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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 70/842 EXP: 1936872 Next: 47814 Since: 02-19-07 From: durff Last post: 4497 days Last view: 4020 days |
You mean like a browser? And you hit a back button to go back to what you were doing?
I think a right click menu with (go to this entrance) on the overworld would be good. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 446/1556 EXP: 4852746 Next: 140103 Since: 03-25-07 Last post: 2685 days Last view: 2682 days |
Posted by MathOnNapkins Sorry that's what I meant to say. I had a brain fart and lost the words I meant to use. But yeah, click on an entrance and be taken to the linking area of that entrance. (if it has a linking area) ____________________ What FF7: Advent Children Character Are You? |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 71/842 EXP: 1936872 Next: 47814 Since: 02-19-07 From: durff Last post: 4497 days Last view: 4020 days |
This is probably the most displayable room at the moment. There are many many objects to code for and perhaps I'm not doing it the most efficient way, but it has to be done. I would not wish it upon anyone. I'm lookin forward to doing things that are fun with the editor after this. Two levels rooms are problematic until I implement priority drawing. Notice the red pixels in the blueish purple tiles. This is transparency, I have a red backdrop drawn in by default so I can see which tiles are tranparent and which aren't. I'm also not drawing BG0 ( though I could easily ). In case anyone was wondering. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Gideon Zhi |
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Paragoomba Level: 22 Posts: 44/78 EXP: 54612 Next: 3738 Since: 02-19-07 Last post: 3268 days Last view: 3265 days |
droooooooooooooooool. |
HyperHacker |
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... Level: 73 Posts: 286/1220 EXP: 3369170 Next: 116698 Since: 03-25-07 From: no Last post: 6100 days Last view: 6084 days |
Looks like the alpha-blended textures are stored as RGBA 3328. I've never seen this format used before... It's hard to tell if that's quite right though, as there only seem to be 3 of them in the game - DK Jungle's waterfall (which is also animated ), part of Koopa Beach's waterfall (even though the entire polygon is already translucent, so using a translucent texture is pointless), and Wario Stadium's lights (which are completely white). I'll have to try adding some of my own to see if I've got it right, but this renders the existing ones just fine. Mind the missing stars and the mockery JPEG made of the sky. |
dirtbag |
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Red Koopa Level: 27 Posts: 26/128 EXP: 114758 Next: 1401 Since: 02-24-07 Last post: 3196 days Last view: 3109 days |
Wow that's really getting there HH. I had I was playing spot the difference for a while with those two screens. At first glance it just looked like you'd removed the driver sprite in the emu Keep up the good work.
The track does look longer in your render tho', is it displayed in a higher res? |
Stifu |
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Cobrat Level: 56 Posts: 82/666 EXP: 1362252 Next: 35924 Since: 02-22-07 Last post: 694 days Last view: 316 days |
Awesome work, HH. I can't see how I could possibly release my editor before you, now. |
kuja killer |
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Level: 55 Posts: 1/628 EXP: 1244755 Next: 69434 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 291 days Last view: 1 day |
Posted by Panophobia I listened to the songs, and I like them. You did good! |
HyperHacker |
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... Level: 73 Posts: 303/1220 EXP: 3369170 Next: 116698 Since: 03-25-07 From: no Last post: 6100 days Last view: 6084 days |
Posted by StifuWell that depends on motivation and whether I keep working on this for a while or move on to another project for a while. 3D editing is difficult; an actual editor is still a ways off. I've been considering how one would actually edit things. 3D editors' interfaces always seemed akward to me; it's just not easy to work with a 3D world using a 2D interface. I got to thinking instead, what if the program was controlled by Wiimote? You'd have a hand on the screen that moves just as your real hand would when you move the controller; use B to grab things and pull them around, etc. It'd be almost exactly like actually reaching into the world and manipulating it with your hand. The only downside is, you'd need to have/buy a Wiimote, a compatible Bluetooth adapter, and likely a copy of BlueSoleil (unless there's some free alternative) since Windows' built-in Bluetooth support doesn't seem to like the Wiimote with most adapters. :-/ It'd be a hell of a lot easier to use, not to mention code, than a mouse. I'm sure I could add some form of mouse control, but it'd probably suck. Of course there are plenty of other cool things you can do with a Wiimote on your PC, so it may be worth the money anyway. As for rendering, there are only a few things to fix now:
