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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 102/1069 EXP: 2612488 Next: 116312 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
WOW, you're really good at map/level editing I saw so far. ![]() When I get to map/level editing, only then I should insert some GFX, TSA sets and solidity to create my own level. At least only 1 level in my hack will remain as the original GFX while all others will be changed. Posted by Jimmy52905 At least move the boss health bar to hex D8 (Recommended) or E8. I kinda look like it don't match the whole arena. Posted by Jimmy52905 It's better than I expected. ![]() Posted by Jimmy52905 I never thought you add animation to other levels besides Fire Man. I also saw that in the Rockman RX hack too with Elecman and Wily 2. Posted by Jimmy52905 Damn, it's much better than mine. (Or at least) Have you seen my video yet?!? That's good work. I hope you get it done soon. Anyway, I notice some people say that MY title screen needs work and improvement and got me thinking, if I could make these 8-bit (2bpp)Touhou onto my tile editor, then I should do the same for my art. I made a new Megagirl title screen. I should thank Jeremy from Pokecommunity for giving me that idea. ![]() Old ![]() New I simply reduce Nikka's Megagirl artwork to 4 colors (2bpp) using Irfanview and also resize it. And right click the copy colors between MS Paint and YY-CHR. I hope you like it. |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 535/1559 EXP: 4746495 Next: 36474 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
The layout of the new title screen is better, but you seriously need to touch up the artwork. It looks ugly. |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 103/1069 EXP: 2612488 Next: 116312 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
I'm gonna try to blend in the coloring. Although, it may not be easy but it's possible to get it right without any choppy parts. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 64/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
Super Mario Unlimited
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optomon |
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![]() ![]() Leever Level: 33 Posts: 102/198 EXP: 214647 Next: 14532 Since: 03-05-07 From: Vancouver, WA Last post: 2130 days Last view: 1718 days |
Super Mario Unlimited, very aesthetically pleasing hack. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 300/1402 EXP: 4049170 Next: 141959 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
![]() As for Insey's title screen, it looks fine to me, it looks like you're going for a pixel look. Play around with the palettes to make it looks feminine, try 0f 25 36 to see how it looks. Btw, I saw a post you made a while back that you used my document on the MM1 title screen chart. Thanks for using it... ![]() Are you planning of changing Mega Man's palette too? I'm guessing you'll be going for a pink color. Frantik: Good to see you're still on top of this hack, I noticed there's no animation. I'm sure that'll be in the final cut. ____________________ My Linktree |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 526/672 EXP: 1343635 Next: 54541 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Frantik: Looks very cool! I look forward to playing it.
What's the deal with the Mario coins, though? Either way, superb job. ____________________ |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 65/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
yeah googie in the notes i mentioned i was lazy and just used the production rom which isn't animated (smbutil doesnt like expanded roms ![]() raccoon sam: the mario coins are similar to yoshi coins in smw.. not sure exactly what i will do if you collect enough of them yet though. right now i'm just trying to get the damn levels finished lol |
Xenesis |
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![]() Level: 45 Posts: 159/416 EXP: 654389 Next: 5775 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
That mario hack is rather spiffy looking, but I think the Koopa Troopa palettes are awful...in all honesty they need some black or something and I'm straining a little to see it against the background. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 66/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
they look worse with black imo.. i've tried many many color combos and those are the ones i like the best. i do agree though that sometimes the green koopas get lost in the green background, so i've tried to keep them to a minimum in those areas |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 301/1402 EXP: 4049170 Next: 141959 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
![]() This was done in about 10 minutes... ____________________ My Linktree |
Commando125 |
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![]() Newcomer Level: 6 Posts: 4/4 EXP: 592 Next: 315 Since: 06-03-08 Last post: 5435 days Last view: 4212 days |
Posted by Kawa Louis Braile? I thought that language was meant to be touched in order to be understood. Is it for a puzzle? |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 341/552 EXP: 999362 Next: 14576 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
![]() Undead Dragoon? |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 104/1069 EXP: 2612488 Next: 116312 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
Posted by frantik Holy shit, I hope this project at least almost done since I heard it on ROM-Hacking dot net (In case I haven't even look at the thread). That title screen kinda look good. |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 1025/5344 EXP: 30128687 Next: 744168 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
Posted by Commando125It could be used for a puzzle, yes... ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 67/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
Posted by Insectduel god i wish it was almost done... it's been "almost done" for a long as time lol.. i'm getting worlds 1-4 finalized then i'll need to make 4 more levels for worlds 5-8 and also tweak the levels in 5-8 a lot too i'm sure |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 343/552 EXP: 999362 Next: 14576 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
Because I'm feeling particularly not lazy right now any this board hasn't seen it yet, you guys get the good demonstration of the loading rooms. Loading rooms are categorized as a "special" type of room. We have an entire level set aside for these special rooms, and after the loading rooms, we have space for 5 more types. One of which will be Shortcut rooms, if you've played SotN before, think of the keyhole rooms.
Here's how the loading rooms work. ![]() ![]() ![]() The player enters a door, after entering the door they go to the loading room. If they leave the way they came in, they go back to the door they entered, if they go to the other end of the hallway, they enter a new area. Essentially these are in place to be kind of cool, but also as a visual queue for the player so they know they are going to enter a new area of the castle. Because I'm feeling extra not-lazy, here's an added treat: ![]() This is what I'm working on for Dracula's 2nd form. |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 528/672 EXP: 1343635 Next: 54541 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
You know, Dr. Hell, your spritework has never failed me. Seriously, super awesome job, but you know, sticking just to NES' limits sounds just pretty... uh, limited..?
Have you ever considered creating a game from scratch with Multimedia Fusion or such? ____________________ |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 344/552 EXP: 999362 Next: 14576 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
![]() I think he's done... |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 69/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
^ cool |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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