Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,538,447
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-05-24 09:18 AM
Guest: Register | Login

0 users currently in Display Case | 1 guest

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

messiaen
Posted on 10-23-08 03:26 AM Link | Quote | ID: 92693


Cheep-cheep
Level: 32

Posts: 63/193
EXP: 204608
Next: 1834

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4452 days
Last view: 4780 days
This was surprisingly easy, I used my 'music parser' tool to spot some differences between the very similar fomats and after some minor editing it worked (to my surprise) !

Too bad probably only a few games use this format (which is different from the "compact sequence" used in many N64 games). I looked also at the Wave Race 64 sequences and they seem to use the same format as Mario Kart, so that's another possibility of music exchange.

Dr. Hell
Posted on 10-23-08 11:25 AM Link | Quote | ID: 92707


Lakitu
Level: 52

Posts: 387/552
EXP: 1027212
Next: 56628

Since: 03-02-07
From: Pittsburgh, PA

Last post: 5043 days
Last view: 5000 days
Wow, just watched the video messiaen. That song makes that level seem so much more epic in scope. I love the things you're doing.

Ailure
Posted on 10-23-08 02:41 PM Link | Quote | ID: 92718

Hats
Steam Board2 group
Level: 121

Posts: 3131/3965
EXP: 19793185
Next: 263511

Since: 02-19-07
From: Sweden, Skåne

Last post: 3310 days
Last view: 2061 days
Posted by Sukasa
been working some.

http://img.photobucket.com/albums/v714/darkflight_devil/Level113.png This is an older pic (the level has since quadrupled in size and there are enemies), but that's a quick look at a tileset I'm working on
That strangely reminds me about a early 90's PC platformer more than a Mario platformer.

Still quite neat. :o

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Dr. Hell
Posted on 10-24-08 08:41 PM Link | Quote | ID: 92760


Lakitu
Level: 52

Posts: 388/552
EXP: 1027212
Next: 56628

Since: 03-02-07
From: Pittsburgh, PA

Last post: 5043 days
Last view: 5000 days
Posted by Ailure
Posted by Sukasa
been working some.

http://img.photobucket.com/albums/v714/darkflight_devil/Level113.png This is an older pic (the level has since quadrupled in size and there are enemies), but that's a quick look at a tileset I'm working on
That strangely reminds me about a early 90's PC platformer more than a Mario platformer.

Still quite neat. :o


Huh, I didn't notice that screen for some reason, and yeah, it sort of reminds me of an old Apogee game or something. I loved the style of those games. So yeah, totally keep up the good work on that.

messiaen
Posted on 10-25-08 02:00 PM Link | Quote | ID: 92793


Cheep-cheep
Level: 32

Posts: 64/193
EXP: 204608
Next: 1834

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4452 days
Last view: 4780 days
More Mario Kart 64 music plus some NPCs :


interdpth
Posted on 10-25-08 05:26 PM Link | Quote | ID: 92796


Buzzy Beetle
Level: 44

Posts: 294/383
EXP: 594088
Next: 17197

Since: 02-22-07

Last post: 4108 days
Last view: 4081 days
Metroid Origins



____________________
lawl blog

http://interdpths.blogspot.com/

boingboingsplat
Posted on 10-26-08 06:28 PM Link | Quote | ID: 92835


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 585/1292
EXP: 3636368
Next: 17176

Since: 07-23-07
From: Michicola

Last post: 4851 days
Last view: 4813 days
I made a quick level with Messian's flat Lethal Lava Land patch. Its 5 stars long, I would have made it longer, but I ran out of objects to use. I linked as to not completely flood the thread with relatively large screenshots.

Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
Screen 7

I also went ahead and used the Easter Egg to enable Luigi, just for shits and giggles.
Screen 8
Screen 9
Screen 10

Patch. Patch it to a clean, extended rom.


____________________
 

Ailure
Posted on 10-27-08 04:34 PM Link | Quote | ID: 92861

Hats
Steam Board2 group
Level: 121

Posts: 3144/3965
EXP: 19793185
Next: 263511

Since: 02-19-07
From: Sweden, Skåne

Last post: 3310 days
Last view: 2061 days
Posted by messiaen
More Mario Kart 64 music plus some NPCs :

I suppose you're planning to eventually change some of the instruments later. Some sounds a little off.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


messiaen
Posted on 10-27-08 06:28 PM Link | Quote | ID: 92863


Cheep-cheep
Level: 32

Posts: 65/193
EXP: 204608
Next: 1834

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4452 days
Last view: 4780 days
What sounds bad for me is the 'steel drums' in the background, they get annoying after a while. I can change them to something else (from the samples already loaded in memory), but if you mean importing actual samples from MK64 this is something way above my head.

Perhaps I'll have also to remove some of the drums part, without the original samples they can sound weird.

