Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,478,881
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-24-24 09:07 PM
Guest: Register | Login

0 users currently in Display Case | 1 guest

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

Sukasa
Posted on 11-05-08 03:33 AM Link | Quote | ID: 93541


Red Birdo
Level: 92

Posts: 1080/2112
EXP: 7688401
Next: 68536

Since: 02-19-07

Last post: 4446 days
Last view: 3218 days
Mario World ASM hack, heh. The specific hack is the autoscroller code I wrote, and I was able to slot it in nicely- I only had to insert the code and alter a table. there's a few glitches with the level, but otherwise it's fully beatable without cheats/savestates/etc.


Hamtaro126
Posted on 11-05-08 03:45 AM (rev. 2 of 11-05-08 03:46 AM) Link | Quote | ID: 93542


Cheep-cheep
Level: 33

Posts: 95/194
EXP: 212811
Next: 16368

Since: 05-02-07
From: Shelton, WA

Last post: 2471 days
Last view: 2314 days
Posted by messiaen
There's no "plugin" involved, just the basic Tile Studio functionality. To get the tiles for this level, I modified the level data so that the tiles were displayed sequentially, took a screenshot and TS sets the rest.

The "Export Map" saved it in a different format that I wanted (horizontally instead of verticalically) so the only coding I had to do was a very simple program to change this.


I would really like to have the converter program (Binary and Soruce), So I can have a try with it, Please? I am very interested in it!

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

DurfarC
Posted on 11-05-08 05:20 AM Link | Quote | ID: 93549


Shyguy
Level: 24

Posts: 3/97
EXP: 71890
Next: 6235

Since: 10-23-08
From: Norway

Last post: 1955 days
Last view: 354 days
Hey guys, just showing off some pictures of a Mega Man 3 hack I'm working on. For those who may wonder, then yes, it's the same hack as the one there are a few outdated pics of on my abandoned, ancient website. I'm almost only focusing on the level design, since I'm not able to do much outside an editor and also because there are no decent MM3 hacks out there yet (not that I know of, at least). The latter one is a shame, especially for me since MM3 was the first Mega Man game I played, still being my favourite one.

The hack will obviously be harder than the original game, but I'm always trying not to make it too hard to complete without using save states and such. I'm done with 3 stages and working on the rest, and I hope I'll finish it this time, although I can't promise anything because I'm a lazy person.


Mind the spikes, you do want to be careful here.


That should make another horrible jump...


I'm trying to make it harder to avoid those guys by using the "go back" trick. This stage is annoying to work with because of all the rocks which have to match together.


You will have to think twice before climbing up to the top of that ladder


Which way will you choose?

More to come later. Comments and suggestions are very welcome, both good and bad ones.

kuja killer
Posted on 11-05-08 06:47 AM (rev. 2 of 11-05-08 06:48 AM) Link | Quote | ID: 93554


Level: 55

Posts: 67/628
EXP: 1243718
Next: 70471

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 280 days
Last view: 5 days
Wow nice durfarC. I remember way along time ago when i emailed you about your mm2 hack before to report a lil problem, and asking about your mm3 hack you were supposedly doing but seemed to quit on.

So will look forward to yours. That's exactly the same thought I have about my own mm3 hack too about wanting to try making it harder than original, but NOT savestate hard.

Wish i could say the same about my stages in terms of completion, it's been 3 years i've been working on my hack and i dont have 1 officially "completed" stage done yet.

Googie
Posted on 11-05-08 05:00 PM Link | Quote | ID: 93583


Giant Red Paratroopa
Level: 77

Posts: 365/1407
EXP: 4180573
Next: 10556

Since: 02-19-07
From: Brooklyn, NY

Last post: 7 days
Last view: 7 days
Sukasa: That video looks sweeeet, I really dig it!

DurfarC: Nice, I really like what ya did so far. Coming up with level takes alotta time, I know how it can be. Keep working at it though, it's cool to see pics of any MM hack.

____________________
My Linktree

Insectduel
Posted on 11-05-08 08:04 PM Link | Quote | ID: 93604


Hammer Brother
Level: 68

Posts: 179/1069
EXP: 2687410
Next: 41390

Since: 02-16-08
From: Insectduel's office

Last post: 1255 days
Last view: 1254 days
I really like that Megaman 3 hack you do so far. It should be better than Rockman 3 Alpha or Rockman Peercast 2 (Although I haven't found it yet but it's deleted).

Anyway, here's my lost hack that was released back in 2005. I've plan to remake one as Frank15's SMB3 2nd hack to the SNES version.


spel werdz rite
Posted on 11-05-08 09:51 PM Link | Quote | ID: 93606


Paratroopa
Level: 30

Posts: 108/156
EXP: 154339
Next: 11530

Since: 02-19-07

Last post: 4803 days
Last view: 1088 days
Nice work. Gotta love the fact that graphics have a 90% failure rate.

DurfarC
Posted on 11-06-08 02:42 AM (rev. 2 of 11-06-08 02:43 AM) Link | Quote | ID: 93639


Shyguy
Level: 24

Posts: 4/97
EXP: 71890
Next: 6235

Since: 10-23-08
From: Norway

Last post: 1955 days
Last view: 354 days
Thanks for the nice comments guys, and especially thanks to kuja killer for helping me out with a problem via PMs. I did all the Wily stages today, not because I'm done with the other ones already but because those are kinda easy to work with because of their simple graphics. I nearly have half of the game's levels done now, and having that on my mind will speed up the process on the rest as well, at least I hope so.

Got some more screens for you before I take a break for a few days because of school stuff and social life.


Mixed challenges awaits Mega Man in Wily Stage 1, now including more water parts than before. I'm not done with the details on this one yet, so it looks a bit plain for now.


