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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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RetroRain
Posted on 08-02-08 06:20 AM (rev. 2 of 08-02-08 06:21 AM) Link | Quote | ID: 88408


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In regards to my SMB3 hack, Dark Mario, I think I'm going to narrow it down to 4 worlds. I don't have the will to design 1,673 levels for it. Okay, I'm just exaggerating there, but really, SMB3 is just too much work for one person, and I want to move on to something else. At least if it is 4 worlds, I can focus more on ASM hacks, graphics, story, and still provide a fun gameplay experience. And I won't have that kind of pressure on my shoulders to get the hack done.

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Kawa
Posted on 08-02-08 11:27 AM Link | Quote | ID: 88428


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Posted by never-obsolete
I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future.
There was. It was like Super Mario Allstars, but somewhat less well done.

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Lunaria
Posted on 08-02-08 02:33 PM Link | Quote | ID: 88432


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Well this is some what retro...


...I killed the zoomers...

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never-obsolete
Posted on 08-08-08 09:24 PM Link | Quote | ID: 88706


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now animations can be edited.

Kawa
Posted on 08-08-08 09:53 PM Link | Quote | ID: 88707


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Posted by never-obsolete
now animations can be edited.
Oh now -that- is cool.

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Googie
Posted on 08-08-08 11:33 PM Link | Quote | ID: 88712


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Posted by never-obsolete
now animations can be edited.


As Peter Griffin would say...

That, is awesome! ^____^'

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RetroRain
Posted on 08-09-08 03:35 AM Link | Quote | ID: 88717


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Mega Man: Fully Loaded

First Look!



Coming soon, the first teaser, showing off the new gameplay engine I coded!

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kuja killer
Posted on 08-09-08 05:08 AM (rev. 2 of 08-09-08 05:09 AM) Link | Quote | ID: 88719


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It's fairly difficult to distinguish what's background and what's solid ground.
You may want to make the background tiles of the sewer use a different part of the BG pallete (or the ground) so that it doesn't look camoflagued or something.

Insectduel
Posted on 08-09-08 07:19 PM (rev. 2 of 08-09-08 07:20 PM) Link | Quote | ID: 88734


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The game Bad Dudes has good sewer BG's in the game and easy to rip them and insert them to MM2.

messiaen
Posted on 08-10-08 07:48 AM Link | Quote | ID: 88746


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You can do some interestings things in Mario64 with some bank manipulation, for instance changing backgrounds or fighting Bowser in Bob-omb Battlefield!

Also, this video is to show some modifications I did on the title screen music. I guess this is probably the first N64 music hacking ever :


GreyMaria
Posted on 08-10-08 08:05 AM Link | Quote | ID: 88747

>implying even the Japanese understand the Japanese
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Oh wooooooow you swapped the values of a couple of bytes.

Now make it actually sound like something *decent*. Let's see you do that.

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blackhole89
Posted on 08-10-08 11:08 AM Link | Quote | ID: 88750


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Posted by Grey Mario
Oh wooooooow you swapped the values of a couple of bytes.

Now make it actually sound like something *decent*. Let's see you do that.

Do something at least minimally notable yourself before denigrating others' work.

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Ailure
Posted on 08-10-08 12:17 PM Link | Quote | ID: 88754

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As far I know, there's actually been some N64 music hacking. I think Dj Bouche even made a program that extracted the music of certain N64 games as midi. I might remember wrong though.

So no, you're not a pioneer.

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messiaen
Posted on 08-10-08 05:21 PM Link | Quote | ID: 88762


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DJBouche posted a few notes on SM64 music format some months ago, but they were VERY rough and didn't covered nothing of what I needed to discover myself to do this, so unless he has worked on it a LOT more I don't think there is a thing such as a MIDI extractor. But I could be wrong, so enlighten me!

Even though it's just a few notes, I'm very limited until I delete/move tracks, as the format is jumpy, loopy and very optimized. Try changing a track yourself and fitting something into an existing bass line into an undocumented format, come with a better result and we'll talk.

Anyway, I guess I'm not the first victim of the SHITTY REACTION (TM), more smart people may first read the notes I posted and see that it will possible to discover a lot more with them.

...

KP9000
Posted on 08-10-08 06:03 PM Link | Quote | ID: 88763


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You guys seriously need to be more receptive of this sort of thing. M64 hacking isn't really that big, and it's rare to see someone actually hacking this game this extensively. (I didn't say creatively.) Just because you find a discrepancy in his work or notice the simplicity of something he did, you shouldn't be an ass to him.



messiaen, good work. I sure as hell aren't a SM64 hacker, and I doubt I'll ever be one. You're doing the shit probably nobody else wants to do. Tinkering around is essential and is the very beginning of hacking. Soon you'll make a level that's practical and playable, and not long after that you'll have a full SM64 hack on your hands.

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GreyMaria
Posted on 08-10-08 06:57 PM Link | Quote | ID: 88767

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Posted by blackhole89
Do something at least minimally notable yourself before denigrating others' work.



Excuuuuse ME for criticizing his work.

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Kawa
Posted on 08-10-08 07:59 PM Link | Quote | ID: 88770


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I for one thought it was kinda cool, all things considered.

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Dr. Hell
Posted on 08-10-08 11:47 PM Link | Quote | ID: 88776


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Ummm yeah, I'd rather see a video of someone laying the groundwork for something that could potentially be awesome in pretty much uncharted waters instead of seeing people go "fuck it, there's no real documentation for that."

It would be a lot different if it was something that's already been hacked extensively, but he's working on something that isn't. The more small discoveries people make for a game like SM64, the closer people will be to doing something pretty damn impressive.

So in short, keep up the good work.

KP9000
Posted on 08-12-08 12:16 AM Link | Quote | ID: 88813


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Posted by Dr. Hell
Ummm yeah, I'd rather see a video of someone laying the groundwork for something that could potentially be awesome in pretty much uncharted waters instead of seeing people go "fuck it, there's no real documentation for that."

It would be a lot different if it was something that's already been hacked extensively, but he's working on something that isn't. The more small discoveries people make for a game like SM64, the closer people will be to doing something pretty damn impressive.

So in short, keep up the good work.
Couldn't have said it better myself. ROM-Hacking used to be about what messiaen is doing: experimenting, searching, and good ol' trial and error. Now, the community defines ROM-Hacking with its editors. Point-and-click is how it's done, for the most part. Most hacks can be accomplished nowadays without even knowing basic HEX. Old-School hacking isn't as popular anymore... or just not like it used to be. Since the beginning of hacking roms, more and more data was discovered, and work has been reduced in its redundancy thanks to editors for the sake of convenience.

That being said, someone that actually *does* come around with the whole old-school hacking attitude isn't being treated the same in this newer hacking community.

Fuck, I feel like Dr. Phil now...

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messiaen
Posted on 08-12-08 03:09 AM (rev. 3 of 08-12-08 07:37 PM) Link | Quote | ID: 88818


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Thanks, actually someone got interested in the data I posted and we've discovered a bit more about the music format, so maybe I can show something way more impressive really soon .

Also, I think soon there will be a lot more interest in Mario 64, as VL-Tone is working on a polygon importer.

Edit: Here is the "Underwater" SMB1 theme ported into SM64 :

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