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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 90/194 EXP: 215192 Next: 13987 Since: 05-02-07 From: Shelton, WA Last post: 2611 days Last view: 2453 days |
That and the underwater SM64 video is why someone must create a SMB1 remake out of SM64!
That, Is VERY cool! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 551/672 EXP: 1395121 Next: 3055 Since: 02-19-07 From: Hi Last post: 3605 days Last view: 2837 days |
That is so sweet..!
Have you found any unused sequence data? That'd be so rad. ____________________ |
messiaen |
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Cheep-cheep Level: 33 Posts: 49/193 EXP: 206864 Next: 22315 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4581 days Last view: 4909 days |
SM64 has been 'ripped' before, and there aren't unused sequences . However, recently some extra debugs have been found.
As for a SMB remake, I would be more interested in a Super Mario 64 RPG hack, but that's a project for the (hopefully not so distant) future . |
elbobelo |
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Red Koopa Level: 27 Posts: 57/124 EXP: 109042 Next: 7117 Since: 08-16-07 Last post: 2306 days Last view: 748 days |
Posted by ShadowTailsPosted by elbobelo I somehow believe I can pull it off. Using the right game. |
messiaen |
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Cheep-cheep Level: 33 Posts: 51/193 EXP: 206864 Next: 22315 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4581 days Last view: 4909 days |
R.C. Pro-Am ? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1264/5344 EXP: 31283417 Next: 379564 Since: 02-20-07 From: The Netherlands Last post: 4636 days Last view: 2771 days |
A work in progress. Very little progress left, too. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Dr. Hell |
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Lakitu Level: 52 Posts: 373/552 EXP: 1037728 Next: 46112 Since: 03-02-07 From: Pittsburgh, PA Last post: 5172 days Last view: 5129 days |
Fun times. I figured I should at least be the second one to do it before everyone else does. |
elbobelo |
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Red Koopa Level: 27 Posts: 58/124 EXP: 109042 Next: 7117 Since: 08-16-07 Last post: 2306 days Last view: 748 days |
Posted by messiaen Man how'd you guess? |
Insectduel |
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Hammer Brother Level: 68 Posts: 152/1069 EXP: 2718957 Next: 9843 Since: 02-16-08 From: Insectduel's office Last post: 1395 days Last view: 1394 days |
Posted by Dr. Hell If you're attempting to use MM9 graphics for Megaman 1, be aware of the 128 tile limit. I wish someone would do a 256 tile limit for Megaman 1 and 2. Megaman 3-6 has 256 tiles oer each level. |
Dr. Hell |
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Lakitu Level: 52 Posts: 374/552 EXP: 1037728 Next: 46112 Since: 03-02-07 From: Pittsburgh, PA Last post: 5172 days Last view: 5129 days |
I'm only using it for one level, and it actually doesn't look too bad. That's for Elecman, and I'm totally happy with the way that tileset turned out.
Now it's time to find some XY positions, and maybe change the sprite that gets loaded during that screen. If I can I think I can have mugshots instead of enemy sprites. Anyone have any ideas where anything relating to the sprites on this screen is located? |
NetSplit |
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Level: 32 Posts: 119/178 EXP: 190090 Next: 16352 Since: 02-26-07 Last post: 2355 days Last view: 2280 days |
I've had this on Youtube for a while because I've been interested in how many views and comments I'll get without having it linked to anywhere, but your screenshot has urged me to post it here.
Clearly we had some similar ideas for the boss select screen! I have to head out now, but I can grab data from my notes about it later if you want the data handed to you. Finding it oneself is a lot more fun, though. I'll be putting the data up somewhere anyway, since someone on Youtube expressed interest in it. Aside from the boss select screen, there are a lot of other changes in that video that I hope people will notice. |
Dr. Hell |
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Lakitu Level: 52 Posts: 375/552 EXP: 1037728 Next: 46112 Since: 03-02-07 From: Pittsburgh, PA Last post: 5172 days Last view: 5129 days |
Haha I was that "someone on youtube" actually. You should have checked out my channel, you would have seen videos from my CV3 hack. I love the stuff you're doing in that though. It's much more ambitious than what I plan on doing, well other than the stage select screen. I really want to try to have mugshots. |
PSlugworth |
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Cheep-cheep Level: 33 Posts: 128/189 EXP: 208090 Next: 21089 Since: 02-19-07 From: Brooklyn, NY Last post: 5171 days Last view: 2798 days |
Now you guys need to find a way to add two extra stages so we can have an 8-bit Oil Man and Time Man. ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
interdpth |
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Buzzy Beetle Level: 44 Posts: 277/383 EXP: 600162 Next: 11123 Since: 02-22-07 Last post: 4237 days Last view: 4210 days |
Just got done with this room.
