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Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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DahrkDaiz
Posted on 07-21-08 06:47 AM (rev. 2 of 07-21-08 06:49 AM) Link | Quote | ID: 87776


Nipper Plant
Sandwich Artist
Level: 46

Posts: 162/417
EXP: 663140
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Since: 02-22-07

Last post: 3278 days
Last view: 3198 days
I got burned out a little working on my editor, so I decided to work on my hack a little instead. The results? See for yourself:



Yes, Ice Mario is back for this hack and he's better than ever! I will say, getting two flowers in and both fire and ice powers in without getting rid of any other power-ups was quite a challenge. I had to write some very, VERY tricky code

koala_knight
Posted on 07-21-08 07:09 AM (rev. 2 of 07-21-08 07:09 AM) Link | Quote | ID: 87777


Buzzy Beetle
Level: 44

Posts: 123/384
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Since: 06-01-07
From: Miami

Last post: 3917 days
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Freakin' sweet!
Free boobies for you!!!
(.)(.)

optomon
Posted on 07-21-08 08:17 AM Link | Quote | ID: 87778


Leever
Level: 33

Posts: 103/198
EXP: 216770
Next: 12409

Since: 03-05-07
From: Vancouver, WA

Last post: 2248 days
Last view: 1836 days
Very nice effects Dahrkdaiz. That could make room for some very nice puzzle solving sequences.

Celice
Posted on 07-21-08 08:28 AM Link | Quote | ID: 87779


Buzz Blob
Level: 39

Posts: 164/285
EXP: 373341
Next: 31430

Since: 04-06-07
From: Oroville, CA

Last post: 3477 days
Last view: 3439 days
Haven't posted in one of these in... forever ._.

Link collecting masks for Mask Man :o

Googie
Posted on 07-21-08 03:10 PM Link | Quote | ID: 87797


Giant Red Paratroopa
Level: 77

Posts: 305/1403
EXP: 4093491
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Since: 02-19-07
From: Brooklyn, NY

Last post: 107 days
Last view: 107 days
DahrkDaiz: That's hot! I can see fun levels being made with those features.

Celice: That's pretty cool how this is coming along, keep at it, it's inspiring me to work on my N&M hack.

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Insectduel
Posted on 07-21-08 07:05 PM Link | Quote | ID: 87803


Hammer Brother
Level: 68

Posts: 105/1069
EXP: 2639925
Next: 88875

Since: 02-16-08
From: Insectduel's office

Last post: 1048 days
Last view: 1047 days
You got to be kidding me Dahrkdaiz.

I hope a SMW Hacker does the same thing like SMB3.

RetroRain
Posted on 07-21-08 07:52 PM (rev. 3 of 07-21-08 08:17 PM) Link | Quote | ID: 87806


Fuzz Ball
Level: 66

Posts: 191/994
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Since: 09-30-07

Last post: 1726 days
Last view: 748 days
What happens if you use the ice balls while you are actually swimming in the water? Would it freeze the water in front of you as well, or does it just freeze the very top part of the water?

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DahrkDaiz
Posted on 07-21-08 08:51 PM Link | Quote | ID: 87809


Nipper Plant
Sandwich Artist
Level: 46

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Since: 02-22-07

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You can't throw ice balls while in the water

Celice
Posted on 07-21-08 11:05 PM Link | Quote | ID: 87811


Buzz Blob
Level: 39

Posts: 165/285
EXP: 373341
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Since: 04-06-07
From: Oroville, CA

Last post: 3477 days
Last view: 3439 days

Celice: That's pretty cool how this is coming along, keep at it, it's inspiring me to work on my N&M hack.

You're kinda the one who got me into working on this, after seeing your work (as usual) ^^;;


Spruced up the HUD a little, drew some icons, redid some graphics, and started on the second level~

KP9000
Posted on 07-22-08 05:23 AM Link | Quote | ID: 87818


Boomboom

Level: 89

Posts: 333/1975
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Since: 02-19-07

Last post: 3371 days
Last view: 2995 days


Posted by DahrkDaiz
You can't throw ice balls while in the water
...but you can throw *fireballs* underwater?

