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07-27-24 06:01 AM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 176/285 EXP: 382542 Next: 22229 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
Now you just need a Velcro Mario that can get stuck to walls :p |
Stifu |
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![]() ![]() Cobrat Level: 56 Posts: 257/666 EXP: 1371216 Next: 26960 Since: 02-22-07 Last post: 777 days Last view: 399 days |
Very nice, DahrkDaiz.
Is the spin roll move still a bit buggy? It seems to fail breaking bricks half the time. |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 110/1069 EXP: 2708549 Next: 20251 Since: 02-16-08 From: Insectduel's office Last post: 1349 days Last view: 1348 days |
I hope it is actually the Touhou Rockman 2 game created by a Japanese ROM-Hacker. |
Zycor |
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![]() ![]() Ninji Level: 36 Posts: 123/237 EXP: 288930 Next: 19180 Since: 05-27-07 Last post: 4920 days Last view: 4865 days |
Posted by DahrkDaiz Damn... that's awesome ____________________ Why are you reading this? My post is up there^ |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 193/994 EXP: 2456607 Next: 5244 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
Hey DahrkDaiz, do you think you could help me with something? In return, I can plan out and make a couple of really good levels for you.
Half of this ASM hack is done. When it comes to collision detection, I don't really have any experience with that. I asked Panophobia for some advice, but since this is SMB3, I thought maybe you could give me some game-specific information. What I would like to try to accomplish, is if you kick a plant, you get hurt, if you kick a goomba, you kill it, if you kick a koopa, it goes in it's shell. Is there a lot of code ahead of me if I want to do this? I can show you the code I already did if you need it. ____________________ My YouTube Channel |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 46 Posts: 170/417 EXP: 679368 Next: 32406 Since: 02-22-07 Last post: 3578 days Last view: 3498 days |
Behold, the Bullet Nut power up
Also, see my development blog at: http://marioadventure2.livejournal.com |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 194/994 EXP: 2456607 Next: 5244 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
Haha you make it look easy. Now I'm waiting for you to do what was done in Oddworld: Abe's Oddysee, Chant Mario. Can control the nearest enemy.
It can probably be done too. Those RAM addresses you showed me, the nearest enemy gets registered first, and then you check to see what's in that value, and then jump to a routine where you have directional code, can execute the X/Y directions of the enemy. You could use the nearest Fire Brother to take out a squad of Goombas. Good or bad idea? ![]() ____________________ My YouTube Channel |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 179/285 EXP: 382542 Next: 22229 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
Is it just me, or do all of DahrkDaiz;s videos lag visually >.>
Looks like a cool idea, as always. Could be used for Super Metroid-esque areas where you had to speed-jump through walls. Just now, you sorta crash through them instead ^^;; |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 105 Posts: 1183/2851 EXP: 12009702 Next: 252558 Since: 07-13-07 Last post: 4589 days Last view: 4558 days |
It's just you. Or Youtube.
Aaaaaawesome. Words cannot describe what you have done. ____________________ we're currently experiencing some technical difficulties |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 76/139 EXP: 128369 Next: 2969 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
lol nice DD
only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction ![]() |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 46 Posts: 172/417 EXP: 679368 Next: 32406 Since: 02-22-07 Last post: 3578 days Last view: 3498 days |
It will, Im still working on it |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 77/139 EXP: 128369 Next: 2969 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
get crackin.. I expect it and 3 new power ups by tomorrow! |
messiaen |
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![]() ![]() Cheep-cheep Level: 32 Posts: 20/193 EXP: 206059 Next: 383 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4535 days Last view: 4863 days |
Fun with Mario 64 title screen:
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optomon |
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![]() ![]() Leever Level: 33 Posts: 106/198 EXP: 222084 Next: 7095 Since: 03-05-07 From: Vancouver, WA Last post: 2548 days Last view: 2137 days |
haha what the heck |
RT-55J |
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![]() Armor Guardian Level: 81 Posts: 551/1562 EXP: 4924847 Next: 68002 Since: 02-23-07 From: Wild Side Arcade Last post: 405 days Last view: 55 days |
You better make that object the last boss. |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 28/96 EXP: 75038 Next: 3087 Since: 02-22-07 From: Phoenix, AZ Last post: 2688 days Last view: 2688 days |
I forked my Castlevania 2 editor and after some UI and data format changes I put this together.
main window sprite editor |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1074/5344 EXP: 31170411 Next: 492570 Since: 02-20-07 From: The Netherlands Last post: 4590 days Last view: 2725 days |
Any chance of supporting the SNES version? Looks pretty good, regardless. Except for the non-transparent enemies... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 348/552 EXP: 1033973 Next: 49867 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
Guh... I needs me some of that. That game is like Castlevania on speed, I could have some fun designing levels for it. |
never-obsolete |
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![]() ![]() Rat Level: 24 Posts: 29/96 EXP: 75038 Next: 3087 Since: 02-22-07 From: Phoenix, AZ Last post: 2688 days Last view: 2688 days |
I didn't even know there was a version for the SNES. As for support, I don't plan on it, but that could change in the future. Now there's transparency. I left the black border because it makes it easier to spot enemies and items, but they can be turned off. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 78 Posts: 315/1407 EXP: 4211563 Next: 170663 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
never-obsolete: That editor kicks ass! Ninja Gaiden for NES gave me countless nightmares trying to beat it back in the days, eventually I beat it, twice. I can see myself hacking this game... ![]() ____________________ My Linktree |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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