____________________ lawl blog http://interdpths.blogspot.com/ |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1373/2851 EXP: 12054236 Next: 208024 Since: 07-13-07 Last post: 4635 days Last view: 4605 days |
It's... beautiful! D:
Might actually give me an excuse to play more Metroid. ____________________ we're currently experiencing some technical difficulties |
NetSplit |
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Level: 32 Posts: 120/178 EXP: 190090 Next: 16352 Since: 02-26-07 Last post: 2355 days Last view: 2280 days |
I won't guarantee that all of this is correct; I did the hack for my boss selection screen over the course of a couple days several summers ago. I've only touched it once since then (to remove the boss name text), though I will be again in a while to pretty it up even more. I assume it's all mostly accurate. It should go without saying, but I'll say it anyway: boss order is the obvious cut/ice/bomb/fire/elec/guts/wily. If you want to add mugshots, you'll have to find the space for both the background and sprite parts of the mugshots, and then have them either all be identical or have boss frame data for each and every boss frame. You'll also need something for displaying the sprites, which would be a total pain. I think there are a lot of reasons not to go with mugshots in this game unless you're expanding it. Edit: Also, if you want to mess with the boss selection screen, you'll need to change the coordinates and compares for Bomb Man's bomb and Wily/Wily's saucer. I thought I noted the locations for all of that down, but apparently I didn't. I guess about all I can add regarding this is that it's a total pain to get everything pixel-perfect again after you start messing with it and I feel sorry for anyone who decides to fiddle with it. As for Time Man and Oil Man, PSlugworth, adding them isn't a matter of finding a way, but rather willingness to do that amount of work. Ignoring the obvious difference between the PSP and NES resolutions, you'd also have to program in the AI for the bosses, muck around with the game's animation data (which is already tightly packed), expand the ROM to accommodate the extra #$2000 bytes necessary for the stages alone (and then there are extra graphics, sprite data, music, and various other things. You'd likely have to expand by #$8000 bytes or more due to the way the engine is set up), and move various data structures (because now they'll be 2 bytes bigger) and rearrange their data to allow room for the new bytes in the right places. Then you'd have to do extensive playtesting and looking through the ROM for things that relied on stages having certain ID values to ensure that they've all been properly changed to accommodate the extra two stages that were added. Do you want to do it? I sure as hell don't. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 345/1407 EXP: 4226827 Next: 155399 Since: 02-19-07 From: Brooklyn, NY Last post: 147 days Last view: 147 days |
NetSplit: That video of your kicks major ass! Nuff said... ____________________ My Linktree |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 132/384 EXP: 597812 Next: 13473 Since: 06-01-07 From: Miami Last post: 4264 days Last view: 4251 days |
Posted by PSlugworth I wonder if it would be difficult to port the Bosses from MM1 to a later MM game like MM3? That would be a good starting point for a new powered up style remake. I'm sure disabling the advanced features wouldn't be too complicated either. Plus using a later game allows for the larger BG tile areas by default. The hardest thing might be to ASM hack 2 of the bosses AI and I guess the weapons, too. |
PSlugworth |
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Cheep-cheep Level: 33 Posts: 129/189 EXP: 208090 Next: 21089 Since: 02-19-07 From: Brooklyn, NY Last post: 5171 days Last view: 2798 days |
Mega Man... Powered Down?
Anyway, if you used Mega Man 2, 4 or 6 you've got a boss that already has a time-stopping ability. If only there was a way to drop an enemy easily from one game to the next. The later ones must be based off the same "engine," so you'd think it would be--not easy, but at least possible. Anyway, a man can dream... ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 133/384 EXP: 597812 Next: 13473 Since: 06-01-07 From: Miami Last post: 4264 days Last view: 4251 days |
They're all coded in ASM. If someone were to disassemble them then they'd just need to be adapted to the new game's memory addresses and what not, no? |
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