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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Celice
Posted on 07-29-08 06:25 AM Link | Quote | ID: 88184


Buzz Blob
Level: 38

Posts: 176/285
EXP: 369664
Next: 783

Since: 04-06-07
From: Oroville, CA

Last post: 3359 days
Last view: 3321 days
Now you just need a Velcro Mario that can get stuck to walls :p

Stifu
Posted on 07-29-08 08:06 AM Link | Quote | ID: 88185


Cobrat
Level: 56

Posts: 257/666
EXP: 1325377
Next: 72799

Since: 02-22-07

Last post: 359 days
Last view: 3 days
Very nice, DahrkDaiz.
Is the spin roll move still a bit buggy? It seems to fail breaking bricks half the time.

Insectduel
Posted on 07-29-08 08:27 PM Link | Quote | ID: 88207


Hammer Brother
Level: 68

Posts: 110/1069
EXP: 2612482
Next: 116318

Since: 02-16-08
From: Insectduel's office

Last post: 930 days
Last view: 929 days


I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker.

Zycor
Posted on 07-29-08 09:16 PM Link | Quote | ID: 88211


Ninji
Level: 35

Posts: 123/237
EXP: 279124
Next: 812

Since: 05-27-07

Last post: 4501 days
Last view: 4446 days
Posted by DahrkDaiz



Damn... that's awesome

____________________
Why are you reading this? My post is up there^

RetroRain
Posted on 07-31-08 02:00 AM Link | Quote | ID: 88256


Fuzz Ball
Level: 66

Posts: 193/994
EXP: 2371489
Next: 90362

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Hey DahrkDaiz, do you think you could help me with something? In return, I can plan out and make a couple of really good levels for you.

Half of this ASM hack is done. When it comes to collision detection, I don't really have any experience with that. I asked Panophobia for some advice, but since this is SMB3, I thought maybe you could give me some game-specific information.

What I would like to try to accomplish, is if you kick a plant, you get hurt, if you kick a goomba, you kill it, if you kick a koopa, it goes in it's shell. Is there a lot of code ahead of me if I want to do this? I can show you the code I already did if you need it.



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DahrkDaiz
Posted on 07-31-08 06:42 AM (rev. 3 of 07-31-08 06:49 AM) Link | Quote | ID: 88265


Nipper Plant
Sandwich Artist
Level: 45

Posts: 170/417
EXP: 656657
Next: 3507

Since: 02-22-07

Last post: 3160 days
Last view: 3080 days
Behold, the Bullet Nut power up



Also, see my development blog at:

http://marioadventure2.livejournal.com

RetroRain
Posted on 07-31-08 07:02 AM Link | Quote | ID: 88267


Fuzz Ball
Level: 66

Posts: 194/994
EXP: 2371489
Next: 90362

Since: 09-30-07

Last post: 1608 days
Last view: 630 days
Haha you make it look easy. Now I'm waiting for you to do what was done in Oddworld: Abe's Oddysee, Chant Mario. Can control the nearest enemy.

It can probably be done too. Those RAM addresses you showed me, the nearest enemy gets registered first, and then you check to see what's in that value, and then jump to a routine where you have directional code, can execute the X/Y directions of the enemy. You could use the nearest Fire Brother to take out a squad of Goombas.

Good or bad idea?

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Celice
Posted on 07-31-08 06:51 PM Link | Quote | ID: 88269


Buzz Blob
Level: 38

Posts: 179/285
EXP: 369664
Next: 783

Since: 04-06-07
From: Oroville, CA

Last post: 3359 days
Last view: 3321 days
Is it just me, or do all of DahrkDaiz;s videos lag visually >.>

Looks like a cool idea, as always. Could be used for Super Metroid-esque areas where you had to speed-jump through walls. Just now, you sorta crash through them instead ^^;;

GreyMaria
Posted on 07-31-08 07:45 PM Link | Quote | ID: 88271

>implying even the Japanese understand the Japanese
Level: 104

Posts: 1183/2851
EXP: 11598971
Next: 263155

Since: 07-13-07

Last post: 4170 days
Last view: 4140 days
It's just you. Or Youtube.

