excelent Mega FLEX. (iam still hopping for new programs from you.. ) Anyway, here comes some fresh photos! |
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