Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 89,073,490
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 07-27-24 10:07 AM
Guest: Register | Login

0 users currently in Display Case | 4 guests

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

Nicole
Posted on 04-02-07 03:47 AM Link | Quote | ID: 22232


Mole
Level: 43

Posts: 202/363
EXP: 551888
Next: 13158

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4442 days
Last view: 3420 days
Posted by DahrkDaiz


Sheesh, it took me forever but I got this thing to atleast display all the screens of the first level no problem. No editing yet. Working on display all levels first. WOOOOOO brain hurts

Amazing! A Kid Icarus level editor that could work in newer versions of Windows? I'll keep my eye on this one... nice work!

____________________

Sonicandfails
Posted on 04-02-07 01:19 PM Link | Quote | ID: 22424


Lantern Ghost
Level: 60

Posts: 178/766
EXP: 1691805
Next: 80973

Since: 02-19-07

Last post: 6056 days
Last view: 5862 days
I really need to get around to playing Kid Icarus one day so I can actually try useing this editor.

I've heard it's a pretty damn fine game, but I don't know, it just doesn't appeal to me. Maybe this Kid Icarus editor will be the next Lunar Magic? Who knows, at least it shows that the Rom Hacking scene is still up and moving, just not as fast as it used to move.

Also, is it Kid IC-KAR-US or Kid ICK-A-RIS?
I need to know, I've been swapping between the two ways of saying it, and I am leaning twords the former.

____________________
I miss post headers more.

setz
Posted on 04-02-07 08:06 PM Link | Quote | ID: 22517


Spike
fuck~
Level: 58

Posts: 247/722
EXP: 1548120
Next: 29426

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5382 days
Last view: 2670 days


/me whistles

____________________

DahrkDaiz
Posted on 04-02-07 10:28 PM Link | Quote | ID: 22541


Nipper Plant
Sandwich Artist
Level: 46

Posts: 18/417
EXP: 679377
Next: 32397

Since: 02-22-07

Last post: 3578 days
Last view: 3498 days


Got object highlighting and moving things around, along with changing object and palette. Nothing saves yet ;P But I plan to get a release out within a couple of weeks.

Drag
Posted on 04-03-07 02:19 AM Link | Quote | ID: 22696


Spike
Dragon
Level: 58

Posts: 216/705
EXP: 1493799
Next: 83747

Since: 02-19-07
From:

Last post: 4020 days
Last view: 4020 days
Posted by DahrkDaiz


Got object highlighting and moving things around, along with changing object and palette. Nothing saves yet ;P But I plan to get a release out within a couple of weeks.


Just out of curiosity, what are you using to make that? Like, what language and library, if any?

____________________

Nicole
Posted on 04-03-07 02:27 AM Link | Quote | ID: 22700


Mole
Level: 43

Posts: 203/363
EXP: 551888
Next: 13158

Since: 02-19-07
From: Massachusetts/Virginia

Last post: 4442 days
Last view: 3420 days
Posted by DahrkDaiz
Got object highlighting and moving things around, along with changing object and palette. Nothing saves yet ;P But I plan to get a release out within a couple of weeks.

Very nice! Will you be adding enemy support eventually?

____________________

DahrkDaiz
Posted on 04-03-07 05:56 AM Link | Quote | ID: 22761


Nipper Plant
Sandwich Artist
Level: 46

Posts: 19/417
EXP: 679377
Next: 32397

Since: 02-22-07

Last post: 3578 days
Last view: 3498 days
Language: C++ using only Win32 API

Enemy support will eventually come when I figure it out. I've spent days searching for it but can't seem to get anything.

Xenesis
Posted on 04-04-07 12:31 PM Link | Quote | ID: 23207


Level: 46

Posts: 60/416
EXP: 677023
Next: 34751

Since: 02-20-07

Last post: 4476 days
Last view: 3185 days
How to describe? Well, you'd be better off watching it...as it's a rather unintelligible when in screenshot form.

AW2 Related Linky

It's my modular Lightning Strike. Doesn't do the fancy graphics thing on all units, but it's functional. I did it because it was easier than figuring how AW2 did Lightning Strike in the first place. ;

Gideon Zhi
Posted on 04-05-07 10:18 AM Link | Quote | ID: 23603


Paragoomba
Level: 22

Posts: 39/78
EXP: 54972
Next: 3378

Since: 02-19-07

Last post: 3351 days
Last view: 3348 days

It's not crashing nearly as much anymore!

MathOnNapkins
Posted on 04-05-07 12:14 PM Link | Quote | ID: 23616


Super Koopa
Level: 62

Posts: 67/842
EXP: 1949639
Next: 35047

Since: 02-19-07
From: durff

Last post: 4580 days
Last view: 4103 days


Actually making progress, imagine that. Objects will be coming soon, they take a while to code. This is Ganon's room (room0) to those who don't recognize it.

