| |||
Views: 86,967,351![]() |
![]() ![]() ![]() ![]() |
06-04-23 07:23 PM![]() |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Celice |
| ||
![]() ![]() Buzz Blob Level: 38 Posts: 176/285 EXP: 369664 Next: 783 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Now you just need a Velcro Mario that can get stuck to walls :p |
Stifu |
| ||
![]() ![]() Cobrat Level: 56 Posts: 257/666 EXP: 1325377 Next: 72799 Since: 02-22-07 Last post: 359 days Last view: 3 days |
Very nice, DahrkDaiz.
Is the spin roll move still a bit buggy? It seems to fail breaking bricks half the time. |
Insectduel |
| ||
![]() ![]() Hammer Brother Level: 68 Posts: 110/1069 EXP: 2612482 Next: 116318 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker. |
Zycor |
| ||
![]() ![]() Ninji Level: 35 Posts: 123/237 EXP: 279124 Next: 812 Since: 05-27-07 Last post: 4501 days Last view: 4446 days |
Posted by DahrkDaiz Damn... that's awesome ____________________ Why are you reading this? My post is up there^ |
RetroRain |
| ||
![]() ![]() Fuzz Ball Level: 66 Posts: 193/994 EXP: 2371489 Next: 90362 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Hey DahrkDaiz, do you think you could help me with something? In return, I can plan out and make a couple of really good levels for you.
Half of this ASM hack is done. When it comes to collision detection, I don't really have any experience with that. I asked Panophobia for some advice, but since this is SMB3, I thought maybe you could give me some game-specific information. What I would like to try to accomplish, is if you kick a plant, you get hurt, if you kick a goomba, you kill it, if you kick a koopa, it goes in it's shell. Is there a lot of code ahead of me if I want to do this? I can show you the code I already did if you need it. ____________________ My YouTube Channel |
DahrkDaiz |
| ||
![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 170/417 EXP: 656657 Next: 3507 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
Behold, the Bullet Nut power up
Also, see my development blog at: http://marioadventure2.livejournal.com |
RetroRain |
| ||
![]() ![]() Fuzz Ball Level: 66 Posts: 194/994 EXP: 2371489 Next: 90362 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Haha you make it look easy. Now I'm waiting for you to do what was done in Oddworld: Abe's Oddysee, Chant Mario. Can control the nearest enemy.
It can probably be done too. Those RAM addresses you showed me, the nearest enemy gets registered first, and then you check to see what's in that value, and then jump to a routine where you have directional code, can execute the X/Y directions of the enemy. You could use the nearest Fire Brother to take out a squad of Goombas. Good or bad idea? ![]() ____________________ My YouTube Channel |
Celice |
| ||
![]() ![]() Buzz Blob Level: 38 Posts: 179/285 EXP: 369664 Next: 783 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Is it just me, or do all of DahrkDaiz;s videos lag visually >.>
Looks like a cool idea, as always. Could be used for Super Metroid-esque areas where you had to speed-jump through walls. Just now, you sorta crash through them instead ^^;; |
GreyMaria |
| ||
![]() >implying even the Japanese understand the Japanese Level: 104 Posts: 1183/2851 EXP: 11598971 Next: 263155 Since: 07-13-07 Last post: 4170 days Last view: 4140 days |
It's just you. Or Youtube.
Aaaaaawesome. Words cannot describe what you have done. ____________________ we're currently experiencing some technical difficulties |
frantik |
| ||
![]() ![]() Red Koopa Level: 28 Posts: 76/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
lol nice DD
only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction ![]() |
DahrkDaiz |
| ||
![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 172/417 EXP: 656657 Next: 3507 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
It will, Im still working on it |
frantik |
| ||
![]() ![]() Red Koopa Level: 28 Posts: 77/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
get crackin.. I expect it and 3 new power ups by tomorrow! |
messiaen |
| ||
![]() ![]() Cheep-cheep Level: 32 Posts: 20/193 EXP: 198625 Next: 7817 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4116 days Last view: 4444 days |
Fun with Mario 64 title screen:
|
optomon |
| ||
![]() ![]() Leever Level: 33 Posts: 106/198 EXP: 214647 Next: 14532 Since: 03-05-07 From: Vancouver, WA Last post: 2130 days Last view: 1718 days |
haha what the heck |
RT-55J |
| ||
![]() Armor Guardian Level: 80 Posts: 551/1559 EXP: 4746484 Next: 36485 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
You better make that object the last boss. |
never-obsolete |
| ||
![]() ![]() Rat Level: 24 Posts: 28/96 EXP: 72530 Next: 5595 Since: 02-22-07 From: Phoenix, AZ Last post: 2269 days Last view: 2269 days |
I forked my Castlevania 2 editor and after some UI and data format changes I put this together.
main window sprite editor |
Kawa |
| ||
![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1074/5344 EXP: 30128615 Next: 744240 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Dr. Hell |
| ||
![]() ![]() Lakitu Level: 51 Posts: 348/552 EXP: 999360 Next: 14578 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
Guh... I needs me some of that. That game is like Castlevania on speed, I could have some fun designing levels for it. |
never-obsolete |
| ||
![]() ![]() Rat Level: 24 Posts: 29/96 EXP: 72530 Next: 5595 Since: 02-22-07 From: Phoenix, AZ Last post: 2269 days Last view: 2269 days |
I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future. Now there's transparency. I left the black border because it makes it easier to spot enemies and items, but they can be turned off. |
Googie |
| ||
![]() ![]() Giant Red Paratroopa Level: 77 Posts: 315/1402 EXP: 4049160 Next: 141969 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
never-obsolete: That editor kicks ass! Ninja Gaiden for NES gave me countless nightmares trying to beat it back in the days, eventually I beat it, twice. I can see myself hacking this game... ![]() ____________________ My Linktree |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 117, rows: 145/146, time: 0.103 seconds. |