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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Trax |
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Yellow Stalfos Level: 71 Posts: 466/1145 EXP: 3069274 Next: 97840 Since: 07-06-07 From: Québec Last post: 3763 days Last view: 3015 days |
There's an elevator battle in Chrono Trigger... |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1164/5344 EXP: 31278818 Next: 384163 Since: 02-20-07 From: The Netherlands Last post: 4634 days Last view: 2769 days |
A giant elevator battle. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Celice |
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Buzz Blob Level: 39 Posts: 189/285 EXP: 383882 Next: 20889 Since: 04-06-07 From: Oroville, CA Last post: 3822 days Last view: 3784 days |
I think I have one tileset left before Dr. Wily :o
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elbobelo |
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Red Koopa Level: 27 Posts: 52/124 EXP: 109026 Next: 7133 Since: 08-16-07 Last post: 2304 days Last view: 746 days |
I was playing Portrait of Ruin as the hidden character Old Axe Armor and thought this might be a good addition to my Castlevania Hack. It will go in as a familiar which you will always carry once obtaining it, as opposed to a sub-weapon that you can only have 1 of. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3059/3965 EXP: 19992512 Next: 64184 Since: 02-19-07 From: Sweden, Skåne Last post: 3437 days Last view: 2188 days |
Posted by TraxOoh, I remember that. ...reminds me I hadn't replayed Chrono Trigger in a really really long time. :/ And I'm amused how well you managed to port over some of the YI graphics Celice. Especially the cave one. I always found YI to be one of the more beutiful SNES games too. Although I admit that the castle tileset looks slightly bland. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Reini |
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Koopa Level: 25 Posts: 91/104 EXP: 84334 Next: 5286 Since: 05-19-07 Last post: 5389 days Last view: 5375 days |
Posted by Celice That's unbelievable. YI GFX in Megaman NES. Awesome Celice. I |
roxahris |
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Level: 53 Posts: 403/568 EXP: 1084000 Next: 73119 Since: 02-19-07 From: Here? Last post: 4059 days Last view: 4022 days |
Posted by Insectduel...no it doesn't. On the other hand, everything looks awesome. Keep up the good work, you kickass hackers. ____________________ Love your lawn. |
Ice Penguin |
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Popo Level: 51 Posts: 401/539 EXP: 1001938 Next: 12000 Since: 02-20-07 From: Kasuto Last post: 4925 days Last view: 4925 days |
I'm back!
I added an enemy kill count to the pause screen. For every 10 monster you kill, easy type or hard type, you'll get an item! |
RetroRain |
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Fuzz Ball Level: 67 Posts: 241/994 EXP: 2465458 Next: 127414 Since: 09-30-07 Last post: 2071 days Last view: 1093 days |
It's good to see that you are back. Welcome back.
Is this the same Zelda II hack as before? ____________________ My YouTube Channel |
Ice Penguin |
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Popo Level: 51 Posts: 402/539 EXP: 1001938 Next: 12000 Since: 02-20-07 From: Kasuto Last post: 4925 days Last view: 4925 days |
Yep! It's pretty close to being done, too. |
Insectduel |
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Hammer Brother Level: 68 Posts: 128/1069 EXP: 2718534 Next: 10266 Since: 02-16-08 From: Insectduel's office Last post: 1393 days Last view: 1392 days |
My recent assembly MM1 project
As you notice, you will see 3 ice slasher shots instead of the usual 1. And change it's attributes to normal gun instead of it's own. Now it won't freeze enemies. But there is a problem. I have no idea how the joypad assembly thingy works in MM1 as I'm trying to make the weapon hold the B button similar to Needle Cannon/Quick bommerang. I do need some help on that one. However, my new Ice Slasher weapon will be ported to my hack. And will take damage to enemies and the weapon firing takes 28 x 4 Ice Slasher shots. That's 112 Ice Slasher bullets altogether. |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 58/217 EXP: 245553 Next: 8098 Since: 07-14-08 Last post: 3166 days Last view: 3166 days |
Posted by Ice Penguin Looks good. Posted by Insectduel I like it. I'll prolly tinker with it if you ever decide to release the hack. |
Insectduel |
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Hammer Brother Level: 68 Posts: 130/1069 EXP: 2718534 Next: 10266 Since: 02-16-08 From: Insectduel's office Last post: 1393 days Last view: 1392 days |
Posted by Levesque Well, thanks. The coding is not yet done. The weapon I already did is the cut weapon which is one single edit. All I did is to set how far the scissor flies before flying back to Megaman. It's a shame that it has 3 different data for each weapon modification. - The AI - The B Button Mechanics - Megaman weapon fire I've still haven't figure out the code for the Ice Slasher yet but everything is good so far what I have. It supposed to be a rapid fire weapon like the needle cannon. The B button holding is the one I haven't reseach yet in general. There's a lot more to think of. I have many ideas though, such as making the Elec Beam freezes enemies. The Magnet Beam is the only one Unmodified. |
roxahris |
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Level: 53 Posts: 407/568 EXP: 1084000 Next: 73119 Since: 02-19-07 From: Here? Last post: 4059 days Last view: 4022 days |
Hehe. Shotgun Ice. ____________________ Love your lawn. |
RT-55J |
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Armor Guardian Level: 81 Posts: 569/1562 EXP: 4941981 Next: 50868 Since: 02-23-07 From: Wild Side Arcade Last post: 450 days Last view: 100 days |
Posted by Insectduel Change it to Carry and I'll give you a cookie. |
Insectduel |
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Hammer Brother Level: 68 Posts: 132/1069 EXP: 2718534 Next: 10266 Since: 02-16-08 From: Insectduel's office Last post: 1393 days Last view: 1392 days |
Posted by RT-55JPosted by Insectduel The only thing about changing the Magnet Beam is the graphics and the weapon palette color. Not the AI stuff. Right now, cutting this MM1 assembly project for a while because I am now trying to port the Rockman DEM's weapon assembly into the US version of Mega man 2. The only thing troubles me is the change of the JSR and JMP routines because the coding is different than the Japanese version. Everything is set except the K weapon which it shouldn't enconter the bug effect when it flies very far. I've been doing it about 4 days ago. But I am stuck with the K weapon. And all weapon names are translated from Katakana Japanese to English. |
messiaen |
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Cheep-cheep Level: 33 Posts: 40/193 EXP: 206831 Next: 22348 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4579 days Last view: 4907 days |
Five days without a post ? Let me break this silence.
I've been learning some MIPS ASM and doing some hacks for Mario 64. This one replaces the "death at the bottom" collision function with something different: before you hit the ground, you start floating up back. It can be used as a Gameshark code. The "source" for it in pseudo-c and MIPS can be found here. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 517/1292 EXP: 3673902 Next: 153002 Since: 07-23-07 From: Michicola Last post: 4978 days Last view: 4940 days |
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Ice Penguin |
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Popo Level: 51 Posts: 408/539 EXP: 1001938 Next: 12000 Since: 02-20-07 From: Kasuto Last post: 4925 days Last view: 4925 days |
messiaen, that is really cool! It made me want to play Mario 64 again.
Edit: I like the waterfalls. Edit 2: My first video! Yay! It just shows a minor change in my hack. You can cast magic as much as you want without having to push pause! |
elbobelo |
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Red Koopa Level: 27 Posts: 54/124 EXP: 109026 Next: 7133 Since: 08-16-07 Last post: 2304 days Last view: 746 days |
Posted by Ice Penguin That's really great!! It would be nice to have your menu system and magic system in the original (un-edited) version of the game. Any thought to releasing just a menu patch. |
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