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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Googie
Posted on 10-01-08 06:54 AM Link | Quote | ID: 91486


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
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Posted by elbobelo
Posted by messiaen
R.C. Pro-Am ?


Man how'd you guess?




lol nice! I like how this looks, I dunno how I missed this earlier.

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KP9000
Posted on 10-01-08 06:56 PM Link | Quote | ID: 91491


Boomboom

Level: 89

Posts: 456/1975
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Since: 02-19-07

Last post: 3253 days
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Posted by elbobelo
Posted by messiaen
R.C. Pro-Am ?


Man how'd you guess?


You could have probably have used RC Pro-Am II, it has tons and tons of better stuff in it; jumps, more weapons, more upgrades, more tracks, etc... Unless you're planning on doing a sequel hack later on in the future. Do I sense this coming up?

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elbobelo
Posted on 10-01-08 08:12 PM Link | Quote | ID: 91497


Red Koopa
Level: 27

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Since: 08-16-07

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You're right about RC PRO-AM II being a much better choice, and I would've hacked that game if it wasn't for one major problem.

RC-PRO AM II has compressed graphics and I have no idea what-so-ever how to decompress them.

If anybody knows how to do this, and would like to see a much more in depth Mario Kart, let me know how.

note: one thing I tried was using Nesticle to edit the graphics for RCPRO-AMII and found I could edit everything but the Cars.


Lunaria
Posted on 10-02-08 09:50 AM Link | Quote | ID: 91538


Deddorokku
Princess of the Night
Level: 47

Posts: 111/442
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Since: 02-21-07
From: Equestria

Last post: 3377 days
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Steamfair area. =3

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Ice Penguin
Posted on 10-02-08 04:30 PM Link | Quote | ID: 91548


Popo
Level: 51

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Since: 02-20-07
From: Kasuto

Last post: 4462 days
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I really like your work. I do see something odd, though. To the right of the pipes, the bricks line up all weird.

Honestly, it's not a big deal, I was just..... curious!


Electrometer Prime
Posted on 10-03-08 03:51 PM Link | Quote | ID: 91638


Red Cheep-cheep
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Kawa
Posted on 10-03-08 08:20 PM Link | Quote | ID: 91650


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 137

Posts: 1275/5344
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Since: 02-20-07
From: The Netherlands

Last post: 4171 days
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DAMN Damn!

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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Dr. Hell
Posted on 10-04-08 12:31 AM Link | Quote | ID: 91660


Lakitu
Level: 51

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Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
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Posted by Kawa
DAMN Damn!

...
So I mean, I don't even really like Pokemon, but for some reason I can't come up with the words to describe how awesome that it.

GreyMaria
Posted on 10-04-08 12:36 AM Link | Quote | ID: 91661

>implying even the Japanese understand the Japanese
Level: 104

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Since: 07-13-07

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But Doc's literally powered by electricity! How the hell did you beat him with a Pikachu? :V

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Kawa
Posted on 10-04-08 03:45 PM Link | Quote | ID: 91689


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 137

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Since: 02-20-07
From: The Netherlands

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He had a Magnemite of about half Pikachu's level. Also, [citation needed] on the rest of your post.

____________________
Wife make lunch - Shampoo
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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

NetSplit
Posted on 10-05-08 12:35 PM Link | Quote | ID: 91743


Level: 31

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Since: 02-26-07

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A gold star to anyone who can figure out everything that's different.

optomon
Posted on 10-05-08 01:05 PM Link | Quote | ID: 91744


Leever
Level: 33

Posts: 124/198
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Since: 03-05-07
From: Vancouver, WA

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Why is it there are so many hacks of that game... I had never even heard of it until I saw hacks of it.

NetSplit
Posted on 10-05-08 01:22 PM Link | Quote | ID: 91746


Level: 31

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You likely never heard of it because it wasn't (to my knowledge) released in the US. There are a lot of hacks for it because it's simple, fun, and has easy data formats. I'm hacking it because it's simple, fun, and has a lot of possibilities for an assembly programmer such as myself.

messiaen
Posted on 10-05-08 03:44 PM Link | Quote | ID: 91747


Cheep-cheep
Level: 32

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Since: 05-26-08
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If I remember correctly, I had this game in one 42-in-1 pirate cartridge. It seems a lot faster, especially shots and respawns. Can't remember if in the original shots in opposite directions cancelled each other, which is good at that faster rate. Didn't the original one had vertical scrolling and bigger levels?

