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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
messiaen |
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Cheep-cheep Level: 33 Posts: 63/193 EXP: 207323 Next: 21856 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4607 days Last view: 4935 days |
This was surprisingly easy, I used my 'music parser' tool to spot some differences between the very similar fomats and after some minor editing it worked (to my surprise) !
Too bad probably only a few games use this format (which is different from the "compact sequence" used in many N64 games). I looked also at the Wave Race 64 sequences and they seem to use the same format as Mario Kart, so that's another possibility of music exchange. |
Dr. Hell |
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Lakitu Level: 52 Posts: 387/552 EXP: 1039868 Next: 43972 Since: 03-02-07 From: Pittsburgh, PA Last post: 5198 days Last view: 5155 days |
Wow, just watched the video messiaen. That song makes that level seem so much more epic in scope. I love the things you're doing. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3131/3965 EXP: 20036609 Next: 20087 Since: 02-19-07 From: Sweden, Skåne Last post: 3466 days Last view: 2216 days |
Posted by SukasaThat strangely reminds me about a early 90's PC platformer more than a Mario platformer. Still quite neat. :o ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Dr. Hell |
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Lakitu Level: 52 Posts: 388/552 EXP: 1039868 Next: 43972 Since: 03-02-07 From: Pittsburgh, PA Last post: 5198 days Last view: 5155 days |
Posted by AilurePosted by SukasaThat strangely reminds me about a early 90's PC platformer more than a Mario platformer. Huh, I didn't notice that screen for some reason, and yeah, it sort of reminds me of an old Apogee game or something. I loved the style of those games. So yeah, totally keep up the good work on that. |
messiaen |
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Cheep-cheep Level: 33 Posts: 64/193 EXP: 207323 Next: 21856 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4607 days Last view: 4935 days |
More Mario Kart 64 music plus some NPCs :
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interdpth |
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Buzzy Beetle Level: 44 Posts: 294/383 EXP: 601398 Next: 9887 Since: 02-22-07 Last post: 4263 days Last view: 4237 days |
Metroid Origins
____________________ lawl blog http://interdpths.blogspot.com/ |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 585/1292 EXP: 3682204 Next: 144700 Since: 07-23-07 From: Michicola Last post: 5006 days Last view: 4969 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3144/3965 EXP: 20036609 Next: 20087 Since: 02-19-07 From: Sweden, Skåne Last post: 3466 days Last view: 2216 days |
Posted by messiaenI suppose you're planning to eventually change some of the instruments later. Some sounds a little off. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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messiaen |
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Cheep-cheep Level: 33 Posts: 65/193 EXP: 207323 Next: 21856 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4607 days Last view: 4935 days |
What sounds bad for me is the 'steel drums' in the background, they get annoying after a while. I can change them to something else (from the samples already loaded in memory), but if you mean importing actual samples from MK64 this is something way above my head.
Perhaps I'll have also to remove some of the drums part, without the original samples they can sound weird. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3145/3965 EXP: 20036609 Next: 20087 Since: 02-19-07 From: Sweden, Skåne Last post: 3466 days Last view: 2216 days |
I meant, just change them into different Super Mario 64 instruments.
It also seems like you have a hard time talking to some NPC's, seeing how you throw punches at them half of the time. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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messiaen |
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Cheep-cheep Level: 33 Posts: 66/193 EXP: 207323 Next: 21856 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4607 days Last view: 4935 days |
The problem I'm facing is that there aren't fixed program numbers (like MIDI) to set an instrument. Instead, there is probably some hardcoded list of which instruments should be loaded for each sequence (and this isn't part of the sequence data). For instance, if you just move sequences around without changing a byte, depending where you place it different samples will be used for the instruments.
I still have to tweak the NPCs collision, the format is simple but it requires some ammount of trial and error until you find good settings. never-obsolete: I'm looking forward to that Ninja Gaiden editor , seems like progress is going very well. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 298/383 EXP: 601398 Next: 9887 Since: 02-22-07 Last post: 4263 days Last view: 4237 days |
Best picture of the week
____________________ lawl blog http://interdpths.blogspot.com/ |
Sukasa |
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Red Birdo Level: 93 Posts: 1020/2112 EXP: 7789466 Next: 263344 Since: 02-19-07 Last post: 4612 days Last view: 3384 days |
ahaha, nice. I could see a lot of good use for that kind of a feature (BGImportEditor.cpp) |
Delmaru |
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Leever Level: 33 Posts: 156/193 EXP: 212016 Next: 17163 Since: 08-26-07 Last post: 5608 days Last view: 5572 days |
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RetroRain |
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Fuzz Ball Level: 67 Posts: 309/994 EXP: 2471092 Next: 121780 Since: 09-30-07 Last post: 2099 days Last view: 1122 days |
I completey redid the stage, and he is no longer called Scorch Man. He is now Blaze Man.
A firery laboratory. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 364/1407 EXP: 4235527 Next: 146699 Since: 02-19-07 From: Brooklyn, NY Last post: 173 days Last view: 173 days |
That looks really cool, nice blend of graphics and colors. I'm guessing that the fire animates? ^___^' ____________________ My Linktree |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 194/384 EXP: 599063 Next: 12222 Since: 06-01-07 From: Miami Last post: 4290 days Last view: 4278 days |
Yeah! I like it. It looks really professional! |
RetroRain |
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Fuzz Ball Level: 67 Posts: 310/994 EXP: 2471092 Next: 121780 Since: 09-30-07 Last post: 2099 days Last view: 1122 days |
Thanks guys! Here is a video of the stage. Also, I've been adding "Visit Board2 @ acmlm.kafuka.org/board" to my YouTube videos, and added a lot of tags, to try to get more people to come to this board.
The celing, the background fence, the oil drums, and the fire are ripped from other MM games, but the rest of the graphics are mine. ____________________ My YouTube Channel |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 598/1292 EXP: 3682204 Next: 144700 Since: 07-23-07 From: Michicola Last post: 5006 days Last view: 4969 days |
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RetroRain |
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Fuzz Ball Level: 67 Posts: 311/994 EXP: 2471092 Next: 121780 Since: 09-30-07 Last post: 2099 days Last view: 1122 days |
Posted by boingboingsplatThat's because its not done yet. I'm still working on the level. Once the level is complete, I'll be placing a lot more enemies in. ____________________ My YouTube Channel |
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