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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Googie
Posted on 11-07-08 02:56 PM Link | Quote | ID: 93761


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I like the idea of the of the select screen, good luck with it. I'm keeping my eyes open on this project.

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koala_knight
Posted on 11-07-08 05:28 PM (rev. 2 of 11-07-08 05:34 PM) Link | Quote | ID: 93772


Buzzy Beetle
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Since: 06-01-07
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I'll do my best! I've already worked out in my head how I'm gonna do it. Now I just have to find the free space.I'm just hoping it won't require some sort of crazy ass bank switching to provide a more space.

RetroRain
Posted on 11-07-08 07:03 PM Link | Quote | ID: 93778


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Posted by koala_knight
I'd also like to announce that I will be attempting to place a new ASM hack into the stage select screen that will display the name of the robot master at the bottom of the screen when you place the cursor on his panel. It will probably be a huge hassle, but meh, i'll enjoy doing it.
Nice idea there. It shouldn't be too hard to do.

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koala_knight
Posted on 11-07-08 08:55 PM Link | Quote | ID: 93784


Buzzy Beetle
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I certainly hope so!

messiaen
Posted on 11-07-08 09:16 PM Link | Quote | ID: 93788


Cheep-cheep
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Since: 05-26-08
From: Porto Alegre, Brazil

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WIP Day-Night cycle in Mario 64:



Later on it will have more intermediate states and the music may also change to a calmer one when it's night.

RetroRain
Posted on 11-07-08 10:40 PM Link | Quote | ID: 93805


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Your hack keeps getting better and better! And I love the RPG concept!

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Legomen
Posted on 11-08-08 10:18 AM Link | Quote | ID: 93868


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Posted by messiaen
WIP Day-Night cycle in Mario 64:



Later on it will have more intermediate states and the music may also change to a calmer one when it's night.

Luigi looks more waluigi than luigi

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PSlugworth
Posted on 11-08-08 04:53 PM Link | Quote | ID: 93879


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How do you figure?

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RetroRain
Posted on 11-09-08 01:56 AM Link | Quote | ID: 93921


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Googie and I have been talking about hack ideas lately. I asked him if he could come up with a cool idea for SMB3, and he said, how about using the Tanooki Suit as a magnet, and when the enemies touch Mario, they die. I thought that was a great idea, so I got to work on it.

And thus, Magnet Mario was born!



Oh, and by the way, the reason the giant ? block goes is because it is treated like an enemy. If you look in SMB3 Workshop, you'll know what I'm talking about.

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Mystery Gourmet
Posted on 11-09-08 08:48 AM Link | Quote | ID: 93946


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way too cheap.. Right now its basically a free bomb.

Googie
Posted on 11-09-08 02:55 PM Link | Quote | ID: 93951


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It can be used when Mario is in a level, after a level is passed the player won't have it anymore. It can be one of those items that'll be rare to find.

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Stifu
Posted on 11-09-08 04:15 PM Link | Quote | ID: 93955


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By reading the description of this Magnet Mario, I assumed enemies would be smoothly attracted to Mario if they're close enough... but it's actually some kind of POW that kills everything on screen.

RetroRain
Posted on 11-09-08 05:02 PM Link | Quote | ID: 93957


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Posted by Stifu
By reading the description of this Magnet Mario, I assumed enemies would be smoothly attracted to Mario if they're close enough... but it's actually some kind of POW that kills everything on screen.
I'm actually going to be trying to get that to happen. I want them gradually be pulled in, and while the timer lasts, they can be killed if they touch Mario.

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koala_knight
Posted on 11-09-08 06:46 PM Link | Quote | ID: 93961


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The animation is definitely raw right now, but it's a cool idea. I'd restrict it even further though. Maybe you could make it like the speaker power up that Kirby had in Kiby's Adventure? That is have it only be used 3 times and then Mario/Luigi goes back to 'super' or 'Racoon'.

Zycor
Posted on 11-10-08 10:47 PM Link | Quote | ID: 94072


Ninji
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Maybe you could, instead of using it as a instant death trap make a level where you have to turn metal and get picked up by other magnets and get to other parts or secret parts of stages.

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Dr. Hell
Posted on 11-11-08 12:09 PM (rev. 2 of 11-11-08 02:56 PM) Link | Quote | ID: 94128


Lakitu
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So I figured I had the time to do it, so why not?

Meet the Lesser Vampire, maybe he shoots fireballs or something, who knows?

**Edit**

Decided to try to work on a new logo for the title screen too.

Googie
Posted on 11-11-08 02:58 PM Link | Quote | ID: 94141


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Nice screens Hell, I like the title screen a lot, it's so easy on the eyes. Then again Blue is my favorite color... ^^'

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koala_knight
Posted on 11-11-08 06:37 PM Link | Quote | ID: 94149


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Excellent work, dude!

messiaen
Posted on 11-11-08 07:35 PM Link | Quote | ID: 94151


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A better version of the original Super Mario Bros 'water theme' in Mario 64:



This time it was built from scratch instead of hacking another sequence.

RetroRain
Posted on 11-11-08 08:19 PM Link | Quote | ID: 94152


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Posted by messiaen
A better version of the original Super Mario Bros 'water theme' in Mario 64:



This time it was built from scratch instead of hacking another sequence.
I simply love all of the work you are doing with SM64. Yours is the first SM64 hack that I'm actually excited about. That whole front of the castle under water is just awesome! Keep up the good work!

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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