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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Nicole |
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Mole Level: 43 Posts: 202/363 EXP: 554858 Next: 10188 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4510 days Last view: 3489 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 178/766 EXP: 1700909 Next: 71869 Since: 02-19-07 Last post: 6125 days Last view: 5931 days |
I really need to get around to playing Kid Icarus one day so I can actually try useing this editor.
I've heard it's a pretty damn fine game, but I don't know, it just doesn't appeal to me. Maybe this Kid Icarus editor will be the next Lunar Magic? Who knows, at least it shows that the Rom Hacking scene is still up and moving, just not as fast as it used to move. Also, is it Kid IC-KAR-US or Kid ICK-A-RIS? I need to know, I've been swapping between the two ways of saying it, and I am leaning twords the former. ____________________ I miss post headers more. |
setz |
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Spike fuck~ Level: 58 Posts: 247/722 EXP: 1556452 Next: 21094 Since: 02-19-07 From: Pittsburgh, PA Last post: 5451 days Last view: 2738 days |
/me whistles ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 18/417 EXP: 683035 Next: 28739 Since: 02-22-07 Last post: 3647 days Last view: 3567 days |
Got object highlighting and moving things around, along with changing object and palette. Nothing saves yet ;P But I plan to get a release out within a couple of weeks. |
Drag |
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Spike Dragon Level: 58 Posts: 216/705 EXP: 1501838 Next: 75708 Since: 02-19-07 From: Last post: 4088 days Last view: 4088 days |
Posted by DahrkDaiz Just out of curiosity, what are you using to make that? Like, what language and library, if any? ____________________ |
Nicole |
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Mole Level: 43 Posts: 203/363 EXP: 554858 Next: 10188 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4510 days Last view: 3489 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 19/417 EXP: 683035 Next: 28739 Since: 02-22-07 Last post: 3647 days Last view: 3567 days |
Language: C++ using only Win32 API
Enemy support will eventually come when I figure it out. I've spent days searching for it but can't seem to get anything. |
Xenesis |
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Level: 46 Posts: 60/416 EXP: 680667 Next: 31107 Since: 02-20-07 Last post: 4545 days Last view: 3253 days |
How to describe? Well, you'd be better off watching it...as it's a rather unintelligible when in screenshot form.
AW2 Related Linky It's my modular Lightning Strike. Doesn't do the fancy graphics thing on all units, but it's functional. I did it because it was easier than figuring how AW2 did Lightning Strike in the first place. ; |
Gideon Zhi |
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Paragoomba Level: 22 Posts: 39/78 EXP: 55268 Next: 3082 Since: 02-19-07 Last post: 3420 days Last view: 3416 days |
It's not crashing nearly as much anymore! |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 67/842 EXP: 1960132 Next: 24554 Since: 02-19-07 From: durff Last post: 4649 days Last view: 4172 days |
Actually making progress, imagine that. Objects will be coming soon, they take a while to code. This is Ganon's room (room0) to those who don't recognize it. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
NEONswift |
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Paragoomba Level: 21 Posts: 18/66 EXP: 42975 Next: 6968 Since: 03-04-07 From: England Last post: 6023 days Last view: 5741 days |
Posted by MathOnNapkinsAwesome tiles. Nice to see the progress. Look forward to seeing more. ____________________ Deviant Art Profile |
Rich |
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Snifit Level: 40 Posts: 63/296 EXP: 408572 Next: 32737 Since: 02-19-07 From: UK Last post: 6237 days Last view: 6236 days |
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MathOnNapkins |
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Super Koopa Level: 62 Posts: 68/842 EXP: 1960132 Next: 24554 Since: 02-19-07 From: durff Last post: 4649 days Last view: 4172 days |
Hows the overworld editing side of things coming along?
I haven't started on it, but from the look of it it's a lot easier. (no objects to worry about) ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Matrixz |
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Ninji Level: 35 Posts: 1/225 EXP: 269788 Next: 10148 Since: 04-07-07 From: Norway Last post: 3267 days Last view: 1944 days |
Am i allowed to post nsf's in here?
http://elazulspad.net/matrixz/mm4ex.nsf Some work on Megaman 4's sound data. Tracks 1, 2, 11, 14 and a few more are affected. Before anyone asks, im not doing a hack or anything. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 69/842 EXP: 1960132 Next: 24554 Since: 02-19-07 From: durff Last post: 4649 days Last view: 4172 days |
Better eh? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Laplace's Demon |
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Bloober One over s minus a :> Level: 47 Posts: 85/440 EXP: 740405 Next: 25798 Since: 02-20-07 From: Puerto Rico Last post: 5433 days Last view: 5415 days |
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Reshaper256 |
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Goomba Level: 13 Posts: 6/24 EXP: 9421 Next: 846 Since: 03-07-07 From: United States Last post: 5837 days Last view: 5290 days |
Posted by MathOnNapkins Heheh, that looks more familiar. Great job so far. ____________________ Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Xkeeper |
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Level: 105 Posts: 1261/2846 EXP: 12181250 Next: 81010 Since: 02-19-07 Last post: 6220 days Last view: 2958 days |
Now if Link's Awakening could get some love ____________________ I dealt with it. |
Rich |
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Snifit Level: 40 Posts: 65/296 EXP: 408572 Next: 32737 Since: 02-19-07 From: UK Last post: 6237 days Last view: 6236 days |
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Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 439/1556 EXP: 4911333 Next: 81516 Since: 03-25-07 Last post: 2836 days Last view: 2834 days |
I would love this feature. Click on a door in the overworld and be taken to that level. (basically a simple form) Then a more advanced form with room id's, etc for the experienced crew. ____________________ What FF7: Advent Children Character Are You? |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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