Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 86,967,281
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-04-23 06:54 PM
Guest: Register | Login

0 users currently in Display Case | 1 guest | 1 bot

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

SerenadeDS
Posted on 10-19-08 05:55 AM (rev. 3 of 10-19-08 05:58 AM) Link | Quote | ID: 92514

Newcomer
Level: 8

Posts: 5/8
EXP: 1656
Next: 531

Since: 10-03-08

Last post: 5143 days
Last view: 4902 days
Posted by MathOnNapkins
More HDMAdness




Ah, so you got it to work? Looks good Math.

RetroRain
Posted on 10-19-08 06:45 AM (rev. 2 of 10-19-08 06:45 AM) Link | Quote | ID: 92516


Fuzz Ball
Level: 66

Posts: 286/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Time for some Mega Man goodness!



____________________
My YouTube Channel

Dr. Hell
Posted on 10-19-08 07:19 AM Link | Quote | ID: 92518


Lakitu
Level: 51

Posts: 383/552
EXP: 999358
Next: 14580

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
I could toss you some better fire tiles if you want, they'd take up less space too. They're made up of 2 16x16 tiles instead of 4.

Googie
Posted on 10-19-08 05:55 PM Link | Quote | ID: 92547


Giant Red Paratroopa
Level: 77

Posts: 354/1402
EXP: 4049153
Next: 141976

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
Anyone down for some more Mega Man goodness?



Dragonsbrethren put MM9 graphics into the Wily stages, all that needs to be done now are the levels for the MM1 hack called Mega Man in St. Canard.

And here's a video of a MM4 hack that only a few people played behind the scenes, the level will have to be completely changed cause it scrolls like the original. Read more in my You Tube description, so far Bright Man & Toad Man is done...



Stay tuned.

____________________
My Linktree

RetroRain
Posted on 10-20-08 12:21 AM Link | Quote | ID: 92551


Fuzz Ball
Level: 66

Posts: 287/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Posted by Dr. Hell
I could toss you some better fire tiles if you want, they'd take up less space too. They're made up of 2 16x16 tiles instead of 4.
No thanks. I asked you if you could do some sprite work for me one time, for my SMB3 hack, and you didn't bother to reply back. Even if you couldn't have done it for me, a reply would've been nice.

____________________
My YouTube Channel

optomon
Posted on 10-20-08 12:52 AM Link | Quote | ID: 92552


Leever
Level: 33

Posts: 132/198
EXP: 214646
Next: 14533

Since: 03-05-07
From: Vancouver, WA

Last post: 2130 days
Last view: 1718 days
Haha

Well, if that wasn't a sudden slap in the face I don't know what else would be. Maybe he didn't notice you asked him?

Googie
Posted on 10-20-08 12:57 AM Link | Quote | ID: 92553


Giant Red Paratroopa
Level: 77

Posts: 355/1402
EXP: 4049153
Next: 141976

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
MathOnNapkins & Rockman: Those videos are really tight, seeing videos like will mos def give new talent out there to get into the hobby. Thanks for sharing these... ^^'

____________________
My Linktree

RetroRain
Posted on 10-20-08 01:00 AM (rev. 2 of 10-20-08 01:01 AM) Link | Quote | ID: 92554


Fuzz Ball
Level: 66

Posts: 288/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Posted by optomon
Haha

Well, if that wasn't a sudden slap in the face I don't know what else would be. Maybe he didn't notice you asked him?
He noticed. It was a Private Message filled with details. It was just a favor. It didn't bother me that he couldn't do it for me, but I asked him to let me know if he couldn't do it. That way I could ask someone else instead of waiting around. He never responded back. But later on, he posted Castlevania screenshots in this thread. Don't get me wrong, I have nothing against him, I just think that if someone asks you for a favor, the least you can do is respond back.

____________________
My YouTube Channel

Dr. Hell
Posted on 10-20-08 01:31 AM (rev. 2 of 10-20-08 01:32 AM) Link | Quote | ID: 92557


Lakitu
Level: 51

Posts: 384/552
EXP: 999358
Next: 14580

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
Hey, if you don't want it, you don't want it. I'm not holding a gun to your head. I will suggest that you do something so that there isn't a big black square around it though. it sort of ruins the fire glow effect you're going for.