Aaaaaawesome. Words cannot describe what you have done.

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frantik
Posted on 07-31-08 11:14 PM Link | Quote | ID: 88287


Red Koopa
Level: 28

Posts: 76/139
EXP: 123915
Next: 7423

Since: 10-09-07

Last post: 4162 days
Last view: 4156 days
lol nice DD

only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction

DahrkDaiz
Posted on 07-31-08 11:45 PM Link | Quote | ID: 88293


Nipper Plant
Sandwich Artist
Level: 45

Posts: 172/417
EXP: 656657
Next: 3507

Since: 02-22-07

Last post: 3160 days
Last view: 3080 days
It will, Im still working on it

frantik
Posted on 07-31-08 11:53 PM Link | Quote | ID: 88294


Red Koopa
Level: 28

Posts: 77/139
EXP: 123915
Next: 7423

Since: 10-09-07

Last post: 4162 days
Last view: 4156 days
get crackin.. I expect it and 3 new power ups by tomorrow!

messiaen
Posted on 08-01-08 05:22 AM Link | Quote | ID: 88324


Cheep-cheep
Level: 32

Posts: 20/193
EXP: 198625
Next: 7817

Since: 05-26-08
From: Porto Alegre, Brazil

Last post: 4116 days
Last view: 4444 days
Fun with Mario 64 title screen:


optomon
Posted on 08-01-08 05:59 AM Link | Quote | ID: 88326


Leever
Level: 33

Posts: 106/198
EXP: 214647
Next: 14532

Since: 03-05-07
From: Vancouver, WA

Last post: 2130 days
Last view: 1718 days
haha what the heck

RT-55J
Posted on 08-01-08 06:17 AM Link | Quote | ID: 88327

Armor Guardian
Level: 80

Posts: 551/1559
EXP: 4746484
Next: 36485

Since: 02-23-07
From: Wild Side Arcade

Last post: 4613 days
Last view: 4543 days
You better make that object the last boss.

never-obsolete
Posted on 08-01-08 06:59 PM Link | Quote | ID: 88362


Rat
Level: 24

Posts: 28/96
EXP: 72530
Next: 5595

Since: 02-22-07
From: Phoenix, AZ

Last post: 2269 days
Last view: 2269 days
I forked my Castlevania 2 editor and after some UI and data format changes I put this together.

main window
sprite editor

Kawa
Posted on 08-01-08 07:03 PM Link | Quote | ID: 88364


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 137

Posts: 1074/5344
EXP: 30128615
Next: 744240

Since: 02-20-07
From: The Netherlands

Last post: 4171 days
Last view: 2307 days
Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies...

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Dr. Hell
Posted on 08-01-08 10:33 PM Link | Quote | ID: 88385


Lakitu
Level: 51

Posts: 348/552
EXP: 999360
Next: 14578

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
Guh... I needs me some of that. That game is like Castlevania on speed, I could have some fun designing levels for it.

never-obsolete
Posted on 08-02-08 01:29 AM (rev. 2 of 08-02-08 01:31 AM) Link | Quote | ID: 88391


Rat
Level: 24

Posts: 29/96
EXP: 72530
Next: 5595

Since: 02-22-07
From: Phoenix, AZ

Last post: 2269 days
Last view: 2269 days


Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies...



I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future.

Now there's transparency. I left the black border because it makes it easier to spot enemies and items, but they can be turned off.

Googie
Posted on 08-02-08 01:55 AM Link | Quote | ID: 88393


Giant Red Paratroopa
Level: 77

Posts: 315/1402
EXP: 4049160
Next: 141969

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
never-obsolete: That editor kicks ass! Ninja Gaiden for NES gave me countless nightmares trying to beat it back in the days, eventually I beat it, twice. I can see myself hacking this game...

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