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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Celice |
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Buzz Blob Level: 39 Posts: 176/285 EXP: 380023 Next: 24748 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3656 days |
Now you just need a Velcro Mario that can get stuck to walls :p |
Stifu |
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Cobrat Level: 56 Posts: 257/666 EXP: 1362247 Next: 35929 Since: 02-22-07 Last post: 694 days Last view: 316 days |
Very nice, DahrkDaiz.
Is the spin roll move still a bit buggy? It seems to fail breaking bricks half the time. |
Insectduel |
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Hammer Brother Level: 68 Posts: 110/1069 EXP: 2689767 Next: 39033 Since: 02-16-08 From: Insectduel's office Last post: 1266 days Last view: 1265 days |
I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker. |
Zycor |
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Ninji Level: 36 Posts: 123/237 EXP: 287012 Next: 21098 Since: 05-27-07 Last post: 4837 days Last view: 4782 days |
Posted by DahrkDaiz Damn... that's awesome ____________________ Why are you reading this? My post is up there^ |
RetroRain |
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Fuzz Ball Level: 66 Posts: 193/994 EXP: 2439960 Next: 21891 Since: 09-30-07 Last post: 1944 days Last view: 966 days |
Hey DahrkDaiz, do you think you could help me with something? In return, I can plan out and make a couple of really good levels for you.
Half of this ASM hack is done. When it comes to collision detection, I don't really have any experience with that. I asked Panophobia for some advice, but since this is SMB3, I thought maybe you could give me some game-specific information. What I would like to try to accomplish, is if you kick a plant, you get hurt, if you kick a goomba, you kill it, if you kick a koopa, it goes in it's shell. Is there a lot of code ahead of me if I want to do this? I can show you the code I already did if you need it. ____________________ My YouTube Channel |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 170/417 EXP: 674924 Next: 36850 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
Behold, the Bullet Nut power up
Also, see my development blog at: http://marioadventure2.livejournal.com |
RetroRain |
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Fuzz Ball Level: 66 Posts: 194/994 EXP: 2439960 Next: 21891 Since: 09-30-07 Last post: 1944 days Last view: 966 days |
Haha you make it look easy. Now I'm waiting for you to do what was done in Oddworld: Abe's Oddysee, Chant Mario. Can control the nearest enemy.
It can probably be done too. Those RAM addresses you showed me, the nearest enemy gets registered first, and then you check to see what's in that value, and then jump to a routine where you have directional code, can execute the X/Y directions of the enemy. You could use the nearest Fire Brother to take out a squad of Goombas. Good or bad idea? ____________________ My YouTube Channel |
Celice |
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Buzz Blob Level: 39 Posts: 179/285 EXP: 380023 Next: 24748 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3656 days |
Is it just me, or do all of DahrkDaiz;s videos lag visually >.>
Looks like a cool idea, as always. Could be used for Super Metroid-esque areas where you had to speed-jump through walls. Just now, you sorta crash through them instead ^^;; |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1183/2851 EXP: 11929361 Next: 332899 Since: 07-13-07 Last post: 4506 days Last view: 4475 days |
It's just you. Or Youtube.
Aaaaaawesome. Words cannot describe what you have done. ____________________ we're currently experiencing some technical difficulties |
frantik |
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Red Koopa Level: 28 Posts: 76/139 EXP: 127498 Next: 3840 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
lol nice DD
only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 172/417 EXP: 674924 Next: 36850 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
It will, Im still working on it |
frantik |
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Red Koopa Level: 28 Posts: 77/139 EXP: 127498 Next: 3840 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
get crackin.. I expect it and 3 new power ups by tomorrow! |
messiaen |
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Cheep-cheep Level: 32 Posts: 20/193 EXP: 204606 Next: 1836 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4452 days Last view: 4780 days |
Fun with Mario 64 title screen:
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optomon |
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Leever Level: 33 Posts: 106/198 EXP: 220629 Next: 8550 Since: 03-05-07 From: Vancouver, WA Last post: 2465 days Last view: 2054 days |
haha what the heck |
RT-55J |
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Armor Guardian Level: 81 Posts: 551/1562 EXP: 4892629 Next: 100220 Since: 02-23-07 From: Wild Side Arcade Last post: 322 days Last view: 64 days |
You better make that object the last boss. |
never-obsolete |
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Rat Level: 24 Posts: 28/96 EXP: 74548 Next: 3577 Since: 02-22-07 From: Phoenix, AZ Last post: 2605 days Last view: 2605 days |
I forked my Castlevania 2 editor and after some UI and data format changes I put this together.
main window sprite editor |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1074/5344 EXP: 30966564 Next: 696417 Since: 02-20-07 From: The Netherlands Last post: 4507 days Last view: 2642 days |
Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Dr. Hell |
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Lakitu Level: 52 Posts: 348/552 EXP: 1027201 Next: 56639 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 5000 days |
Guh... I needs me some of that. That game is like Castlevania on speed, I could have some fun designing levels for it. |
never-obsolete |
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Rat Level: 24 Posts: 29/96 EXP: 74548 Next: 3577 Since: 02-22-07 From: Phoenix, AZ Last post: 2605 days Last view: 2605 days |
I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future. Now there's transparency. I left the black border because it makes it easier to spot enemies and items, but they can be turned off. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 315/1407 EXP: 4184028 Next: 7101 Since: 02-19-07 From: Brooklyn, NY Last post: 18 days Last view: 18 days |
never-obsolete: That editor kicks ass! Ninja Gaiden for NES gave me countless nightmares trying to beat it back in the days, eventually I beat it, twice. I can see myself hacking this game... ____________________ My Linktree |
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