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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Celice
Posted on 07-29-08 06:25 AM Link | Quote | ID: 88184


Buzz Blob
Level: 39

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Since: 04-06-07
From: Oroville, CA

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Now you just need a Velcro Mario that can get stuck to walls :p

Stifu
Posted on 07-29-08 08:06 AM Link | Quote | ID: 88185


Cobrat
Level: 56

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Since: 02-22-07

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Very nice, DahrkDaiz.
Is the spin roll move still a bit buggy? It seems to fail breaking bricks half the time.

Insectduel
Posted on 07-29-08 08:27 PM Link | Quote | ID: 88207


Hammer Brother
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Since: 02-16-08
From: Insectduel's office

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I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker.

Zycor
Posted on 07-29-08 09:16 PM Link | Quote | ID: 88211


Ninji
Level: 36

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Since: 05-27-07

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Posted by DahrkDaiz



Damn... that's awesome

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RetroRain
Posted on 07-31-08 02:00 AM Link | Quote | ID: 88256


Fuzz Ball
Level: 66

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Since: 09-30-07

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Hey DahrkDaiz, do you think you could help me with something? In return, I can plan out and make a couple of really good levels for you.

Half of this ASM hack is done. When it comes to collision detection, I don't really have any experience with that. I asked Panophobia for some advice, but since this is SMB3, I thought maybe you could give me some game-specific information.

What I would like to try to accomplish, is if you kick a plant, you get hurt, if you kick a goomba, you kill it, if you kick a koopa, it goes in it's shell. Is there a lot of code ahead of me if I want to do this? I can show you the code I already did if you need it.



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DahrkDaiz
Posted on 07-31-08 06:42 AM (rev. 3 of 07-31-08 06:49 AM) Link | Quote | ID: 88265


Nipper Plant
Sandwich Artist
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Since: 02-22-07

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Behold, the Bullet Nut power up



Also, see my development blog at:

http://marioadventure2.livejournal.com

RetroRain
Posted on 07-31-08 07:02 AM Link | Quote | ID: 88267


Fuzz Ball
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Haha you make it look easy. Now I'm waiting for you to do what was done in Oddworld: Abe's Oddysee, Chant Mario. Can control the nearest enemy.

It can probably be done too. Those RAM addresses you showed me, the nearest enemy gets registered first, and then you check to see what's in that value, and then jump to a routine where you have directional code, can execute the X/Y directions of the enemy. You could use the nearest Fire Brother to take out a squad of Goombas.

Good or bad idea?

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Celice
Posted on 07-31-08 06:51 PM Link | Quote | ID: 88269


Buzz Blob
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Since: 04-06-07
From: Oroville, CA

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Is it just me, or do all of DahrkDaiz;s videos lag visually >.>

Looks like a cool idea, as always. Could be used for Super Metroid-esque areas where you had to speed-jump through walls. Just now, you sorta crash through them instead ^^;;

GreyMaria
Posted on 07-31-08 07:45 PM Link | Quote | ID: 88271

>implying even the Japanese understand the Japanese
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Since: 07-13-07

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It's just you. Or Youtube.

Aaaaaawesome. Words cannot describe what you have done.

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frantik
Posted on 07-31-08 11:14 PM Link | Quote | ID: 88287


Red Koopa
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Since: 10-09-07

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lol nice DD

only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction

DahrkDaiz
Posted on 07-31-08 11:45 PM Link | Quote | ID: 88293


Nipper Plant
Sandwich Artist
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It will, Im still working on it

frantik
Posted on 07-31-08 11:53 PM Link | Quote | ID: 88294


Red Koopa
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Since: 10-09-07

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get crackin.. I expect it and 3 new power ups by tomorrow!

messiaen
Posted on 08-01-08 05:22 AM Link | Quote | ID: 88324


Cheep-cheep
Level: 32

Posts: 20/193
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Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4535 days
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Fun with Mario 64 title screen:


optomon
Posted on 08-01-08 05:59 AM Link | Quote | ID: 88326


Leever
Level: 33

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Since: 03-05-07
From: Vancouver, WA

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haha what the heck

RT-55J
Posted on 08-01-08 06:17 AM Link | Quote | ID: 88327

Armor Guardian
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Since: 02-23-07
From: Wild Side Arcade

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You better make that object the last boss.

never-obsolete
Posted on 08-01-08 06:59 PM Link | Quote | ID: 88362


Rat
Level: 24

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Since: 02-22-07
From: Phoenix, AZ

Last post: 2688 days
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I forked my Castlevania 2 editor and after some UI and data format changes I put this together.

main window
sprite editor

Kawa
Posted on 08-01-08 07:03 PM Link | Quote | ID: 88364


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Since: 02-20-07
From: The Netherlands

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Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies...

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Dr. Hell
Posted on 08-01-08 10:33 PM Link | Quote | ID: 88385


Lakitu
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Since: 03-02-07
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Guh... I needs me some of that. That game is like Castlevania on speed, I could have some fun designing levels for it.

never-obsolete
Posted on 08-02-08 01:29 AM (rev. 2 of 08-02-08 01:31 AM) Link | Quote | ID: 88391


Rat
Level: 24

Posts: 29/96
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Since: 02-22-07
From: Phoenix, AZ

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Last view: 2688 days


Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies...



I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future.

Now there's transparency. I left the black border because it makes it easier to spot enemies and items, but they can be turned off.

Googie
Posted on 08-02-08 01:55 AM Link | Quote | ID: 88393


Giant Red Paratroopa
Level: 78

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Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
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never-obsolete: That editor kicks ass! Ninja Gaiden for NES gave me countless nightmares trying to beat it back in the days, eventually I beat it, twice. I can see myself hacking this game...

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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