| |||
Views: 89,070,908![]() |
![]() ![]() ![]() ![]() |
07-27-24 06:03 AM![]() |
|
Guest: Register | Login |
0 users currently in Display Case | 6 guests |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
messiaen |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 63/193 EXP: 206059 Next: 383 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4535 days Last view: 4863 days |
This was surprisingly easy, I used my 'music parser' tool to spot some differences between the very similar fomats and after some minor editing it worked (to my surprise) !
Too bad probably only a few games use this format (which is different from the "compact sequence" used in many N64 games). I looked also at the Wave Race 64 sequences and they seem to use the same format as Mario Kart, so that's another possibility of music exchange. |
Dr. Hell |
| ||
![]() ![]() Lakitu Level: 52 Posts: 387/552 EXP: 1033973 Next: 49867 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
Wow, just watched the video messiaen. That song makes that level seem so much more epic in scope. I love the things you're doing. |
Ailure |
| ||
![]() Hats Steam Board2 group Level: 121 Posts: 3131/3965 EXP: 19923240 Next: 133456 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Posted by SukasaThat strangely reminds me about a early 90's PC platformer more than a Mario platformer. Still quite neat. :o ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Dr. Hell |
| ||
![]() ![]() Lakitu Level: 52 Posts: 388/552 EXP: 1033973 Next: 49867 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
Posted by AilurePosted by SukasaThat strangely reminds me about a early 90's PC platformer more than a Mario platformer. Huh, I didn't notice that screen for some reason, and yeah, it sort of reminds me of an old Apogee game or something. I loved the style of those games. So yeah, totally keep up the good work on that. |
messiaen |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 64/193 EXP: 206059 Next: 383 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4535 days Last view: 4863 days |
More Mario Kart 64 music plus some NPCs ![]() |
interdpth |
| ||
![]() ![]() Buzzy Beetle Level: 44 Posts: 294/383 EXP: 597994 Next: 13291 Since: 02-22-07 Last post: 4191 days Last view: 4164 days |
Metroid Origins
____________________ lawl blog http://interdpths.blogspot.com/ |
boingboingsplat |
| ||||
![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 585/1292 EXP: 3660859 Next: 166045 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
|
Ailure |
| ||
![]() Hats Steam Board2 group Level: 121 Posts: 3144/3965 EXP: 19923240 Next: 133456 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Posted by messiaenI suppose you're planning to eventually change some of the instruments later. Some sounds a little off. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
messiaen |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 65/193 EXP: 206059 Next: 383 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4535 days Last view: 4863 days |
What sounds bad for me is the 'steel drums' in the background, they get annoying after a while. I can change them to something else (from the samples already loaded in memory), but if you mean importing actual samples from MK64 this is something way above my head.
Perhaps I'll have also to remove some of the drums part, without the original samples they can sound weird. |
Ailure |
| ||
![]() Hats Steam Board2 group Level: 121 Posts: 3145/3965 EXP: 19923240 Next: 133456 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
I meant, just change them into different Super Mario 64 instruments.
It also seems like you have a hard time talking to some NPC's, seeing how you throw punches at them half of the time. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
messiaen |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 66/193 EXP: 206059 Next: 383 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4535 days Last view: 4863 days |
The problem I'm facing is that there aren't fixed program numbers (like MIDI) to set an instrument. Instead, there is probably some hardcoded list of which instruments should be loaded for each sequence (and this isn't part of the sequence data). For instance, if you just move sequences around without changing a byte, depending where you place it different samples will be used for the instruments.
I still have to tweak the NPCs collision, the format is simple but it requires some ammount of trial and error until you find good settings. never-obsolete: I'm looking forward to that Ninja Gaiden editor ![]() |
interdpth |
| ||
![]() ![]() Buzzy Beetle Level: 44 Posts: 298/383 EXP: 597994 Next: 13291 Since: 02-22-07 Last post: 4191 days Last view: 4164 days |
Best picture of the week
![]() ____________________ lawl blog http://interdpths.blogspot.com/ |
Sukasa |
| ||
![]() ![]() Red Birdo Level: 92 Posts: 1020/2112 EXP: 7745394 Next: 11543 Since: 02-19-07 Last post: 4539 days Last view: 3311 days |
ahaha, nice. I could see a lot of good use for that kind of a feature (BGImportEditor.cpp) |
Delmaru |
| ||||
![]() ![]() Leever Level: 33 Posts: 156/193 EXP: 210780 Next: 18399 Since: 08-26-07 Last post: 5535 days Last view: 5499 days |
|
RetroRain |
| ||
![]() ![]() Fuzz Ball Level: 66 Posts: 309/994 EXP: 2456607 Next: 5244 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
I completey redid the stage, and he is no longer called Scorch Man. He is now Blaze Man.
A firery laboratory. ![]() ____________________ My YouTube Channel |
Googie |
| ||
![]() ![]() Giant Red Paratroopa Level: 78 Posts: 364/1407 EXP: 4211563 Next: 170663 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
That looks really cool, nice blend of graphics and colors. I'm guessing that the fire animates? ^___^' ____________________ My Linktree |
koala_knight |
| ||
![]() ![]() Buzzy Beetle Level: 44 Posts: 194/384 EXP: 595618 Next: 15667 Since: 06-01-07 From: Miami Last post: 4217 days Last view: 4205 days |
Yeah! I like it. It looks really professional! ![]() |
RetroRain |
| ||
![]() ![]() Fuzz Ball Level: 66 Posts: 310/994 EXP: 2456607 Next: 5244 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
Thanks guys! ![]() The celing, the background fence, the oil drums, and the fire are ripped from other MM games, but the rest of the graphics are mine. ____________________ My YouTube Channel |
boingboingsplat |
| ||||
![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 598/1292 EXP: 3660859 Next: 166045 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
|
RetroRain |
| ||
![]() ![]() Fuzz Ball Level: 66 Posts: 311/994 EXP: 2456607 Next: 5244 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
Posted by boingboingsplatThat's because its not done yet. I'm still working on the level. Once the level is complete, I'll be placing a lot more enemies in. ____________________ My YouTube Channel |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 117, rows: 145/146, time: 0.046 seconds. |