Ailure
Posted on 10-27-08 06:50 PM Link | Quote | ID: 92864

Hats
Steam Board2 group
Level: 121

Posts: 3145/3965
EXP: 19793185
Next: 263511

Since: 02-19-07
From: Sweden, Skåne

Last post: 3310 days
Last view: 2061 days
I meant, just change them into different Super Mario 64 instruments.

It also seems like you have a hard time talking to some NPC's, seeing how you throw punches at them half of the time.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


messiaen
Posted on 10-27-08 09:18 PM Link | Quote | ID: 92875


Cheep-cheep
Level: 32

Posts: 66/193
EXP: 204608
Next: 1834

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4452 days
Last view: 4780 days
The problem I'm facing is that there aren't fixed program numbers (like MIDI) to set an instrument. Instead, there is probably some hardcoded list of which instruments should be loaded for each sequence (and this isn't part of the sequence data). For instance, if you just move sequences around without changing a byte, depending where you place it different samples will be used for the instruments.

I still have to tweak the NPCs collision, the format is simple but it requires some ammount of trial and error until you find good settings.

never-obsolete: I'm looking forward to that Ninja Gaiden editor , seems like progress is going very well.

interdpth
Posted on 10-30-08 09:24 PM Link | Quote | ID: 93050


Buzzy Beetle
Level: 44

Posts: 298/383
EXP: 594088
Next: 17197

Since: 02-22-07

Last post: 4108 days
Last view: 4081 days
Best picture of the week



____________________
lawl blog

http://interdpths.blogspot.com/

Sukasa
Posted on 10-30-08 09:46 PM Link | Quote | ID: 93053


Red Birdo
Level: 92

Posts: 1020/2112
EXP: 7694836
Next: 62101

Since: 02-19-07

Last post: 4457 days
Last view: 3228 days
ahaha, nice. I could see a lot of good use for that kind of a feature (BGImportEditor.cpp)

Delmaru
Posted on 11-02-08 10:37 AM (rev. 3 of 11-02-08 10:41 AM) Link | Quote | ID: 93291


Leever
Level: 33

Posts: 156/193
EXP: 209362
Next: 19817

Since: 08-26-07

Last post: 5452 days
Last view: 5417 days


This is probably one of the few times I actually posted here, even then, it's been a while since I posted

Anyway, this is what I've been working on lately:

clicky

Expect a thread soon.

EDIT: if anyone cares, heres a demo: http://delmaru999.googlepages.com/unnamedsmkhack.ips

____________________



RetroRain
Posted on 11-02-08 08:17 PM Link | Quote | ID: 93314


Fuzz Ball
Level: 66

Posts: 309/994
EXP: 2439987
Next: 21864

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
I completey redid the stage, and he is no longer called Scorch Man. He is now Blaze Man.

A firery laboratory.



____________________
My YouTube Channel

Googie
Posted on 11-02-08 11:21 PM Link | Quote | ID: 93321


Giant Red Paratroopa
Level: 77

Posts: 364/1407
EXP: 4184072
Next: 7057

Since: 02-19-07
From: Brooklyn, NY

Last post: 18 days
Last view: 18 days
That looks really cool, nice blend of graphics and colors. I'm guessing that the fire animates? ^___^'

____________________
My Linktree

koala_knight
Posted on 11-03-08 12:35 AM Link | Quote | ID: 93323


Buzzy Beetle
Level: 44

Posts: 194/384
EXP: 591666
Next: 19619

Since: 06-01-07
From: Miami

Last post: 4134 days
Last view: 4122 days
Yeah! I like it. It looks really professional!

RetroRain
Posted on 11-03-08 12:43 AM (rev. 4 of 11-03-08 12:52 AM) Link | Quote | ID: 93324


Fuzz Ball
Level: 66

Posts: 310/994
EXP: 2439987
Next: 21864

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
Thanks guys! Here is a video of the stage. Also, I've been adding "Visit Board2 @ acmlm.kafuka.org/board" to my YouTube videos, and added a lot of tags, to try to get more people to come to this board.

The celing, the background fence, the oil drums, and the fire are ripped from other MM games, but the rest of the graphics are mine.


____________________
My YouTube Channel

boingboingsplat
Posted on 11-03-08 12:53 AM Link | Quote | ID: 93325


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 598/1292
EXP: 3636368
Next: 17176

Since: 07-23-07
From: Michicola

Last post: 4851 days
Last view: 4813 days
Seems too easy. I'd add some more enemies.

____________________
 

RetroRain
Posted on 11-03-08 12:56 AM Link | Quote | ID: 93326


Fuzz Ball
Level: 66

Posts: 311/994
EXP: 2439987
Next: 21864

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
Posted by boingboingsplat
Seems too easy. I'd add some more enemies.
That's because its not done yet. I'm still working on the level. Once the level is complete, I'll be placing a lot more enemies in.

____________________
My YouTube Channel
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.056 seconds. (334KB of memory used)
MySQL - queries: 117, rows: 145/146, time: 0.046 seconds.