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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Trax
Posted on 08-31-08 01:44 AM Link | Quote | ID: 89674


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There's an elevator battle in Chrono Trigger...

Kawa
Posted on 08-31-08 11:21 AM Link | Quote | ID: 89695


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A giant elevator battle.

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Celice
Posted on 09-01-08 02:32 AM Link | Quote | ID: 89717


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I think I have one tileset left before Dr. Wily :o





elbobelo
Posted on 09-01-08 05:28 PM Link | Quote | ID: 89731


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I was playing Portrait of Ruin as the hidden character Old Axe Armor and thought this might be a good addition to my Castlevania Hack. It will go in as a familiar which you will always carry once obtaining it, as opposed to a sub-weapon that you can only have 1 of.

Ailure
Posted on 09-02-08 03:23 AM Link | Quote | ID: 89741

Hats
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Posted by Trax
There's an elevator battle in Chrono Trigger...
Ooh, I remember that.

...reminds me I hadn't replayed Chrono Trigger in a really really long time. :/

And I'm amused how well you managed to port over some of the YI graphics Celice. Especially the cave one. I always found YI to be one of the more beutiful SNES games too.

Although I admit that the castle tileset looks slightly bland.

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Reini
Posted on 09-02-08 02:09 PM Link | Quote | ID: 89750


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Posted by Celice
I think I have one tileset left before Dr. Wily :o







That's unbelievable. YI GFX in Megaman NES. Awesome Celice. I

roxahris
Posted on 09-02-08 04:45 PM Link | Quote | ID: 89752


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Posted by Insectduel
I wanna join and discuss but it costs money to register. And I don't talk in Japanese.
...no it doesn't.

On the other hand, everything looks awesome. Keep up the good work, you kickass hackers.

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Ice Penguin
Posted on 09-02-08 08:21 PM Link | Quote | ID: 89757


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I'm back!

I added an enemy kill count to the pause screen. For every 10 monster you kill, easy type or hard type, you'll get an item!


RetroRain
Posted on 09-02-08 11:40 PM Link | Quote | ID: 89764


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It's good to see that you are back. Welcome back.

Is this the same Zelda II hack as before?

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Ice Penguin
Posted on 09-03-08 06:11 AM Link | Quote | ID: 89784


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Yep! It's pretty close to being done, too.

Insectduel
Posted on 09-03-08 08:19 PM Link | Quote | ID: 89805


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My recent assembly MM1 project



As you notice, you will see 3 ice slasher shots instead of the usual 1. And change it's attributes to normal gun instead of it's own. Now it won't freeze enemies.

But there is a problem. I have no idea how the joypad assembly thingy works in MM1 as I'm trying to make the weapon hold the B button similar to Needle Cannon/Quick bommerang. I do need some help on that one.

However, my new Ice Slasher weapon will be ported to my hack. And will take damage to enemies and the weapon firing takes 28 x 4 Ice Slasher shots. That's 112 Ice Slasher bullets altogether.

Levesque
Posted on 09-07-08 08:44 PM (rev. 2 of 09-07-08 08:46 PM) Link | Quote | ID: 90081


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Posted by Ice Penguin
I'm back!

I added an enemy kill count to the pause screen. For every 10 monster you kill, easy type or hard type, you'll get an item!

IMAGE


Looks good.

Posted by Insectduel
My recent assembly MM1 project



As you notice, you will see 3 ice slasher shots instead of the usual 1. And change it's attributes to normal gun instead of it's own. Now it won't freeze enemies....


I like it. I'll prolly tinker with it if you ever decide to release the hack.

Insectduel
Posted on 09-08-08 07:56 PM Link | Quote | ID: 90128


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Posted by Levesque


Posted by Insectduel
My recent assembly MM1 project



As you notice, you will see 3 ice slasher shots instead of the usual 1. And change it's attributes to normal gun instead of it's own. Now it won't freeze enemies....


I like it. I'll prolly tinker with it if you ever decide to release the hack.


Well, thanks. The coding is not yet done. The weapon I already did is the cut weapon which is one single edit. All I did is to set how far the scissor flies before flying back to Megaman.

It's a shame that it has 3 different data for each weapon modification.

- The AI
- The B Button Mechanics
- Megaman weapon fire

I've still haven't figure out the code for the Ice Slasher yet but everything is good so far what I have. It supposed to be a rapid fire weapon like the needle cannon. The B button holding is the one I haven't reseach yet in general.

There's a lot more to think of. I have many ideas though, such as making the Elec Beam freezes enemies. The Magnet Beam is the only one Unmodified.

roxahris
Posted on 09-10-08 05:33 AM Link | Quote | ID: 90261


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Hehe. Shotgun Ice.

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RT-55J
Posted on 09-10-08 05:37 AM Link | Quote | ID: 90262

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Posted by Insectduel
The Magnet Beam is the only one Unmodified.

Change it to Carry and I'll give you a cookie.

Insectduel
Posted on 09-10-08 08:08 PM (rev. 2 of 09-10-08 08:09 PM) Link | Quote | ID: 90278


Hammer Brother
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Posted by RT-55J
Posted by Insectduel
The Magnet Beam is the only one Unmodified.

Change it to Carry and I'll give you a cookie.


The only thing about changing the Magnet Beam is the graphics and the weapon palette color. Not the AI stuff.

Right now, cutting this MM1 assembly project for a while because I am now trying to port the Rockman DEM's weapon assembly into the US version of Mega man 2.

The only thing troubles me is the change of the JSR and JMP routines because the coding is different than the Japanese version. Everything is set except the K weapon which it shouldn't enconter the bug effect when it flies very far.

I've been doing it about 4 days ago. But I am stuck with the K weapon. And all weapon names are translated from Katakana Japanese to English.


messiaen
Posted on 09-15-08 07:39 PM Link | Quote | ID: 90542


Cheep-cheep
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Five days without a post ? Let me break this silence.

I've been learning some MIPS ASM and doing some hacks for Mario 64. This one replaces the "death at the bottom" collision function with something different: before you hit the ground, you start floating up back. It can be used as a Gameshark code. The "source" for it in pseudo-c and MIPS can be found here.


boingboingsplat
Posted on 09-16-08 01:26 AM Link | Quote | ID: 90568


Giant Koopa
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itt: I post because I have nothing better to do.


Wow. A cave.


Wow. Waterfalls.

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Ice Penguin
Posted on 09-16-08 01:36 AM (rev. 4 of 09-16-08 04:13 PM) Link | Quote | ID: 90569


Popo
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messiaen, that is really cool! It made me want to play Mario 64 again.

Edit: I like the waterfalls.

Edit 2: My first video! Yay! It just shows a minor change in my hack. You can cast magic as much as you want without having to push pause!


elbobelo
Posted on 09-16-08 05:23 PM Link | Quote | ID: 90604


Red Koopa
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Posted by Ice Penguin

Edit 2: My first video! Yay! It just shows a minor change in my hack. You can cast magic as much as you want without having to push pause!



That's really great!! It would be nice to have your menu system and magic system in the original (un-edited) version of the game.

Any thought to releasing just a menu patch.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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