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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Trax |
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![]() ![]() Yellow Stalfos Level: 70 Posts: 466/1145 EXP: 2953941 Next: 61870 Since: 07-06-07 From: Québec Last post: 3300 days Last view: 2552 days |
There's an elevator battle in Chrono Trigger... |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1164/5344 EXP: 30128699 Next: 744156 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
A giant elevator battle. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 189/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
I think I have one tileset left before Dr. Wily :o
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elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 52/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
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Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 3059/3965 EXP: 19257569 Next: 229602 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
Posted by TraxOoh, I remember that. ...reminds me I hadn't replayed Chrono Trigger in a really really long time. :/ And I'm amused how well you managed to port over some of the YI graphics Celice. ![]() Although I admit that the castle tileset looks slightly bland. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Reini |
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![]() ![]() Koopa Level: 25 Posts: 91/104 EXP: 81190 Next: 8430 Since: 05-19-07 Last post: 4926 days Last view: 4912 days |
Posted by Celice That's unbelievable. YI GFX in Megaman NES. Awesome Celice. I |
roxahris |
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![]() Level: 52 Posts: 403/568 EXP: 1044152 Next: 39688 Since: 02-19-07 From: Here? Last post: 3597 days Last view: 3560 days |
Posted by Insectduel...no it doesn't. On the other hand, everything looks awesome. Keep up the good work, you kickass hackers. ____________________ Love your lawn. |
Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 401/539 EXP: 965098 Next: 48840 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
I'm back! ![]() I added an enemy kill count to the pause screen. For every 10 monster you kill, easy type or hard type, you'll get an item! |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 241/994 EXP: 2371496 Next: 90355 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
It's good to see that you are back. Welcome back. ![]() Is this the same Zelda II hack as before? ____________________ My YouTube Channel |
Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 402/539 EXP: 965098 Next: 48840 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
Yep! It's pretty close to being done, too. ![]() |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 128/1069 EXP: 2612490 Next: 116310 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
My recent assembly MM1 project
![]() As you notice, you will see 3 ice slasher shots instead of the usual 1. And change it's attributes to normal gun instead of it's own. Now it won't freeze enemies. But there is a problem. I have no idea how the joypad assembly thingy works in MM1 as I'm trying to make the weapon hold the B button similar to Needle Cannon/Quick bommerang. I do need some help on that one. However, my new Ice Slasher weapon will be ported to my hack. And will take damage to enemies and the weapon firing takes 28 x 4 Ice Slasher shots. That's 112 Ice Slasher bullets altogether. |
Levesque |
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![]() ![]() Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 58/217 EXP: 235727 Next: 17924 Since: 07-14-08 Last post: 2703 days Last view: 2703 days |
Posted by Ice Penguin Looks good. Posted by Insectduel I like it. I'll prolly tinker with it if you ever decide to release the hack. |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 130/1069 EXP: 2612490 Next: 116310 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
Posted by Levesque Well, thanks. The coding is not yet done. The weapon I already did is the cut weapon which is one single edit. All I did is to set how far the scissor flies before flying back to Megaman. It's a shame that it has 3 different data for each weapon modification. - The AI - The B Button Mechanics - Megaman weapon fire I've still haven't figure out the code for the Ice Slasher yet but everything is good so far what I have. It supposed to be a rapid fire weapon like the needle cannon. The B button holding is the one I haven't reseach yet in general. There's a lot more to think of. I have many ideas though, such as making the Elec Beam freezes enemies. The Magnet Beam is the only one Unmodified. |
roxahris |
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![]() Level: 52 Posts: 407/568 EXP: 1044152 Next: 39688 Since: 02-19-07 From: Here? Last post: 3597 days Last view: 3560 days |
Hehe. Shotgun Ice. ____________________ Love your lawn. |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 569/1559 EXP: 4746497 Next: 36472 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
Posted by Insectduel Change it to Carry and I'll give you a cookie. |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 132/1069 EXP: 2612490 Next: 116310 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
Posted by RT-55JPosted by Insectduel The only thing about changing the Magnet Beam is the graphics and the weapon palette color. Not the AI stuff. Right now, cutting this MM1 assembly project for a while because I am now trying to port the Rockman DEM's weapon assembly into the US version of Mega man 2. The only thing troubles me is the change of the JSR and JMP routines because the coding is different than the Japanese version. Everything is set except the K weapon which it shouldn't enconter the bug effect when it flies very far. I've been doing it about 4 days ago. But I am stuck with the K weapon. And all weapon names are translated from Katakana Japanese to English. |
messiaen |
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![]() ![]() Cheep-cheep Level: 32 Posts: 40/193 EXP: 198626 Next: 7816 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4116 days Last view: 4444 days |
Five days without a post ![]() I've been learning some MIPS ASM and doing some hacks for Mario 64. This one replaces the "death at the bottom" collision function with something different: before you hit the ground, you start floating up back. It can be used as a Gameshark code. The "source" for it in pseudo-c and MIPS can be found here. |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 517/1292 EXP: 3535464 Next: 118080 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 408/539 EXP: 965098 Next: 48840 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
messiaen, that is really cool! It made me want to play Mario 64 again. ![]() Edit: I like the waterfalls. ![]() Edit 2: My first video! Yay! ![]() ![]() |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 54/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
Posted by Ice Penguin That's really great!! It would be nice to have your menu system and magic system in the original (un-edited) version of the game. Any thought to releasing just a menu patch. |
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