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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 346/1407 EXP: 4183982 Next: 7147 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Posted by elbobeloPosted by messiaen lol nice! I like how this looks, I dunno how I missed this earlier. ____________________ My Linktree |
KP9000 |
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Boomboom Level: 90 Posts: 456/1975 EXP: 6958148 Next: 230461 Since: 02-19-07 Last post: 3588 days Last view: 3212 days |
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elbobelo |
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Red Koopa Level: 27 Posts: 59/124 EXP: 107905 Next: 8254 Since: 08-16-07 Last post: 2177 days Last view: 619 days |
You're right about RC PRO-AM II being a much better choice, and I would've hacked that game if it wasn't for one major problem. RC-PRO AM II has compressed graphics and I have no idea what-so-ever how to decompress them. If anybody knows how to do this, and would like to see a much more in depth Mario Kart, let me know how. note: one thing I tried was using Nesticle to edit the graphics for RCPRO-AMII and found I could edit everything but the Cars. |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 111/442 EXP: 736546 Next: 29657 Since: 02-21-07 From: Equestria Last post: 3712 days Last view: 2075 days |
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Ice Penguin |
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Popo Level: 51 Posts: 432/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
I really like your work. I do see something odd, though. To the right of the pipes, the bricks line up all weird.
Honestly, it's not a big deal, I was just..... curious! |
Electrometer Prime |
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Red Cheep-cheep Level: 35 Posts: 198/221 EXP: 260415 Next: 19521 Since: 02-21-07 Last post: 4456 days Last view: 4454 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1275/5344 EXP: 30966224 Next: 696757 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Dr. Hell |
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Lakitu Level: 52 Posts: 376/552 EXP: 1027189 Next: 56651 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Posted by Kawa ... So I mean, I don't even really like Pokemon, but for some reason I can't come up with the words to describe how awesome that it. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1388/2851 EXP: 11929227 Next: 333033 Since: 07-13-07 Last post: 4506 days Last view: 4475 days |
But Doc's literally powered by electricity! How the hell did you beat him with a Pikachu? :V ____________________ we're currently experiencing some technical difficulties |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1276/5344 EXP: 30966224 Next: 696757 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
He had a Magnemite of about half Pikachu's level. Also, [citation needed] on the rest of your post. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
NetSplit |
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Level: 32 Posts: 122/178 EXP: 188161 Next: 18281 Since: 02-26-07 Last post: 2226 days Last view: 2151 days |
A gold star to anyone who can figure out everything that's different. |
optomon |
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Leever Level: 33 Posts: 124/198 EXP: 220626 Next: 8553 Since: 03-05-07 From: Vancouver, WA Last post: 2465 days Last view: 2054 days |
Why is it there are so many hacks of that game... I had never even heard of it until I saw hacks of it. |
NetSplit |
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Level: 32 Posts: 123/178 EXP: 188161 Next: 18281 Since: 02-26-07 Last post: 2226 days Last view: 2151 days |
You likely never heard of it because it wasn't (to my knowledge) released in the US. There are a lot of hacks for it because it's simple, fun, and has easy data formats. I'm hacking it because it's simple, fun, and has a lot of possibilities for an assembly programmer such as myself. |
messiaen |
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Cheep-cheep Level: 32 Posts: 53/193 EXP: 204603 Next: 1839 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4451 days Last view: 4779 days |
If I remember correctly, I had this game in one 42-in-1 pirate cartridge. It seems a lot faster, especially shots and respawns. Can't remember if in the original shots in opposite directions cancelled each other, which is good at that faster rate. Didn't the original one had vertical scrolling and bigger levels? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1278/5344 EXP: 30966224 Next: 696757 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
I have Battle City in my goodset. Levels do not scroll and shots can cancel eachother out. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Trax |
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Yellow Stalfos Level: 71 Posts: 590/1145 EXP: 3037937 Next: 129177 Since: 07-06-07 From: Québec Last post: 3635 days Last view: 2887 days |
Looks like quite a good job, s far, NetSplit. It seems like tank upgrades apply to the player immediately upon killing special flashing tanks (palette change also), instead of taking a star item. Spawn spots are at different places, enemies spawn a lot faster. Shots explode on impact with graphics from scratch, apparently. There's no summary of the kills at the end of the level. Ah, and the bricks leave debris when destroyed. Levels have special grabbable items that don't disappear, and seem specific to each level (or are they random?). Sprites are seen under forest tiles... |
NetSplit |
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Level: 32 Posts: 124/178 EXP: 188161 Next: 18281 Since: 02-26-07 Last post: 2226 days Last view: 2151 days |
Trax: Pretty observant. Yes, tank upgrades are applied immediately upon destroying flashing tanks (although there's a bug in this currently that I haven't been able to fix yet. You can see it happen at the end of Stage 3). The palette change is due to the new explosion graphic I made (I honestly wish item flashing were still using the old palette, but I can't have both ). Spawn points are indeed at unique locations per stage instead of always at the same 3, which are at the top by default. There are actually 8 spawn points per stage, but I don't think I use that to its full potential in any of these stages. Points and the point screen have been removed, to be replaced with a kill counter on the gameplay screen that will go 0-49 and give you an extra man every 50th kill. Items are placed in a stage at one of two locations (selected at random). The items are currently randomly selected, but I may make it optional (random or a specific item). The brick debris is a pretty awesome change, in my opinion; it makes blowing stuff up a lot more satisfying.
In addition to those, there's a new enemy format that allows total freedom of enemy placement. I used 7 of the 8 available enemy tanks in this video (rather than only 4 normally used in the game). You can place shields of any amount on any specific tank and set any specific tank as an item carrier. It's pretty liberating, especially compared to the old setup of defining only 4 groups of identical tanks per stage. Then there's the tank spawning. The game will start with 4 tanks at most and a slow spawn speed, but speeds up over time and starts adding in more tanks. Around stage 20, it'll reach this speed (it actually gets a little faster, too) and spawn 6 tanks. In the second quest, the tanks you'll face are going to be even harder, capable of destroying those metal blocks that can only be destroyed by your most upgraded tank shots. The game winds up going a lot faster with this setup and being much harder. Aside from a bug fix or two, that's about all I've done currently. I'm interested in maybe adding more kinds of blocks and more levels, but I'm not sure yet. I might also add a new item to replace one of the two I removed. As for scrolling and shot cancelling, the original had the latter and not the former. The GB version had scrolling because the GB screen is so small. None of the arcade games have scrolling, either, as far as I know. I don't intend to add it in. |
Lunaria |
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Deddorokku Princess of the Night Level: 47 Posts: 112/442 EXP: 736546 Next: 29657 Since: 02-21-07 From: Equestria Last post: 3712 days Last view: 2075 days |
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messiaen |
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Cheep-cheep Level: 32 Posts: 55/193 EXP: 204603 Next: 1839 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4451 days Last view: 4779 days |
I'm starting a Mario 64 hack (from scratch) with some RPG elements:
Edit: Forget about these crappy textures, I haven't worked on them yet. |
Electrometer Prime |
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Red Cheep-cheep Level: 35 Posts: 199/221 EXP: 260415 Next: 19521 Since: 02-21-07 Last post: 4456 days Last view: 4454 days |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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