RetroRain
Posted on 10-20-08 02:54 AM Link | Quote | ID: 92563


Fuzz Ball
Level: 66

Posts: 289/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Hey guys, I could use some opinions on these new graphics I have made. I think I have really outdone myself this time. I was able to create original high-quality MM9-style graphics on my own. Is there anything you see that could be touched up, besides the fire of course?















____________________
My YouTube Channel

Buu-Huu
Posted on 10-20-08 03:48 PM Link | Quote | ID: 92571


Level: 26

Posts: 106/113
EXP: 90642
Next: 11633

Since: 11-01-07

Last post: 5083 days
Last view: 5010 days


An edited room of sector "NOC" in my little Metroid Fusion hack. Note that I haven't edited the room entries and sprites yet. =P
Comments?

Insectduel
Posted on 10-20-08 07:46 PM Link | Quote | ID: 92581


Hammer Brother
Level: 68

Posts: 164/1069
EXP: 2612477
Next: 116323

Since: 02-16-08
From: Insectduel's office

Last post: 930 days
Last view: 929 days
@Logical Operand

These graphics don't look like state of the art but at least it's decent.

RetroRain
Posted on 10-20-08 07:53 PM Link | Quote | ID: 92582


Fuzz Ball
Level: 66

Posts: 290/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Posted by Insectduel
@Logical Operand

These graphics don't look like state of the art but at least it's decent.
Then I have to make them state of the art. What could be improved? I might be re-doing the oil tanks, and the side poles. The ceiling might need some work too.

____________________
My YouTube Channel

Insectduel
Posted on 10-20-08 08:28 PM Link | Quote | ID: 92586


Hammer Brother
Level: 68

Posts: 167/1069
EXP: 2612477
Next: 116323

Since: 02-16-08
From: Insectduel's office

Last post: 930 days
Last view: 929 days
The oil tank and the blocks are quite good but everything else don't really look much.

never-obsolete
Posted on 10-21-08 12:33 AM (rev. 2 of 10-21-08 12:35 AM) Link | Quote | ID: 92602


Rat
Level: 24

Posts: 36/96
EXP: 72530
Next: 5595

Since: 02-22-07
From: Phoenix, AZ

Last post: 2269 days
Last view: 2269 days
Here's an updated screenshot. Most things can be edited. Levels can be resized, I just need to add support for adding/removing enemies and items.



edit: the green line is part of the enemy editor

Googie
Posted on 10-21-08 09:19 PM Link | Quote | ID: 92653


Giant Red Paratroopa
Level: 77

Posts: 356/1402
EXP: 4049153
Next: 141976

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
I like your progress never-obsolete, awww yeah...

____________________
My Linktree

Sukasa
Posted on 10-22-08 07:17 PM Link | Quote | ID: 92684


Red Birdo
Level: 92

Posts: 973/2112
EXP: 7486582
Next: 270355

Since: 02-19-07

Last post: 4121 days
Last view: 2893 days
been working some.

http://img.photobucket.com/albums/v714/darkflight_devil/Level113.png This is an older pic (the level has since quadrupled in size and there are enemies), but that's a quick look at a tileset I'm working on

messiaen
Posted on 10-22-08 07:40 PM Link | Quote | ID: 92685


Cheep-cheep
Level: 32

Posts: 62/193
EXP: 198625
Next: 7817

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4116 days
Last view: 4444 days
With some manual editing I got a Mario Kart 64 sequence to run in Mario 64!


I probably got a bit lucky, because the samples in this case fits the original music ("No Trophy for You") well.

Googie
Posted on 10-22-08 08:16 PM Link | Quote | ID: 92687


Giant Red Paratroopa
Level: 77

Posts: 358/1402
EXP: 4049153
Next: 141976

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
messiaen: That's pretty neat man, playing a M64 hack with different music from other classics will be tight. Keep at it, I really like what you chefed up.

____________________
My Linktree

RetroRain
Posted on 10-22-08 08:35 PM Link | Quote | ID: 92688


Fuzz Ball
Level: 66

Posts: 296/994
EXP: 2371485
Next: 90366

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
messiaen is the elite SM64 hacker.

____________________
My YouTube Channel
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.133 seconds. (336KB of memory used)
MySQL - queries: 127, rows: 156/156, time: 0.103 seconds.