Kawa
Posted on 10-05-08 03:56 PM Link | Quote | ID: 91748


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 137

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EXP: 30128522
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Since: 02-20-07
From: The Netherlands

Last post: 4171 days
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I have Battle City in my goodset. Levels do not scroll and shots can cancel eachother out.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Trax
Posted on 10-05-08 05:02 PM Link | Quote | ID: 91750


Yellow Stalfos
Level: 70

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Since: 07-06-07
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Looks like quite a good job, s far, NetSplit. It seems like tank upgrades apply to the player immediately upon killing special flashing tanks (palette change also), instead of taking a star item. Spawn spots are at different places, enemies spawn a lot faster. Shots explode on impact with graphics from scratch, apparently. There's no summary of the kills at the end of the level. Ah, and the bricks leave debris when destroyed. Levels have special grabbable items that don't disappear, and seem specific to each level (or are they random?). Sprites are seen under forest tiles...

NetSplit
Posted on 10-05-08 11:45 PM Link | Quote | ID: 91769


Level: 31

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Trax: Pretty observant. Yes, tank upgrades are applied immediately upon destroying flashing tanks (although there's a bug in this currently that I haven't been able to fix yet. You can see it happen at the end of Stage 3). The palette change is due to the new explosion graphic I made (I honestly wish item flashing were still using the old palette, but I can't have both ). Spawn points are indeed at unique locations per stage instead of always at the same 3, which are at the top by default. There are actually 8 spawn points per stage, but I don't think I use that to its full potential in any of these stages. Points and the point screen have been removed, to be replaced with a kill counter on the gameplay screen that will go 0-49 and give you an extra man every 50th kill. Items are placed in a stage at one of two locations (selected at random). The items are currently randomly selected, but I may make it optional (random or a specific item). The brick debris is a pretty awesome change, in my opinion; it makes blowing stuff up a lot more satisfying.

In addition to those, there's a new enemy format that allows total freedom of enemy placement. I used 7 of the 8 available enemy tanks in this video (rather than only 4 normally used in the game). You can place shields of any amount on any specific tank and set any specific tank as an item carrier. It's pretty liberating, especially compared to the old setup of defining only 4 groups of identical tanks per stage. Then there's the tank spawning. The game will start with 4 tanks at most and a slow spawn speed, but speeds up over time and starts adding in more tanks. Around stage 20, it'll reach this speed (it actually gets a little faster, too) and spawn 6 tanks. In the second quest, the tanks you'll face are going to be even harder, capable of destroying those metal blocks that can only be destroyed by your most upgraded tank shots. The game winds up going a lot faster with this setup and being much harder.

Aside from a bug fix or two, that's about all I've done currently. I'm interested in maybe adding more kinds of blocks and more levels, but I'm not sure yet. I might also add a new item to replace one of the two I removed.

As for scrolling and shot cancelling, the original had the latter and not the former. The GB version had scrolling because the GB screen is so small. None of the arcade games have scrolling, either, as far as I know. I don't intend to add it in.

Lunaria
Posted on 10-06-08 12:20 AM Link | Quote | ID: 91771


Deddorokku
Princess of the Night
Level: 47

Posts: 112/442
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Since: 02-21-07
From: Equestria

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*GASP*

How do I get hi-jump? D:

Spoiler:
Boost ball or mockball


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messiaen
Posted on 10-09-08 01:10 AM (rev. 2 of 10-09-08 01:11 AM) Link | Quote | ID: 91972


Cheep-cheep
Level: 32

Posts: 55/193
EXP: 198624
Next: 7818

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4116 days
Last view: 4444 days
I'm starting a Mario 64 hack (from scratch) with some RPG elements:



Edit: Forget about these crappy textures, I haven't worked on them yet.

Electrometer Prime
Posted on 10-09-08 10:33 PM (rev. 2 of 10-09-08 10:34 PM) Link | Quote | ID: 92038


Red Cheep-cheep
Level: 34

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http://uk.youtube.com/watch?v=AdJhGVTXYB8

I have too much free time...



Not part of Alt-Fusion, but I may come up with somthing similiar for an expansion later on in haxing. Just some Block Chain Testing fun.

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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