____________________

optomon
Posted on 07-22-08 05:38 AM Link | Quote | ID: 87819


Leever
Level: 33

Posts: 104/198
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Since: 03-05-07
From: Vancouver, WA

Last post: 2248 days
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maybe DD could just get them to freeze enemies too

Googie
Posted on 07-22-08 06:06 AM Link | Quote | ID: 87820


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 107 days
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Posted by optomon
maybe DD could just get them to freeze enemies too


I was thinking the same thing too optomon, maybe the ice power can act like homing missiles when under water. That'd be hot, I mean cool.

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Dr. Hell
Posted on 07-22-08 08:19 AM (rev. 3 of 07-22-08 11:51 AM) Link | Quote | ID: 87824


Lakitu
Level: 51

Posts: 345/552
EXP: 1009241
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Since: 03-02-07
From: Pittsburgh, PA

Last post: 4825 days
Last view: 4782 days
Hooray, I think the reoccurring bosses are now done

Colors aren't set in stone, so don't even bother mentioning them, I have to see what CV3 will support before I even think about that.

**EDIT**

Pixelboobies

**EDIT 2**

I've been on a roll today

Kawa
Posted on 07-22-08 08:15 PM Link | Quote | ID: 87848


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 137

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Since: 02-20-07
From: The Netherlands

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Posted by Dr. Hell
Pixelboobies
Fukken saved

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Kawa rocks — byuu

Insectduel
Posted on 07-22-08 08:21 PM (rev. 4 of 07-22-08 08:29 PM) Link | Quote | ID: 87850


Hammer Brother
Level: 68

Posts: 107/1069
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Cutgirl level teaser trailer.

Or see my speech bubbles by clicking the video. I won't show it here for some reason.

Oh about the title screen Palette I recently tried, I know what are you talking about but the real idea is hardcoded by ASM which is used in the Japanese version of RM1. So I don't need to do all the complicated stuff.

Googie
Posted on 07-22-08 10:13 PM Link | Quote | ID: 87856


Giant Red Paratroopa
Level: 77

Posts: 309/1403
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Since: 02-19-07
From: Brooklyn, NY

Last post: 107 days
Last view: 107 days
Posted by Celice

Celice: That's pretty cool how this is coming along, keep at it, it's inspiring me to work on my N&M hack.

You're kinda the one who got me into working on this, after seeing your work (as usual) ^^;;


Spruced up the HUD a little, drew some icons, redid some graphics, and started on the second level~


Thanks Celice, I really appreciate what you said. I like what you did, the palette colors really gives it that hot feeling, I love it and keep at it.

Insey, that boss right looks hard. But I'm sure I'll get my challenge worth out of that hack.

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Celice
Posted on 07-24-08 08:33 PM Link | Quote | ID: 87935


Buzz Blob
Level: 39

Posts: 169/285
EXP: 373341
Next: 31430

Since: 04-06-07
From: Oroville, CA

Last post: 3477 days
Last view: 3439 days

Got most of the bonus room graphics out of the way--once all graphics are finished, I should blow through level design.

Trax
Posted on 07-25-08 12:21 AM Link | Quote | ID: 87949


Yellow Stalfos
Level: 70

Posts: 406/1145
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Next: 32048

Since: 07-06-07
From: Qu├ębec

Last post: 3418 days
Last view: 2670 days
Hmmm, that's funny, my design philosophy is quite opposite: levels first, graphics later...
By the way, Celice, who's the guy on the middle platform? Shouldn't it be Zelda or something?

Celice
Posted on 07-25-08 12:58 AM Link | Quote | ID: 87953


Buzz Blob
Level: 39

Posts: 170/285
EXP: 373341
Next: 31430

Since: 04-06-07
From: Oroville, CA

Last post: 3477 days
Last view: 3439 days
He's a temp (or maybe he's well enough?) character for the Happy Mask Salesman. The "story" behind this hack is Link is running around collecting masks for the Salesman, and selling them in exchange for profit, in one singular dungeon, where Shadow Link is present.

I'm kinda in the middle. If I'm wanting new tiles, or to see what I have to work with, I make the graphics first, but if I know I'm only going to superficially change the graphics (ground is still ground) I sometimes also just start making levels :/

interdpth
Posted on 07-25-08 04:26 AM Link | Quote | ID: 87966


Buzzy Beetle
Level: 44

Posts: 249/383
EXP: 583709
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Since: 02-22-07

Last post: 3890 days
Last view: 3863 days
Like DD up there, I haven't felt like working on my editor in the past week.
So I decided to work on a hack
called Metroid Origins currently it's a pal and ASM hack


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