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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Ice Penguin
Posted on 09-16-08 05:49 PM (rev. 3 of 09-24-08 07:07 PM) Link | Quote | ID: 90605


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I plan to do something like that. If anything, I will release it along with my hack.

Edit:


Ailure
Posted on 09-17-08 07:24 PM Link | Quote | ID: 90643

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Posted by messiaen
I've been learning some MIPS ASM and doing some hacks for Mario 64. This one replaces the "death at the bottom" collision function with something different: before you hit the ground, you start floating up back. It can be used as a Gameshark code. The "source" for it in pseudo-c and MIPS can be found here.

*video*

Hehe, that's quite neat. One thing I would like to see is having Mario appear from the top of the level instead of dying in the pit, but I bet the camera would screw up with having Mario's Z position suddenly change.

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KP9000
Posted on 09-17-08 07:30 PM Link | Quote | ID: 90644


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Posted by Ailure
but I bet the camera would screw up with having Mario's Z position suddenly change.
There's one of possibly two things that would happen... the first is like how you suggest (doesn't like drastic changes to Z pos), the second would be the game camera detects the Z position real time and adjusts accordingly, despite a drastic change.

Seems like an interesting idea nonetheless...

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messiaen
Posted on 09-18-08 01:53 AM Link | Quote | ID: 90657


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Hmm, I can try that later . You are right about the camera, it probably won't handle very well the sudden change in Mario's Y position. However, replacing the current camera coordenates with Mario's x,y,z position will probably do the trick. That might be a good opportunity to experiment with some camera functions.

Ice Penguin
Posted on 09-18-08 09:39 AM Link | Quote | ID: 90674


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Slowly but surely, I am getting better at this. A new sword beam.


Trax
Posted on 09-19-08 03:16 AM Link | Quote | ID: 90739


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Good to see you're still in the Zelda II business, Ice Penguin!

I don't like the sky in the intro screen. Do you think you could make a kind of dawn gradient instead of almost night gray? I like the new tiles on the overworld, but there are a little too "pixely" in my opinion. Keep working on the flying sword hack. It's cool, but apparently not perfect...

Xeruss
Posted on 09-19-08 07:41 AM Link | Quote | ID: 90760


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Posted by Ice Penguin
A new sword beam.

I'm quite impressed with just how extensively you've edited the game, but I have to ask - does the new sword beam appear to break traditional videogame logic? From what I can gather in the video, it strikes any enemy in the general direction its aimed, regardless of Y proximity.
Overall it looks fantastic, but I'd hate to see the challenge factor compromised by it...

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Ice Penguin
Posted on 09-19-08 09:37 AM Link | Quote | ID: 90764


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Thanks for the comments, they are much appreciated.
Posted by Trax
Good to see you're still in the Zelda II business, Ice Penguin! I don't like the sky in the intro screen. Do you think you could make a kind of dawn gradient instead of almost night gray? I like the new tiles on the overworld, but there are a little too "pixely" in my opinion. Keep working on the flying sword hack. It's cool, but apparently not perfect...
That's actually not the title screen I'm using. I just posted it to have "Zelda" on the page.
Posted by Xeruss
I'm quite impressed with just how extensively you've edited the game, but I have to ask - does the new sword beam appear to break traditional videogame logic? From what I can gather in the video, it strikes any enemy in the general direction its aimed, regardless of Y proximity.
Overall it looks fantastic, but I'd hate to see the challenge factor compromised by it...
It does seem like that, oops! Here is a better video of it. Basically, it shoots faster and you can extend it if you need.


optomon
Posted on 09-19-08 10:29 AM Link | Quote | ID: 90766


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Oh yeah that hack... interesting to see you are still working on it. I was making the overworld music several months ago, and like went to bed and forgot about it.

Ice Penguin
Posted on 09-19-08 11:17 AM Link | Quote | ID: 90768


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Posted by optomon
Oh yeah that hack... interesting to see you are still working on it. I was making the overworld music several months ago, and like went to bed and forgot about it.