You can't speed through the stages as easily as in the original game. The Wily stages in the original MM3 were way too easy, and as far as I remember they didn't contain a single bottomless pit. There are quite a few of those now.


Even the weakest enemies have advantages, at least if you forget about all the weapons you have by this point.


Now THIS looks familiar, doesn't it? You'll find out when you get there; Will you take the risk and possibly slide into spikes or will you waste all your magnet missiles on the dark bulbs?


Can you see the monkey?


Don't trust it, it's gonna pull you straight into another painful death.

That's it for now, I guess, I won't even bother showing you Wily Stage 5 and 6 because they consist of two and three screens which are nearly the same anyways.

RetroRain
Posted on 11-06-08 06:12 PM Link | Quote | ID: 93677


Fuzz Ball
Level: 66

Posts: 321/994
EXP: 2437871
Next: 23980

Since: 09-30-07

Last post: 1933 days
Last view: 955 days
I love seeing Mega Man hacks. Good luck with this.

____________________
My YouTube Channel

koala_knight
Posted on 11-06-08 07:21 PM Link | Quote | ID: 93684


Buzzy Beetle
Level: 44

Posts: 205/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
4th Draft Version A:



4th Draft Version B:



Which one's better?

RetroRain
Posted on 11-06-08 07:45 PM (rev. 2 of 11-06-08 07:48 PM) Link | Quote | ID: 93686


Fuzz Ball
Level: 66

Posts: 322/994
EXP: 2437871
Next: 23980

Since: 09-30-07

Last post: 1933 days
Last view: 955 days
Version A.

But honestly, I like your first draft the best.



____________________
My YouTube Channel

Googie
Posted on 11-06-08 07:48 PM Link | Quote | ID: 93687


Giant Red Paratroopa
Level: 77

Posts: 366/1407
EXP: 4180573
Next: 10556

Since: 02-19-07
From: Brooklyn, NY

Last post: 7 days
Last view: 7 days
I like version A too, keep it or else!! ^^'

____________________
My Linktree

koala_knight
Posted on 11-06-08 07:58 PM Link | Quote | ID: 93688


Buzzy Beetle
Level: 44

Posts: 206/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
@logical Operand: Why do you like the super plain one?

Insectduel
Posted on 11-06-08 08:09 PM Link | Quote | ID: 93690


Hammer Brother
Level: 68

Posts: 180/1069
EXP: 2687410
Next: 41390

Since: 02-16-08
From: Insectduel's office

Last post: 1255 days
Last view: 1254 days
Posted by spel werdz rite
Nice work. Gotta love the fact that graphics have a 90% failure rate.


Yeah, but it proberly needs ExGFX which is hard to assemble and absoultely have no idea how it works in SMB3.

DurfarC
Posted on 11-06-08 08:27 PM Link | Quote | ID: 93693


Shyguy
Level: 24

Posts: 5/97
EXP: 71890
Next: 6235

Since: 10-23-08
From: Norway

Last post: 1955 days
Last view: 354 days
@koala_knight: I think Version A looks the best of those, but I think the Robot Masters look cooler in that old picture Logical Operand linked to.

koala_knight
Posted on 11-06-08 09:51 PM Link | Quote | ID: 93697


Buzzy Beetle
Level: 44

Posts: 207/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
Dudes! Isn't obvious those are just place holders? I'd shoot my pinky-toe off with a sawed-off shotgun before I let those appear in an official release. =)

DurfarC
Posted on 11-06-08 10:17 PM Link | Quote | ID: 93698


Shyguy
Level: 24

Posts: 6/97
EXP: 71890
Next: 6235

Since: 10-23-08
From: Norway

Last post: 1955 days
Last view: 354 days
Oh haha okay then, sorry for bringing it up.

RetroRain
Posted on 11-06-08 11:13 PM Link | Quote | ID: 93700


Fuzz Ball
Level: 66

Posts: 323/994
EXP: 2437871
Next: 23980

Since: 09-30-07

Last post: 1933 days
Last view: 955 days
Posted by koala_knight
@logical Operand: Why do you like the super plain one?
I like the simplicity of it, and it just looks more Mega Man like than the newer ones. I would use it. I would add light blue streaks behind them, like in MM2, or look at the other NES Megamans for references. But I'm not too crazy about the newer ones you have. Not to say that they are horrible, they just don't give you that MM feeling that the first one seems to be giving.

____________________
My YouTube Channel

spel werdz rite
Posted on 11-07-08 12:56 AM Link | Quote | ID: 93705


Paratroopa
Level: 30

Posts: 110/156
EXP: 154339
Next: 11530

Since: 02-19-07

Last post: 4803 days
Last view: 1088 days
Posted by Insectduel
Posted by spel werdz rite
Nice work. Gotta love the fact that graphics have a 90% failure rate.


Yeah, but it proberly needs ExGFX which is hard to assemble and absoultely have no idea how it works in SMB3.
There's a disassembly project going on at SMWC for SMAS in ROM Hacking. It's not very active, but it's there. You should check it out.

koala_knight
Posted on 11-07-08 01:19 AM (rev. 4 of 11-07-08 06:04 AM) Link | Quote | ID: 93707


Buzzy Beetle
Level: 44

Posts: 208/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
Posted by DurfarC
Oh haha okay then, sorry for bringing it up.


No need to apologize. I just thought it was obvious. I'll do something different to bring it across in the next draft.

Here's the 5th (and maybe final) Draft:


(the mugs are temp of course)

I'd also like to announce that I will be attempting to place a new ASM hack into the stage select screen that will display the name of the robot master at the bottom of the screen when you place the cursor on his panel. It will probably be a huge hassle, but meh, i'll enjoy doing it.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.057 seconds. (336KB of memory used)
MySQL - queries: 127, rows: 155/156, time: 0.046 seconds.