Fortunately these are mostly minor issues and likely not too hard to fix, except the RSP commands. BTW, I notice comparing these images that the game's render appears slightly darker and has a different perspective (the light is at the top of the screen instead of the middle when the camera is in approximately the same place). There's also a glitched polygon near the light. However, the brightness is probably an emulator oddity, I see no real reason to fix the perspective (but might anyway), and I can't get that glitch to reappear so it was probably just my dumb video card. |
interdpth |
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Buzzy Beetle Level: 44 Posts: 43/383 EXP: 594084 Next: 17201 Since: 02-22-07 Last post: 4108 days Last view: 4081 days |
It's not really a screenshot
Because I couldn't have just a picture justify my hack. I know I have the vid linked elsewhere. But still. >.> http://youtube.com/watch?v=Ry4t-r4Y5pA ____________________ lawl blog http://interdpths.blogspot.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 136/672 EXP: 1380998 Next: 17178 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Posted by interdpth Lookin' good. The copyright symbol in the title screen is cut from the left, and the Disturbance text looks a bit bland though. Otherwise, nice job. ____________________ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 45/383 EXP: 594084 Next: 17201 Since: 02-22-07 Last post: 4108 days Last view: 4081 days |
That's from a font in game
I have 0 art skills so I just copied some tiles :/ ____________________ lawl blog http://interdpths.blogspot.com/ |
S.N.N. |
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Beezo Level: 49 Posts: 159/485 EXP: 846726 Next: 37157 Since: 02-19-07 From: Ontario, Canada Last post: 5466 days Last view: 5466 days |
Hmm .. ahh, ok ..
Here is the second and final sewer level in my hack. This one is more of a bitch to make then the first one because, well, diagonal water, y'know Also note the lack of eggs - 6 keys, one just happened to be used ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
fabio |
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Level: 65 Posts: 582/945 EXP: 2303037 Next: 32591 Since: 02-19-07 From: Texas Last post: 6040 days Last view: 5551 days |
Good work on the sewer level because they are a pain in the ass to make.
About the 6 keys, do you get all of them at the beginning of the level so that you won't be to make eggs or do you get them throughout the level? |
Sgraff87 |
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Panser Level: 42 Posts: 120/345 EXP: 507993 Next: 13369 Since: 02-19-07 Last post: 5998 days Last view: 5673 days |
Small picture from a mini-hack of mine.
I am sure you all can guess what I am doing. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 174/5344 EXP: 30966673 Next: 696308 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
Posted by Sgraff87Dig Dug graphics update? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
S.N.N. |
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Beezo Level: 49 Posts: 161/485 EXP: 846726 Next: 37157 Since: 02-19-07 From: Ontario, Canada Last post: 5466 days Last view: 5466 days |
Posted by fabio Thanks. And you're exactly right - the use of eggs will be next to none in this level, so you'll need to use other ways to get through it And the Dig Dug is omgwin~ ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 15/442 EXP: 736556 Next: 29647 Since: 02-21-07 From: Equestria Last post: 3712 days Last view: 2075 days |
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Pac |
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Flurry Level: 37 Posts: 37/262 EXP: 336198 Next: 2055 Since: 02-19-07 From: Japan Last post: 4483 days Last view: 2885 days |
Just working on an SMB2J graphics set, but I can't get it to look right; those mushrooms are horrible The background alone took over 3 hours New long firebar, courtesy of Smallhacker |
Higsby |
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Pokey Level: 57 Posts: 489/681 EXP: 1408808 Next: 77120 Since: 02-19-07 From: Canada Last post: 6128 days Last view: 5923 days |
Those are awesome Pac. I don't care what others say, the SMA GFX look really good. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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