*crosses fingers*


Insectduel
Posted on 09-23-08 08:36 PM (rev. 2 of 09-23-08 08:37 PM) Link | Quote | ID: 91009


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User Megamanxfreak from SMW Central inspired me to do a Megaman X graphics hack on my own. Thanks with his Megaman T Project. It will have some text changes but no palette changes. Don't worry, I haven't give up on my NES Megaman 1 Project yet because I am taking a small break.



It is a small graphics project called Mega Girl X. You'll notice that she has no helmet unless you get it yourself from Dr. Light. And her body is a little different than X. Female Zero is also included, but I have to use Lunar Compress to dump Zero's graphics or other graphic related.



I'll edit that part really soon. Right now you'll see only the text changed.



You'll notice that her helmet is from Megaman X2 and arm from Megaman X3. Boots and Armor remain as X1. Except her body should have boobs to look like a female.

Also, you may heard of that playable character from Megaman X8 which is Alia. I may have to do her soon if her tiles are compatable with X's tiles in the SNES Port. Both armor and regular.

Oh yeah, Megagirl X is based on GreenNijna's artwork.

koala_knight
Posted on 09-24-08 04:21 AM Link | Quote | ID: 91028


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That's pretty damn sweet! I think if you could get Alia in there it will be really awesome!
Beyond that, it might be cool to alter her physics some with GG codes! =)

Kawa
Posted on 09-24-08 08:11 PM Link | Quote | ID: 91053


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Rare candies!

I'm working on the evolution cutscene now, but until then it's just like here -- a simple question.

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Insectduel
Posted on 09-24-08 08:30 PM (rev. 2 of 09-24-08 08:32 PM) Link | Quote | ID: 91055


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Posted by koala_knight
That's pretty damn sweet! I think if you could get Alia in there it will be really awesome!
Beyond that, it might be cool to alter her physics some with GG codes! =)


Maybe I can. Since Alia never used any armor upgrades like Megaman X does, it is possible to create an assembly where I can make her fit in the Megaman X engine without resizing her. Although, why make her while I don't need any X tiles with equipped armor.

I am more concenred about the 16bit palette. Alia comes in about 24bit palette so recoloring her isn't easy.

It's gonna take a lot of work for it though it.

Posted by Kawa
Rare candies!

I'm working on the evolution cutscene now, but until then it's just like here -- a simple question.


You make me sick about cutting the Pokemon evolution.

Kawa
Posted on 09-24-08 08:33 PM Link | Quote | ID: 91056


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What? I said I was working on it a'ight?

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Insectduel
Posted on 09-24-08 08:38 PM Link | Quote | ID: 91057


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Whoops!

Kinda misread it for some reason.

Ailure
Posted on 09-25-08 08:59 PM Link | Quote | ID: 91090

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Meh, I always found the evolution cutscene a bit silly. Especially on the latter games.

If the forms morphed into each other, now that would been neat.

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Kawa
Posted on 09-25-08 09:04 PM Link | Quote | ID: 91092


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As promised. The two forms don't do the whole scaling faster and faster bit and there's no particle stream yet, but the basic look is there.


Pop-up emoticons -- not only ! but also !!, ?, , a cross and this new one. Let's just say Professor Maple is kinda scary...


Why even show the Run option when you can't run from trainer battles anyway?


And one older shot to round it all up.

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Ailure
Posted on 09-25-08 09:08 PM Link | Quote | ID: 91093

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What about replacing "Run" with something silly?

Also yeah, I think it would look better without the "shrinking and growing" scaling effect during evolution. Even a blinking back and forth effect would work better, like the older GB games.

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Kawa
Posted on 09-25-08 09:09 PM Link | Quote | ID: 91094


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That -would- be somewhat easier... but what about the "faster and faster" bit?

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