____________________
Zelda Hacking Forum
hobbies: delectatio morosa

NEONswift
Posted on 04-06-07 01:39 AM Link | Quote | ID: 23813


Paragoomba
Level: 21

Posts: 18/66
EXP: 42744
Next: 7199

Since: 03-04-07
From: England

Last post: 5954 days
Last view: 5672 days
Posted by MathOnNapkins
Actually making progress, imagine that. Objects will be coming soon, they take a while to code. This is Ganon's room (room0) to those who don't recognize it.
Awesome tiles.

Nice to see the progress. Look forward to seeing more.

____________________


Deviant Art Profile

Rich
Posted on 04-06-07 08:20 PM Link | Quote | ID: 24099


Snifit
Level: 40

Posts: 63/296
EXP: 406385
Next: 34924

Since: 02-19-07
From: UK

Last post: 6168 days
Last view: 6167 days
Posted by MathOnNapkins


Actually making progress, imagine that. Objects will be coming soon, they take a while to code. This is Ganon's room (room0) to those who don't recognize it.


Awesome. Nice to see a decent alternative to HM in the works.

Hows the overworld editing side of things coming along?

____________________
Who needs a signature, anyway?

MathOnNapkins
Posted on 04-06-07 11:28 PM Link | Quote | ID: 24142


Super Koopa
Level: 62

Posts: 68/842
EXP: 1949639
Next: 35047

Since: 02-19-07
From: durff

Last post: 4580 days
Last view: 4103 days
Hows the overworld editing side of things coming along?

I haven't started on it, but from the look of it it's a lot easier. (no objects to worry about)

____________________
Zelda Hacking Forum
hobbies: delectatio morosa

Matrixz
Posted on 04-07-07 04:34 AM Link | Quote | ID: 24246


Ninji
Level: 35

Posts: 1/225
EXP: 268333
Next: 11603

Since: 04-07-07
From: Norway

Last post: 3198 days
Last view: 1875 days
Am i allowed to post nsf's in here?

http://elazulspad.net/matrixz/mm4ex.nsf

Some work on Megaman 4's sound data. Tracks 1, 2, 11, 14 and a few more are affected. Before anyone asks, im not doing a hack or anything.

MathOnNapkins
Posted on 04-07-07 11:28 AM (rev. 2 of 04-07-07 11:28 AM) Link | Quote | ID: 24297


Super Koopa
Level: 62

Posts: 69/842
EXP: 1949639
Next: 35047

Since: 02-19-07
From: durff

Last post: 4580 days
Last view: 4103 days


Better eh?

____________________
Zelda Hacking Forum
hobbies: delectatio morosa

Laplace's Demon
Posted on 04-07-07 08:07 PM (rev. 2 of 04-07-07 08:07 PM) Link | Quote | ID: 24380


Bloober
One over s minus a :>
Level: 47

Posts: 85/440
EXP: 736441
Next: 29762

Since: 02-20-07
From: Puerto Rico

Last post: 5365 days
Last view: 5346 days
Posted by Gideon Zhi

It's not crashing nearly as much anymore!
Holy shit, is that some Tactics Ogre? :O

I wants it

____________________

board2 - Jul - OC ReMix

Reshaper256
Posted on 04-07-07 08:27 PM Link | Quote | ID: 24389


Goomba
Level: 13

Posts: 6/24
EXP: 9370
Next: 897

Since: 03-07-07
From: United States

Last post: 5769 days
Last view: 5221 days
Posted by MathOnNapkins


Better eh?

Heheh, that looks more familiar. Great job so far.

____________________

Zelda 3 Challenge ~ Quest for Calatia
Official Zelda3C ASM Hacker

Xkeeper
Posted on 04-07-07 09:05 PM Link | Quote | ID: 24399


Level: 105

Posts: 1261/2846
EXP: 12116048
Next: 146212

Since: 02-19-07

Last post: 6152 days
Last view: 2889 days
Now if Link's Awakening could get some love

____________________
I dealt with it.

Rich
Posted on 04-07-07 09:21 PM (rev. 2 of 04-07-07 09:22 PM) Link | Quote | ID: 24406


Snifit
Level: 40

Posts: 65/296
EXP: 406385
Next: 34924

Since: 02-19-07
From: UK

Last post: 6168 days
Last view: 6167 days
Posted by Xkeeper
Now if Link's Awakening could get some love


Seconded. From first impressions, I'd be way more motivated to create a complete hack for that game rather than LTTP due to the simplicity of it (for example, the way the overworld is set up as opposed to Z3's, which I've never been able to get my head around )...but MoN's editor in works could most likely make editing Z3 less of a nightmare.

____________________
Who needs a signature, anyway?

Koitenshin -∞
Posted on 04-08-07 04:53 AM Link | Quote | ID: 24536

Happy Hour!
Level: 81

Posts: 439/1556
EXP: 4884904
Next: 107945

Since: 03-25-07

Last post: 2768 days
Last view: 2766 days
I would love this feature. Click on a door in the overworld and be taken to that level. (basically a simple form) Then a more advanced form with room id's, etc for the experienced crew.

____________________
Quiz Result Provided By: theOtaku.com.
What FF7: Advent Children Character Are You?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.053 seconds. (335KB of memory used)
MySQL - queries: 117, rows: 145/146, time: 0.042 seconds.